cs 1.6 config download

COUNTER-STRIKE 1.6 CONFIG file name: norecoil Counter-strike 1.6 player config

CS 1.6 CONFIG country: russia

Download CS 1.6 norecoil config link:norecoil download config counter-strike 1.6

How to install your counter-strike 1.6 config after you download cs 1.6 config from our site:

  1. Go to your counter-strike 1.6 folder, example default steam folder is “c:\Steam\steamapps\common\Half-Life”. Directory can be difference. You can check your game directory CS 1.6 be click right mouse on 1.6 CS game icon properties and Open File Location. Config file should be placed in CSTRIKE directory.
  2. Join in your counter-strike 1.6 game ( you can download it from here )
  3. Write in your CS 1.6 game console tab: exec ( and config file name ) example: exec example.cfg and click enter.example how to write in console cs 1.6 exec config

From our site https://csdownload.net you can download not only counter-strike 1.6 game non-steam version for free, but also, counter-strike 1.6 config, cs 1.6 cfg and other cs configuration for better gaming play. Be irresistible after download config for counter-strike 1.6.

 

Description: config counter-strike 1.6 ( you can save this CS 1.6 config code in notepad by copy text without downloading: example, mycofing.cfg :

<--------( aim ;x Config )--------->
ÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆ

// __________________
//——–( Jump Script )————————–
// ÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆ

;alias +F.Bun “alias cl_rebuy F.Bun;F.Bun”
;alias -F.Bun “alias cl_rebuy;alias F.Buh F.r1;-jump”
;alias F.Bun “rebuy;wait;F.Buh”
;alias F.Buh “F.r1”
;alias F.r1 “alias F.Buh F.r2;+jump”
;alias F.r2 “alias F.Buh F.r3”
;alias F.r3 “alias F.Buh F.r1;-jump”
bind space “+F.Bun”
alias “w4” “wait; wait; wait; wait”
alias “w7” “wait; wait; wait; wait; wait; wait; wait”
alias “w8” “wait; wait; wait; wait; wait; wait; wait; wait”
alias “w10” “wait; wait; wait; wait; wait; wait; wait; wait; wait; wait”
alias “w30” “w10; w10; w10”
bind “ctrl” “+duck”
alias “w4” “wait; wait; wait; wait”
alias “w7” “wait; wait; wait; wait; wait; wait; wait”
alias “w8” “wait; wait; wait; wait; wait; wait; wait; wait”
alias “w10” “wait; wait; wait; wait; wait; wait; wait; wait; wait; wait”
alias “w30” “w10; w10; w10”
Alias +sjmp “alias _special smp2;smp2;smp2”
alias -sjmp “alias _special”
alias smp2 “+forward;wait;-forward;+back;wait;+jump;wait;-jump;-back;wait;special;”
// This file is overwritten whenever you change your user settings in the game.
// Add custom configurations to the file “userconfig.cfg”.

unbindall
bind “TAB” “+showscores”
bind “ENTER” “+attack”
bind “ESCAPE” “cancelselect”
bind “‘” “+moveup”
bind “+” “sizeup”
bind “,” “buyammo1”
bind “-” “sizedown”
bind “.” “buyammo2”
bind “/” “+movedown”
bind “0” “slot10”
bind “1” “slot1”
bind “2” “slot2”
bind “3” “slot3”
bind “4” “slot4”
bind “5” “slot5”
bind “6” “slot6”
bind “7” “slot7”
bind “8” “slot8”
bind “9” “slot9”
bind “;” “+mlook”
bind “=” “sizeup”
bind “[” “invprev”
bind “]” “invnext”
bind “`” “toggleconsole”
bind “a” “+moveleft”
bind “b” “buy”
bind “c” “radio3”
bind “d” “+moveright”
bind “e” “+use”
bind “f” “impulse 100”
bind “l” “drop”
bind “h” “+commandmenu”
bind “i” “messagemode admin_chat”
bind “j” “cheer”
bind “k” “arma”
bind “m” “chooseteam”
bind “n” “nightvision”
bind “o” “buyequip”
bind “q” “lastinv”
bind “r” “+reload”
bind “s” “+back”
bind “t” “impulse 201”
bind “u” “messagemode2”
bind “w” “+forward”
bind “x” “radio2”
bind “y” “messagemode”
bind “z” “radio1”
bind “~” “toggleconsole”
bind “UPARROW” “+forward”
bind “DOWNARROW” “+back”
bind “LEFTARROW” “+left”
bind “RIGHTARROW” “+right”
bind “ALT” “+strafe”
bind “SPACE” “+jump”
bind “CTRL” “+duck”
bind “SHIFT” “+speed”
bind “F1” “autobuy”
bind “F2” “rebuy”
bind “F5” “snapshot”
bind “F10” “quit prompt”
bind “INS” “+klook”
bind “PGDN” “+lookdown”
bind “PGUP” “+lookup”
bind “END” “centerview”
bind “MWHEELDOWN” “invnext”
bind “MWHEELUP” “invprev”
“bind mouse1 +headshot”
bind “MOUSE2” “+attack2”
bind “r” “+reload ;”
bind “mouse2” “+attack2”
bind “KP_END” “mp5”
bind “KP_DOWNARROW” “vesthelm”
bind “KP_PGDN” “sg552”
bind “KP_LEFTARROW” “ak47”
bind “KP_5” “m4a1”
bind “KP_RIGHTARROW” “sgren”
bind “KP_HOME” “awp”
bind “KP_UPARROW” “hegren”
bind “KP_PGUP” “flash”
bind “KP_SLASH” “usp”
bind “KP_PLUS” “primammo”
bind “KP_ENTER” “secammo”
bind “KP_DEL” “defuser”
bind “*” “deagle”
bind “mouse1” “+attack”
bind “MOUSE2” “+attack2”
bind “PAUSE” “pause”
_cl_autowepswitch “1”
_snd_mixahead “0.1”
ati_npatch “1.0”
ati_subdiv “2.0”
bgmvolume “1.000000”
bottomcolor “6”
brightness “500”
sv_aim “1”
cl_allowdownload “1”
cl_allowupload “1”
cl_backspeed “5000000”
cl_cmdbackup “2”
cl_corpsestay “600.000000”
cl_crosshair_color “50 250 50”
cl_crosshair_size “small”
cl_crosshair_translucent “1”
cl_dlmax “128”
cl_download_ingame “1”
cl_dynamiccrosshair “0”
cl_forwardspeed “5000000”
cl_norecoil “1”
cl_nospread “1”
cl_nopred “0”
cl_sidespeed “5000000”
cl_himodels “0”
cl_idealpitchscale “0.8”
cl_lc “1”
cl_logocolor “#Valve_Blue”
cl_logofile “8ball1”
cl_lw “1”
cl_minmodels “0”
cl_radartype “0”
cl_righthand “1”
cl_shadows “1”
cl_timeout “300”
cl_cmdrate 300
cl_updaterate 800
cl_update 500
cl_smooth 0
cl_smoothtime 0.01
cl_rate 27500
cl_cmdbackup 30
cl_lagcomp_errorcheck 1
fps_max 100
rate 180000
cl_interp 0.05
cl_vsmoothing “0.05”
cl_weather “0”
con_color “255 140 0”
console “1”
crosshair “1.000000”
fastsprites “0”
fps_max “500”
fps_modem “0”
gamma “3”
gl_texturemode “GL_LINEAR_MIPMAP_LINEAR”
gl_affinemodels “1”
gl_alphamin “0.25”
gl_clear “0”
gl_cull “1”
gl_d3dflip “0”
gl_dither “1”
gl_zmax “9999”
gl_flipmatrix “0”
gl_keeptjunctions “0”
gl_lightholes “1”
gl_max_size “128”
gl_monolights “0”
gl_nobind “0”
gl_nocolors “0”
gl_overbright “0.000000”
gl_palette_tex “1”
gl_picmip “1.5”
gl_playermip “0”
gl_reporttjunctions “0”
gl_round_down “1”
gl_wateramp “0”
gl_ztrick “0”
gl_dither “1”
gl_flipmatrix “0”
gl_norecoil “1”
gl_nospread “1”
gl_fog “1”
gl_monolights “0”
gl_overbright “0”
gl_polyoffset “9999”
gl_spriteblend “0”
hisound “1”
hpk_maxsize “4”
hud_capturemouse “1”
hud_centerid “1”
hud_draw “1”
hud_fastswitch “3”
hud_saytext_internal “1”
hud_takesshots “1”
joystick “0”
lookspring “0.000000”
lookstrafe “0.000000”
m_filter “0”
m_forward “1”
m_pitch “0.022”
m_side “0.8”
m_yaw “0.022”
model “gordon”
MP3FadeTime “2.0”
MP3Volume “0.970000”
mp_decals “20”
name “iNES”
net_graph “3”
net_graphpos “1”
net_scale “5”
r_bmodelhighfrac “5.0”
s_a3d “0”
s_automax_distance “30.0”
s_automin_distance “2.0”
s_bloat “2.0”
s_distance “60”
s_doppler “0.0”
s_eax “0”
s_leafnum “0”
s_max_distance “1000.0”
s_min_distance “8.0”
s_numpolys “200”
s_polykeep “1000000000”
s_polysize “10000000”
s_refdelay “4”
s_refgain “0.4”
s_rolloff “1.0”
s_verbwet “0.25”
sv_aim “1”
sensitivity “6.040000”
skin “”
spec_autodirector_internal “1”
spec_drawcone_internal “1”
spec_drawnames_internal “1”
spec_drawstatus_internal “1”
spec_mode_internal “3”
spec_pip “0”
suitvolume “0.380000”
sv_aim “0”
sv_voiceenable “1”
team “”
topcolor “30”
viewsize “120.000000”
voice_enable “1”
voice_forcemicrecord “1”
voice_modenable “1”
voice_scale “0.750000”
volume “1.950000”
setinfo “_vgui_menus” “1”
setinfo “_ah” “1”
+mlook
+jlook
// :: Alias arma :: //

alias arma “ada”

alias ada “alias arma asa;cl_righthand 1”
alias asa “alias arma ada;cl_righthand 0”
bind “k” “arma”

// :: Bunny Hop :: //

alias +1 “alias _special 2; 2”
alias -1 “alias _special; -jump”
alias 2 “3; wait; special”
alias 3 “4”
alias 4 “+jump; alias 3 5”
alias 5 “-jump; alias 3 4”
bind space “+1”

// :: Fast Attack :: //

//alias +01 “alias _special 02; 02”
//alias -01 “alias _special; -attack”
//alias 02 “03; wait; special”
//alias 03 “04”
//alias 04 “+attack; alias 03 05”
//alias 05 “-attack; alias 03 04”
//bind mouse1 “+01”

// :: Fast Plant + Defuse :: //

//alias “+defuse” “+use; wait; wait”
//alias “-defuse” “-use; wait; wait; lastinv; wait”
//bind “e” “+defuse; +attack”

// :: Settings :: //

lightgamma “0.0001”
gamma “999” //CPL want “3”
brightness “500” //CPL want “1”
cl_himodels 0
cl_righthand “1”
cl_weather “0”
cl_bobcycle “0.8”
cl_bob “0”
cl_bobup “0.5”
exec userconfig.cfg

bind space “+sjmp”
Alias +3 “alias _special 4;4”; alias -3 “alias _special;-jump”; alias 4 “5;wait;special”; alias 5 “7”; alias 7 “+jump;alias 5 8”; alias 8 “-jump;alias 5 7”; bind “space” “+3”

Clear

________________________________________________________

// __________________
//——–( FLASHLIGHT )————————–
// ÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆ

alias fireon “alias _special ffire;ffire;alias afire fireoff”
alias fireoff “alias _special;alias afire fireon”
alias afire “fireon”
alias ffire “impulse 100;wait;special”
alias +fastfire “afire”
alias -fastfire “fireoff”

bind “7” +fastfire

// __________________
//——–( Bomb Jump S. )————————————————————–
// ÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆ

alias w2 “wait; wait”
alias w3 “w2; wait”
alias w4 “w2; w2”
alias w5 “w3; w2”
alias qpist “slot2; w2; +attack; w2; -attack”

alias +bombjump “qpist; w5; +attack; w5; w5; +reload; w5; w5; w5; weapon_c4; w5; w5; +jump”
alias -bombjump “-attack; w5; w5; w5; w5;-reload; w5; w5; w5; w5; w5; w5; w5; -jump”

bind “x” “+bombjump”

__________________________________________________________

// __________________
//——–( GFX )—————————-
// ÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆ

r_mmx 1
r_bmodelhighfrac “5.0”
r_decals “300”
r_drawviewmodel “1”
r_drawentities “1”
r_mirroralpha “0”
r_wateralpha “1”
r_dynamic “1”
r_novis “0”
r_traceglow “0”
r_lightmap “0”
precache “1”

gl_texturemode “GL_LINEAR_MIPMAP_LINEAR”
gl_affinemodels “1”
gl_alphamin “0.25”
gl_clear “0”
gl_cull “1”
gl_d3dflip “0”
gl_dither “1”
gl_zmax “9999”
gl_flipmatrix “0”
gl_keeptjunctions “0”
gl_lightholes “1”
gl_max_size “128”
gl_monolights “0”
gl_nobind “0”
gl_nocolors “0”
gl_norecoil “1”
gl_nospread “1”
gl_overbright “0.000000”
gl_palette_tex “1”
gl_picmip “1.5”
gl_playermip “0”
gl_reporttjunctions “0”
gl_round_down “1”
gl_wateramp “0”
gl_ztrick “0”
gl_picmip “0”
gl_playermip “0”
gl_max_size “256”
gl_spriteblend “0”
gl_lightholes “0”
gl_dither “1”
gl_flipmatrix “0”
gl_lightholes “0”
gl_monolights “0.3”
gl_overbright “0”
gl_polyoffset “9999”
gl_spriteblend “0”
gl_cull “1”
gl_palette_tex 0
gl_keeptjunctions 0
gl_playermip 1000
gl_round_down 6
gl_wateramp 0
gl_ztrick 1
gl_alphamin “0.25”
gl_fog “0”
gl_affinemodels “0”
gl_clear “0”
gl_flashbend “0”
r_bmodelhighfrac “5.0”
___________________________________________________________

// __________________
//——–( Sound/Audio )————————–
// ÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆ

hisound 2
loadas8bit 0//i//
bgmvolume 0
s_reverb 1rate 15000
s_reverb 1
s_rolloff 1
s_doppler 0
s_distance 60
s_automin_distance 2
s_automax_distance 30
s_min_distance 8
s_max_distance 1000
s_leafnum 0
s_refgain .4
s_refdelay 4
s_polykeep 1000000000
s_polysize 10000000
sv_aim “1”
s_numpolys 200
s_bloat 2
s_verbwet .25
s_a3d 0
s_eax 1
suitvolume .25
_snd_mixahead .1

alias “volmin” “volume 0.0;d1;echo MINIMUM VOLUME;d0;alias volup vol01;alias voldn volmin”
alias “vol01” “volume 0.1;d1;echo Volume 05% |*__________________|;d0;alias volup vol02;alias
voldn volmin”
alias “vol02” “volume 0.2;d1;echo Volume 10% |_*_________________|;d0;alias volup vol03;alias
voldn vol01”
alias “vol03” “volume 0.3;d1;echo Volume 15% |__*________________|;d0;alias volup vol04;alias
voldn vol02”
alias “vol04” “volume 0.4;d1;echo Volume 20% |___*_______________|;d0;alias volup vol05;alias
voldn vol03”
alias “vol05” “volume 0.5;d1;echo Volume 25% |____*______________|;d0;alias volup vol06;alias
voldn vol04”
alias “vol06” “volume 0.6;d1;echo Volume 30% |_____*_____________|;d0;alias volup vol07;alias
voldn vol05”
alias “vol07” “volume 0.8;d1;echo Volume 35% |______*____________|;d0;alias volup vol08;alias
voldn vol06”
alias “vol08” “volume 1.0;d1;echo Volume 40% |_______*___________|;d0;alias volup vol09;alias
voldn vol07”
alias “vol09” “volume 1.3;d1;echo Volume 45% |________*__________|;d0;alias volup vol10;alias
voldn vol08”
alias “vol10” “volume 1.5;d1;echo Volume 50% |_________*_________|;d0;alias volup vol11;alias
voldn vol09”
alias “vol11” “volume 1.7;d1;echo Volume 55% |__________*________|;d0;alias volup vol12;alias //r//
voldn vol10”
alias “vol12” “volume 1.9;d1;echo Volume 60% |___________*_______|;d0;alias volup vol13;alias
voldn vol11”
alias “vol13” “volume 2.1;d1;echo Volume 65% |____________*______|;d0;alias volup vol14;alias
voldn vol12”
alias “vol14” “volume 2.3;d1;echo Volume 70% |_____________*_____|;d0;alias volup vol15;alias
voldn vol13”
alias “vol15” “volume 2.5;d1;echo Volume 75% |______________*____|;d0;alias volup vol16;alias
voldn vol14”
alias “vol16” “volume 2.9;d1;echo Volume 80% |_______________*___|;d0;alias volup vol17;alias
voldn vol15”
alias “vol17” “volume 3.2;d1;echo Volume 85% |________________*__|;d0;alias volup vol18;alias
voldn vol16”
alias “vol18” “volume 3.5;d1;echo Volume 90% |_________________*_|;d0;alias volup vol19;alias
voldn vol17”
alias “vol19” “volume 3.7;d1;echo Volume 95% |__________________*|;d0;alias volup volmax;alias
voldn vol18”
alias “volmax” “volume 4.0;d1;echo MAXIMUM VOLUME;d0;alias volup volmax;alias voldn vol19”
alias “volup” “vol03”
alias “voldn” “vol01”

bind “Mouse4” “volup”
bind “Mouse5” “voldown”
__________________________________________________________

// __________________
//——–( AwP Script )————————————————————–
// ÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆ

alias +firespec “+attack;w2;slot2;w2;slot1”
alias -firespec “-attack”
alias modespec “m1”
alias m1 “bind mouse1 +firespec; dev1;echo *-Sniper Mode ENABLED-*; dev0;alias modespec m2”
alias m2 “bind mouse1 +attack; dev1;echo *-Sniper Mode DISABLED-*; dev0;alias modespec m1”

___________________________________________________________________________________________

// __________________
//——–( LAG/Ping )——————————————————————————-
// ÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆ

alias setnetgraph netgraphon3
alias netgraphon3 “net_graph 3; cl_showfps 0; alias setnetgraph netgraphon2”
alias netgraphon2 “net_graph 2; alias setnetgraph netgraphon1”
alias netgraphon1 “net_graph 1; alias setnetgraph netgraphoff”
alias netgraphoff “net_graph 0; alias setnetgraph netgraphfps”
alias netgraphfps “cl_showfps 1; alias setnetgraph netgraphon3”

alias r10000 “rate 10000.007; devon; echo RATE 10000; devoff; alias r_up r10000; alias r_dn r8000”
alias r8000 “rate 8000.007; devon; echo RATE 8000; devoff; alias r_up r10000; alias r_dn r7000”
alias r7000 “rate 7000.007; devon; echo RATE 7000; devoff; alias r_up r8000; alias r_dn r6000”
alias r6000 “rate 6000.007; devon; echo RATE 6000; devoff; alias r_up r7000; alias r_dn r5500”
alias r5500 “rate 5500.007; devon; echo RATE 5500; devoff; alias r_up r6000; alias r_dn r5000”
alias r5000 “rate 5000.007; devon; echo RATE 5000; devoff; alias r_up r5500; alias r_dn r4500”
alias r4500 “rate 4500.007; devon; echo RATE 4500; devoff; alias r_up r5000; alias r_dn r4000”
alias r4000 “rate 4000.007; devon; echo RATE 4000; devoff; alias r_up r4500; alias r_dn r3500”
alias r3500 “rate 3500.007; devon; echo RATE 3500; devoff; alias r_up r4000; alias r_dn r3000”
alias r3000 “rate 3000.007; devon; echo RATE 3000; devoff; alias r_up r3500; alias r_dn r2500”
alias r2500 “rate 2500.007; devon; echo RATE 2500; devoff; alias r_up r3000; alias r_dn r2500”
r5000

alias updr55 “cl_updaterate 55; devon; echo -55 pachete; devoff; alias updrup updr55; alias updrdn updr50”
alias updr50 “cl_updaterate 50; devon; echo -50 pachete; devoff; alias updrup updr55; alias updrdn updr45”
alias updr45 “cl_updaterate 45; devon; echo -45 pachete; devoff; alias updrup updr50; alias updrdn updr40”
alias updr40 “cl_updaterate 40; devon; echo -40 pachete; devoff; alias updrup updr45; alias updrdn updr35”
alias updr35 “cl_updaterate 35; devon; echo -35 pachete devoff; alias updrup updr40; alias updrdn updr30”
alias updr30 “cl_updaterate 30; devon; echo -30 pachete; devoff; alias updrup updr35; alias updrdn updr25”
alias updr25 “cl_updaterate 25; devon; echo -25 pachete; devoff; alias updrup updr30; alias updrdn updr20”
alias updr20 “cl_updaterate 20; devon; echo -20 pachete; devoff; alias updrup updr25; alias updrdn updr15”
alias updr15 “cl_updaterate 15; devon; echo -15pachete; devoff; alias updrup updr20; alias updrdn updr15”
updr30

alias cmdr55 “cl_cmdrate 55; devon; echo +55 pachete; devoff; alias cmdrup cmdr55; alias cmdrdn cmdr50”
alias cmdr50 “cl_cmdrate 50; devon; echo +50 pachete; devoff; alias cmdrup cmdr55; alias cmdrdn cmdr45”
alias cmdr45 “cl_cmdrate 45; devon; echo +45 pachete ; devoff; alias cmdrup cmdr50; alias cmdrdn cmdr40”
alias cmdr40 “cl_cmdrate 40; devon; echo +40 pachete; devoff; alias cmdrup cmdr45; alias cmdrdn cmdr35”
alias cmdr35 “cl_cmdrate 35; devon; echo +35 pachete; devoff; alias cmdrup cmdr40; alias cmdrdn cmdr30”
alias cmdr30 “cl_cmdrate 30; devon; echo +30 pachete; devoff; alias cmdrup cmdr35; alias cmdrdn cmdr25”
alias cmdr25 “cl_cmdrate 25; devon; echo +25 pachete; devoff; alias cmdrup cmdr30; alias cmdrdn cmdr20”
alias cmdr20 “cl_cmdrate 20; devon; echo +20 pachete; devoff; alias cmdrup cmdr25; alias cmdrdn cmdr15”
alias cmdr15 “cl_cmdrate 15; devon ; devoff; alias cmdrup cmdr20; alias cmdrdn cmdr15;echo + 15 pachete”
cmdr40
bind “F7” “setnetgraph”
bind “F8” “r_dn”
bind “F9” “r_up”
bind “F10” “updrup”
bind “F11” “updrdn”
bind “F12” “cmdrup”
bind “Home” “cmdrdn”
bind “g” “+use”
rate “9500.000”
rate “9600.000”
rate “9700.000”
rate “9800.000”
cl_bob “0”
cl_bobcycle “0.8”
cl_latency “-90.0”
cl_cmdrate 300
cl_updaterate 800
cl_update 500
cl_smooth 0
cl_smoothtime 0.01
cl_rate 27500
cl_cmdbackup 30
cl_lagcomp_errorcheck 1
fps_max 100
rate 180000
cl_interp 0.05
cl_lc “1”
cl_lw “0”
cl_download_ingame “1”
cl_himodels “0.000000”
cl_gaitestimation “1.000000”
cl_timeout “300”
gl_texturemode “GL_LINEAR_MIPMAP_LINEAR”
gl_affinemodels “1”
gl_alphamin “0.25”
gl_clear “0”
gl_cull “1”
gl_d3dflip “0”
gl_dither “1”
gl_flipmatrix “0”
gl_keeptjunctions “0”
gl_lightholes “1”
gl_max_size “128”
gl_zmax “9999”
gl_monolights “0”
gl_nobind “0”
gl_nocolors “0”
gl_overbright “0.000000”
gl_palette_tex “1”
gl_picmip “1.5”
gl_playermip “0”
gl_polyoffset “9999”
gl_spriteblend “0”
gl_reporttjunctions “0”
gl_round_down “1”
gl_spriteblend “o”
gl_wateramp “0”
gl_ztrick “0”
gl_overbright “0”
gl_keeptjunctions “0.000000”
gl_round_down “1.000000”
gl_playermip “2.000000”
gl_flipmatrix “0”
max_shells “0”
max_smokepuffs “0”
loadas8bit “0.000000”
setinfo “ghosts” “0.000000”
mp_decals “300.000000”
console “1.000000”
_____________________________________________________________________________________________________________

// __________________
//——–( Console Color )—————————-
// ÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆ
//

Green – 000 255 000
Red – 255 000 000
Purple – 235 000 235
Blue (Teal) – 000 200 200
Standard – 255 155 050
White – 255 255 255
Dark Blue – 000 000 255

____________________________________________________________

// __________________
//——–( Buy Menu )————————————————————
// ÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆ

bind kp_minus “defuser;vesthelm;vest;hegren; flash; flash;sgren;slot3”
bind kp_end “usp;buyammo2;buyammo2;buyammo2;slot3;w”
bind kp_downarrow “ak47; m4a1; primammo; slot3;w”
bind kp_5 “aug;sg552;buyammo1;buyammo1;vesthelm;vest;hegren;flash;flash;sgren;slot3;w”
bind kp_leftarrow “awp;buyammo1;slot3;w”
bind kp_slash “defuser; slot3”
bind kp_rightarrow “sgren; slot3”
bind kp_home “vesthelm; vest; slot3”
bind kp_uparrow “hegren;slot3”
bind kp_pgup “flash; slot3”
bind kp_ins “deagle; secammo; slot3;w”
bind kp_enter “ak47;
bind n “admin_rcon admin_ignore_immunity 0″
m4a1;buyammo1;buyammo1;deagle;buyammo2;buyammo2;buyammo2; defuser;
vesthelm; vest; hegren; flash; flash;sgren; slot3;w”
bind kp_plus “awp; buyammo1; deagle;secammo; defuser; vesthelm; vest;
hegren; flash; flash; slot3;w”
bind kp_del “mp5;buyammo1;buyammo1;buyammo1;slot3;w”
bind kp_pgdn “famas; galil;primammo;slot3;w”

___________________________________________________________________________________________

// __________________
//——–( NaMe )————————–
// ÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆ
name “UnnReal”

________________________________________________________

// __________________
//——–( FPS )————————–
// ÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆ

cl_weather “0”
r_dynamic “1”
r_novis “0”
r_traceglow “1”
r_wateralpha “1”
r_mirroralpha “0”
r_bmodelhighfrac “5.0”
r_lightmap “0”
precache “1”
mp_decals “20”
gl_texturemode GL_LINEAR_MIPMAP_NEAREST
gl_max_size “256”
gl_affinemodels “0”
gl_alphamin “0.25”
gl_clear “0”
gl_zmax “9999”
gl_dither “1”
gl_flipmatrix “0”
d_spriteskip “0”
gl_cull “1”
gl_palette_tex “1”
gl_lightholes “0”
fpx_max “201”
fps_modem “201”
mat_dxlevel “-90”

// __________________
//——–( TINTA )—————————————
// ÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆ

cl_bobcycle “0.8”
cl_bobup “0.5”
cl_bob “0”

_______________________________________________________________________

// __________________
//——–( Radar )—————————————
// ÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆ

alias radar_t radar_off
alias radar_off “alias radar_t radar_on; hideradar”
alias radar_on “alias radar_t radar_off; drawradar”
bind “‘” “radar_t”
_____________________________________________________________________

// __________________
//——–( RaDio )—————————————
// ÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆ

//radio1 and text
alias r0 “slot10; rbndslot”
alias r1s1 “slot1; say_team -Cover me, I do sex with you`re mom`!-; rbndslot”
alias r1s2 “slot2; say_team -You take the point !-; rbndslot”
alias r1s3 “slot3; say_team -Hold this position, camp is good-; rbndslot”
alias r1s4 “slot4; say_team -Regroup team-; rbndslot”
alias r1s5 “slot5; say_team -Follow me !-; rbndslot”
alias r1s6 “slot6; say_team -Taking fire, need assistance !!-; rbndslot”

//radio2 and text
alias r2s1 “slot1; say_team -Go, go ,go va spune dAnz0r !-; rbndslot”
alias r2s2 “slot2; say_team -Team fall back-; rbndslot”
alias r2s3 “slot3; say_team -Stick together team-; rbndslot”
alias r2s4 “slot4; say_team -Take position and wait for my go-; rbndslot”
alias r2s5 “slot5; say_team -Storm in the front !-; rbndslot”
alias r2s6 “slot6; say_team -reporting in team-; rbndslot”

//radio3 and text
alias r3s1 “slot1; say_team -Affirmative / Roger that / you’re right !-; rbndslot”
alias r3s2 “slot2; say_team -Enemy spotted-; rbndslot”
alias r3s3 “slot3; say_team -Need backup-; rbndslot”
alias r3s4 “slot4; say_team -Sector clear !-; rbndslot”
alias r3s5 “slot5; say_team -I’m in position !-; rbndslot”
alias r3s6 “slot6; say_team -Report-; rbndslot”
alias r3s7 “slot7; say_team -Get out of here, it’s gonna blow !-; rbndslot”
alias r3s8 “slot8; say_team -Negative-; rbndslot”
alias r3s9 “slot9; say_team -got him !-; rbndslot”

//rebind slots
alias rbndslot “bind 1 slot1; bind 2 slot2; bind 3 slot3; bind 4 slot4; bind 5 slot5; bind 6 slot6; rbndslot2”
alias rbndslot2 “bind 7 slot7; bind 8 slot8; bind 9 slot9; bind 0 slot10”

//radio and text
alias s_rad1 “radio1; bind 1 r1s1; bind 2 r1s2; bind 3 r1s3; bind 4 r1s4; bind 5 r1s5; bind 6 r1s6; bind 0 r0”
alias s_rad2 “radio2; bind 1 r2s1; bind 2 r2s2; bind 3 r2s3; bind 4 r2s4; bind 5 r2s5; bind 6 r2s6; bind 0 r0”
alias s_rad3 “radio3; bind 1 r3s1; bind 2 r3s2; bind 3 r3s3; bind 4 r3s4; bind 5 r3s5; bind 6 r3s6; s_rad3b”
alias s_rad3b “bind 7 r3s7; bind 8 r3s8; bind 9 r3s9; bind 0 r0”

//radio and text Toggle
alias rad “txt_ON”
alias txt_ON “alias rad txt_OFF; bind z s_rad1; bind x s_rad2; bind c s_rad3”
alias txt_OFF “alias rad txt_ON; bind z radio1; bind x radio2; bind c radio3”

_____________________________________________________________________

// _________________________________________
//——–( EZ Jump, Duck & Speed Script )———————————————————-
// ÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆ
alias +nc.jump “-speed; alias d.spd; alias +spd; alias dnc.spd; nc.duck; nc.wait; +jump; +duck; wait; -jump; alias d.duck”
alias -nc.jump “j.spd; alias d.spd spd; jnc.spd; alias dnc.spd alias +spd +speed; j.duck; alias d.duck -duck”
alias +nc.duck “-speed; alias j.spd; alias +spd; alias jnc.spd; +duck; alias nc.duck -duck; alias nc.wait wait; alias j.duck”
alias -nc.duck “d.spd; alias j.spd spd; dnc.spd; alias jnc.spd alias +spd +speed; d.duck; alias j.duck -duck”
alias +nc.speed “speed.on”
alias -nc.speed “speed.off”

alias speed.on “+spd; alias spd +speed”
alias speed.off “-speed; alias spd”
alias nc.speed.tog “nc.speed.on”
alias nc.speed.on “speed.on; alias +nc.speed speed.off; alias -nc.speed speed.on; d1; echo *** Walk Activated ***; d0; alias nc.speed.tog nc.speed.off”
alias nc.speed.off “speed.off; alias +nc.speed speed.on; alias -nc.speed speed.off; d1; echo *** Walk Deactivated ***; d0; alias nc.speed
alias coltset “#cl_rate 9000;#ex_interp .03”
alias colt-0 “avadd 0 20.42 9.714 2.123;avadd 0 20.062 6.24 1.62”
alias colt-1 “avadd 1 25.13 6.22 2.053
alias colt-2 “avadd 2 12.13 8.92 3.95;avadd 3 18.34 6.31 1.47”
alias coltvec1! “avclear;colt-0;colt-1;colt-2;coltset;recoil 1.55;txt the colt;height_correction 0”
alias coltvec “coltvec1!”

alias sigx “avadd 0 20.13 4.43 2.14;;avadd 3 18.34 6.31 1.47avadd 1 24.43.4.43.2.35;avadd 2 13.43 3.43 3.45”
alias sigvec “recoil 1.75;avclear;sigx;txt PFX Sig”

alias aug-numbers “avadd 0 22.61 6.86 2.32;avadd 1 27.58 4.89 3.69;avadd 2 12.6 9 4”
alias augsetup “recoil 1.65;txt PFX Aug”
alias augvec “avclear;aug-numbers;augsetup”

alias ak-01.5 “avadd 0 17.83 11.143 1.7490”
alias ak-11.5 “avadd 1 25.72 4.12 2.63”
alias ak-21.5 “avadd 2 8.12 12.32 3.56;avadd 3 18.34 6.31 1.47”
alias akvec “avclear;ak-01.5;ak-11.5;ak-21.5;recoil 1.665;#ex_interp .03;txt akizzle time;height_correction 0”

alias pistolx “avadd 0 20.2 6.2 1.211;avadd 1 26.3 7.22 3.44;;avadd 3 18.34 6.31 1.47;avadd 2 13.23 6.54 2”
alias pistolxj “avadd 2 12.2 6 3”
alias pistolvec “avclear;pistolx;pistolxj;recoil 0.018;txt PiT-BuLL[X] deagle hand;#say `|(Private Deagle)|`|(New Shit)|`”

alias pistolvecs “avclear;avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.21;avadd 2 11.2 6.51 2.89;avadd 3 18.34 6.31 1.47;aswitch1;aswitchr1;#ex_interp 0.03;height_correction 0;recoil 0.018;txt b deagle”

alias scoutx “avadd 0 20.2 6.2 1.211;avadd 1 26.3 7.22 3.44;;avadd 3 18.34 6.31 1.47;avadd 2 13.23 6.54 2”
alias scoutxj “avadd 2 12.2 6 3”
alias scoutvec “avclear;scoutx;scoutxj;recoil 0;txt PiT-BuLL[X] Scout eye;`|(Private Scout eye)|`|(New Shit)|`”

alias awpx “avadd 0 21.331 7.19 1.91;avadd 1 25.73 6.72 3.01;avadd 2 12.41 6.65 3.8”
alias awpvec “avclear;awpx;recoil 0;txt Private Awp eye”

alias smg-numbers “avadd 0 22.78 6.60 2.3;avadd 1 27.4 5 2.555;avadd 2 13.23 6.54 2”
alias smgsetup “recoil 1.45;txt PFX SMG”
alias mp5vec “avclear;smg-numbers;smgsetup”

alias para-numbers “avadd 0 21.72 6.52 3.42;avadd 1 27.85 4.19 3.55;avadd 2 13.23 6.54 2”
alias parasetup “recoil 1.78;txt PFX machingun”
alias paravec “avclear;para-numbers;parasetup”

alias g3-numbers “avadd 0 21.45 6.425 1.618;avadd 1 23.4 3.9 3.01;avadd 2 13.23 6.54 2”
alias g3setup “recoil 1.3;txt PFX weap”
alias snipervec “avclear;g3-numbers;g3setup”

alias knife-numbers “avadd 0 23 7 2;avadd 1 27 4 3;avadd 2 13.23 6.54 2;”
alias knifesetup “recoil 1.98;txt Private claw”
alias knifevec “avclear;knife-numbers;knifesetup”

alias xm-numbers “avadd 0 22.419 5.913 2.61;avadd 1 26.74 4.19 3.84;avadd 2 13.23 6.54 2”
alias xmsetup “recoil 1.57;txt PFX XM”
alias shotgunvec “avclear;xm-numbers;xmsetup”

alias scoutx “avadd 0 20.2 6.2 1.211;avadd 1 26.3 7.22 3.44;;avadd 3 18.34 6.31 1.47;avadd 2 13.23 6.54 2”
alias scoutxj “avadd 2 12.2 6 3”
alias scoutvec “avclear;scoutx;scoutxj;recoil 0;txt PiT-BuLL[X] Scout eye”
_______________________________________________________________________________________________________________

// __________________
//——–( UnBindall )————————–
// ÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆ

bind “TAB” “+showscores”
bind “ENTER” “+attack”
bind “ESCAPE” “cancelselect”
bind “‘” “+moveup”
bind “+” “sizeup”
bind “,” “buyammo1”
bind “.” “buyammo2”
bind “/” “+movedown”
bind “5” “slot5”
bind “6” “slot6”
bind “7” “slot7”
bind “8” “slot8”
bind “9” “slot9”
bind “0” “slot10”
bind “;” “+mlook”
bind “=” “sizeup”
bind “[” “invprev”
bind “v” “say_team /me”
bind “]” “invnext”
bind “`” “toggleconsole”
bind “a” “+moveleft”
bind “b” “buy”
bind “c” “radio3”
bind “d” “+moveright”
bind “g” “drop”
bind “e” “+use”
bind “h” “+commandmenu”
bind “i” “showbriefing”
bind “j” “cheer”
bind “k” “+voicerecord”
bind “m” “chooseteam”
bind “n” “nightvision”
bind “o” “buyequip”
bind “r” “+reload”
bind “s” “+back”
bind “t” “impulse 201”
bind “u” “messagemode2”
bind “w” “+forward”
bind “x” “radio2”
bind “y” “messagemode”
bind “z” “radio1”
bind “~” “toggleconsole”
bind “ctrl” “+duck”
bind “UPARROW” “+forward”
bind “DOWNARROW” “+back”
bind “LEFTARROW” “+left”
bind “RIGHTARROW” “+right”
bind “CTRL” “+duck”
bind “SHIFT” “+speed”
bind “MOUSE3” “”
bind “KP_ENTER” “”
bind “F5” “”
bind “F7” “”
bind “F10” “quit prompt”
bind “INS” “+klook”
bind “PGDN” “+lookdown”
bind “PGUP” “+lookup”
bind “mwheelup” “+duck”
bind “mwheeldown” “+duck”
bind “END” “centerview”
“bind mouse1 +headshot”
bind “MOUSE2” “+attack2”
bind “PAUSE” “pause”
voice_scale “0.300000”
voice_enable “1”
voice_forcemicrecord “0.000000”
console “1”
crosshair “1”
gamma “3”
lightgamma “1”
cl_cmdrate 300
cl_updaterate 800
cl_update 500
cl_smooth 0
cl_smoothtime 0.01
cl_rate 27500
cl_cmdbackup 30
cl_norecoil “1”
cl_nospread “1”
cl_lagcomp_errorcheck 1
fps_max 100
rate 180000
cl_interp 0.05
cl_timeout “300”
brightness “3”
con_color “255 140 0”
net_graph “3”
net_scale “33”
net_graphpos “1”
sv_voiceenable “1”
sv_aim “1”
hpk_maxsize “0”
viewsize “120”
ati_subdiv “2”
ati_npatch “1.0”
r_bmodelhighfrac “5”
mp_decals “30.000000”
gl_alphamin “0.25”
gl_clear “0”
gl_cull “1”
gl_d3dflip “0”
gl_flipmatrix “0”
gl_keeptjunctions “0”
gl_lightholes “1”
gl_texturemode “GL_LINEAR_MIPMAP_LINEAR”
gl_affinemodels “1”
gl_max_size “128”
gl_monolights “0”
gl_nobind “0”
gl_nocolors “0”
gl_zmax “9999”
gl_overbright “0.000000”
gl_palette_tex “1”
gl_picmip “1.5”
gl_playermip “0”
gl_reporttjunctions “0”
gl_round_down “1”
gl_wateramp “0”
gl_ztrick “0”
gl_dither “1”
gl_polyoffset “9999”
gl_overbright “0”
gl_monolights “0”
s_rolloff “1.0”
s_doppler “0.0”
s_distance “60”
s_automin_distance “2”
s_automax_distance “30”
s_min_distance “5”
s_max_distance “1000”
s_leafnum “0”
s_refgain “0.4”
s_refdelay “4”
s_polykeep “0”
s_polysize “0”
s_numpolys “200”
s_bloat “2”
s_verbwet “0.25”
s_a3d “0”
s_eax “0.000000”
volume “0.2”
suitvolume “0.250000”
hisound “1.000000”
bgmvolume “0.000000”
MP3Volume “0.800000”
_snd_mixahead “0.1”
team “”
cl_showfps 1
model “gordon”
skin “”
topcolor “30”
bottomcolor “6””
cl_lw “1”
cl_lc “1”
cl_dlmax “128”
cl_himodels “0.000000”
cl_idealpitchscale “0.8”
cl_timeout “300”
cl_cmdbackup “2”
cl_download_ingame “1”
cl_allowdownload “1”
cl_allowupload “1””
lookstrafe “0.000000”
lookspring “0.000000”
cl_forwardspeed “6000”
cl_backspeed “6000”
cl_vsmoothing “0.00000”
m_pitch “0.022”
m_yaw “0.022”
sys_tycrate “150”
m_forward “1”
m_side “0.8”
m_filter “1.000000”
sensitivity “1.8”
joystick “0.000000”
hud_takesshots “0”
fastsprites “0”
cl_corpsestay “0”
_cl_autowepswitch “0”
hud_capturemouse “1”
hud_draw “1”
cl_righthand “1”
cl_minmodels “0”
cl_dynamiccrosshair “0”
hud_fastswitch “1”
hud_centerid “1”
voice_modenable “1”
cd_fps “0”
cd_sound “0”
hud_classautokill “0”
setinfo “_vgui_menus” “0”
setinfo “s” “67108863”
setinfo “_ah” “0”
setinfo “_cm_pw” “1”
setinfo “vgui_menus” “0”
setinfo “ah” “0”
setinfo “dm” “0”
setinfo “ghosts” “0”
+mlook
cl_sidespeed “6000”
cl_yawspeed “600”
cl_crosshair_color “50 250 50”
cl_crosshair_size “small”
cl_crosshair_translucent “1”
crosshair “5.000000”
zoom_sensitivity_ratio “1.2”
bind “alt” “+toggle”

______________________________________________________________________________________________________________

alias +toggle “bind 1 preset1; bind 2 preset2; bind 3 preset3; bind 4 preset4; bind preset5; bind 6 preset6; bind 7 preset7; bind 8 preset8; bind 9 preset9; bind 0 preset10”
alias -toggle “bind 1 slot1; bind 2 slot2; bind 3 slot3; bind 4 slot4; bind 5 slot5; bind 6 slot6; bind 7 slot7; bind 8 slot8; bind 9 slot9; bind 0 slot10”

alias preset1 “buy; menuselect 1; menuselect 4; buy; menuselect 7”
alias preset2 “buy; menuselect 4; menuselect 2; buy; menuselect 6”
alias preset3 “buy; menuselect 4; menuselect 3; buy; menuselect 6”
alias preset4 “buy; menuselect 4; menuselect 5; buy; menuselect 6”
alias preset5 “buy; menuselect 4; menuselect 6; buy; menuselect 6”
alias preset6 “buyequip; menuselect 2”
alias preset8 “buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 4”
alias preset7 “buyequip; menuselect 7”
alias preset9 “buyequip; menuselect 2; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 4; buyequip; menuselect 7”

________________________________________________________________________________________________

bind “1” “slot1”
bind “2” “slot2”
bind “3” “slot3”
bind “4” “slot4”
bind “q” “lastinv”
developer “1”
brightmodels=0
crosshair=0
esp_box=0
esp_boxradius=0
esp_carrier=0
esp_distance=0
esp_ent=0
esp_gaitsequence=0
esp_name=0
esp_plight=0
esp_reload_meter=0
esp_sequence=0
esp_thickness=0
esp_weapon=0
fullbright=0
gl_extra=0
glow=0
hud=0
nosky=1
outlined=0
radar=0
radar_fovdist=0
radar_ovzoom=0
radar_s=0
radar_x=0
radar_y=0
removals=1
bind “e”

alias “+silentdefuse” “+use;wait;-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use;
alias “-silentdefuse” “-use”;
bind “f” “+silentdefuse”;
alias is_reloading “weapon_knife; wait; wait; lastinv”
alias +reload_fake “+reload”
alias -reload_fake ” -reload; is_reloading”
bind “alt” +reload_fake

//NOTE! You must have bomb-.-‘
//Just put it to your userconfig.cfg
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 4
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 4
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.04 16
setburst awp 3 999 1 0 0.45 28
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 0.01 0.01 0.02 0
setburst elite 1 15 0.01 0.01 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 0.01 0.01 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 4
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 4
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 4
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 4
setburst p228 1 999 0.01 0.01 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 4
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.04 16
setburst scout 3 999 1 0 0.45 28
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 4
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 4
setburst usp 1 999 0.01 0.01 0.02 0
setburst xm1014 1 999 1 0 0.2 0

// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
alias HeadBunnySD “avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5”
alias HeadBunny “avclear;HeadBunnySD;init aim HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***”
alias HeartBunny “avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init aim HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***”
alias StomachBunny “avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init aim StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***”
alias TestieBunny “avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init aim TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***”

alias NewAimHead “init aim NewAimHead;avclear; avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5”
NewAimHead

// randomized aiming
alias humaim0 “randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***”
alias humaim1 “randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***”
humaim0

// smooth aiming
alias smooth0 “smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***”
alias smooth1 “smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***”
smooth0

// xqz2 style
alias +doaim “aim 1;lock 1”
alias -doaim “aim 0;lock 0”

// temporary aim thru wall
alias +thru “aimthru 1”
alias -thru “aimthru 0”

// hlh style
alias +doshoot “aim 1;.wait;.+attack”
alias -doshoot “.-attack; aim 0”

// use this aiming method with a small fov to get around aimbot detection
alias +csgaim “aim 1;later 0.01 .+attack;later 0.01 aim 0”
alias -csgaim “later 0.01 .-attack”

alias setnetgraph netgraphon3
alias netgraphon3 “net_graph 3; cl_showfps 0; alias setnetgraph netgraphon2”
alias netgraphon2 “net_graph 2; alias setnetgraph netgraphon1”
alias netgraphon1 “net_graph 1; alias setnetgraph netgraphoff”
alias netgraphoff “net_graph 0; alias setnetgraph netgraphfps”
alias netgraphfps “cl_showfps 1; alias setnetgraph netgraphon3”

alias r10000 “rate 10000.007; devon; echo RATE 10000; devoff; alias r_up r10000; alias r_dn r8000”
alias r8000 “rate 8000.007; devon; echo RATE 8000; devoff; alias r_up r10000; alias r_dn r7000”
alias r7000 “rate 7000.007; devon; echo RATE 7000; devoff; alias r_up r8000; alias r_dn r6000”
alias r6000 “rate 6000.007; devon; echo RATE 6000; devoff; alias r_up r7000; alias r_dn r5500”
alias r5500 “rate 5500.007; devon; echo RATE 5500; devoff; alias r_up r6000; alias r_dn r5000”
alias r5000 “rate 5000.007; devon; echo RATE 5000; devoff; alias r_up r5500; alias r_dn r4500”
alias r4500 “rate 4500.007; devon; echo RATE 4500; devoff; alias r_up r5000; alias r_dn r4000”
alias r4000 “rate 4000.007; devon; echo RATE 4000; devoff; alias r_up r4500; alias r_dn r3500”
alias r3500 “rate 3500.007; devon; echo RATE 3500; devoff; alias r_up r4000; alias r_dn r3000”
alias r3000 “rate 3000.007; devon; echo RATE 3000; devoff; alias r_up r3500; alias r_dn r2500”
alias r2500 “rate 2500.007; devon; echo RATE 2500; devoff; alias r_up r3000; alias r_dn r2500”
r5000

alias updr55 “cl_updaterate 55; devon; echo -55 pachete; devoff; alias updrup updr55; alias updrdn updr50”
alias updr50 “cl_updaterate 50; devon; echo -50 pachete; devoff; alias updrup updr55; alias updrdn updr45”
alias updr45 “cl_updaterate 45; devon; echo -45 pachete; devoff; alias updrup updr50; alias updrdn updr40”
alias updr40 “cl_updaterate 40; devon; echo -40 pachete; devoff; alias updrup updr45; alias updrdn updr35”
alias updr35 “cl_updaterate 35; devon; echo -35 pachete devoff; alias updrup updr40; alias updrdn updr30”
alias updr30 “cl_updaterate 30; devon; echo -30 pachete; devoff; alias updrup updr35; alias updrdn updr25”
alias updr25 “cl_updaterate 25; devon; echo -25 pachete; devoff; alias updrup updr30; alias updrdn updr20”
alias updr20 “cl_updaterate 20; devon; echo -20 pachete; devoff; alias updrup updr25; alias updrdn updr15”
alias updr15 “cl_updaterate 15; devon; echo -15pachete; devoff; alias updrup updr20; alias updrdn updr15”
updr30

alias cmdr55 “cl_cmdrate 55; devon; echo +55 pachete; devoff; alias cmdrup cmdr55; alias cmdrdn cmdr50”
alias cmdr50 “cl_cmdrate 50; devon; echo +50 pachete; devoff; alias cmdrup cmdr55; alias cmdrdn cmdr45”
alias cmdr45 “cl_cmdrate 45; devon; echo +45 pachete ; devoff; alias cmdrup cmdr50; alias cmdrdn cmdr40”
alias cmdr40 “cl_cmdrate 40; devon; echo +40 pachete; devoff; alias cmdrup cmdr45; alias cmdrdn cmdr35”
alias cmdr35 “cl_cmdrate 35; devon; echo +35 pachete; devoff; alias cmdrup cmdr40; alias cmdrdn cmdr30”
alias cmdr30 “cl_cmdrate 30; devon; echo +30 pachete; devoff; alias cmdrup cmdr35; alias cmdrdn cmdr25”
alias cmdr25 “cl_cmdrate 25; devon; echo +25 pachete; devoff; alias cmdrup cmdr30; alias cmdrdn cmdr20”
alias cmdr20 “cl_cmdrate 20; devon; echo +20 pachete; devoff; alias cmdrup cmdr25; alias cmdrdn cmdr15”
alias cmdr15 “cl_cmdrate 15; devon ; devoff; alias cmdrup cmdr20; alias cmdrdn cmdr15;echo + 15 pachete”
cmdr40
//vecs

alias deaglemake “avclear0;avclear1;avclear2;avadd 0 19.8202 6.695 2.515;avadd 1 23.891 6.02 3.35;avadd 2 12.61 7.2 2.841;modelaim 0;avdraw 1;txt make deagle”

alias pistol1a “avadd 0 19.2599 6.72 2.652;avadd 1 24.6349 5.91 3.318;avadd 2 12.735 7.21 2.498”
alias deagleaa “avclear0;avclear1;avclear2;pistol1a;height_correction 0;wallsensitivity 0;modelaim 0;avdraw 1”

alias coltsta “avadd 0 20.412 7.152 2.398;avadd 0 20.6 6.95 2.501;avadd 1 24.73 4.99 3.39;avadd 2 12.22 6.46 2.55”
alias coltstashot “avclear0;avclear1;avclear2;coltsta;modelaim 0;avdraw 1;height_correction 0;#ex_interp .03;wallsensitivity 0”

alias aksta “avadd 0 20.399 7.01 2.602;avadd 0 19.98 7.35 2.472;avadd 1 24.43 5.22 3.29;avadd 2 12.401 6.22 2.695”
alias akstashot “avclear0;avclear1;avclear2;aksta;modelaim 0;avdraw 1;height_correction 0;#ex_interp .03;wallsensitivity 0”

alias sigsta “avadd 0 20.651 7.281 2.408;avadd 1 24.83 5.09 3.4;avadd 2 12.332 6.53 2.525”
alias sigstashot “avclear0;avclear1;avclear2;sigsta;modelaim 0;avdraw 1;height_correction 0;#ex_interp .03;wallsensitivity 0”

////////////////////////////////////////////////////////////////////////////////////////////////////////////

//Vec Switch = vec_switch 1
alias deagleaim “avclear0;avclear1;avclear2;avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.21;avadd 2 11.2 6.51 2.89”
alias deaglea “wallsensitivity 0;modelaim 0;avdraw 1;deagleaim”

alias pistola “avclear0;avclear1;avclear2;avadd 0 20.029 6.88 2.8;avadd 1 25.12 6.32 3.3;avadd 2 12.92 6.4 2.8;height_correction 0;#ex_interp 0;wallsensitivity 0;modelaim 0;avdraw 1”

alias colt-numbers “avadd 0 20.605 7.295 2.598;avadd 0 21 7.15 1.265;avadd 1 25.03 4.99 3.39;avadd 2 12.9851 6.86 2.695”
alias coltsetup “modelaim 0;avdraw 1;height_correction 0;#ex_interp .03;wallsensitivity 0”
alias colta “avclear0;avclear1;avclear2;colt-numbers;coltsetup”

alias ak-numbers “avadd 0 20.391 6.9 2.401;avadd 1 24.82 5.02 3.318;avadd 2 12.15 6.959 2.65”
alias aksetup “height_correction 2.2;wallsensitivity 0”
alias aka “avclear0;avclear1;avclear2;modelaim 0;avdraw 1;ak-numbers;aksetup”

alias sig-numbers “avadd 0 21.5 7.15 2.582;avadd 1 25.22 5.05 3.32;avadd 2 12.19 7.12 2.62”
alias sigsetup “height_correction 3;#ex_interp .03”
alias siga “avclear0;avclear1;avclear2;modelaim 0;avdraw 1;sig-numbers;sigsetup”

// Aug
alias aug-numbers “avadd 0 21.04 6.56 1.0587;avadd 1 24.869 7.245 3.632;avadd 2 13.02 6.95 2.64”
alias augsetup “height_correction 2;wallsensitivity 0”
alias auga “avclear0;avclear1;avclear2;modelaim 0;avdraw 1;aug-numbers;augsetup”

// Scout
alias scout-numbers “avadd 0 21.04 7.2 1.06;avadd 1 24.81 5.52 2.98 25.15 5.14 3.32;avadd 2 12.84 5.8 2.53”
alias scoutsetup “height_correction 0;wallsensitivity 0;modelaim 0;avdraw 1”
alias scouta “avclear0;avclear1;avclear2;scout-numbers;scoutsetup”

// AWP
alias awp-numbers “avadd 0 21.04 7 2.88;avadd 1 25.3 6 3.3;avadd 2 10 6 2.5”
alias awpsetup “aswitch1;aswitchr1;height_correction 0;wallsensitivity 0;modelaim 0;avdraw 1”
alias awpa “avclear0;avclear1;avclear2;awp-numbers;awpsetup”

// Para
alias para-numbers “avadd 0 21.05 6.82 2.6;avadd 1 25.425 6.192 3.36;avadd 2 10.95 8.133 3.162”
alias parasetup “height_correction 0;wallsensitivity 0;modelaim 0;avdraw 1”
alias paraa “avclear0;avclear1;avclear2;para-numbers;parasetup”

// Knife
alias knife-numbers “avadd 0 22.75 6.3 3;avadd 1 27.5 5.45 3.45;avadd 2 11.52 7.04 3.95”
alias knifesetup “height_correction 0;wallsensitivity 0;modelaim 0;avdraw 1”
alias knifea “avclear0;avclear1;avclear2;knife-numbers;knifesetup”

// Sub
alias sub-numbers “avadd 0 21.25 6.62 2.8726;avadd 1 26.274 5.2 3.31;avadd 2 12.21 7 3.23”
alias subsetup “height_correction 0;wallsensitivity 0;modelaim 0;avdraw 1”
alias smga “avclear0;avclear1;avclear2;sub-numbers;subsetup”

//Auto Sniper1 g3sg1
alias as-numbers “avadd 0 21.08 7.4 2.7;avadd 1 25.25 6.5 2.2;avadd 2 12.11 7.4 3”
alias assetup “height_correction 0;recoil 0.32;wallsensitivity 0”
alias asa “avclear0;avclear1;avclear2;modelaim 0;avdraw 1;as-numbers;assetup”

//Auto Sniper2 sg550
alias bz-numbers “avadd 0 21.08 7.4 2.7;avadd 1 25.25 6.5 2.2;avadd 2 12.11 7.4 3”
alias bzssetup “height_correction 0;recoil 0.27;wallsensitivity 0”
alias bzb “avclear0;avclear1;avclear2;modelaim 0;avdraw 1;bz-numbers;bzsetup”

alias vec_usp “pistola;txt -=)><(=- UsP -=)><(=-” alias vec_glock18 “pistola;aswitch1;aswitchr1;txt -=)><(=- Glock -=)><(=-” alias vec_deagle “deaglea;aswitch1;aswitchr1;txt -=)><(=- DeAgLe -=)><(=-” alias vec_p228 “pistola;aswitch1;aswitchr1;txt -=)><(=- p228 -=)><(=-” alias vec_elite “pistola;aswitch1;aswitchr1;txt -=)><(=- Elite -=)><(=-” alias vec_fiveseven “pistola;aswitch1;aswitchr1;txt -=)><(=- FiveSeven -=)><(=-” alias vec_xm1014 “smga;aswitch1;aswitchr1;txt -=)><(=- Auto Shotty -=)><(=-” alias vec_m3 “smga;aswitch1;aswitchr1;txt -=)><(=- Pump Shotty ] -:-” alias vec_mp5 “smga;aswitch1;aswitchr1;txt -=)><(=- Mp5 -=)><(=-” alias vec_tmp “smga;aswitch1;aswitchr1;txt -=)><(=- TmP -=)><(=-” alias vec_p90 “smga;aswitch1;aswitchr1;txt -=)><(=- p90 -=)><(=-” alias vec_mac10 “smga;aswitch1;aswitchr1;txt -=)><(=- mac10 -=)><(=-” alias vec_ump45 “smga;aswitch1;aswitchr1;txt -=)><(=- ump45 -=)><(=-” alias vec_ak47 “aka;aswitch1;aswitchr1;txt -=)><(=- Ak47 -=)><(=-” alias vec_sg552 “siga;aswitch1;aswitchr1;txt -=)><(=- Sig -=)><(=-” alias vec_m4a1 “colta;aswitch1;aswitchr1;txt -=)><(=- M4a1 -=)><(=-” alias vec_aug “auga;aswitch1;aswitchr1;txt -=)><(=- AuG -=)><(=-” alias vec_m249 “paraa;aswitch1;aswitchr1;txt -=)><(=- PaRa -=)><(=-” alias vec_scout “scouta;aswitch1;aswitchr1;txt -=)><(=- Scout -=)><(=-” alias vec_awp “awpa;aswitch1;aswitchr1;txt -=)><(=- Awp -=)><(=-” alias vec_g3sg1 “asa;aswitch1;aswitchr11;txt -=)><(=- g3 -=)><(=-” alias vec_sg550 “bzb;aswitch1;aswitchr1;txt -=)><(=- sg550-=)><(=-” alias vec_tactical “pistola;aswitch1;aswitchr1;txt -=)><(=- Shield -=)><(=-” alias vec_knife “knifea;aswitch1;aswitchr1” alias vec_flashbang “;” alias vec_hegrenade “;” alias vec_smokegrenade “;” alias vec_c4 “;” alias vec_ “;” //////////////////////////////////////////////////////////////////////////////////////////////////////////// //Inverse Switch = inverse_switch 1 alias inv_aug “avclear;avadd 0 20.5 10.43 2.183;avadd 1 21.63 3.867 4.23;avadd 2 9.5 9 -0.7;txt .AUG.” alias inv_p90 “avclear;avadd 0 20.5 10.43 2.183;avadd 1 21.63 3.867 4.23;avadd 2 9.5 9 -0.7;txt .P90.” alias inv_Ump45 “avclear;avadd 0 20.5 10.43 2.183;avadd 1 21.63 3.867 4.23;avadd 2 9.5 9 -0.7;txt .UMP45.” alias inv_famas “avclear;avadd 0 20.5 10.43 2.183;avadd 1 21.63 3.867 4.23;avadd 2 9.5 9 -0.7;txt .FAMAS.” alias inv_p228 “avclear;avadd 0 20.967 10 0.43;avadd 1 25.267 2.1 -1;avadd 2 9.6 -2.1493;txt .P228.” alias inv_fiveseven “avclear;avadd 0 20.967 10 0.43;avadd 1 25.267 2.1 -1;avadd 2 9.1 9.6 -2.1493;txt .FIVE SEVEN.” alias inv_glock18 “avclear;avadd 0 20.967 10 0.43;avadd 1 25.267 2.1 -1;avadd 2 9.1 9.6 -2.1493;txt .GLOCK.” alias inv_usp “avclear;avadd 0 20.967 10 0.43;avadd 1 25.267 2.1 -1;avadd 2 9.1 9.6 -2.1493;txt .USP.” alias inv_deagle “avclear;avadd 0 21.85 10.2 0.35;avadd 1 24.65 2.1 -1.35;avadd 2 10 10 -1.5;deagletxt” alias inv_tmp “avclear;avadd 0 20.967 10 0.43;avadd 1 25.267 2.1 -1;avadd 2 9.1 9.6 -2.1493;txt .TMP.” alias inv_mac10 “avclear;avadd 0 20.3 10 0.43;avadd 1 25.267 2.1 -1;avadd 2 9.7 9.6 -2.149;txt .MAC10.” alias inv_elite “avclear;avadd 0 24.0167 4.63334 1.3167;avadd 1 26.6167 2.6 -0.3167;avadd 2 13.23 6.2 0.567;txt .DUAL ELITES.” alias inv_m4a1 “avclear;avadd 0 20.65 7.18 2.59;avadd 1 25.4 6.13 6.13 3;avadd 2 12.2 6 2.3;M4A1 txt” alias inv_scout “avclear;avadd 0 20.3 8.267 3.023;avadd 1 21.5 3.167 4.967;avadd 2 10.83334 8.083334 3.05;txt “txt .SCOUT.” alias inv_awp “avclear;avadd 0 20.3 8.267 3.023;avadd 1 21.5 3.167 4.967;avadd 2 10.83334 8.083334 3.05;txt .AWP.” alias inv_sg550 “avclear;avadd 0 20.3 8.267 3.023;avadd 1 21.5 3.167 4.967;avadd 2 10.83334 8.083334 3.05;txt .SIG550.” alias inv_g3sg1 “avclear;avadd 0 20.683 7.13 3.01167;avadd 1 23.967 0.933 4.6167;avadd 2 10 9 -0.5;txt .G3SG1.” alias inv_mp5 “avclear;avadd 0 20.683 7.13 3.1167;avadd 1 23.967 0.933 4.6167;avadd 2 10 9 -0.5;txt .MP5.” alias inv_sg552 “avclear;avadd 0 20.683 7.13 3.01167;avadd 1 23.967 0.933 4.6167;avadd 2 10 9 -0.5;txt .SIG552.” alias inv_m3 “avclear;avadd 0 20.5167 6.7 3.6167;avadd 1 25.1 0.8 3;avadd 2 12 4.5 -0.5;txt .M3.” alias inv_xm1014 “avclear;avadd 0 22.183 2.67 1.7833;avadd 1 21.8167 4.167 2.5;avadd 2 11 5 -0.5;txt .XM1014.” alias inv_m249 “avclear;avadd 0 22.183 2.67 1.7833;avadd 1 21.8167 4.167 2.5;avadd 2 11 5 -0.5;txt .M249.” alias inv_hegrenade “avclear;avadd 0 21 5 -0.1;avadd 1 28 -5.5 5.1;avadd 2 14 5.2 1;txt .HE GRENADE.” alias inv_smokegrenade “avclear;avadd 0 21 5 -0.1;avadd 1 28 -5.5 5.1;avadd 2 14 5.2 1;txt .SMOKE GRENADE.” alias inv_flashbang “avclear;avadd 0 21 5 -0.1;avadd 1 28 -5.5 5.1;avadd 2 14 5.2 1;txt .FLASH BANG.” alias inv_knife “avclear;avadd 0 20.6167 11.2 0.8;avadd 1 26.7 2.7 0;avadd 2 13 10.7 2.9;txt .KNIFE.” alias inv_ak47 “avclear;avadd 0 20.65 5.18 2.59;avadd 1 25.4 6.13 6.13 3;avadd 2 12.9 6.28 2.51;txt .AK47.” alias inv_galil “avclear;avadd 0 22.267 3.33 4.033;avadd 1 23.9 1.533 3.5;avadd 2 12 4.5667 0.9833;txt .GALIL.” alias inv_tactical “avclear;avadd 0 21 10.4 2;avadd 1 27 2.2 0.7;avadd 2 14.3 11.4 1;txt .TACTICAL SHIELD.” alias inv_C4 “avclear;avadd 0 22 7.4 -0.7;avadd 1 26 4.6 -1.3;avadd 2 14 5.2 1;txt .C4.” alias inv_ “avclear;avadd 0 20.7 7.0 2.9;avadd 1 24.0 1 4.8;avadd 2 10 9 -0.5;txt .WAITING FOR TARGET.” //CHEAT SWITCHES// alias alloff1 “trans 0;smoke 0;flash 0;sniper 0;glow 0;soundfilter 0;xtreme_pi 0;alloff2” alias alloff2 “recoil 0;jump 0;duck 0;light 0;lock 0;shoot 0;speed 0;nosky 0;alloff3” alias alloff3 “aim 0;lambert 0;wall 0;aimthru 0;barrel 0;spiked 0;reload_esp 0;alloff4” alias alloff4 “box 0;glextra 0;weapon 0;name 0;aspeed 0;avdraw 0;;rglow 0alloff5” alias alloff5 “distance 0;esp 0;info 0;tglow 0;sglow 0;zoom 90;czoom 1000;alloff6” alias alloff6 “soundisplay 0;bombtimer 0;systime 0;radar 0;cross 0;esp 0;alloff7” alias alloff7 “health_esp 0;tlight 0;weaponshell 0;chase_cam 0;frag 0;txt ][ ALL CHEATS: OFF ][” //ESP SWITCHES// alias espoff1 “name 0;weapon 0;distance 0;esp 0;tglow 0;glow 0;sglow 0;weaponshell 0;grenadeshell 0;tm_trans 0;shoot_esp 0;espoff2” alias espoff2 “spiked 0;barrel 0;box 0;rglow 0;reload_esp 0;hit_esp 0;frozen_esp 0;tlight 0;health_esp 0;txt ][ ALL ESP: OFF ][” //PISTOL SWITCH// alias wsec “.slot2” alias nop “;” alias aswitch0 “alias sigswitch nop ;txt ][ AUTO SWITCH: OFF ][;alias aswitch aswitch1;init aswitch aswitch0” alias aswitch1 “alias sigswitch wsec;txt ][ AUTO SWITCH: ON ][;alias aswitch aswitch0;init aswitch aswitch1” aswitch0 //WEAPON STATS// alias +weaponstats “weaponstats 1” alias -weaponstats “weaponstats 0” //ZOOMING// alias +dozoom “zoom 30” alias -dozoom “zoom 90” alias +cm1 “czoom 2” // start zoom in with speed 2 alias -cm1 “czoom 0;alias +cm +cm2;alias -cm -cm2” // stop zoom alias +cm2 “czoom 1000” // 1000 resets zoom alias -cm2 “alias +cm +cm1;alias -cm -cm1” alias +cm +cm1 alias -cm -cm1 alias +cf1 “czoom 4” // start zoom in with speed 2 alias -cf1 “czoom 0;alias +cf +cf2;alias -cf -cf2” // stop zoom alias +cf2 “czoom 1000” // 1000 resets zoom alias -cf2 “alias +cf +cf1;alias -cf -cf1” alias +cf +cf1 alias -cf -cf1 //BLOOD// alias bloodon “.gl_polyoffset -0.001;.max_shells 0;.max_smokepuffs 0;.fastsprites 0;.r_decals 1000;bloodon2” alias bloodon2 “.violence_ablood 1;.violence_agibs 1;.violence_hblood 1;.violence_hgibs 1;.mp_decals 1000;.precache 1” alias blood1 “blood 2;bloodon;init blood blood1” alias blood2 “blood 5;bloodon;init blood blood2” alias blood3 “blood 15;bloodon;init blood blood3” //SAVING & LOADING// alias save “savecvar cvar.bin;savebinds;init save;txt ][ SETTINGS: SAVED ][” alias load “loadcvar cvar.bin;exec ugc-data/ugc-bind;exec ugc-data/ugc-init;txt ][ SETTINGS: LOADED ][” alias msave “mdl_save m_aim.bin” alias mload “mdl_load m_aim.bin” alias xsave “mdl_save x_aim.bin” alias xload “mdl_load x_aim.bin” //MENU CONFIG// alias sigmenuoff alias menu_0 “menu_off ;alias menu_toggle menu_1” alias menu_1 “menu_select;alias menu_toggle menu_0” alias menu_toggle menu_1 alias sigmenuoff “alias menu_toggle menu_1;save” //NO BOB ALIASES// #alias cl_bob #alias cl_bobup #alias cl_bobcycle alias nobob1 “#cl_bob 0.01;#cl_bobup 0.5;#cl_bobcycle 0.1” alias nobob0 “#cl_bob 0.0 ;#cl_bobup 0.0;#cl_bobcycle 0.0” nobob1 //CVAR COMMANDS// #alias ex_interp #alias fps_modem #alias fps_max #alias cl_updaterate #alias cl_cmdrate #alias cl_rate #alias cl_timeout #alias hud_fastswitch #alias r_dynamic #alias chase_active #alias r_fullbright #alias gl_wireframe //AIMBOT CONFIG// setburst ak47 1 10 1 0 0 0 setburst ak47 2 20 0.25 0.35 0 0 setburst ak47 3 50 0.15 0.45 0 36 setburst ak47 4 999 0.07 0.4 0 52 setburst aug 1 30 1 0 0 0 setburst aug 2 60 0.25 0.35 0 0 setburst aug 3 110 0.15 0.45 0 0 setburst aug 4 999 0.05 0.43 0 12 setburst awp 1 3 1 0 0 0 setburst awp 2 5 1 0 0 16 setburst awp 3 999 1 0 0 60 setburst c4 1 999 1 0 0 2 setburst deagle 1 999 1 0 0 0 setburst elite 1 15 1 0 0 0 setburst elite 2 999 0.07 0.15 0 0 setburst fiveseven 1 999 1 0 0 0 setburst flashbang 1 999 1 0 0 2 setburst g3sg1 1 3 1 0 0 0 setburst g3sg1 2 5 1 0 0 16 setburst g3sg1 3 120 1 0 0 60 setburst g3sg1 4 999 0.05 0.4 0 60 setburst glock18 1 999 0.01 0.01 0 0 setburst hegrenade 1 999 1 0 0 2 setburst knife 1 3 1 0 0 0 setburst knife 2 999 1 0 0 2 setburst m249 1 45 1 0 0 0 setburst m249 2 999 0.05 0.5 0 0 setburst m3 1 999 1 0 0 0 setburst m4a1 1 10 1 0 0 0 setburst m4a1 2 20 0.25 0.35 0 0 setburst m4a1 3 80 0.15 0.45 0 0 setburst m4a1 4 999 0.07 0.4 0 0 setburst mac10 1 40 1 0 0 0 setburst mac10 2 120 0.35 0.25 0 0 setburst mac10 3 999 0.11 0.25 0 0 setburst mp5 1 40 1 0 0 0 setburst mp5 2 120 0.45 0.25 0 0 setburst mp5 3 999 0.11 0.25 0 0 setburst p228 1 999 1 0 0 0 setburst p90 1 20 1 0 0 0 setburst p90 2 120 0.1 0.25 0 0 setburst p90 3 999 0.11 0.25 0 0 setburst scout 1 3 1 0 0 0 setburst scout 2 5 1 0 0 16 setburst scout 3 999 1 0 0 60 setburst sg550 1 3 1 0 0 0 setburst sg550 2 30 1 0 0 16 setburst sg550 3 999 0.3 0.1 0 60 setburst sg552 1 30 1 0 0 0 setburst sg552 2 60 0.25 0.35 0 0 setburst sg552 3 110 0.15 0.45 0 8 setburst sg552 4 999 0.05 0.43 0 12 setburst smokegrenade 1 999 1 0 0 2 setburst tmp 1 20 1 0 0 0 setburst tmp 2 100 0.3 0.3 0 0 setburst tmp 3 999 0.1 0.3 0 0 setburst ump45 1 40 1 0 0 0 setburst ump45 2 120 0.45 0.25 0 0 setburst ump45 3 999 0.11 0.25 0 0 setburst usp 1 999 1 0 0 0 setburst xm1014 1 999 1 0 0 0 //////////////////////////////////////////////////////////////////////////////////////////////// alias ugc-ulta “avadd 0 22.010 8.02 3.01;avadd 0 23.201 7.91 4.00;avadd 0 23.210 7.90 2.01;avadd 0 22.021 8.01 5.02” alias ugc-ultb “avadd 0 21.021 8.01 3.02;avadd 0 24.210 8.10 4.11;avadd 0 24.201 8.01 2.10;avadd 0 20.010 8.02 5.01” alias ugc-ultc “avadd 0 20.010 8.02 3.01;avadd 0 25.201 8.21 4.20;avadd 0 25.510 8.10 2.21;avadd 0 21.021 8.01 5.02” alias ugc-ultd “avadd 0 23.021 9.01 3.02;avadd 0 26.210 8.30 4.31;avadd 0 26.501 8.21 2.30;avadd 0 23.010 8.02 5.01” alias ugc-ulte “avadd 1 27.010 4.12 3.11;avadd 1 26.501 4.11 2.10;avadd 1 26.510 4.10 4.11;avadd 1 27.021 4.11 5.12” alias ugc-ultf “avadd 1 28.021 5.11 3.22;avadd 1 25.510 4.20 2.21;avadd 1 25.501 4.21 4.20;avadd 1 28.010 4.22 5.21” alias ugc-ultg “avadd 1 29.010 6.12 3.31;avadd 1 24.501 4.31 2.30;avadd 1 24.510 4.30 4.31;avadd 1 29.021 4.31 5.32” alias ugc-ulth “avadd 0 16 6 0;avadd 0 25 6 0;avadd 0 25 6 6.5;avadd 0 25 6 -6.5;avadd 0 16 6 6.5;avadd 0 16 6 -6.5” alias ugc-ultz “ugc-ulta;ugc-ultb;ugc-ultc;ugc-ultd;ugc-ulte;ugc-ultf;ugc-ultg;ugc-ulth;init aim ugc-ultx” alias ugc-ultx “avclear 0;avclear 1;ugc-ultz;modelaim 0;txt ][ [U]NITED [G]AMING [C]HEATS (ULT!(V)@T3) ][” ugc-ultx //////////////////////////////////////////////////////////////////////////////////////////////// alias xlq-scta “avadd 0 22.220001 7.560001 2.620001;avadd 1 26.920001 3.620001 3.520001” alias xlq-sctb “avadd 0 22.210001 7.550001 2.610001;avadd 1 26.910001 3.610001 3.510001” alias xlq-sctx “avclear;xlq-scta;xlq-sctb;recoil 1.2;txt ][ |L|iQuID SCOUT VV)-(0|23 ][” alias xlq-mp5a “avadd 0 22.310001 6.340001 3.980001;avadd 1 26.210001 3.410001 3.500001” alias xlq-mp5b “avadd 0 22.300001 6.330001 2.970001;avadd 1 26.200001 3.400001 2.490001” alias xlq-mp5x “avclear;xlq-mp5a;xlq-mp5b;recoil 1.8;txt ][ |L|iQuID MP5 )V(4$$@C|23 ][” alias xlq-clta “avadd 0 22.420001 6.520001 2.420001;avadd 1 26.820001 3.420001 2.120001” alias xlq-cltb “avadd 0 22.410001 6.510001 2.410001;avadd 1 26.810001 3.410001 2.110001” alias xlq-cltx “avclear;xlq-clta;xlq-cltb;recoil 1.4;txt ][ |L|iQuID COLT SUP3|2$H0T ][” alias xlq-ak4a “avadd 0 23.120001 7.620001 2.320001;avadd 1 27.020001 4.120001 3.120001” alias xlq-ak4b “avadd 0 23.110001 7.610001 2.310001;avadd 1 27.010001 4.110001 3.110001” alias xlq-ak4x “avclear;xlq-ak4a;xlq-ak4b;recoil 1.8;txt ][ |L|iQuID AK47 D][$4$T3|2 ][” alias xlq-siga “avadd 0 22.720001 8.520001 3.220001;avadd 1 26.890001 4.540001 2.820001” alias xlq-sigb “avadd 0 22.710001 8.510001 3.210001;avadd 1 26.880001 4.530001 2.810001” alias xlq-sigx “avclear;xlq-siga;xlq-sigb;recoil 1.5;txt ][ |L|iQuID SIG BL@Z3$)-(0T ][” //////////////////////////////////////////////////////////////////////////////////////////////// alias gen-scta “avadd 0 23.1 7.1 4.01;avadd 0 22.5 6.9 3.01” alias gen-sctb “avadd 1 24.0 6.1 1.13;avadd 1 21.7 5.3 1.12” alias gen-sctx “avclear;gen-scta;gen-sctb;recoil 1.99;txt [JAPS]G3NoCiD3 *** SCOUT 0wNaG3 sh0t ***” alias gen-mp5a “avadd 0 23.0 7.0 1.11;avadd 1 24.0 5.2 1.09” alias gen-mp5x “avclear;gen-mp5a;recoil 2.1;txt [JAPS]G3NoCiD3 *** MP5 0wNaG3 sh0t ***” alias gen-clta “avadd 0 22.70 6.0 0;avadd 0 22.8 6.39 0” alias gen-cltb “avadd 0 22.60 6.1 0;avadd 0 22.7 6.60 0” alias gen-cltc “avadd 1 23.75 7.2 0;avadd 1 24.1 6.21 0” alias gen-cltx “avclear;gen-clta;gen-cltb;gen-cltc;recoil 1.7;txt [JAPS]G3NoCiD3 *** COLT 0wNaG3 sh0t ***” alias gen-siga “avadd 0 22.55 6.0 1.1;avadd 0 22.6 6.39 1.0” alias gen-sigb “avadd 0 22.50 6.8 0.7;avadd 0 22.7 6.60 0.5” alias gen-sigc “avadd 1 23.75 7.2 0.4;avadd 1 24.1 6.20 0.2” alias gen-sigx “avclear;gen-siga;gen-sigb;gen-sigc;recoil 1.7;txt [JAPS]G3NoCiD3 *** SIG 0wNaG3 sh0t ***” alias gen-ak4a “avadd 0 22.57 5.4 1.0 22.67 6.0 0.8 22.50 4.7 1” alias gen-ak4b “avadd 1 24.1 6 0.8 23.8 5.4 1 23.7 6.2 0.6” alias gen-ak4x “avclear;gen-ak4a;gen-ak4b;recoil 1.7;txt [JAPS]G3NoCiD3 *** AK 0wNaG3 sh0t ***” //////////////////////////////////////////////////////////////////////////////////////////////// alias phr-clta “avadd 0 22.4 6.5 2.4;avadd 1 26.8 3.4 2.1” alias phr-cltx “avclear;phr-clta;recoil 1.4;txt ***]*[ -=2mC=-PHaRCyDE CoLt VeC ]*[***” alias phr-mp5a “avadd 0 22.1 6.2 2.4;avadd 1 25.9 3.4 2.6” alias phr-mp5x “avclear;phr-mp5a;recoil 1.4;txt ***]*[ -=2mC=-PHaRCyDE Mp5 VeC ]*[***” alias phr-siga “avadd 0 22.7 8.5 3.1;avadd 1 26.99 4.54 2.81” alias phr-sigx “avclear;phr-siga;recoil 1.4;txt ***]*[ -=2mC=-PHaRCyDE SiG VeC ]*[***” alias phr-scta “avadd 0 21.7 7.5 2.2;avadd 1 26.84 3.24 4.95” alias phr-sctx “avclear;phr-scta;recoil 1.4;txt ***]*[ -=2mC=-PHaRCyDE sCouT VeC ]*[***” alias phr-ak4a “avadd 0 22.5 5.8 2.7;avadd 1 26.79 3.45 4.1” alias phr-ak4x “avclear;phr-ak4a;recoil 1.4;txt ***]*[ -=2mC=-PHaRCyDE AK VeC ]*[***” //////////////////////////////////////////////////////////////////////////////////////////////// alias xat-ak4a “avadd 0 22.63 7.14 3.1 23 6.54 2.5;avadd 1 27.21 4.1 1.9” alias xat-ak4x “avclear;xat-ak4a;recoil 1.8;txt -)(- [JAPS]Ani(V)al*ThUG KaLaShnikOV [AK] -)(-” alias xat-clta “avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5;avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5” alias xat-cltb “avadd 0 16 6 0;avadd 0 25 6 0;avadd 0 25 6 6.5;avadd 0 25 6 -6.5;avadd 0 16 6 6.5;avadd 0 16 6 -6.5” alias xat-cltx “avclear;xat-clta;xat-cltb;recoil 1.6;txt -)(- [JAPS]An!(v)al*ThuG StriKly K!|| [COLT] -)(-” alias xat-siga “avadd 0 22.16000 8.30000 3.87000;avadd 1 23.27000 2.10000 2.37000” alias xat-sigb “avadd 0 16 6 0;avadd 0 25 6 0;avadd 0 25 6 6.5;avadd 0 25 6 -6.5;avadd 0 16 6 6.5;avadd 0 16 6 -6.5” alias xat-sigx “avclear;xat-siga;xat-sigb;recoil 1.8;txt -)(- [JAPS]Ani(V)al*ThUG H3llo BrA!n [SIG] -)(-” alias xat-scta “avadd 0 22 8 3;avadd 0 23.2 7.9 4.0;avadd 0 23.2 7.9 2.0;avadd 0 22 8 5” alias xat-sctb “avadd 0 21 8 3;avadd 0 24.2 8.1 4.1;avadd 0 24.2 8.0 2.1;avadd 0 20 8 5” alias xat-sctc “avadd 0 20 8 3;avadd 0 25.2 8.2 4.2;avadd 0 25.5 8.1 2.2;avadd 0 21 8 5” alias xat-sctd “avadd 0 23 9 3;avadd 0 26.2 8.3 4.3;avadd 0 26.5 8.2 2.3;avadd 0 23 8 5” alias xat-scte “avadd 1 27 4.1 3.1;avadd 1 26.5 4.1 2.1;avadd 1 26.5 4.1 4.1;avadd 1 27 4.1 5.1” alias xat-sctf “avadd 1 28 5.1 3.2;avadd 1 25.5 4.2 2.2;avadd 1 25.5 4.2 4.2;avadd 1 28 4.2 5.2” alias xat-sctg “avadd 1 29 6.1 3.3;avadd 1 24.5 4.3 2.3;avadd 1 24.5 4.3 4.3;avadd 1 29 4.3 5.3” alias xat-scth “avadd 0 16 6 0;avadd 0 25 6 0;avadd 0 25 6 6.5;avadd 0 25 6 -6.5;avadd 0 16 6 6.5” alias xat-sctz “xat-scta;xat-sctb;xat-sctc;xat-sctd;xat-scte;xat-sctf;xat-sctg;xat-scth” alias xat-sctx “avclear;xat-sctz;recoil 2.0;txt -)(- [JAPS]An!(v)al*ThuG Sc0p3d! [SCOUT] -)(-” alias xat-mp5a “avadd 0 22.4 4.6 3.7;avadd 1 26.9 3.2 2.6” alias xat-mp5b “avadd 0 24 8 2;avadd 1 27 4 1” alias xat-mp5c “avadd 0 20.29 5.2 1.7;avadd 1 27.31 4.6 3.5” alias xat-mp5x “avclear;xat-mp5a;xat-mp5b;xat-mp5c;recoil 1.8;txt -)(- [JAPS]Ani(V)al*ThUG w0w [MP5] -)(-” //////////////////////////////////////////////////////////////////////////////////////////////// alias xbl-clta “avadd 0 22.3 6.34 3.98;avadd 1 26.2 3.4 2.495” alias xbl-cltb “avadd 0 22.3 6.34 2.98;avadd 1 26.2 3.4 3.495” alias xbl-cltx “avclear;xbl-clta;xbl-cltb;recoil 1.7;txt *** X|treme |S|uPeRm@n* |COLT k!nG*| ***” alias xbl-siga “avadd 0 22.6 10.78 2.45;avadd 1 27.2 3 2.98” alias xbl-sigb “avadd 0 22.3 9.344 2.45;avadd 1 26.5 3 2.99” alias xbl-sigc “avadd 0 22.6 10.78 2.45;avadd 1 27.2 3 2.98” alias xbl-sigd “avadd 0 22.3 9.344 2.45;avadd 1 26.5 3 2.99” alias xbl-sigx “avclear;xbl-siga;xbl-sigb;xbl-sigc;xbl-sigd;recoil 1.7;txt *** X|treme |S|uPeRm@n* |SIG k!nG*| ***” alias xbl-ak4a “avadd 0 22.5 6.80 1.9;avadd 1 25 5 3” alias xbl-ak4b “avadd 0 22.9 8.98 3.5;avadd 1 25 3 3” alias xbl-ak4c “avadd 0 22.9 8.98 0.8;avadd 1 25 3 3” alias xbl-ak4x “avclear;xbl-ak4a;xbl-ak4b;xbl-ak4c;recoil 1.7;txt *** X|treme |S|uPeRm@n* |AK k!nG*| ***” alias xbl-mp5a “avadd 0 22.8 6.898 3.29;avadd 1 28.3 4.5 3.38” alias xbl-mp5x “avclear;xbl-mp5a;recoil 2.0;txt *** X|treme |S|uPeRm@n* |MP5 k!nG*| ***” alias xbl-scta “avadd 0 23.2 9 3.4;avadd 1 24.8 2 3” alias xbl-sctx “avclear;xbl-scta;recoil 1.6;txt txt *** X|treme |S|uPeRm@n* |SCOUT k!nG*| ***” //////////////////////////////////////////////////////////////////////////////////////////////// alias xst-clta “avadd 0 24.1 8.01 3.61;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5” alias xst-cltb “avadd 1 27.9 6.51 6.61;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 0 -8;avadd 1 -15 -16 5” alias xst-cltx “avclear;xst-clta;xst-cltb;recoil 1.5;txt *** X|treme |X|S734L7H|X| |X|COLT|X| ***” alias xst-siga “avadd 0 23.9 3.9 3.9;avadd 1 27.6 4.20 4.2” alias xst-sigb “avadd 0 23.9 8.1 3.9;avadd 1 27.6 10.1 4.2” alias xst-sigx “avclear;xst-siga;xst-sigb;recoil 1.5;txt *** X|treme |X|S734L7H|X| |X|SIG|X| ***” alias xst-scta “avadd 0 25.8 5.5 1.7;avadd 1 27.9 6.51 3.8” alias xst-sctx “avclear;xst-scta;recoil 1.5;txt *** X|treme |X|S734L7H|X| |X|SCOUT|X| ***” alias xst-mp5a “avadd 0 24.5 6.7 2.0;avadd 1 24.5 6.7 2.0” alias xst-mp5b “avadd 0 24.9 3.0 2.0;avadd 1 24.5 2.9 2.0” alias xst-mp5x “avclear;xst-mp5a;xst-mp5b;recoil 1.5;txt *** X|treme |X|S734L7H|X| |X|MP5|X| ***” alias xst-ak4a “avadd 0 24.59 8.09 4.01” alias xst-ak4b “avadd 1 29.09 9.01 4.01” alias xst-ak4x “avclear;xst-ak4a;xst-ak4b;recoil 1.5;txt *** X|treme |X|S734L7H|X| |X|AK|X| ***” //////////////////////////////////////////////////////////////////////////////////////////////// alias xkr-clta “avadd 0 22.75 7.389 0.789;avadd 1 24.15 7.5 0.86” alias xkr-cltb “avadd 0 22.18 8.9 0.6;avadd 1 24.25 4.2 6” alias xkr-cltc “avadd 0 22.2 6.52 0.8;avadd 1 27 9.9 3.5” alias xkr-cltd “avadd 0 23 8.5 1.89;avadd 1 24 6.9 4.6” alias xkr-clte “xkr-clta;xkr-cltb;xkr-cltc;xkr-cltd” alias xkr-cltx “avclear;xkr-clte;recoil 1.5;txt *** X|treme |k|LuckeR (CoLT veC) ***” alias xkr-ak4a “avadd 0 22.65 7.38 1.81;avadd 1 25.75 5.52 2.86” alias xkr-ak4b “avadd 0 22.87 8.96 0.71;avadd 1 25.52 4.82 1.74” alias xkr-ak4x “avclear;xkr-ak4a;xkr-ak4b;recoil 1.7;txt *** X|treme |k|LuckeR (AK veC) ***” alias xkr-siga “avadd 0 21.2 8.888 1.793;avadd 1 25.3 4.23 .37” alias xkr-sigx “avclear;xkr-siga;recoil 1.9;txt *** X|treme |k|LuckeR (SiG veC) ***” alias xkr-scta “avadd 0 23.01 6.3 3.82;avadd 1 29.20 6 6.01” alias xkr-sctx “avclear;xkr-scta;recoil 1.4;txt *** X|treme |k|LuckeR (ScouT veC) ***” alias xkr-mp5a “avadd 0 21.2 5.2 .987;avadd 1 23 2.510 .88” alias xkr-mp5x “avclear;xkr-mp5a;recoil 2.0;txt *** X|treme |k|LuckeR (Mp5 veC) ***” //////////////////////////////////////////////////////////////////////////////////////////////// alias xwm-siga “avadd 0 21.92 8.59 2.69;avadd 0 21.96 8.59 2.59;avadd 0 21.85 7.59 2.39;avadd 0 21.82 7.29 2.59” alias xwm-sigb “avadd 0 21.74 8.48 2.38;avadd 0 21.73 8.38 2.38;avadd 0 21.69 6.58 2.58;avadd 0 21.65 7.28 2.18” alias xwm-sigc “avadd 0 21.55 6.77 2.17;avadd 0 21.56 6.67 2.27;avadd 0 21.52 7.77 2.77;avadd 0 21.55 7.47 2.17” alias xwm-sigd “avadd 0 20.23 6.56 1.86;avadd 0 20.27 6.36 2.76;avadd 0 20.35 6.56 2.76;avadd 0 20.38 6.26 2.56” alias xwm-sige “avadd 0 19.94 5.45 2.45;avadd 0 19.93 5.35 2.55;avadd 0 19.95 7.25 2.65;avadd 0 19.92 7.25 2.85” alias xwm-sigf “avadd 0 19.82 8.24 3.34;avadd 0 19.82 8.24 4.24;avadd 0 19.85 8.54 2.54;avadd 0 19.87 8.84 2.84” alias xwm-sigg “avadd 0 19.71 8.13 3.13;avadd 0 19.72 8.23 3.63;avadd 0 19.44 8.43 3.63;avadd 0 19.55 8.53 2.53” alias xwm-sigh “avadd 1 24.52 5.52 2.62;avadd 1 24.65 1.42 2.52;avadd 1 24.73 1.62 2.72;avadd 1 24.83 1.82 3.72” alias xwm-sigi “avadd 1 24.51 4.51 3.11;avadd 1 24.52 6.51 5.11;avadd 1 24.65 6.71 5.21;avadd 1 24.63 6.81 5.31” alias xwm-sigj “xwm-siga;xwm-sigb;xwm-sigc;xwm-sigd;xwm-sige;xwm-sigf;xwm-sigg;xwm-sigh;xwm-sigi” alias xwm-sigx “avclear;xwm-sigj;recoil 1.35;txt _-=** X|treme |W|4|2M0n|k3Y [d0p3W4|2 s1g] **=-_” alias xwm-clta “avadd 0 22.9002 5.9888 1.2331;avadd 1 30.2099 4.1201 3.1510” alias xwm-cltb “avadd 0 23.0099 5.9888 2.4331;avadd 1 29.2098 4.0001 3.3010” alias xwm-cltc “avadd 0 23.1099 6.0011 4.2333;avadd 1 28.2098 3.9801 3.5015” alias xwm-cltd “xwm-clta;xwm-cltb;xwm-cltc” alias xwm-cltx “avclear;xwm-cltd;recoil 1.5;txt _-=** X|treme |W|4|2M0n|k3Y [d0p3W4|2 m4a1] **=-_” alias xwm-scta “avadd 0 22.209 7.56 2.62;avadd 0 21.719 8.45 3.12;avadd 0 23.209 6.21 2.71;avadd 0 22.82 6.23 2.12” alias xwm-sctb “avadd 1 30.21 4.11 3.12;avadd 1 28.31812 6.72211 4.15312;avadd 1 30.0011 4.00221 4.00221;avadd 1 30 4 4” alias xwm-sctx “avclear;xwm-scta;xwm-sctb;recoil 1.5;txt _-=** X|treme |W|4|2M0n|k3Y [d0p3w4|2 sc0u7] **=-_” alias xwm-ak4a “avadd 0 22.9002 5.9888 1.2331;avadd 1 30.2099 4.1201 3.1510” alias xwm-ak4b “avadd 0 23.0099 5.9888 2.4331;avadd 1 29.2098 4.0001 3.3010” alias xwm-ak4c “avadd 0 23.1099 6.0011 4.2333;avadd 1 28.2098 3.9801 3.5015” alias xwm-ak4d “xwm-ak4a;xwm-ak4b;xwm-ak4c” alias xwm-ak4x “avclear;xwm-ak4d;recoil 1.7;txt _-=** X|treme |W|4|2M0n|k3Y [d0p3W4|2 aK47] **=-_” alias xwm-mp5a “avadd 0 22 9.2 2.5” alias xwm-mp5b “avadd 0 21.82 9.31 1.52” alias xwm-mp5c “avadd 1 25.12 6.16 2.33” alias xwm-mp5d “xwm-mp5a;xwm-mp5b;xwm-mp5c” alias xwm-mp5x “avclear;xwm-mp5d;recoil 1.75;txt _-=** X|treme |W|4|2M0n|k3Y [d0p3W4|2 Mp5] **=-_” //////////////////////////////////////////////////////////////////////////////////////////////// alias xbh-clta “avadd 0 22.6 2 0;avadd 1 22.5 2.2 -1” alias xbh-cltb “avadd 0 23 1.7 0;avadd 1 23.2 3 -1.2” alias xbh-cltx “avclear;xbh-clta;xbh-cltb;recoil 1.5;txt *** X|treme |D|uStB@g|H34V3N| |CoLt MaStA| ***” alias xbh-siga “avadd 0 22.643 2.12 0.2;avadd 1 22.54 2.22 -1.1” alias xbh-sigb “avadd 0 23.12 1.73 0.1;avadd 1 23.256 3.12 -1.23” alias xbh-sigx “avclear;xbh-siga;xbh-sigb;recoil 1.4;txt *** X|treme |D|uStB@g|H34V3N| |SiG MaStA| ***” alias xbh-ak4a “avadd 0 22.6432 2.121 0.21;avadd 1 22.541 2.223 -1.12” alias xbh-ak4b “avadd 0 23.122 1.734 0.11;avadd 1 23.2561 3.125 -1.234” alias xbh-ak4x “avclear;xbh-ak4a;xbh-ak4b;recoil 1.9;txt *** X|treme |D|uStB@g|H34V3N| |AK MaStA| ***” alias xbh-scta “avadd 0 22.8 6.5 0.34;avadd 1 23 7 0” alias xbh-sctb “avadd 0 23.3 5 -1;avadd 1 22 7.2 -1.2” alias xbh-sctx “avclear;xbh-scta;xbh-sctb;recoil 1.8;txt *** X|treme |D|uStB@g|H34V3N| |ScoUt MaStA| ***” alias xbh-mp5a “avadd 0 22.82 6.53 0.341;avadd 1 23.2 7.1 0.12” alias xbh-mp5b “avadd 0 23.34 5.4 -1.2;avadd 1 22.3 7.22 -1.24” alias xbh-mp5x “avclear;xbh-mp5a;xbh-mp5b;recoil 2.0;txt *** X|treme |D|uStB@g|H34V3N| |Mp5 MaStA| ***” //////////////////////////////////////////////////////////////////////////////////////////////// alias nwf-siga “avadd 0 22.765 8.4523 1.654;avadd 1 25.653 9.542 4.76” alias nwf-sigb “avadd 0 21.324 9.7427 3.813;avadd 1 24.124 8.872 5.32” alias nwf-sigx “avclear;nwf-siga;nwf-sigb;recoil 1.3;txt *** [L337-H@X]Night_Wolf [SiG w00t!!] ***” alias nwf-ak4a “avadd 0 21.543 4.564 2.34345;avadd 0 21.345345 8.342 1.654;avadd 0 22.564 6.342 3.6546” alias nwf-ak4b “avadd 1 24.654 3.765 1.75671;avadd 1 24.876412 7.432 -1.54;avadd 1 22.863 5.432 2.6546” alias nwf-ak4x “avclear;nwf-ak4a;nwf-ak4b;recoil 1.7;txt *** [L337-H@X]Night_Wolf [AK w00t!!] ***” alias nwf-mp5a “avadd 0 21.435 3.123 1.342 19.564 9.324 2.3424 22.8732 8.324 4.235” alias nwf-mp5b “avadd 1 23.764 5.342 3.758 26.432 10.32 5.6752 24.5435 -3.65 -1.34” alias nwf-mp5x “avclear;nwf-mp5a;nwf-mp5b;recoil 1.3;txt *** [L337-H@X]Night_Wolf [Mp5 w00t!!] ***” alias nwf-clta “avadd 0 18.6546 4.45354 1.3423;avadd 1 22.5435 4.45645 1.3432” alias nwf-cltb “avadd 0 19.265 5.4563 2.343265;avadd 1 23.8763 5.76234 2.5435” alias nwf-cltc “avadd 0 20.432 6.4534 3.453453;avadd 1 24.4324 6.54354 3.5435” alias nwf-cltd “avadd 0 21.765 7.34543 4.76576;avadd 1 25.5435 7.54354 4.5645” alias nwf-clte “avadd 0 22.543 8.43245 5.32158;avadd 1 26.4324 8.34243 5.3424” alias nwf-cltf “nwf-clta;nwf-cltb;nwf-cltc;nwf-cltd;nwf-clte” alias nwf-cltx “avclear;nwf-cltf;recoil 1.5;txt *** [L337-H@X]Night_Wolf [CoLT w00t!!] ***” alias nwf-scta “avadd 0 20.255 9.1 2.5431;avadd 1 26 6.658 5.24343” alias nwf-sctb “avadd 0 21.03 8.11 3.7659;avadd 1 25 7.343 4.42342” alias nwf-sctc “avadd 0 22.14 7.91 4.7651;avadd 1 24 8.343 3.432354” alias nwf-sctd “avadd 0 23.11 6.5176 5.7651;avadd 1 23 9.3257 2.53465” alias nwf-scte “nwf-scta;nwf-sctb;nwf-sctc;nwf-sctd” alias nwf-sctx “avclear;nwf-scte;recoil 1.2;txt *** [L337-H@X]Night_Wolf [Sc0uT w00t!!] ***” //////////////////////////////////////////////////////////////////////////////////////////////// alias xec-ak4a “avadd 0 21.2 7.8 4;avadd 0 21.2 8 3;avadd 0 21.8 8 2” alias xec-ak4b “avadd 1 25.9 4.0 2;avadd 1 25.7 4 4;avadd 1 26.3 4 3” alias xec-ak4x “avclear;xec-ak4a;xec-ak4b;recoil 1.2;txt *** X|treme |E|nclave [$UP3|R AK] ***” alias xec-mp5a “avadd 0 21 6.9 0.8;avadd 1 21.0 1.5 0.9” alias xec-mp5x “avclear;xec-mp5a;recoil 1.8;txt *** X|treme |E|nclave [$UP3|R MP5] ***” alias xec-scta “avadd 0 23 6.5 4.0;avadd 1 29.2 6.0 6.0” alias xec-sctx “avclear;xec-scta;recoil 2.0;txt *** X|treme |E|nclave [$UP3|R SCOUT] ***” alias xec-siga “avadd 0 23.59987 6.9987 2.0187;avadd 0 23.5 8 3;avadd 0 23.0 8 4;avadd 0 23 8 2” alias xec-sigb “avadd 1 24.59987 5.9987 1.0187;avadd 1 25.2 4 3;avadd 1 24.7 4 2;avadd 1 24.7 4” alias xec-sigx “avclear;encsig1;encsig2;recoil 1.7;txt *** X|treme |E|nclave [$UP3|R SIG] ***” alias xec-clta “avadd 0 22.32 5.20 2” alias xec-cltb “avadd 1 23.53 8.92 2” alias xec-cltx “avclear;xec-clta;xec-cltb;recoil 1.6;txt *** X|treme |E|nclave [$UP3|R COLT] ***” //////////////////////////////////////////////////////////////////////////////////////////////// alias mcg-ak4a “avadd 0 23.0 7 3;avadd 1 25.2 4.0 4.1” alias mcg-ak4b “avadd 0 23.0 6 2;avadd 1 25.2 3.1 4.0” alias mcg-ak4c “avadd 0 23.1 5 2;avadd 1 25.2 4.0 3.2” alias mcg-ak4d “avadd 0 23.0 4 1;avadd 1 25.6 3.5 4.5” alias mcg-ak4e “avadd 0 23.1 6 2;avadd 1 25.6 4.5 3.5” alias mcg-ak4f “mcg-ak4a;mcg-ak4b;mcg-ak4c;mcg-ak4d;mcg-ak4e” alias mcg-ak4x “avclear;mcg-ak4f;recoil 1.5;txt *** [R-SouljaZ]MacGyver [AK H[]T] ***” alias mcg-scta “avadd 0 23.9 4.6 4.3;avadd 0 24.10 5.31 4.1;avadd 0 24.14 3.01 1.6” alias mcg-sctb “avadd 1 24.3 5.1 2.1;avadd 1 23.13 4.76 3.6;avadd 1 25.10 4.19 2.5” alias mcg-sctx “avclear;mcg-scta;mcg-sctb;recoil 1.7;txt *** [R-SouljaZ]MacGyver [SCOUT H[]T] ***” alias mcg-mp5a “avadd 0 20.1 7 2;avadd 1 19.2 3.0 2.0” alias mcg-mp5b “avadd 0 16.1 6 2;avadd 1 18.2 2.1 3.1” alias mcg-mp5c “avadd 0 17.1 7 2;avadd 1 16.2 3.0 2.0” alias mcg-mp5d “avadd 0 18.1 6 2;avadd 1 17.6 2.5 3.5” alias mcg-mp5e “avadd 0 19.1 7 2;avadd 1 19.6 3.5 2.5” alias mcg-mp5f “mcg-mp5a;mcg-mp5b;mcg-mp5c;mcg-mp5d;mcg-mp5e” alias mcg-mp5x “avclear;mcg-mp5f;recoil 1.5;txt *** [R-SouljaZ]MacGyver [MP5 H[]T] ***” alias mcg-siga “avadd 0 22.1 7.3 4.2;avadd 1 20.1 3.1 2.2” alias mcg-sigx “avclear;mcg-siga;recoil 1.8;txt *** [R-SouljaZ]MacGyver [SIG H[]T] ***” alias mcg-clta “avadd 0 23.3 6.1 2.9;avadd 1 28.1 6.1 3.1” alias mcg-cltx “avclear;mcg-clta;recoil 1.5;txt *** [R-SouljaZ]MacGyver [COLT H[]T] ***” //////////////////////////////////////////////////////////////////////////////////////////////// alias xdr-mp5a “avadd 0 20.23 7.331 5;avadd 1 26.2 6.4 5” alias xdr-mp5x “avclear;xdr-mp5a;recoil 1.5;txt |– X|treme |D|r@ma Mp5 –|” alias xdr-scta “avadd 0 22.2 7.1 4;avadd 1 26.4 5 5” alias xdr-sctx “avclear;xdr-scta;recoil 1.7;txt |– X|treme |D|r@ma sC0ut –|” alias xdr-siga “avadd 0 22 9 4;avadd 1 26.1 6.4 5” alias xdr-sigx “avclear;xdr-siga;recoil 1.4;txt |– X|treme |D|r@ma S!g –|” alias xdr-clta “avadd 0 22.5 7 4;avadd 1 25 4.4 5” alias xdr-cltx “avclear;xdr-clta;recoil 1.4;txt |– X|treme |D|r@ma c0Lt –|” alias xdr-ak4a “avadd 0 22.29 8 4;avadd 1 24.5 6 5” alias xdr-ak4x “avclear;xdr-ak4a;recoil 1.6;txt |– X|treme |D|r@ma Ak47 –|” //////////////////////////////////////////////////////////////////////////////////////////////// alias yde-clta “avadd 0 23.7 8.2 2.6;avadd 1 25.8 8.2 2.6” alias yde-cltb “avadd 0 21.7 8.2 1.65;avadd 1 24.5 6.2 1.8” alias yde-cltx “avclear;yde-clta;yde-cltb;recoil 1.5;txt ** [FuRy]-y0d3 [c0Lt AiM] **” alias yde-siga “avadd 0 23.38 7.1 4.87;avadd 0 24.92 6.87 2.39” alias yde-sigb “avadd 1 26.3 4.21 5;avadd 1 28.22 2.3 4.1” alias yde-sigx “avclear;yde-siga;yde-sigb;recoil 1.6;txt ** [FuRy]-y0d3 [s][g AiM] **” alias yde-mp5a “avadd 0 22.2990 6.51 4.53;avadd 1 25 6.51 4.53” alias yde-mp5b “avadd 0 22.2990 5.28 4.53;avadd 1 25 5.28 4.53” alias yde-mp5x “avclear;yde-mp5a;yde-mp5b;recoil 2.0;txt ** [FuRy]-y0d3 [mP5 AiM] **” alias yde-ak4a “avadd 0 22.25 6.52 3.1;avadd 1 25.42 5.32 3.1” alias yde-ak4b “avadd 0 21.89 6.26 2.7;avadd 1 26.08 3.56 2.6” alias yde-ak4c “avadd 0 21.60 5.79 2.2;avadd 1 25.73 3.24 2.4” alias yde-ak4d “yde-ak4a;yde-ak4b;yde-ak4c” alias yde-ak4x “avclear;yde-ak4d;recoil 1.4;txt ** [FuRy]-y0d3 [aK47 AiM] **” alias yde-scta “avadd 0 23.5 6.35 3.43;avadd 1 28.65 3.458 5.4” alias yde-sctx “avclear;yde-scta;recoil 2.0;txt ** [FuRy]-y0d3 [sCOUt AiM] **” //////////////////////////////////////////////////////////////////////////////////////////////// alias mky-scta “avadd 0 22.80 6.69 3.17;avadd 1 25.01 3.60 3.17” alias mky-sctx “avclear;mky-scta;recoil 1.5;txt -=][ [kC]m0nk3y (sc0ut v3c) ][=-” alias mky-siga “avadd 0 23.40 4.51 3.70;avadd 1 28.20 2.81 3.60” alias mky-sigx “avclear;mky-siga;recoil 1.8;txt -=][ [kC]m0nk3y (sIg v3c) ][=-” alias mky-clta “avadd 0 22.72 6.10 4.31;avadd 1 25.71 5.20 4.71” alias mky-cltx “avclear;mky-clta;recoil 1.5;txt -=][ [kC]m0nk3y (c0lt v3c) ][=-” alias mky-mp5a “avadd 0 22.28 8.31 3.27;avadd 1 23.27 2.10 2.37” alias mky-mp5x “avclear;mky-mp5a;recoil 1.4;txt -=][ [kC]m0nk3y (mP5 v3c) ][=-” alias mky-ak4a “avadd 0 22.64 6.30 4.11;avadd 1 26.91 5.30 4.81” alias mky-ak4x “avclear;mky-ak4a;recoil 2.1;txt -=][ [kC]m0nk3y (ak47 v3c) ][=-” //////////////////////////////////////////////////////////////////////////////////////////////// alias rtd-ak4a “avclear;avadd 0 21.76 7.65 2.52;avadd 1 23.68 7.45 2.76” alias rtd-ak4x “avclear;rtd-ak4a;recoil 1.4;txt *** r3t4rD [aK v3c] ***” alias rtd-scta “avadd 0 24.52 6.20 4.51;avadd 1 25.43 5.71 4.22” alias rtd-sctx “avclear;rtd-scta;recoil 1.5;txt *** r3t4rD [sc0ut v3c]” alias rtd-siga “avadd 0 23.64 6.51 2.12;avadd 1 27.42 5.01 3.02” alias rtd-sigx “avclear;rtd-siga;recoil 1.5;txt *** r3t4rD [sIg v3c] ***” alias rtd-clta “avadd 0 23.12 2.65 5.74;avadd 1 21.12 9.33 6.41” alias rtd-cltb “avadd 0 22.92 5.87 5.89;avadd 1 22.01 7.76 1.02” alias rtd-cltc “avadd 0 22.88 6.34 1.23;avadd 1 23.99 5.32 2.55” alias rtd-cltd “rtd-clta;rtd-cltb;rtd-cltc” alias rtd-cltx “avclear;rtd-cltd;recoil 1.4;txt *** r3t4rD [c0Lt v3c] ***” alias rtd-mp5a “avadd 0 20.92 9.89 2.89;avadd 1 24.78 3.23 3.31” alias rtd-mp5x “avclear;rtd-mp5a;recoil 1.7;txt *** r3t4rD [mp5 v3c] ***” //////////////////////////////////////////////////////////////////////////////////////////////// alias kch-clta “avadd 0 21.8255 6.8971 3.1231” alias kch-cltb “avadd 1 24.7251 8.4361 4.2413” alias kch-cltx “avclear;kch-clta;kch-cltb;recoil 1.4;txt -][ [kC]Charlie (C0LT SH0T) ][-” alias kch-siga “avadd 0 21.731 7.21 2.9972” alias kch-sigb “avadd 1 24.201 6.71 3.4102” alias kch-sigx “avclear;kch-siga;kch-sigb;recoil 1.5;txt -][ [kC]Charlie (S!G SH0T) ][-” alias kch-mp5a “avadd 0 24.51 5.72 1.39;avadd 1 27.21 3.97 1.30” alias kch-mp5x “avclear;kch-mp5a;recoil 1.4;txt -][ [kC]Charlie (MP5 SH0T) ][-” alias kch-scta “avadd 0 23.82 7.32 3.44;avadd 1 29.31 4.39 5.21” alias kch-sctx “avclear;kch-scta;recoil 1.2;txt -][ [kC]Charlie (SC0UT SH0T) ][-” alias kch-ak4a “avadd 0 22.61 7.57 3.21;avadd 0 25.12 5.61 3.62” alias kch-ak4b “avadd 1 24.70 8.12 3.31;avadd 1 25.70 8.15 3.51” alias kch-ak4x “avclear;kch-ak4a;kch-ak4b;recoil 2.0;txt -][ [kC]Charlie (@K47 SH0T) ][-” //////////////////////////////////////////////////////////////////////////////////////////////// alias chr-siga “avadd 0 22.25 6.41 4.57 22.52 7.01 2.73 22.95 10.81 2.32 23.22 9.89 3.21” alias chr-sigb “avadd 0 23.21 6.02 1.89 23.59 5.34 2.79 24.49 6.81 2.68 23.05 7.01 6.01” alias chr-sigc “avadd 1 22.21 3.27 2.19 23.74 12.92 2.39 24.23 13.26 4.27 24.22 7.01 3.01” alias chr-sigd “avadd 1 24.50 4.43 0.67 25.05 3.59 2.13 25.13 5.79 2.01 26.35 6.01 4.13” alias chr-sige “chr-siga;chr-sigb;chr-sigc;chr-sigd” alias chr-sigx “avclear;chr-sige;recoil 1.4;txt -x] cHr0n1K (pR!v473 SIG) [x-” alias chr-scta “avadd 0 24.01 8.34 2.35 22.25 8.13 4.14 24.51 6.72 2.36 24.59 7.98 3.01” alias chr-sctb “avadd 0 23.03 9.11 3.99 22.25 8.52 1.39 21.14 5.91 4.11 22.11 7.11 5.13” alias chr-sctc “avadd 0 24.84 6.902 2.84 25.01 7.01 3.01 25.41 7.55 2.91 26.01 8.01 3.01” alias chr-sctd “avadd 1 23.22 5.57 3.46 24.29 8.33 2.35 25.15 6.51 2.99 25.34 5.01 1.24” alias chr-scte “avadd 1 25.41 6.65 4.43 25.65 6.89 3.01 26.01 7.34 5.34 27.05 5.56 3.21” alias chr-sctf “chr-scta;chr-sctb;chr-sctc;chr-sctd;chr-scte” alias chr-sctx “avclear;chr-sctf;recoil 0.6;txt -x] cHr0n1K (pR!v473 SC0UT) [x-” alias chr-mp5a “avadd 0 20.25 7.60 1.57 19.57 6.55 1.89 20.92 9.89 2.89 21.12 7.64 3.15” alias chr-mp5b “avadd 0 22.45 4.62 3.77 23.04 8.21 2.01 22.59 7.11 1.99 22.99 6.99 4.99” alias chr-mp5c “avadd 1 23.55 13.01 2.73 24.15 9.61 3.15 24.22 4.20 3.22” alias chr-mp5d “avadd 1 24.78 3.23 3.3 24.91 7.81 2.86 25.03 7.64 3.01” alias chr-mp5e “chr-mp5a;chr-mp5b;chr-mp5c;chr-mp5d” alias chr-mp5x “avclear;chr-mp5e;recoil 1.7;txt -x] cHr0n1K (pR!v473 MP5) [x-” alias chr-ak4a “avadd 0 21.76 7.65 2.52 22.13 5.69 -1.85 22.42 7.32 1.86 22.79 7.23 1.79 21.45 8.27 1.65” alias chr-ak4b “avadd 0 22.01 8.01 5.87 23.11 7.65 2.01 23.23 4.33 2.56 23.31 5.37 2.38 23.34 5.44 2.25” alias chr-ak4c “avadd 1 22.67 6.01 4.44 23.35 5.32 2.35 23.42 6.23 3.12 23.68 7.45 2.76 24.32 3.56 2.12” alias chr-ak4d “avadd 1 23.01 5.23 2.99 24.78 5.7 1.78 25.42 7.82 1.55 25.21 4.23 2.32 25.81 8.27 0.55” alias chr-ak4e “chr-ak4a;chr-ak4b;chr-ak4c;chr-ak4d” alias chr-ak4x “avclear;chr-ak4e;recoil 1.4;txt -x] cHr0n1K (pR!v473 AK47) [x-” alias chr-clta “avadd 0 22.9999 7.0001 4.7829 23.0901 6.9007 3.0001 23.3133 6.0101 3.2122 23.4977 8.3425 4.5356” alias chr-cltb “avadd 0 23.7758 7.9536 3.4355 24.0001 7.3445 3.8901 24.4251 6.9812 4.2437 23.6296 7.0001 5.9262” alias chr-cltc “avadd 1 23.7901 7.2311 4.0456 24.3333 6.4341 3.4322 24.9592 8.0001 4.0001” alias chr-cltd “avadd 1 25.4775 5.4326 3.6732 26.9821 6.0144 3.0001 28.0002 8.5241 3.1919” alias chr-clte “chr-clta;chr-cltb;chr-cltc;chr-cltd” alias chr-cltx “avclear;chr-clte;recoil 1.3;txt -x] cHr0n1K (pR!v473 C0LT) [x-” //////////////////////////////////////////////////////////////////////////////////////////////// alias mty-clta “avadd 0 22.35 6.35 4.02;avadd 1 25.33 3.42 2.52” alias mty-cltb “avadd 0 22.42 6.37 3.31;avadd 1 26.69 4.34 2.614” alias mty-cltx “avclear;mty-clta;mty-cltb;recoil 1.75;txt ~][ LiQuIDzGuRL |C0LT| ][~” alias mty-siga “avadd 0 22.3101 9.4111 2.66;avadd 1 27.1101 3.16 2.9221” alias mty-sigb “avadd 0 22.6501 9.9901 2.56;avadd 1 26.6 3.12 3.1” alias mty-sigx “avclear;mty-siga;mty-sigb;recoil 1.52;txt ~][ LiQuIDzGuRL |S!G| ][~” alias mty-ak4a “avadd 0 23.1201 2.51301 3.421;avadd 1 24.8901 3.25301 2.621” alias mty-ak4x “avclear;mty-ak4a;recoil 1.45;txt ~][ LiQuIDzGuRL |@K47| ][~” alias mty-scta “avadd 0 23.25 8.85 3.4011;avadd 1 27.1 2.5 3.3” alias mty-sctx “avclear;mty-scta;recoil 1.56;txt ~][ LiQuIDzGuRL |SC0UT| ][~” alias mty-mp5a “avadd 0 23.31 8.45 1.92; avadd 1 27.03 3.41 2.88” alias mty-mp5b “avadd 0 22.52 8.81 4.01; avadd 1 26.53 4.22 3.48” alias mty-mp5x “avclear;mty-mp5a;mty-mp5b;recoil 1.83;txt ~][ LiQuIDzGuRL |MP5| ][~” //////////////////////////////////////////////////////////////////////////////////////////////// alias lts-mp5a “avadd 0 22.25 6 2.5;avadd 1 25.65 3.5 2.55” alias lts-mp5x “avclear;lts-mp5a;recoil 1.45;txt -[ -[CSM]-|ostsou| Mp5 ]-” alias lts-scta “avadd 0 21.55 6 1 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 23 4 1.3 4 -2 -5 15 -5 8 -17 0 -8 -15 -16 5” alias lts-sctx “avclear;lts-scta;recoil 2.0;txt -[ -[CSM]-|ostsou| Sc0uT ]-” alias lts-clta “avadd 0 23.1 6 2.5 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5;avadd 1 25.4 4 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5” alias lts-cltx “avclear;lts-clta;recoil 1.74;txt -[ -[CSM]-|ostsou| CoLt ]-” alias lts-siga “avadd 0 23.1 6 2.25 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5;avadd 1 25.55 4 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5” alias lts-sigx “avclear;lts-siga; recoil 1.8;txt -[ -[CSM]-|ostsou| SiG ]-” alias lts-ak4a “avadd 0 22.5 5 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5;avadd 1 25.75 16 .75 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5” alias lts-ak4x “avclear;lts-ak4a;recoil 1.8;txt -[ -[CSM]-|ostsou| Ak 47 ]-” //////////////////////////////////////////////////////////////////////////////////////////////// //RANDOMIZED AIMING// alias humaim0 “randmax 0; init aimr humaim0;alias humaim humaim1; txt ][ RANDOMIZED AIMING: OFF ][” alias humaim1 “randmax 5; init aimr humaim1;alias humaim humaim0; txt ][ RANDOMIZED AIMING: ON ][” humaim0 //SMOOTH AIMING// alias smooth0 “smooth 0; init aims smooth0;alias smooth_t smooth1; txt ][ SMOOTH AIMING: OFF ][” alias smooth1 “smooth 5; init aims smooth1;alias smooth_t smooth0; txt ][ SMOOTH AIMING: ON ][” smooth0 //XQZ2 STYLE// alias +doaim “aim 1;lock 1” alias -doaim “aim 0;lock 0” //AIMTHRU STYLE// alias +thru “aimthru 1” alias -thru “aimthru 0” //HLH STYLE// alias +doshoot “aim 1;.wait;.+attack” alias -doshoot “.-attack; aim 0” //CSG STYLE// alias +csgaim “aim 1;later 0.01 .+attack;later 0.01 aim 0” alias -csgaim “later 0.01 .-attack” //Setting the strength The amount of pull down you set with cl_pitchspeed is up to you. I suggest you set it between 1 – 10, after 10 the pull down gets far too strong and just looks at the floor. // Echo script cdon 1 allow 1 warn 1 norecoil 50.000000 plglow 0 light 0 plname 0 plweapon 0 distance 0 plbox 0 aimvec 0 aimvecparam 2.000000 4000.000000 0.010000 0.000000 wepglow 0 fullbright 0 transent 0 entesp 0 nosmoke 0 noflash 0 wall 0 autospec 0 plhbox 0 plhboxwall 0 plhboxwire 0 scope 60 aimhelp 0 aimhelpcol 100 255 100 255 bot 1 botlock 0 bothbox 10 botbone 7 botteam 0 botfov 100.000000 botpred 0.000000 botpredme 0.000000 fill 1 plglowamt 50 plboxsize 200 plboxwidth 80 wepglowamt 10 transentamt 60 plbone 0 plnametercol 255 0 0 0 plnamectcol 153 204 255 0 plboxtercol 255 30 30 150 plboxctcol 30 30 255 150 plhboxtercol 255 0 0 255 plhboxctcol 0 0 255 255 plbonetercol 255 0 0 255 plbonectcol 0 0 255 255 aimvectercol 255 0 0 255 aimvecctcol 0 0 255 255 wepglowcol 20 100 100 0 plglowtercol 255 0 0 0 plglowctcol 0 0 255 0 lighttercol 255 0 0 100 lightctcol 0 0 255 100 entespcol 153 255 153 0 allowkey 152 consolekey 148 cdon 1 allow 1 warn 1 norecoil 0.000000 plglow 0 light 0 plname 0 plweapon 0 distance 0 plbox 1 aimvec 0 aimvecparam 2.000000 4000.000000 0.010000 0.000000 wepglow 0 fullbright 1 transent 0 entesp 0 nosmoke 0 noflash 1 wall 1 autospec 0 plhbox 0 plhboxwall 0 plhboxwire 0 scope 00 aimhelp 0 aimhelpcol 100 255 100 255 bot 0 botlock 0 bothbox 11 botbone 8 botteam 1 botfov 100.000000 botpred 0.000000 botpredme 0.000000 fill 0 plglowamt 30 plboxsize 40 plboxwidth 50 wepglowamt 10 transentamt 60 plbone 0 plnametercol 255 0 0 0 plnamectcol 153 204 255 0 plboxtercol 255 30 30 150 plboxctcol 30 30 255 150 plhboxtercol 255 0 0 255 plhboxctcol 0 0 255 255 plbonetercol 255 0 0 255 plbonectcol 0 0 255 255 aimvectercol 255 0 0 255 aimvecctcol 0 0 255 255 wepglowcol 20 100 100 0 plglowtercol 255 0 0 0 plglowctcol 0 0 255 0 lighttercol 255 0 0 100 lightctcol 0 0 255 100 entespcol 153 255 153 0 allowkey 78 consolekey 22 allow 1 warn 0 norecoil 0 plglow 0 plname 0 plweapon 0 distance 0 plbox 0 aimvec 0 wepglow 0 fullbright 1 transent 0 entesp 0 nosmoke 0 noflash 0 wall 0 autospec 0 plhbox 0 plhboxwall 0 plhboxwire 0 scope 60 bot 1 botlock 0 bothbox 11 botbone 8 botteam 1 botfov 10.000000 botpred 0.300000 botpredme 0.000000 fill 0 plglowamt 50 plboxsize 200 plboxwidth 80 wepglowamt 10 transentamt 60 plbone 0 plnametercol 0 plnamectcol 0 plboxtercol 0 plboxctcol 0 plhboxtercol 0 plhboxctcol 0 plbonetercol 0 plbonectcol 0 aimvectercol 0 aimvecctcol 0 wepglowcol 0 plglowtercol 0 plglowctcol 0 entespcol 0 allowkey 152 consolekey 148 wall 1 autospec 0 plhbox 1 plhboxwall 1 plhboxwire 1 scope 60 bot 2 botlock 1 bothbox 11 botbone 8 botteam 1 botfov 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 botpred 0.300000 botpredme 0.000000 fill 1 plglowamt 50 plboxsize 5 plboxwidth 5 wepglowamt 10 transentamt 10 plbone 1 plnametercol 255 0 0 0 plnamectcol 153 204 255 0 plboxtercol 255 30 30 150 plboxctcol 30 30 255 150 plhboxtercol 255 0 0 255 plhboxctcol 0 0 255 255 plbonetercol 255 0 0 255 plbonectcol 0 0 255 255 aimvectercol 255 0 0 255 aimvecctcol 0 0 255 255 wepglowcol 20 100 100 0 plglowtercol 255 0 0 0 plglowctcol 0 0 255 0 entespcol 153 255 153 0 allowkey 152 consolekey 148 //|\ /| /\ ——– |——–| |———| //| \ / | / \ | | | //| \/ | /—-\ | | | //| | / \ | —| | | //| | / \ | | | | //| |/ \ |——— |——–| |———| //——–| | | ——— |———| |———| |\ /| //| | | | | | | | | | \ / | //| | | | | | | | | | \ / | //| | | |——-| | | | | | \/ | //|——-| |——-| | \ | | | | | | // | | | | \ | | | | | | // | | | | \ | | | | | | //|——-| | | | \ |———| |———| | | V.o3 Pub Vers. //===================================================================== ================== //Vecs = //===================================================================== ================== deagy alias deagy0 “avadd 0 21.81 7.351 2.28” alias deagy1 “avadd 1 26.85 5.36 2.16” alias deagy2 “avadd 2 13.90 7.57 2.73” alias deagy5 “avadd 3 21.2 8.4 1.8” alias deagy3 “recoil 1.67” alias deagy4 “avclear;deagy0;deagy1;deagy2;deagy3;deagy5” alias deagle0 “avadd 0 20.82 7.53 2.04” alias deagle1 “avadd 1 26.1 4.2 2.49” alias deagle2 “avadd 2 15.31 7.52 2.36” alias deagle3 “avadd 3 21.2 8.4 1.8” alias pistolvec “avclear;deagle0;deagle1;deagle2;deagle3;recoil 0.085;height_correction 0” // Deagle alias pist1 “avadd 0 20.82 7.53 2.04” alias pist2 “avadd 1 26.1 4.2 2.49” alias pist3 “avadd 2 15.31 7.52 2.36” alias pistsetup “recoil 0.015;pred 0” alias deaglevec “avclear;pist1;pist2;pist3;;pistsetup;txt Deagle;height_correction 4” alias pistolvec “deaglevec” //Deagle alias cripset “avadd 0 22.4 5.87 1.09” alias bloods “avadd 1 26.6 5.7 3.2” alias gangsta “avadd 2 9.12 6.12 3.431” alias respect “avadd 3 21 8 3.4” alias setup “avclear;cripset;bloods;gangsta;respect;txt -=[ DEAGLE v.o1 TEST ]|:=-” alias setup2 “#ex_interp 0.03;#cl_cmdrate 15332;wallsensitivity 2;height_correction 0;#cl_updaterate 15332;recoil 0.2” alias deaglevec “setup;setup2” //Deagle alias Sshot1 “avadd 0 18.98 12.54 1;avadd 1 26.89 8.3 3.7;avadd 2 13 12 1;avadd 3 20 9 1” alias SuperShot “avclear;gsaim 1;Sshot1;recoil 0.14;aim 1;lock 1;height_correction 0” //Avclears alias avclear “avclear0;avclear1;avclear2;avclear3” //===================================================================== ================== //Vec-Switch Settings = //===================================================================== ================== alias vec_usp “deaglevec;recoilSw_usp;txt -:- [ UsP ] -:-” alias vec_glock18 “deaglevec;recoilSw_glock18;txt :)X(: Glock :)X(:” alias vec_deagle “deagy4;txt New And Inprooved Deagle” alias vec_p228 “deaglevec;recoilSw_p228;txt :)X(: p228 :)X(:” alias vec_elite “deaglevec;recoilSw_elite;txt :)X(: Elite :)X(:” alias vec_fiveseven “deaglevec;recoilSw_fiveseven;txt :)X(: FiveSeven :)X(:” alias vec_xm1014 “redall;recoilSw_xm1014;txt :)X(: Auto Shotty :)X(:” alias vec_m3 “redall;recoilSw_m3;txt :)X(: Pump Shotty ] -:-” alias vec_mp5 “redall;recoilSw_mp5;txt :)X(: Mp5 :)X(:” alias vec_tmp “redall;recoilSw_tmp;txt :)X(: TmP :)X(:” alias vec_p90 “p90vec;recoilSw_p90;txt [|]p90 oWNAGE[|]” alias vec_mac10 “redall;recoilSw_mac10;txt :)X(: mac10 :)X(:” alias vec_ump45 “redall;recoilSw_ump45;txt :)X(: ump45 :)X(:” alias vec_ak47 “fart;recoilSw_ak47;txt PrivatE Ak Vec” alias vec_sg552 “sig-shit;recoilSw_sg552;txt :)X(: Sig :)X(:” alias vec_m4a1 “coltVEC34;recoilSw_m4a1;txt Getting Owned?” alias vec_FamaS “redall;recoilSw_FamaS;txt FamaS” alias vec_aug “redall;;recoilSw_aug;txt :)X(: AuG :)X(:” alias vec_m249 “redall;recoilSw_m249;txt :)X(: PaRa :)X(:” alias vec_scout “redall;;recoilSw_scout;txt :)X(: Scout headz :)X(:” alias vec_awp “redall;recoilSw_awp;txt :)X(: Awp :)X(:” alias vec_g3sg1 “redall;recoilSw_g3sg1;txt :)X(: g3 :)X(:” alias vec_sg550 “redall;recoilSw_sg550;txt :)X(: sg550:)X(:” alias vec_tactical “redall;recoilSw_tactical;txt :)X(: Shield :)X(:” alias vec_knife “pistolvec2;recoilSw_m4a1;#ex_interp 0.03;height_correction 0;aswitch1;aswitchr1” alias vec_flashbang “redall;txt Nades Flash NAde” alias vec_hegrenade “redall;txt NAdes HE Nades” alias vec_smokegrenade “redall;txt Nades SMoke Nades” alias vec_c4 “redall:txt C4 PLant bitch” alias vec_ “redall;txt Other Gun Negro By HYDro” //===================================================================== ================== //Recoil Changer = //===================================================================== ================== alias recoilSw_usp “recoil 0.27” alias recoilSw_glock18 “recoil 0.25” alias recoilSw_deagle “recoil 0.16” alias recoilSw_p228 “recoil 0.37” alias recoilSw_elite “recoil 0.39” alias recoilSw_fiveseven “recoil 0.42” alias recoilSw_xm1014 “recoil 1.8” alias recoilSw_m3 “recoil 1.83” alias recoilSw_mp5 “recoil 1.6892” alias recoilSw_FamaS “recoil 1.32” alias recoilSw_tmp “recoil 1.66” alias recoilSw_p90 “recoil 1.709” alias recoilSw_mac10 “recoil 1.71” alias recoilSw_ump45 “recoil 1.72” alias recoilSw_ak47 “recoil 1.710201” alias recoilSw_sg552 “recoil 1.739” alias recoilSw_m4a1 “recoil 1.62” alias recoilSw_aug “recoil 1.718” alias recoilSw_scout “recoil 1.7” alias recoilSw_awp “recoil 1.77” alias recoilSw_g3sg1 “recoil 0.018” alias recoilSw_sg550 “recoil 0.027” alias recoilSw_m249 “recoil 1.82” alias recoilSw_knife “recoil 0.282” alias recoilSw_flashbang “recoil 1.282” alias recoilSw_hegrenade “recoil 1.282” alias recoilSw_smokegrenade “recoil 1.282” alias recoilSw_c4 “recoil 0.0” alias recoilSw_tactical “recoil 0.282” alias recoilSw_ “recoil 0.302” //===================================================================== ================== //Echo = //===================================================================== ================== Echo “www.fkn0wned.com” echo “www.endvac.us” echo “For All Joo Noobs GHo To Teh Sites” echo “www.japsclan.org” echo “Dont ask people for Sites Makes u look noobish” echo “Thank you To The Japs And Purple haze” echo “Aim: SP3DKevin So If u need Help just Ask” //===================================================================== ================== //End = //===================================================================== ================== aim_alternate=0 aim_autoaim=0 aim_autoshoot=0 aim_bodyheight=0 aim_bodyradius=1 aim_bodyshape=1 aim_bonespot=7 aim_cloak=0 aim_drawspot=1 aim_forwardadjust=0 aim_fov=5000 aim_hbdraw=1 aim_headradius=5 aim_heightadjust=-0.1 aim_hitbox=11 aim_method=1 aim_mode=1 aim_nospread=1 aim_perfectwall=1 aim_predahead=0.1 aim_predback=0.05 aim_prediction=1 aim_random=0 aim_recoil=1 aim_rightadjust=0 aim_smooth=0 aim_team=0 aim_thru=0 aim_triggerbot=0 aim_triggerbot_adjust=0 aim_visrecoil=1 // Rapid Fire // alias +11 “alias _special 22;22” alias -11 “alias _special;-attack” alias 22 “33;wait;special” alias 33 “44” alias 44 “+attack;alias 33 55” alias 55 “-attack;alias 33 44” bind “mouse1” “+11” Acti //Model hack alias minmdls “minon” alias minon “cl_minmodels 1; alias minmdls minoff” alias minoff “cl_minmodels 0; alias minmdls minon” alias mhon “alias m_pitch minmdls; speak on;alias mhtoggle mhoff” alias mhoff “alias m_pitch; cl_minmodels 0; speak of;alias mhtoggle mhon” alias mhtoggle “mhon” Acti // Deagle alias dgl “rate 95190; cl_cmdrate 200; cl_updaterate 501; cl_cmdbackup 2; ex_interp -99999;later 3” // Colt alias colt “rate 95150; cl_cmdrate 190; cl_updaterate 491; cl_cmdbackup 2; ex_interp -9999999;later 3” // Ak alias ak “rate 95165; cl_cmdrate 195; cl_updaterate 496; cl_cmdbackup 2; ex_interp -9999999;later 3” //Burst on V alias BurstFire-V “bind mouse1 Burst-V; bind V Standard-V; developer 1; echo [– BurstFire On –]; developer 0;spk activated” alias Burst-V “+attack; w3; -attack; w3; +attack; w3; -attack; w3; +attack; w3; -attack” alias Standard-V “bind mouse1 +attack; bind N BurstFire-V; developer 1; echo [– BurstFire Off –]; developer 0;spk deactivated” bind F12 “hook” hackhooked 1 alias vac_settings “burstswitch 1;cvars 0; aim 0; shoot 0; nospread 0; recoil 0; alias +speedx; bind mouse1 +doshoot; aimfirstpoint 0; aiminfo 0; aimthru 0; aspeed 0; autoburst 0; autoconfig 1; vac_set2;” alias vac_set2 “autorecoil 0; autowall 0; avdraw 0; esp 0; distance 0; weapon 0;flash 1; smoke 1; fov 3; gsaim 0; soundfilter 0; jump 0; duck 0; vac_set3;” alias vac_set3 “wall 1; name 8; hitboxaim 1; hitbox 11; taction 0; unvacced 1; walltrans 0.2;VacBursts; txt Vac settings Loaded …” alias cheatserver_settings “burstswitch 1;cvars 1; taction 0; aim 1; shoot 2; nospread 2; recoil 1.62; alias +speedx ltfx3x; unbind mouse1; aimfirstpoint 0; aiminfo 0; aimthru 0; aspeed 1; autoburst 0; autoconfig 1; CheatS_set2;” alias CheatS_set2 “autorecoil 1; autowall 0; avdraw 0; esp 1; flash 1; smoke 1; fov 360; gsaim 0; soundfilter 3;sounddisplay 2;soundradar 0;soundmax 16;soundtime 0.8;jump 1; duck 1; CheatS_set3;” alias CheatS_set3 “wall 3; name 0; health_esp 0; distance 0; weapon 1; hitboxaim 1; hitbox 11; unvacced 1; walltrans 0.4;FastBursts; txt Cheat server settings Loaded … DON’T FORGET TO BIND SPEED KEY !!!” alias fullconf “aim 1;shoot 1;con_x 40;con_h 350;con_w 530;con_y 150;autoconfig 0;burstswitch 0;avdraw 1;esp 1;fullconf2;” alias fullconf2 “radar 1;tglow 1;sglow 1;glow 0;info 3;autorecoil 0;fullconf3;” alias fullconf3 “weapon 1;flash 1;jump 1;duck 1;trans 100;name 31;distance 1;smoke 1;radarstuff 0;fullconf4;” alias fullconf4 “wall 1;hud 1;aimthru 0;con_fadespeed 4;pistol 0;fullconf5;” alias fullconf5 “radar_range 3500;taction 0;autoburst 0;menu_x 635;menu_y 147;menu_w 220;glowselect 2;constyle 0;fullconf6;” alias fullconf6 “sdelay 0.0;confont 0;mode 0;spread 0;spreadvar 0;nospread 0;nohud 1;fullconf7” alias fullconf7 “debug 0;alphabmp 1.0;cvars 0;health_esp 1;aimfirstpoint 0;fullconf8” alias fullconf8 “nosky 1;wall 1;conback 1;stats 1;stats_x 80;stats_y 130;fullconf9” alias fullconf9 “cartoonwall 0;cross 3;outlinewall 0;yrecoil 0.0;hitbox_on;drawhitbox 0;shield 1;fullconf10;” alias fullconf10 “newburst 1;nbul 3;bultime 0.15;newfont 0;enemyconfig 0;soundespon;fullconf11” alias fullconf11 “infobox 1;invbox 1;infobox_y 795;infobox_x 15;invbox_y 795;invbox_x 880;xbox 20;ybox 25;time_x 567;time_y 828;” alias alloff “autoconfig 0;autorecoil 0;burstswitch 0;aim 0;shoot 0;avdraw 0;esp 0;tglow 0;sglow 0;glow 0;weapon 0;flash 0;jump 0;duck 0;death 0;alloff2;” alias alloff2 “trans 0;name 0;distance 0;smoke 0;radarstuff 0;wall 0;hud 0;aimthru 0;pistol 0;taction 0;cross 0;lambert 0;alloff3;” alias alloff3 “autoburst 0;nospread 0;cvars 0;health_esp 0;enemyconfig 0;recoil 0.0;infobox 0;invbox 0;soundespoff;radar 0;aiminfo 0;alloff4;” alias alloff4 “nosky 0;stats 0;cartoonwall 0;outlinewall 0;yrecoil 0.0;drawhitbox 0;shield 0;unbind mouse1;nospeed;nohud 0;alloff5” alias alloff5 “spinhack 0;unvacced 0;glextra 0;aspeed 1;speed 1;Nickchanger_OFF;antikick 0;burstswitch 0;” alias siground alias sigstart “” //Executed on very first load alias sigmenuoff “alias menu_toggle menu_1;” alias sigkiller “” //Executed each time you kill someone alias save “saveall Settings.cfg;txt Settings saved.” alias load “exec Settings;txt Settings loaded.” alias nomouse_menu_on “” alias nomouse_menu_off “” alias menu_0 “menu_off;nomouse_menu_off;alias menu_toggle menu_1;save” alias menu_1 “menu_select;nomouse_menu_on;alias menu_toggle menu_0” alias menu_toggle menu_1 #hud_fastswitch 9999 alias aimshoot_on “aim1;shoot 1; alias aimshoot_s aimshoot_off” alias aimshoot_off “aim 0;shoot 0; alias aimshoot_s aimshoot_on” alias aimshoot_s aimshoot_on alias soundespon “soundfilter 3;sounddisplay 2;soundradar 1;soundmax 16;soundtime 0.8; alias soundesp_s soundespoff” alias soundespoff “soundfilter 0; alias soundesp_s soundespon” alias soundesp_s soundespon alias +att2 “#+attack2” alias -att2 “#-attack2” alias +thrushoot “aimthru 1;#+attack” alias -thrushoot “aimthru 0;#-attack” alias +thru “aimthru 1;” alias -thru “aimthru 0;” alias +doaim “aim 1” alias -doaim “aim 0” alias +doshoot “aim 1;#wait;#+attack” alias -doshoot “#-attack; aim 0” alias +csgaim “aim 1;later 0.01 #+attack;later 0.01 aim 0” alias -csgaim “later 0.01 #-attack” alias +doshootnoaim “zh4aim 0;#wait;#+attack” alias -doshootnoaim “#-attack; zh4aim 1” alias +dozoom “zoom 30” alias -dozoom “zoom 90” alias do_zoom “do_zoom1” alias do_zoom1 “zoom 30;cross 2;alias do_zoom do_zoom2” alias do_zoom2 “zoom 90;cross 0;alias do_zoom do_zoom1” alias noZoomMode “” alias ZoomMode “” alias targetaction1 “alias arandomshoots arandomshoot1;arandomshoots;” alias targetaction2 “alias arandomshoots;” alias +cm1 “czoom 2” // start zoom in with speed 2 alias -cm1 “czoom 0;alias +cm +cm2;alias -cm -cm2” // stop zoom alias +cm2 “czoom 1000” // 1000 resets zoom alias -cm2 “alias +cm +cm1;alias -cm -cm1” alias +cm +cm1 alias -cm -cm1 alias +cf1 “czoom 4” // start zoom in with speed 2 alias -cf1 “czoom 0;alias +cf +cf2;alias -cf -cf2” // stop zoom alias +cf2 “czoom 1000” // 1000 resets zoom alias -cf2 “alias +cf +cf1;alias -cf -cf1” alias +cf +cf1 alias -cf -cf1 alias bloodon “#gl_polyoffset -0.001;#precache 1;#max_shells 0;#max_smokepuffs 0;#fastsprites 0;#mp_decals 1000;#r_decals 1000;bloodon2” alias bloodon2 “#violence_ablood 1;#violence_agibs 1;#violence_hblood 1;#violence_hgibs 1” alias blood1 “blood 2;bloodon;init blood blood1” alias blood2 “blood 5;bloodon;init blood blood2” alias blood3 “blood 15;bloodon;init blood blood3” bind ins “console_toggle” // shows the OGC console bind del “menu_toggle” // opens the OGC menu. use the arrow keys while it’s open. alias gsaim_on “alias gsaim_s gsaim_off;gsaim 1;txt GSAIM Actived” alias gsaim_off “alias gsaim_s gsaim_on;gsaim 0;txt GSAIM Desactived;” alias gsaim_s gsaim_on alias randomvec1 “hitbox 11;avclear;avadd 0 0 0 0;avadd 1 0 0 0;later 0.5 randomshot2;” alias randomvec2 “hitbox 7;avclear;avadd 0 0 0 0;avadd 1 0 0 0;later 0.5 randomshot3;” alias randomvec3 “hitbox 9;avclear;avadd 0 0 0 0;avadd 1 0 0 0;later 0.5 randomshot4;” alias randomvec4 “hitbox 0;avclear; avadd 0 0 0 0; avadd 1 0 0 0;later 0.5 randomshot5;” alias randomvec5 “hitbox 8;avclear; avadd 0 0 0 0; avadd 1 0 0 0;later 0.5 randomshot1;” alias randomnull “” alias randomshot_on “init rdm randomshot_on;alias randomshot1 randomvec1;alias randomshot2 randomvec2;alias randomshot3 randomvec3;alias randomshot4 randomvec4;alias randomshot5 randomvec5;alias randomshot_s randomshot_off;txt RandomShot Actived;randomvec1;” alias randomshot_off “init rdm randomshot_off;alias randomshot1 randomnull;alias randomshot2 randomnull;alias randomshot3 randomnull;alias randomshot4 randomnull;alias randomshot5 randomnull;alias randomshot_s randomshot_on;txt RandomShot Desactived;” alias randomshot_s randomshot_on alias randomshoot1 “avclear;avadd 0 2.8 0 0;avadd 1 2.8 0 0;alias randomshoots randomshoot2;” alias randomshoot2 “avclear;avadd 0 0 0 0;avadd 1 0 0 0;alias randomshoots randomshoot3;” alias randomshoot3 “avclear;avadd 0 -2 0 0;avadd 1 -2 0 0;alias randomshoots randomshoot4;” alias randomshoot4 “avclear; avadd 0 -5 0 0; avadd 1 -5 0 0;alias randomshoots randomshoot5;” alias randomshoot5 “avclear; avadd 0 -15 0 0; avadd 1 -15 0 0;alias randomshoots randomshoot1;” alias +randomshoot “#+attack;randomshoots” alias -randomshoot “#-attack;” alias randomshoot_on “bind mouse1 +randomshoot; alias randomshoot_s randomshoot_off;alias randomshoots randomshoot1” alias randomshoot_off “unbind mouse1; alias randomshoot_s randomshoot_on;” alias randomshoot_s randomshoot_on alias arandomshoot1 “avclear;avadd 0 2.8 0 0;avadd 1 2.8 0 0;alias arandomshoots arandomshoot2;later 0.2 arandomshoots;” alias arandomshoot2 “avclear;avadd 0 0 0 0;avadd 1 0 0 0;alias arandomshoots arandomshoot3;later 0.1 arandomshoots;” alias arandomshoot3 “avclear;avadd 0 -2 0 0;avadd 1 -2 0 0;alias arandomshoots arandomshoot4;later 0.1 arandomshoots;” alias arandomshoot4 “avclear; avadd 0 -5 0 0; avadd 1 -5 0 0;alias arandomshoots arandomshoot5;later 0.1 arandomshoots;” alias arandomshoot5 “avclear; avadd 0 -20 0 0; avadd 1 -15 0 0;alias arandomshoots arandomshoot1;later 0.1 arandomshoots;” alias arandomshoot_on “alias arandomshoot_s arandomshoot_off;alias arandomshoots arandomshoot1;taction 1;arandomshoots;” alias arandomshoot_off “alias arandomshoots; alias arandomshoot_s arandomshoot_on;taction 0;” alias arandomshoot_s arandomshoot_on alias colorblue “color main 15 50 255 130;color menu_select 0 0 255;colorcoef 0.3;colorcoef2 1.0” alias colorblue2 “color main 41 54 81 220;color menu_select 0 0 255;colorcoef 1.5;colorcoef2 3.0” alias hitbox_on “avclear;gsaim 0;avadd 0 0.0 0.0 0.0;avadd 1 0.0 0.0 0.0;hitboxaim 1;alias hitbox_s hitbox_off” alias hitbox_off “hitboxaim 0;alias hitbox_s hitbox_on” hitbox_on alias FighterM4a1 “hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;” alias FighterAk “hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;” alias FighterSig “hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;” alias FighterAug “hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;” alias FighterGun “hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;” alias FighterScout “hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;” alias FighterAwp “hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;” alias FighterShotgun “hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;” alias FighterMp5 “hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;” alias FighterGalil “hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;” alias FighterFamas “hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;” alias invFighterM4a1 “avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;” alias invFighterAk “avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;” alias invFighterSig “avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;” alias invFighterAug “avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;” alias invFighterGun “avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;” alias invFighterScout “avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;” alias invFighterAwp “avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;” alias invFighterShotgun “avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;” alias invFighterMp5 “avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;” alias invFighterGalil “avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;” alias invFighterFamas “avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;” alias VacBurst1 “shoot 1;newburst 0;sdelay 0.08;ftime 0.3;rdelay 0.25;dtime 0.3;” alias VacBurst2 “shoot 1;newburst 0;sdelay 0.08;ftime 0.3;rdelay 0.25;dtime 0.3;” alias FastBurst1 “shoot 1;newburst 1;bultime 0.3;nbul 3;” alias FastBurst2 “shoot 1;newburst 1;bultime 0.3;nbul 5;” alias VacBursts “alias FighterBurst1 VacBurst1;alias FighterBurst2 VacBurst2;FighterBurst1” alias FastBursts “alias FighterBurst1 FastBurst1;alias FighterBurst2 FastBurst2;FighterBurst1” FastBursts alias config_usp “FighterGun;aimfirstpoint 0;shield 0;” alias config_glock18 “FighterGun;aimfirstpoint 0;” alias config_deagle “FighterGun;aimfirstpoint 0;shield 0;” alias config_p228 “FighterGun;aimfirstpoint 0;shield 0;” alias config_elite “FighterGun;aimfirstpoint 0;shield 0;” alias config_fiveseven “FighterGun;aimfirstpoint 0;shield 0;” alias config_xm1014 “FighterShotgun;aimfirstpoint 0;shield 0;” alias config_m3 “FighterShotgun;aimfirstpoint 0;shield 0;” alias config_mp5 “FighterMp5;aimfirstpoint 0;shield 0;” alias config_tmp “FighterMp5;aimfirstpoint 0;shield 0;” alias config_p90 “FighterMp5;aimfirstpoint 0shield 0;;” alias config_mac10 “FighterMp5;aimfirstpoint 0;shield 0;” alias config_ump45 “FighterMp5;aimfirstpoint 0;shield 0;” alias config_ak47 “FighterAk;aimfirstpoint 0;shield 0;” alias config_sg552 “FighterSig;aimfirstpoint 0;shield 0;” alias config_m4a1 “FighterM4a1;aimfirstpoint 0;shield 0;” alias config_galil “FighterGalil;aimfirstpoint 0;shield 0;” alias config_famas “FighterFamas;aimfirstpoint 0;shield 0;” alias config_aug “FighterAug;shield 0;” alias config_scout “FighterScout;aimfirstpoint 1;shield 0;” alias config_awp “FighterAwp;aimfirstpoint 1;shield 0;” alias config_g3sg1 “FighterScout;aimfirstpoint 1;shield 0;” alias config_sg550 “FighterScout;aimfirstpoint 1;shield 0;” alias config_m249 “FighterAk;aimfirstpoint 0;shield 0;” alias config_knife “FighterM4a1;aimfirstpoint 0;shield 0;” alias config_tactical “FighterGun;aimfirstpoint 0;shield 1;” alias config_flashbang “shield 0;” alias config_hegrenade “shield 0;” alias config_smokegrenade “shield 0;” alias config_c4 “shield 0;” alias config_usp_gs ” ” alias config_glock18_gs ” ” alias config_deagle_gs ” ” alias config_p228_gs ” ” alias config_elite_gs ” ” alias config_fiveseven_gs ” ” alias config_xm1014_gs ” ” alias config_m3_gs ” ” alias config_mp5_gs ” ” alias config_tmp_gs ” ” alias config_p90_gs ” ” alias config_mac10_gs ” ” alias config_ump45_gs ” ” alias config_ak47_gs ” ” alias config_sg552_gs ” ” alias config_m4a1_gs ” ” alias config_galil_gs ” ” alias config_famas_gs ” ” alias config_aug_gs ” ” alias config_scout_gs ” ” alias config_awp_gs ” ” alias config_g3sg1_gs ” ” alias config_sg550_gs ” ” alias config_m249_gs ” ” alias config_knife_gs ” ” alias config_tactical_gs “” alias config_flashbang_gs ” ” alias config_hegrenade_gs ” ” alias config_smokegrenade_gs ” ” alias config_c4_gs ” ” alias recoil_usp “recoil 1.3;nospread 2” alias recoil_glock18 “recoil 1.3;nospread 2” alias recoil_deagle “recoil 1.3;nospread 2” alias recoil_p228 “recoil 1.3;nospread 2” alias recoil_elite “recoil 1.3;nospread 2” alias recoil_fiveseven “recoil 1.3;nospread 2” alias recoil_xm1014 “recoil 1.3;nospread 2” alias recoil_m3 “recoil 1.3;nospread 2” alias recoil_mp5 “recoil 1.3;nospread 2” alias recoil_tmp “recoil 1.2;nospread 2” alias recoil_p90 “recoil 1.2;nospread 2” alias recoil_mac10 “recoil 1.2;nospread 2” alias recoil_ump45 “recoil 1.2;nospread 2” alias recoil_ak47 “recoil 1.9;nospread 2” alias recoil_sg552 “recoil 1.8;nospread 2” alias recoil_m4a1 “recoil 1.74;nospread 2” alias recoil_galil “recoil 1.2;nospread 2” alias recoil_famas “recoil 1.2;nospread 2” alias recoil_aug “recoil 1.7;nospread 2” alias recoil_scout “recoil 1.2;nospread 2” alias recoil_awp “recoil 1.3;nospread 2” alias recoil_g3sg1 “recoil 1.2;nospread 2” alias recoil_sg550 “recoil 1.2;nospread 2” alias recoil_m249 “recoil 1.7;nospread 2” alias recoil_knife “recoil 1.2;nospread 2” alias recoil_tactical “recoil 1.3;nospread 2″ alias recoil_flashbang ” ” alias recoil_hegrenade ” ” alias recoil_smokegrenade ” ” alias recoil_c4 ” ” alias burst_usp “shoot 2;” alias burst_glock18 “shoot 2;” alias burst_deagle “shoot 2;” alias burst_p228 “shoot 2;” alias burst_elite “shoot 2;” alias burst_fiveseven “shoot 2;” alias burst_xm1014 “shoot 2;” alias burst_m3 “shoot 2;” alias burst_mp5 “FighterBurst2;” alias burst_tmp “FighterBurst2;” alias burst_p90 “FighterBurst2;” alias burst_mac10 “FighterBurst2;” alias burst_ump45 “FighterBurst2;” alias burst_ak47 “FighterBurst1;” alias burst_sg552 “FighterBurst1;” alias burst_m4a1 “FighterBurst1;” alias burst_galil “FighterBurst1;” alias burst_famas “FighterBurst1;” alias burst_aug “FighterBurst1;” alias burst_scout “shoot 2;” alias burst_awp “shoot 2;” alias burst_g3sg1 “shoot 2;” alias burst_sg550 “shoot 2;” alias burst_m249 “shoot 2;” alias burst_knife “shoot 0;” alias burst_tactical “shoot 2;” alias burst_flashbang “shoot 0” alias burst_hegrenade “shoot 0;” alias burst_smokegrenade “shoot 0;” alias burst_c4 “shoot 0;” alias inv_usp “invFighterGun;aimfirstpoint 0” alias inv_glock18 “invFighterGun;aimfirstpoint 0” alias inv_deagle “invFighterGun;aimfirstpoint 0” alias inv_p228 “invFighterGun;aimfirstpoint 0” alias inv_elite “invFighterGun;aimfirstpoint 0” alias inv_fiveseven “invFighterGun;aimfirstpoint 0” alias inv_xm1014 “invFighterShotgun;aimfirstpoint 0” alias inv_m3 “invFighterShotgun;aimfirstpoint 0” alias inv_mp5 “invFighterMp5;aimfirstpoint 0” alias inv_tmp “invFighterMp5;aimfirstpoint 0” alias inv_p90 “invFighterMp5;aimfirstpoint 0” alias inv_mac10 “invFighterMp5;aimfirstpoint 0” alias inv_ump45 “invFighterMp5;aimfirstpoint 0” alias inv_ak47 “invFighterAk;aimfirstpoint 0” alias inv_sg552 “invFighterSig;aimfirstpoint 0” alias inv_m4a1 “invFighterM4a1;aimfirstpoint 1” alias inv_galil “invFighterM4a1;aimfirstpoint 0” alias inv_famas “invFighterM4a1;aimfirstpoint 0” alias inv_aug “invFighterAug;aimfirstpoint 1” alias inv_scout “invFighterScout;aimfirstpoint 1” alias inv_awp “invFighterAwp;aimfirstpoint 1” alias inv_g3sg1 “invFighterScout;aimfirstpoint 1” alias inv_sg550 “invFighterScout;aimfirstpoint 1” alias inv_m249 “invFighterPara;aimfirstpoint 0” alias inv_knife “invFighterMp5;aimfirstpoint 0” alias inv_tactical “invFighterMp5;aimfirstpoint 0″ alias inv_flashbang ” ” alias inv_hegrenade ” ” alias inv_smokegrenade ” ” alias inv_c4 ” ” setburst mp5 1 5 0.4 0.0001 0 0 setburst mp5 2 10 0.38 0.001 0 0 setburst mp5 3 20 0.35 0.01 0 0 setburst mp5 4 30 0.32 0.015 0 0 setburst mp5 5 50 0.25 0.02 0 0 setburst mp5 6 999 0.15 0.04 0 0 setburst ak47 1 10 0.12 0.12 0.000001 1 setburst ak47 2 20 0.12 0.13 0.000001 1 setburst ak47 3 30 0.12 0.14 0.000001 1 setburst ak47 4 50 0.08 0.15 0.000001 0 setburst ak47 5 999 0.06 0.16 0.000001 0 setburst sg552 1 20 0.25 0.06 0.000001 0 setburst sg552 2 50 0.2 0.1 0.000001 0 setburst sg552 3 80 0.18 0.15 0.000001 0 setburst sg552 4 999 0.12 0.2 0.000001 0 setburst m4a1 1 10 0.12 0.12 0.000001 1 setburst m4a1 2 20 0.12 0.13 0.000001 1 setburst m4a1 3 30 0.12 0.14 0.000001 1 setburst m4a1 4 50 0.08 0.15 0.000001 0 setburst m4a1 5 999 0.06 0.16 0.000001 0 setburst aug 1 30 1 0 0 0 setburst aug 2 60 0.25 0.35 0 0 setburst aug 3 110 0.15 0.45 0 0 setburst aug 4 999 0.05 0.43 0 12 setburst awp 1 3 1 0 0 0 setburst awp 2 5 1 0 0 16 setburst awp 3 999 1 0 0 60 setburst c4 1 999 1 0 0 2 setburst deagle 1 999 1 0 0 0 setburst elite 1 15 1 0 0 0 setburst elite 2 999 0.07 0.15 0 0 setburst fiveseven 1 999 1 0 0 0 setburst flashbang 1 999 1 0 0 2 setburst g3sg1 1 3 1 0 0 0 setburst g3sg1 2 5 1 0 0 16 setburst g3sg1 3 120 1 0 0 60 setburst g3sg1 4 999 0.05 0.4 0 60 setburst glock18 1 999 0.01 0.01 0 0 setburst hegrenade 1 999 1 0 0 2 setburst knife 1 3 1 0 0 0 setburst knife 2 999 1 0 0 2 setburst m249 1 45 1 0 0 0 setburst m249 2 999 0.05 0.5 0 0 setburst m3 1 999 1 0 0 0 setburst mac10 1 40 1 0 0 0 setburst mac10 2 120 0.35 0.25 0 0 setburst mac10 3 999 0.01 0.25 0 0 setburst p228 1 999 1 0 0 0 setburst p90 1 5 1 0 0 0 setburst p90 2 10 1 0 0 0 setburst p90 3 120 0.1 0.25 0 0 setburst p90 4 999 0.11 0.25 0 0 setburst scout 1 3 1 0 0 0 setburst scout 2 5 1 0 0 16 setburst scout 3 999 1 0 0 60 setburst sg550 1 3 1 0 0 0 setburst sg550 2 30 1 0 0 16 setburst sg550 3 999 0.3 0.1 0 60 setburst smokegrenade 1 999 1 0 0 2 setburst tmp 1 20 1 0 0 0 setburst tmp 2 100 0.3 0.3 0 0 setburst tmp 3 999 0.1 0.3 0 0 setburst ump45 1 40 1 0 0 0 setburst ump45 2 120 0.45 0.25 0 0 setburst ump45 3 999 0.11 0.25 0 0 setburst usp 1 999 1 0 0 0 setburst xm1014 1 999 1 0 0 0 alias AUG1 “avadd 0 21 10.1 0;” alias AUG2 “avadd 1 22.5 3.75 4.25;” alias AUG3 “avadd 2 20 9.25 5;” alias AUG4 “avadd 3 20.25 9.5 0;” alias AUG5 “avadd 4 26.5 5.25 3.4;” alias AUG6 “avadd 5 9.5 9.5 0.75;” alias gsaimAUG “avclear; AUG1; AUG2; AUG3; AUG4; AUG5; AUG6; txt GSAIM FOR AUG Loaded” alias SIG1 “avadd 0 21 10.1 0;” alias SIG2 “avadd 1 22.5 3.75 4.25;” alias SIG3 “avadd 2 20 9.25 5;” alias SIG4 “avadd 3 20.25 9.5 0;” alias SIG5 “avadd 4 26.5 5.25 3.4;” alias SIG6 “avadd 5 9.5 9.5 0.75;” alias gsaimSIG “avclear; SIG1; SIG2; SIG3; SIG4; SIG5; SIG6; txt GSAIM FOR SIG Loaded” alias DEAG1 “avadd 0 20 10.1 0;” alias DEAG2 “avadd 1 26.5 3 -1;” alias DEAG3 “avadd 2 20 10.5 4;” alias DEAG4 “avadd 3 20.25 9.5 -1.5;” alias DEAG5 “avadd 4 30.25 3.75 -2;” alias DEAG6 “avadd 5 10.75 10.75 0.5;” alias gsaimDEAG “avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt GSAIM FOR DEAGLE Loaded” alias M4A11 “avadd 0 21 10.1 0;” alias M4A12 “avadd 1 23 4 4.5;” alias M4A13 “avadd 2 20 7 6;” alias M4A14 “avadd 3 20.75 6.5 2.1;” alias M4A15 “avadd 4 27 4.25 3.5;” alias M4A16 “avadd 5 11.5 8 2.5;” alias gsaimM4A1 “avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt GSAIM FOR M4A1 Loaded” alias AK471 “avadd 0 20 10.1 0;” alias AK472 “avadd 1 25.25 1.5 3;” alias AK473 “avadd 2 22.5 7.25 4.25;” alias AK474 “avadd 3 22.5 3 2.25;” alias AK475 “avadd 4 29 1.5 2.25;” alias AK476 “avadd 5 14 4 3;” alias gsaimAK47 “avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt GSAIM FOR AK47 Loaded” alias SCOUT1 “avadd 0 20 10.1 0;” alias SCOUT2 “avadd 1 23 4 4.5;” alias SCOUT3 “avadd 2 20 7 6;” alias SCOUT4 “avadd 3 20.75 6.5 2.1;” alias SCOUT5 “avadd 4 27 4.25 3.5;” alias SCOUT6 “avadd 5 11.5 8 2.5;” alias gsaimSCOUT “avclear; SCOUT1; SCOUT2; SCOUT3; SCOUT4; SCOUT5; SCOUT6; txt GSAIM FOR SCOUT Loaded” alias USP1 “avadd 0 21 10.1 0;” alias USP2 “avadd 1 26.5 3 -1;” alias USP3 “avadd 2 20 7 4;” alias USP4 “avadd 3 20.25 9.5 -1.5;” alias USP5 “avadd 4 30.25 3.75 -2;” alias USP6 “avadd 5 10.75 10.75 0.5;” alias gsaimUSP “avclear; USP1; USP2; USP3; USP4; USP5; USP6; txt GSAIM FOR USP Loaded” alias GLOCK1 “avadd 0 21 10.1 0;” alias GLOCK2 “avadd 1 26.5 3 -1;” alias GLOCK3 “avadd 2 20 7 4;” alias GLOCK4 “avadd 3 20.25 9.5 -1.5;” alias GLOCK5 “avadd 4 30.25 3.75 -2;” alias GLOCK6 “avadd 5 10.75 10.75 0.5;” alias gsaimGLOCK “avclear; GLOCK1; GLOCK2; GLOCK3; GLOCK4; GLOCK5; GLOCK6; txt GSAIM FOR GLOCK Loaded” alias MP51 “avadd 0 21 10.1 0;” alias MP52 “avadd 1 24 2.25 4.5;” alias MP53 “avadd 2 20 7.5 5.5;” alias MP54 “avadd 3 21 7 1.5;” alias MP55 “avadd 4 29 2.5 3;” alias MP56 “avadd 5 13.5 7.5 2.5;” alias gsaimMP5 “avclear; MP51; MP52; MP53; MP54; MP55; MP56; txt GSAIM FOR MP5navy Loaded” alias G3SG11 “avadd 0 21 10.1 0;” alias G3SG12 “avadd 1 24 2.25 4.5;” alias G3SG13 “avadd 2 20 7.5 5.5;” alias G3SG14 “avadd 3 21 7 1.5;” alias G3SG15 “avadd 4 29 2.5 3;” alias G3SG16 “avadd 5 13.5 7.5 2.5;” alias gsaimG3SG1 “avclear; G3SG11; G3SG12; G3SG13; G3SG14; G3SG15; G3SG16; txt GSAIM FOR G3SG1 Loaded” alias Ult-1 “avclear;nospread 2;avadd 0 2.9 1.33 -0.3; avadd 1 2.1 1.92 0.4; txt Ultimate Vecs Number one ;” alias Ult-2 “avclear;nospread 2;avadd 0 3.2 -0.65 -0.6; avadd 1 2.8 0.76 -0.2; txt Ultimate Vecs Number two ;” alias Ult-3 “avclear;nospread 2;avadd 0 1.66 2.84 0.35; avadd 1 3.1 -0.43 0.21; txt Ultimate Vecs Number three ;” alias Ult-4 “avclear;nospread 2;avadd 0 -0.91 1.12 -0.9; avadd 1 3.61 1.42 0.33; txt Ultimate Vecs Number four ;” alias Ult-5 “avclear;nospread 2;avadd 0 -1.13 -1.62 0.14; avadd 1 -1.66 -0.31 0.6; txt Ultimate Vecs Number five ;” alias Ult-6 “avclear;nospread 2;avadd 0 2.16 0.86 -1.3; avadd 1 3.21 0.73 -1.4; txt Ultimate Vecs Number six ;” alias Gore-o “avadd 0 2.9 0.21 0;avadd 1 2.1 1.92 0;” alias Gore-n “avadd 0 2.9 0.21 1.3;avadd 1 2.1 1.92 -0.4;” alias Gore-e “avadd 0 2.9 0.21 -1.3;avadd 1 2.1 1.92 0.4;” alias Gore-one “avclear;nospread 2;Gore-o;Gore-n;Gore-e; txt ::: GORE VECS Number one ::: ;” alias Gore-t “avadd 0 3.2 -0.65 0;avadd 1 2.8 0.76 0;” alias Gore-w “avadd 0 3.2 -0.65 0.6;avadd 1 2.8 0.76 0.2;” alias Gore-o “avadd 0 3.2 -0.65 -0.6;avadd 1 2.8 0.76 -0.2;” alias Gore-two “avclear;nospread 2;Gore-t;Gore-w;Gore-o; txt ::: GORE VECS Number two ::: ;” alias Gore-th “avadd 0 -0.91 1.12 0;avadd 1 3.61 1.42 0;” alias Gore-r “avadd 0 -0.91 1.12 -0.9;avadd 1 3.61 1.42 -0.33;” alias Gore-ee “avadd 0 -0.91 1.12 0.9;avadd 1 3.61 1.42 0.33;” alias Gore-three “avclear;nospread 2;Gore-th;Gore-r;Gore-ee; txt ::: GORE VECS Number three ::: ;” alias Gore-f “avadd 0 1.66 2.84 0;avadd 1 3.1 -0.43 0;” alias Gore-o “avadd 0 1.66 2.84 -2.35;avadd 1 3.1 -0.43 -1.21;” alias Gore-ur “avadd 0 1.66 2.84 2.35;avadd 1 3.1 -0.43 1.21;” alias Gore-four “avclear;nospread 2;Gore-f;Gore-o;Gore-ur; txt ::: GORE VECS Number four ::: ;” alias hbak0 “avadd 0 2.44 0.75 0.05” alias hbak1 “avadd 1 3.21 0.87 -0.06” alias hbak2 “avadd 2 2.52 1.12 0.60” alias hbak3 “avadd 3 2.64 2.20 0.40” alias hbak4 “avadd 4 2.50 1.10 0.40” alias hbak5 “avadd 5 2.70 1.30 0.40” alias hbakv1 “gsaim 1;avclear;hbak0;hbak1;hbak2;hbak3;hbak4;hbak5;nospread 2;recoil 1.70;txt Lenny and Alucard’s Ak Vec v1” alias multihitbox “gsaim 0;hitbox 11;avclear;avadd 0 3.563 -0.632 .45;avadd 1 2.534 -0.632 2.34;recoil 1.3;txt [FFX Vec Team] Multi Weapon Vec [LTFX 100x DEAGLE, Colt, and Scout]” alias dhb0 “avadd 0 1.64 0.25 -0.05” alias dhb1 “avadd 1 2.01 1.37 0.14” alias dhb2 “avadd 2 1.62 1.32 0.40” alias dhb3 “avadd 3 2.54 1.90 -0.30” alias dhb4 “avadd 4 1.90 1.30 0.00” alias dhb5 “avadd 5 1.90 1.30 0.20” alias dhbv2 “gsaim 1;avclear;dhb0;dhb1;dhb2;dhb3;dhb4;dhb5;nospread 2;recoil 0.05;txt Lenny and scottyboy90’s HB GSaim Deagle Vec v2” //DULOG alias DULOGSD “avadd 0 23.222 7.888 2.888 ; avadd 1 24.333 3.555 1.777” alias DULOGSD1 “avadd 0 23.444 7.888 2.888 ; avadd 1 24.555 3.555 1.777” alias DULOG “avclear;dulogsd;dulogsd1;recoil 1.45;#say ***|-yoyomamaitsaboy VeC L04d3d-|***;#say ***|-get ready to die-|***;txt **| Aiming |**: yoyomamitsaboy” //DULOG alias DULOGSD “avadd 0 21.988 8.488 2.888 ; avadd 1 24.533 1.155 2.777” alias DULOGSD1 “avadd 0 21.999 8.498 2.888 ; avadd 1 24.555 1.155 2.777” alias DULOG “avclear;dulogsd;dulogsd1;recoil 1.45;#say ***|-yoyomamaitsaboy VeC L04d3d-|***;#say ***|-get ready to die-|***;txt **| Aiming |**: yoyomamitsaboy” “*” “Aimvec -> Colt” “ultrakill” // orginal aimvec -> Ultra Kill
“*” “Aimvec -> AK” “modelaim 0;JAK” // orginal aimvec -> AK47 Aims/AK1
“*” “Aimvec -> Aug/Sig” “modelaim 0;JeSiG” // orginal aimvec -> Aug/Sig Aims/Sig1
“*” “Aimvec -> MP5” “modelaim 0;JereMP5” // orginal aimvec -> MP5 Aims/MP54
“*” “Aimvec -> USP” “modelaim 0;JUsP” // orginal aimvec -> USP1
“*” “Aimvec -> Deagle” “modelaim 0;JDeaGle” // orginal aimvec -> Deagle1
“*” “Aimvec -> AWP” “modelaim 0;JScouT” // orginal aimvec -> Scout1
“*” “+ Aimvec -> Universal” {
“*” “Deaths Touch 99,9% HS” “dt” // 99,9% Head Shots
“*” “[G0dz]-Ieg Ultimae HeaD!!” “madhead”
“*” “iNsAnE HeAds” “inh2”
“*” “[G0dz]-Hero” “hero”
“*” “[G0dz]-Ieg4-OnE EyE” “dave”

}
“*” “+ Aim Vectors” { // aiming vectors for the vector based aimbot
“*” “N*E*R*D-invasion” “N*E*R*D-invasion”
“*” “+ [oC-R]*SH4D0W* Aim Vecs” { // [oC-R]*SH4D0W* Aim Vecs
“*” ” SH07 1″ “modelaim 0;shadow1x” // -= [oC-R]*SH4D0W*’s SH07 1 =-
“*” ” SH07 2″ “modelaim 0;shadow2x” // -= [oC-R]*SH4D0W*’s SH07 2 =-
“*” ” SH07 3″ “modelaim 0;shadow3x” // -= [oC-R]*SH4D0W*’s SH07 3 =-
“*” ” SH07 4″ “modelaim 0;shadow4x” // -= [oC-R]*SH4D0W*’s SH07 4 =-
“*” ” SH07 5″ “modelaim 0;shadow5x” // -= [oC-R]*SH4D0W*’s SH07 5 =-
“*” ” SH07 6″ “modelaim 0;shadow6x” // -= [oC-R]*SH4D0W*’s SH07 6 =-
“*” ” SH07 7″ “modelaim 0;shadow7x” // -= [oC-R]*SH4D0W*’s SH07 7 =-
“*” ” SH07 8″ “modelaim 0;shadow8x” // -= [oC-R]*SH4D0W*’s SH07 8 =-
“*” ” SH07 9″ “modelaim 0;shadow9x” // -= [oC-R]*SH4D0W*’s SH07 9 =-
“*” “-< Draw Vecs >-” “avdraw 1” // Draw Aiming Vectors
“*” “-< Draw Off >-” ”

}
“*” “+ Target Selection” { // target priorities
“*” “Enemies Only” “team 0” // aim at enemies only
“*” “Team-mates Only” “team 2” // aim at team mates only
“*” “All” “team 1” // aim at everyone
“*” “Aim Thru Walls” “aimthru change” // don’t aim at targets behind a wall
“*” ” – By Distance” “mode 0” // select nearest target
“*” ” – By Fov” “mode 1” // select the target you point at
“*” ” – By Points” “mode 2” // select the most threatening target based on a points system
“*” “+ Bot Fov” { // restricts the aimbot’s field of view
“*” “10 deg” “fov 10” // only lock at players 10 degrees off your current view
“*” “30 deg” “fov 30” // only lock at players 30 degrees off your current view
“*” “90 deg” “fov 90” // only aim at visible players
“*” “180 deg” “fov 180” // aim at all players that are not behind you
“*” “360 deg” “fov 360” // allow 180 degree aimbot truns (no fov restrictions)

“*” “>Aimbot” { // Aiming assistance moves your crosshair at targets
“*” “>Activation” { // How to activate the aimbot and what to do when locked onto a target
“*” “>Mouse1″{ // Binds using Mouse1 (Left mouse button)
“*” “Aim & Shoot” “bind mouse1 +csgaim;hlh_autoshoot 0;hlh_aimfov 25” // Aim & Shoot & FOV 25°
“*” “Shoot & Aim” “bind mouse1 +doshoot” // Shoot & Aim
“*” “Aim & Release Aim” “bind mouse1 +doaim;hlh_autoshoot 0;hlh_aimbot 0” // Aim & Release Aim Quickly
“*” “Aim & Autoshoot” “bind mouse1 +autoshoot” // Aim & Only fire if an enemy is in sight
“*” “Aim through walls” “bind mouse1 +thru;hlh_autowall 0” // Aim through walls if damage can be inflicted
“*” “Normal Function” “bind mouse1 +attack” // Primary Fire (No Aimbot)

“*” “>AimVecs” { // Aim using Vectors (made by ack2000)
“*” “Head” “hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 15 20 5; hlh_addvec 1 15 20 5; hlh_addvec 2 15 20 5; hlh_addvec 3 15 20 5”
“*” “Neck” “hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 10 12 2; hlh_addvec 1 14 12 4; hlh_addvec 2 10 12 20; hlh_addvec 3 10 12 20”
“*” “Chest” “hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 10 8 2; hlh_addvec 1 3 8 -1; hlh_addvec 2 10 8 2; hlh_addvec 3 10 8 2”
“*” “Stomach” “hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 0 0; hlh_addvec 1 0 0 0; hlh_addvec 2 0 0 0; hlh_addvec 3 0 0 0”
“*” “Belt” “hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 -8 0; hlh_addvec 1 0 -2 0; hlh_addvec 2 0 -8 0; hlh_addvec 3 0 -8 0”
“*” “Groin” “hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 -10 0; hlh_addvec 1 0 -4 0; hlh_addvec 2 0 -10 0; hlh_addvec 3 0 -10 0”

“*” “>Removals” { // Remove certain ‘features’ from the game
“*” “Hide BlackScreen” “hlh_antipunish” // Remove the black screen if you killed some teammate at an amx server
“*” “Hide Smoke” “hlh_smoke” // Remove flash and smoke
“*” “Hide Flash” “hlh_antiflash” // Show flash and smoke
“*” “Hide SniperScope” “hlh_blackout” // Remove the sniperblackout
“*” “NoSpread” “hlh_nospread” // 0 No spread compensation 1 Obvious NoSpread 2 Undetectable Nospread
“*” “No Recoil: Off” “hlh_norecoil 0.0” // No recoil compensation
“*” “No Recoil: Soft” “hlh_norecoil 0.8” // Small compensation
“*” “No Recoil: Best” “hlh_norecoil 1.2” // Good compensation
“*” “No Recoil: Perfect” “hlh_norecoil 2.0” // Perfect compensation
“*” “No Recoil: Uber” “hlh_norecoil 2.5” // Good for really heavy weapons

usp :

stand : 0 23.5 6.01 1.81
duck : 1 27 4 2

deagle :

stand : 0 21 6.41 2.01
duck : 1 26.5 4 1.5

colt :

stand : 0 21.75 6.01 2.01
duck : 1 24.5 6 3

ak :

stand : 0 19.75 8.01 3.01
duck : 1 23.6 6 1.5

awp :

stand : 0 17 8.01 2.75
duck : 1 22 6 3

alias burstfire “bind mouse1 burst3; bind end standard; developer 1; echo Burst Fire Enabled; developer 0”
alias burst3 “+attack; w3; -attack; w3; +attack; w3; -attack; w3; +attack; w3; -attack”
alias standard “bind mouse1 +attack; bind end burstfire; developer 1; echo Burst Fire Disabled; developer 0”
alias w3 “wait; wait; wait”
bind “end” “burstfire”

[Aimbot]
Active=1
Deathmatch=0
Aimkey=0
Aimthrough=0
Autoshoot=1
NoSpread=1
NoRecoil=0
Silent=0
Smooth=0
Smoothtype=1
Aimspot=11
Prediction=4
DrawAimspot=1
FOV=0
DrawFOV=0
MinDistance=0
DrawMinDistance=0

[ESP]
Style=1
Far=1

[Removal]
RemoveSmoke = 1
RemoveFlash = 1

}
“*” “+ Removables” { // Removeables
“*” “Anti Recoil Off” “recoil 0” // No recoil adjustment
“*” “Anti Recoil HLH” “recoil 1” // Original no recoil by deltashark
“*” “Anti Recoil OGC” “recoil 2” // No recoil by ogc

[settings]
aimbot=1
aimthru=0
autoaim=1
autowall=0
avdraw=1
knifeaim=0
shoot=1
team=0
norecoil=1
jump=1
duck=0
pistol=1
nospread=2
flash=1
smoke=1
pred=1
predahead=0.2
predback=1

{Aimbot:-

Aim – 1 = Aim at enemies
Aim Key – 2 = Binded to Mouse3
Kill – Will Shoot if aim = 1
Kill Key – 3 = Binded to Mouse3

{Removals:-

No Spread – Compensates for bullet spread, 2 = On when in attack
No Recoil – Compensates for bullet recoil, 2 = On when in attack
Recoil Value – 0.0 too 2.0 = Change the recoil value
Recoil Switch – 1 = Changes recoil depending on what gun you use
No Flash – 1 = Removes white screen when flashed
No Smoke – 1 = Removes smoke clouds

[aimp0t]
on=1
key=1
fov=20
smooth=1.0
time=15
x=0.0
y=0.0
z=19.0
draw=0

AK- High Recoil and Spread – Aim at the neck
– 3 round burst max

Colt- No Recoil and Some Spread
– Controlled spray
– Aim at the chest
– Silenced (Better long range and reduces recoil) Stealthy too : )

Awp- Horrible while moving
– ait till your still to shoot
– uickscoping is very good when mastered

/***************Vecs*********************

//deagle vec
alias deagle1 “avadd 0 20.74 6.59 2.469;avadd 1 26.971 5.03 2.3348;avadd 2 11.84 6.57 2.01”
alias deaglevec “avclear;deagle1;recoil 0.015;height_correction 0;#ex_interp 0.03;txt [-Deagle-]”

//ak vec
alias CripThugak “avadd 0 18.466 6.69 2.393;avadd 1 23.52 5.12 3.307;avadd 2 10.313 6.98 3.217”
alias akvec “avclear;CripThugak;recoil 1.81;height_correction 0;#ex_interp 0.03;txt [-Ak47-]”

//colt vec
alias CripThugcolt “avadd 0 19.876 6.781 2.381;avadd 1 22 5.25 3.02;avadd 2 10.81 6.8 3.28”
alias coltvec “avclear;CripThugcolt;recoil 1.81;height_correction 0;#ex_interp 0.03;txt [-Colt-]”

alias mipistol “mideagle;recoil .9;txt P i s t o l”

alias colt-numbers “avadd 0 20.4 6.71 2.61;avadd 1 25.85 5.25 3.6;avadd 2 12.8 6.845 3.5”
alias coltsetup “recoil 1.7;height_correction 0;#ex_interp .03
alias micolt “avclear0;avclear1;avclear2;colt-numbers;coltsetup;txt C o l t”

alias mideagle “micolt;recoil 0.03;txt DGL”

alias ak-numbers “avadd 0 19.96 6.89 2.7;avadd 1 24.02 5.12 3.317;avadd 2 11.113 6.98 3.217”
alias aksetup “recoil 1.8;height_correction 0;#ex_interp .03”
alias miak “avclear0;avclear1;avclear2;ak-numbers;aksetup;txt A k 4 7”

alias sig-numbers “avadd 0 21.046 6.76 2.56;avadd 1 24.42 5.89 3.32;avadd 2 11.49 7.12 3.39”
alias sigsetup “recoil 1.75;height_correction 4;#ex_interp .01;aswitch1;aswitchr1”
alias misig “avclear0;avclear1;avclear2;sig-numbers;sigsetup;txt S i g”

// Aug
alias aug-numbers “avadd 0 20.295 6.58 2.581;avadd 1 24.869 7.245 3.632;avadd 2 11.42 6.95 2.94”
alias augsetup “height_correction 2;recoil 1.66;aswitch1;aswitchr1”
alias miaug “avclear0;avclear1;avclear2;aug-numbers;augsetup;txt A u g ”

// Scout
alias scout-numbers “avadd 0 20.58 6.7 2.415;avadd 1 24.935 5.25 3.18 24.81 5.9 0.68;avadd 2 11.8247 5.5 3.78”
alias scoutsetup “height_correction 1;recoil 1.72;aswitch1;aswitchr1”
alias miscout “avclear0;avclear1;avclear2;scout-numbers;scoutsetup;txt S c o u t”

// AWP
alias awp-numbers “avadd 0 21.099 5.0 3.0;avadd 1 25.0 5.0 5.0;avadd 1 24.95 6.9 2.82;avadd 2 8 5 3”
alias awpsetup “aswitch1;aswitchr1;height_correction 0;recoil .8”
alias miawp “avclear0;avclear1;avclear2;awp-numbers;awpsetup;txt A w p”

// Para
alias para-numbers “avadd 0 21.572 6.632 2.665 20.984 6.72 1.601;avadd 1 25.425 6.192 3.36 24.768 6.232 2.791;avadd 2 10.95 8.133 3.162”
alias parasetup “height_correction 0;recoil 1.705”
alias mipara “avclear0;avclear1;avclear2;para-numbers;parasetup;txt P a r a”

// Knife
alias knife-numbers “avadd 0 22.75 6.3 2;avadd 1 27.5 5.45 3.45;avadd 2 11.52 7.04 3.95”
alias knifesetup “height_correction 0;recoil 1.5”
alias miknife “avclear0;avclear1;avclear2;avclear3;knife-numbers;knifesetup;txt K n i f e”

//V|p3Rz Pr!v4Te ColT 2
alias V!p_colt12_3 “avadd 0 20.1 6.9 2.7;avadd 0 20.1 5.3 2.56”
alias V!p_colt42_3 “avadd 1 27.42 6.86 1.99”
alias V!p_colt2_3 “avclear;recoil 1.50;V!p_colt12_3;V!p_colt42_3;#speak activated;txt United Cheaters Multivec loaded”

alias out-low “avadd 0 19 5 3;avadd 0 19 5 -1”
alias out-normal “avadd 0 19 5 4;avadd 0 19 5 -2”
alias out-high “avadd 0 19 5 5;avadd 0 19 5 -3”
alias out-extreme “avadd 0 19 5 6;avadd 0 19 5 -4”
alias out-advanced “avadd 0 19 10 1.5”

alias bAll-1 “avadd 0 21 6 1.5”
alias bAll-2 “avadd 0 20 6 4.5”
alias bAll-3 “avadd 0 20 6 -1.5”
alias bAll-4 “avadd 0 20 9 1.5”
alias bAll-5 “avadd 1 25 5 1.7”
alias bAll “avclear0;avclear1;ae 1;bAll-1;bAll-2;bAll-3;bAll-4;bAll-5;recoil 1.6;#speak activated;txt multivec loaded”

alias out2 “avadd 0 19.00 5.50 -5.00;avadd 0 19.00 4.50 6.50;avadd 1 23.00 4.10 4.50;avadd 1 23.00 4.10 -3.0;avadd 1 23.00 4.10 -5.0;avadd 1 23.00 4.10 6.5;avadd 1 23.00 4.10 -7.0;avadd 1 23.00 4.10 8.50;avadd 1 23.00 4.10 -7.0;avadd 1 23.00 4.10 11.5;avadd 2 13.512312 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5”

// Sub
alias sub-numbers “avadd 0 21.128 6.58 2.8726;avadd 1 26.274 4.97 3.31;avadd 2 11.51 7.22 3.23”
alias subsetup “height_correction 0;recoil 1.45”
alias smgvec “avclear0;avclear1;avclear2;sub-numbers;subsetup”

alias mimp5 “smgvec;txt M p 5”
alias miump “smgvec;txt U m p”
alias mip90 “smgvec;txt P 9 0”

//Auto Sniper
alias as-numbers “avadd 0 22.8 7.4 3.1 21.35 6.75 2.88;avadd 1 25.55 5.5 2.2 26.68 5.5 3;avadd 2 12.39 7.44 3.2”
alias assetup “height_correction 0;aswitch1;aswitchr1;recoil .1”
alias asvec “avclear0;avclear1;avclear2;as-numbers;assetup”

alias misg550 “asvec;txt S g 5 5 0”
alias mig3sg1 “asvec;txt G 3 s g 1”
alias vec_deagle “mideagle”
alias vec_m4a1 “micolt”
alias vec_ak47 “miak”
alias vec_knife “mimp5”

// M4A1
alias M4A11 “avadd 0 21 10.1 0;”
alias M4A12 “avadd 1 23 4 4.5;”
alias M4A13 “avadd 2 20 7 6;”
alias M4A14 “avadd 3 20.75 6.5 2.1;”
alias M4A15 “avadd 4 27 4.25 3.5;”
alias M4A16 “avadd 5 11.5 8 2.5;”
alias M4A1 “avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt VEC FOR M4A1 Loaded”

// AK47
alias AK471 “avadd 0 20 10.1 0;”
alias AK472 “avadd 1 25.25 1.5 3;”
alias AK473 “avadd 2 22.5 7.25 4.25;”
alias AK474 “avadd 3 22.5 3 2.25;”
alias AK475 “avadd 4 29 1.5 2.25;”
alias AK476 “avadd 5 14 4 3;”
alias AK47 “avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt VEC FOR AK47 Loaded”

//Scriptorz

alias riflerates “#cl_cmdrate 5700;#cl_updaterate 6400;#rate 27000;#cl_rate 9050”
alias deagrates “#cl_cmdrate 9999;#cl_updaterate 9999;#cl_cmdbackup 999”

//Settings
aim 1
shoot 1
bAll 1
wall 3

//// M4a1 Norecoil //// alias +reak2 “cl_pitchspeed 3.6; cl_yawspeed
0.2; +attack; +lookdown; +left” alias -reak2 “cl_pitchspeed 255;
cl_yawspeed 210; -attack; -lookdown; -left” bind mouse1 “+reak2”

/// Ak Norecoil ////
alias +reak
“cl_pitchspeed 3.9;
cl_yawspeed 0.7;
+attack; +lookdown;
-attack; -lookdown;
+right” alias -reak
“cl_pitchspeed 300;
cl_yawspeed 250;
-attack; -lookdown;
-right” bind mouse1 “+reak”

[ Aim vectors
aimvec 0

[ Wallhack
wall 0

[ Hitbox is visible through wall
plhboxwall 0

[ Hitbox number to aim to. 11 – head… dunno others.
bothbox 11

[ Aimbot 1-aim on hitboxws, 2-on bones, 0 – origin, i am really in doubt it is
[ HLG proof 🙂
bot 0

[ Aim 1-enemy 2-friend (you dirty teamkiller! 🙂 0-everybody
botteam 1

//AimerZ
alias +nxhead2 “-mlook;wait;+attack;wait;+attack”
alias -nxhead2 “+mlook;wait;-attack”
alias +nxmasta “-mlook;wait;+attack;wait;+attack;wait;+attack”
alias -nxmasta “+mlook;wait;-attack”
alias +nxshtpwn “-reload;wait;+attack;wait;+attack”
alias -nxshtpwn “-attack;wait;-attack;+reload;wait;wait;-reload”
alias +setsens “sensitivity 1.7”
alias -setsens “sensitivity 1.7”
alias +nxaim “+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack”
alias -nxaim “-attack”

alias _nxhead2 “echo HeadShot2 : Enabled…;bind mouse1 +nxhead2”
alias _nxmasta “echo Master Attack : Enabled…;bind mouse1 +nxmasta”
alias _nxshtpwn “echo Shotgun Attack : Enabled…;bind mouse1 +nxshtpwn”
alias _nxaim “echo Aim Attack : Enabled…;bind mouse1 +nxaim”
//END Of Aimerz
//Respawn Cheat
alias revive “d1;echo Respawning as Random;d9;jointeam 6;jointeam 5;ms5;d1;echo Respawned as Randomized;d9”
alias +revive_t “d1;echo Respawning as Terrorist;d9;jointeam 6;jointeam 1;ms5;d1;echo Respawned as Terorist;d9”
alias +revive_ct “d1;echo Respawning as Counter-Terrorist;d9;jointeam 6;jointeam 2;ms5;d1;echo Respawned as Ct;d9”
alias -revive_t “ms5”
alias -revive_ct “ms5”
//End Of Respawn Cheat

//Anti-Recoil script by OkAn

alias dev1 “developer 1”
alias dev0 “developer 0”
alias att “+attack”
alias +on “+attack; +lookdown”
alias -on “-attack; -lookdown”
alias em “”
alias antion “bind kp_downarrow antioff; wait; bind mouse1 r0; wait; bind = r0; wait; bind – r0; wait; bind mwheelup r0; wait; bind kp_uparrow r0; dev1; echo Anti-Recoil ENABLED;developer 999999999”
alias antioff “bind mouse1 +attack; wait; bind = em; wait; bind – em; wait; bind mwheelup em; wait; bind mwheeldown em; wait; bind kp_downarrow antion; wait; dev1; echo Anti-Recoil DISABLED;developer 999999999”

//setinfo “aim_headshot” “50”
+mlook
+jlook
+alt1
alias +cj “+jump; +duck”
alias -cj “-jump; -duck”
bind “space” “+cj”
alias +defuse “+use; say_team -Cover Me , Defusing c4-”
alias -defuse “-use”

aimthroughwalls “1”
spinhack “1”

alias reload “load standard.ini”
alias togglepanic “closeconfig; disableall; alias togglepanic reload”
key DEL togglepanic

alias toggleradar enableradar
alias enableradar “set rad_Active 1; alias toggleradar disableradar”
alias disableradar “set rad_Active 0; alias toggleradar enableradar”
key END toggleradar

alias wpnAWP “set aim_Aimspot 9”
alias weapon_changed “set aim_Aimspot 11”

alias +aimkey “set aim_Active 1; set aim_Autoshoot 1”
alias -aimkey “set aim_Active 0; set aim_Autoshoot 0”

key MOUSE1 +aimkey

key INS toggleconfig
key ENTER naventer
key BACKSPACE navleave
key ESC navleave
key LEFTARROW navleft
key UPARROW navup
key RIGHTARROW navright
key DOWNARROW navdown
key MWHEELUP navright
key MWHEELDOWN navleft

set esp_Style 0
set esp_Visible 0
set esp_Size 1

set wh_DrawPlayer 0
set wh_DrawWeapon 0
set wh_ColorPlayer 0
set wh_ColorWeapon 0
set wh_GlowGrenade 0

set rad_Active 0
set rad_Size 125

set rem_RemoveSmoke 0
set rem_RemoveFlash 0
set rem_DrawMessage 0

set aim_Active 0
set aim_Deathmatch 0
set aim_Aimthrough 0
set aim_HideWpnEvent 0
set aim_Autoshoot 0
set aim_NoSpread 1
set aim_NoRecoil 1
set aim_Silent 1
set aim_Smooth 0
set aim_Smoothtype 1
set aim_Aimspot 11
set aim_Prediction 2
set aim_DrawAimspot 1
set aim_FOAtype 2
set aim_FOA 0
set aim_DrawFOA 0
set aim_MinDistance 0
set aim_DrawMinDistance 0

============================================Norecoil+AIM========================================

ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
deagle 1 999 0.01 0.01 0.02 0
usp 1 999 0.01 0.01 0.02 0

alias tpistol “tdeagle;recoil .9”
alias colt-numbers “avadd 0 20.699 6.708 2.587;avadd 1 24.33 5.25 3.22;avadd 2 11.2431 6.8454 3.259;avadd 3 19.27 7.21 .499”
alias coltsetup “recoil 1.57;height_correction 4;#ex_interp .01”
alias tcolt “avclear0;avclear1;avclear2;avclear3;colt-numbers;coltsetup;txt |[ Colt ]|”

alias ak-numbers “avadd 0 20.38 6.75 2.58;avadd 1 24.02 5.12 3.317;avadd 2 10.71 6.959 3.25;avadd 3 18.89 7.13 .54”
alias aksetup “recoil 1.8;height_correction 4;#ex_interp .01”
alias tak “avclear0;avclear1;avclear2;avclear3;ak-numbers;aksetup;txt |[ Ak47 ]|”

alias sig-numbers “avadd 0 20.46 6.76 2.56;avadd 1 24.42 5.89 3.32;avadd 2 11.49 7.12 3.39;avadd 3 18.89 7.13 .64”
alias sigsetup “recoil 1.67;height_correction 4;#ex_interp .01”
alias tsig “avclear0;avclear1;avclear2;avclear3;sig-numbers;sigsetup;txt |[ Sig ]|”

alias aug-numbers “avadd 0 20.295 6.58 2.581;avadd 1 24.869 7.245 3.632;avadd 2 11.42 6.95 2.94;avadd 3 18.1 7.14 .52”
alias augsetup “height_correction 2;recoil 1.66”
alias taug “avclear0;avclear1;avclear2;avclear3;aug-numbers;augsetup;txt |[ Aug ]|”

alias scout-numbers “avadd 0 20.958 6.7 2.215;avadd 1 25.35 5.25 3.18 24.81 5.9 0.68;avadd 2 12.8247 5.5 3.78;avadd 3 17.9 6.87 1.205”
alias scoutsetup “height_correction 1;recoil 1.42”
alias tscout “avclear0;avclear1;avclear2;scout-numbers;scoutsetup;txt ( S c o u t )”

alias awp-numbers “avadd 0 21.099 5.0 3.0;avadd 1 25.0 5.0 5.0;avadd 1 24.95 6.9 2.82;avadd 2 8 5 3;avadd 3 17.9 6.87 1.205”
alias awpsetup “aswitch1;aswitchr1;height_correction 0;recoil .8”
alias tawp “avclear0;avclear1;avclear2;awp-numbers;awpsetup;txt ( A w p )”

alias para-numbers “avadd 0 21.572 6.632 2.665 20.984 6.72 1.601;avadd 1 25.425 6.192 3.36 24.768 6.232 2.791;avadd 2 10.95 8.133 3.162;avadd 3 17.9 6.87 1.205”
alias parasetup “height_correction 0;recoil 1.705”
alias tpara “avclear0;avclear1;avclear2;para-numbers;parasetup;txt ( P a r a )”

alias knife-numbers “avadd 0 22.75 6.3 2;avadd 1 27.5 5.45 3.45;avadd 2 11.52 7.04 3.95;avadd 3 17.9 6.87 1.205”
alias knifesetup “height_correction 0;recoil 1.5”
alias tknife “avclear0;avclear1;avclear2;knife-numbers;knifesetup;txt ( K n i f e )”

alias sub-numbers “avadd 0 22.128 6.58 2.8726;avadd 1 26.274 4.97 3.31;avadd 2 12.51 7.22 3.23;avadd 3 17.9 6.87 1.205”
alias subsetup “height_correction 0;recoil 1.45”
alias smgvec “avclear0;avclear1;avclear2;sub-numbers;subsetup”

alias tmp5 “smgvec;txt ( M p 5 )”
alias tump “smgvec;txt ( U m p )”
alias tp90 “smgvec;txt ( P 9 0 )”

alias as-numbers “avadd 0 22.8 7.4 3.1 21.35 6.75 2.88;avadd 1 25.55 5.5 2.2 26.68 5.5 3;avadd 2 12.39 7.44 3.2;avadd 3 17.9 6.87 1.205”
alias assetup “height_correction 0;aswitch1;aswitchr1;recoil .1”
alias asvec “avclear0;avclear1;avclear2;as-numbers;assetup”

alias tsg550 “asvec;txt ( S g 5 5 0 )”
alias tg3sg1 “asvec;txt ( G 3 s g 1 )”

alias riflerates “#cl_cmdrate 5700;#cl_updaterate 6400;#rate 27000;#cl_rate 9050”
alias deagrates “#cl_cmdrate 9999;#cl_updaterate 9999;#cl_cmdbackup 999”
tcolt

alias vec_deagle “tdeagle”
alias vec_m4a1 “tcolt”
alias vec_ak47 “tak”
alias vec_knife “tmp5”

========================================DEAGLE+Hs=============================================

alias dnowon1 “avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65”
alias dnowon2 “avadd 0 21.21 5.2 3.1;avadd 1 25.1 6.53 1.082;avadd 2 12.8 8.1 2.11;avadd 3 19.623 6.654 .9119”
alias dnowon “avclear;dnowon1;dnowon2;recoil 0.0342;height_correction 2;#ex_interp 0.03;txt |TNG|-DEAGLE-[NoWoN]”

echo “Bloo’s cheat script v2 loaded”
echo “type alias in console for a list of the commands included”
sv_cheats 1
alias speedoff host_framerate 0
alias speedon host_framerate 13
bind h speedon
bind j speedoff
alias wallhackon r_drawothermodels 2
alias wallhackoff r_drawothermodels -1
bind – wallhackon
bind = wallhackoff
alias wallhack2on “mat_proxy 2”
alias wallhack2off “mat_proxy 0”
alias slomo-on “host_framerate 350”
alias slomo-off “host_framerate 0”
alias +spinhack “cl_yawspeed 13371337; +left”
alias -spinhack “cl_yawspeed 210; -left”
alias +antiaim “cl_yawspeed 13371337; +right”
alias -antiaim “cl_yawspeed 210; -right”
alias +boxesp “r_drawrenderboxes 1”
alias -boxesp “r_drawrenderboxes 0”
alias ak/deagle “give weapon_ak47; give weapon_deagle”
alias awp/deagle “give weapon_awp; give weapon_deagle”
alias cash impulse 101
alias cash2 impulse101
alias panic_key “sv_cheats 0; r_drawothermodels -1; host_framerate 0; r_drawrenderboxes 0; echo “hax r off””
alias hax_on “sv_cheats 1; r_drawothermodels 2; host_framerate 13; r_drawrenderboxes 1; echo hax r on””
alias +rage “host_framerate 25; r_drawothermodels 2; r_drawrenderboxes 1; give weapon_ak47; give weapon_deagle; echo “Bloo’s Rage Mode Successfully Loaded””
alias -rage “host_Framerate 0; r_drawothermodels -1; r_drawrenderboxes 0; echo “Bloo’s Rage Mode Succesfully Removed”
alias +buybot_rifle “buy weapon_ak47;buy weapon_m4a1; buy weapon_deagle”
alias +buybot_sniper “buy weapon_awp; buy weapon_deagle”
alias buybot_off “unbind h; unbind j”
alias buybot_on” bind h +buybot_rifle; bind j +buybot_sniper”

// |TNG|-DEAGLE-[NoWoN]
alias dnowon1 “avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65”
alias dnowon2 “avadd 0 21.21 5.2 3.1;avadd 1 25.1 6.53 1.082;avadd 2 12.8 8.1 2.11;avadd 3 19.623 6.654 .9119”
alias dnowon “avclear;dnowon1;dnowon2;recoil 0.0342;height_correction 2;#ex_interp 0.03;txt |TNG|-DEAGLE-[NoWoN]”

// |TNG|-COLT-[NoWoN]
alias cnowon1 “avadd 0 19.92 6.38 2.01”
alias cnowon2 “avadd 0 19.56 6 1.6”
alias cnowon3 “avadd 1 24.39 5.25 2.8”
alias cnowon4 “avadd 2 11.48 6.92 2.3”
alias cnowon “avclear;cnowon1;cnowon2;cnowon3;cnowon4;#ex_interp .01;height_correction 4;recoil 1.6;txt |TNG|-COLT-[NoWoN]”

// |TNG|-SIG-[NoWoN]
alias snowon1 “avadd 0 21.94 6.343 3.154;avadd 1 26.6818 4.78 3.9954;avadd 2 15.41 6.95 3.89”
alias snowon “avclear;snowon1;recoil 1.75;height_correction 0;txt |TNG|-SIG-[NoWoN]”

// |TNG|-AK-[NoWoN]
alias anowon1 “avadd 0 20.26 6.45 2.576”
alias anowon2 “avadd 1 24.39 5.22 3.19”
alias anowon3 “avadd 2 11.33 7.1 3.217”
alias anowon4 “avadd 3 18.39 7.29 .41”
alias anowon “avclear;anowon1;anowon2;anowon3;anowon4;ex_interp 0.03;height_correction 4;recoil 1.63;txt |TNG|-AK-[NoWoN]”

//TNG ColT by •by SouLy•
alias tngcolt “avclear;tngset;recoil 1.58;height_correction 4;txt ClaN ColT by SouLy”
alias tngset “tngc;tngc1;tngc2;”
alias tngc “avadd 0 19.62 6.63 2.623;”
alias tngc1 “avadd 1 24.49 5.42 3.31”
alias tngc2 “avadd 2 14.23 5.22 1.63”

//TNG SiG by •by SouLy•
alias tngsig “avclear;tngset;recoil 1.69;height_correction 4;txt ClaN SiG by SouLy”
alias tngsetw “tngs;tngs1;tngs2;”
alias tngs “avadd 0 21.067 6.89 2.803;”
alias tngs1 “avadd 1 23.89 5.89 3.32;”
alias tngs2 “avadd 2 13.26 7.10 2.41;”

//Stalker Vec tweaked by CheatMx from TNG
alias stalkcolt1 “avadd 0 19.82 7.355 2.657;avadd 0 21.22 7.21 2.665;avadd 0 19.88 7.18 2.66”
alias stalkcolt2 “avadd 1 28.14 7.33 3.56;avadd 1 25.14 9.83 3.56;1 24.28 5.7 2.45”
alias stalkcolt3 “avadd 2 11.2431 6.8454 3.19;avadd 2 15.03 6.22 2.22;avadd 2 14.81 5.62 1.75”
alias stalkcolt4 “avadd 3 19.88 7.18 2.66”
alias Body1 “avadd 1 15 -2 -4;avadd 1 8 -3.5 -2;avadd 1 4 -16 2;avadd 1 5 0 -8;avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7;avadd 1 17 -2 5;avadd 1 17 -2 -5”
alias Body3 “avadd 0 15 -2 -5;avadd 1 8 -3.5 -3;avadd 1 4 -16 3;avadd 1 5 0 -9;avadd 1 -5 -12 12;avadd 1 -5 4 -8;avadd 1 -13 -17 6;avadd 1 -13 0 -8;avadd 1 17 -2 6;avadd 1 17 -2 -6”
alias Body4 “avadd 0 15 -2 -3;avadd 1 8 -3.5 -1;avadd 1 4 -16 1;avadd 1 5 0 -8;avadd 1 -5 -12 10;avadd 1 -5 4 -6;avadd 1 -13 -17 4;avadd 1 -13 0 -6;avadd 1 17 -2 4;avadd 1 17 -2 -4”
alias Body2 “avadd 0 8.59999 -3 1.78;avadd 0 11 12.3 -3;avadd 0 15 1.30001 10;avadd 0 -2 -1.69999 6;avadd 0 -2 -1.69999 -7;avadd 0 -15 5.30001 -5.8;avadd 0 -15 1.30001 7.3;avadd 0 -34 -6.69999 6.3;avadd 0 -34 6.30001 -4”
alias Body5 “avadd 0 8.59999 -3 2.78;avadd 0 11 12.3 -4;avadd 0 15 1.30001 11;avadd 0 -2 -1.69999 7;avadd 0 -2 -2.69999 -8;avadd 0 -15 5.30001 -6.8;avadd 0 -15 1.30001 8.3;avadd 0 -34 -6.69999 7.3;avadd 0 -34 6.30001 -5”
alias Body6 “avadd 0 8.59999 -3 0.78;avadd 0 11 12.3 -2;avadd 0 15 1.30001 9;avadd 0 -2 -1.69999 5;avadd 0 -2 -1.69999 -6;avadd 0 -15 5.30001 -4.8;avadd 0 -15 1.30001 6.3;avadd 0 -34 -6.69999 5.3;avadd 0 -34 6.30001 -3”
alias Body7 “avadd 2 15 -2 -4;avadd 2 8 -3.5 -2;avadd 1 4 -16 2;avadd 3 5 0 -8;avadd 3 -5 -12 11;avadd 4 -5 4 -7;avadd 2 -13 -17 5;avadd 3 -13 0 -7;avadd 3 17 -2 5;avadd 2 17 -2 -5”
alias Body8 “avadd 2 15 -2 -5;avadd 2 8 -3.5 -3;avadd 1 4 -16 3;avadd 3 5 0 -9;avadd 3 -5 -12 12;avadd 4 -5 4 -8;avadd 2 -13 -17 6;avadd 3 -13 0 -8;avadd 3 17 -2 6;avadd 2 17 -2 -6”
alias Body9 “avadd 2 15 -2 -3;avadd 2 8 -3.5 -1;avadd 1 4 -16 1;avadd 3 5 0 -8;avadd 3 -5 -12 10;avadd 4 -5 4 -6;avadd 2 -13 -17 4;avadd 3 -13 0 -6;avadd 3 17 -2 4;avadd 2 17 -2 -4”
alias Body10 “avadd 2 8.59999 -3 1.78;avadd 2 11 12.3 -3;avadd 3 15 1.30001 10;avadd 3 -2 -1.69999 6;avadd 4 -2 -1.69999 -7;avadd 2 -15 5.30001 -5.8;avadd 3 -15 1.30001 7.3;avadd 3 -34 -6.69999 6.3;avadd 2 -34 6.30001 -4”
alias Body11 “avadd 2 8.59999 -3 2.78;avadd 2 11 12.3 -4;avadd 3 15 1.30001 11;avadd 3 -2 -1.69999 7;avadd 4 -2 -2.69999 -8;avadd 2 -15 5.30001 -6.8;avadd 3 -15 1.30001 8.3;avadd 3 -34 -6.69999 7.3;avadd 2 -34 6.30001 -5”
alias Body12 “avadd 2 8.59999 -3 0.78;avadd 2 11 12.3 -2;avadd 3 15 1.30001 9;avadd 3 -2 -1.69999 5;avadd 4 -2 -1.69999 -6;avadd 2 -15 5.30001 -4.8;avadd 3 -15 1.30001 6.3;avadd 3 -34 -6.69999 5.3;avadd 2 -34 6.30001 -3”
alias coltstalker “avclear;stalkcolt1;stalkcolt2;stalkcolt3;stalkcolt4;Body1;Body2;Body3;Body4;Body5;Body6;Body7;Body8;Body9;Body10;Body11;Body12;height_correction 0;#ex_interp 0.03;recoil 1.5;txt [S]talker [C]olt”

// [OoO<>Ooo|-Xtreme M4st4H ShoO7-|ooOOoO]+[]
alias xm “avclear;xm1;xm2;recoil 1.68;duckbox;txt |-Xtreme M4st4H ShoO7-|”
alias xm1 “avadd 0 19.146 4.26 2.52;avadd 0 19.1462 4.22 2.56;avadd 0 20.067 6.89 2.803”
alias xm2 “avadd 1 23.38 5.20 3.20;avadd 1 23.38 5.24 2.6;avadd 1 24.2 6.7 3.4”

// [OoO<>Ooo|-Xtreme Bastard ShoO7-|ooOOoO]+[]
alias xmm “avclear;xmm1;xmm2;recoil 1.68;xc2;txt |-Xtreme Bastard ShoO7-|”
alias xmm1 “avadd 0 19.146 4.26 2.52;avadd 0 19.1462 4.22 2.56;avadd 0 20.067 6.89 2.803”
alias xmm2 “avadd 1 23.38 5.20 3.20;avadd 1 23.38 5.24 2.6;avadd 1 24.2 6.7 3.4”

// |-(T]N[G)-|>Bunny Xtreme Assfuck<|-(T]N[G)-|-By |TNG|-Hunnybunny- alias bxam “avclear;bxam1;bxam2;recoil 1.68;duckbox;txt |>Bunny Xtreme Assfuck<|”
alias bxam1 “avadd 19.146 4.30 2.54;avadd 0 19.1463 4.20 2.57;avadd 0 20.066 6.90 2.805”
alias bxam2 “avadd 1 23.38 5.22 3.20;avadd 1 23.38 5.25 2.7;avadd 1 24.2

“*” “.:: Ownage Settings”
{
“*” “Deagle Ownage” “cl_pitchspeed 1.1”
“*” “MP5 Ownage” “cl_pitchspeed 1.4”
“*” “P90 Ownage” “cl_pitchspeed 1.9”
“*” “AK-47 Ownage” “cl_pitchspeed 2.7”
“*” “M4A1 Ownage” “cl_pitchspeed 2.2”
“*” “M249 Ownage” “cl_pitchspeed 1.4”

// automatic burst settings by bunny771
// usage: setburst
// flags are:
// 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
//
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 4
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 4
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.04 16
setburst awp 3 999 1 0 0.45 28
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 0.01 0.01 0.02 0
setburst elite 1 15 0.01 0.01 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 0.01 0.01 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 4
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 4
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 4
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 4
setburst p228 1 999 0.01 0.01 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 4
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.04 16
setburst scout 3 999 1 0 0.45 28
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 4
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 4
setburst usp 1 999 0.01 0.01 0.02 0
setburst xm1014 1 999 1 0 0.2 0

// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right

alias HeadBunnySD “avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5”
alias HeadBunny “avclear;HeadBunnySD;init aim HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***”
alias HeartBunny “avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init aim HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***”
alias StomachBunny “avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init aim StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***”
alias TestieBunny “avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init aim TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***”
alias defaultv “avclear;avadd 0 20 6.5 2.5;avadd 1 25 6.8 2.5;avadd 2 12 6 2.7;avadd 3 20.5 6.7 2.5;#ex_interp 0.03”
defaultv

alias NewAimHead “init aim NewAimHead;avclear; avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5”
NewAimHead

// INVERSE AIM VECS //
alias inv_aug “avclear;avadd 0 19.5 10.2 2.5;avadd 1 22.0 3.0 4.0;avadd 2 19.0 9.5 4.0;avadd 3 18.5 9.0 0.5;avadd 4 25.5 4.0 3.5;avadd 5 9.0 9.5 2.5;augtxt”
alias augtxt “txt [M.A.D.E Inverse] That nigga is using the weapon : : Steyr Aug”

alias inv_p90 “avclear;avadd 0 19.5 10.2 2.5;avadd 1 22.0 3.0 4.0;avadd 2 19.0 9.5 4.0;avadd 3 18.5 9.0 0.5;avadd 4 25.5 4.0 3.5;avadd 5 9.0 9.5 2.5;p90txt”
alias p90txt “txt [M.A.D.E Inverse] That nigga is using the weapon : : FN P90”

alias inv_ump45 “avclear;avadd 0 19.5 10.2 2.5;avadd 1 22.0 3.0 4.0;avadd 2 19.0 9.5 4.0;avadd 3 18.5 9.0 0.5;avadd 4 25.5 4.0 3.5;avadd 5 9.0 9.5 2.5;ump45txt”
alias ump45txt “txt [M.A.D.E Inverse] That nigga is using the weapon : : H&K UMP45”

alias inv_famas “avclear;avadd 0 19.5 10.2 2.5;avadd 1 22.0 3.0 4.0;avadd 2 19.0 9.5 4.0;avadd 3 18.5 9.0 0.5;avadd 4 25.5 4.0 3.5;avadd 5 9.0 9.5 2.5;famastxt”
alias famastxt “txt [M.A.D.E Inverse] That nigga is using the weapon : : Famas”

alias inv_p228 “avclear;avadd 0 20.0 10.5 0.0;avadd 1 24.5 2.5 -1.5;avadd 2 18.0 10.0 3.5;avadd 3 18.5 9.5 -2.0;avadd 4 28.0 3.0 -2.5;avadd 5 9.5 10.5 0.5;p228txt”
alias p228txt “txt [M.A.D.E Inverse] That nigga is using the weapon : : SIG P228”

alias inv_tmp “avclear;avadd 0 20.0 10.5 0.0;avadd 1 24.5 2.5 -1.5;avadd 2 18.0 10.0 3.5;avadd 3 18.5 9.5 -2.0;avadd 4 28.0 3.0 -2.5;avadd 5 9.5 10.5 0.5;tmptxt”
alias tmptxt “txt [M.A.D.E Inverse] That nigga is using the weapon : : Steyr TMP”

alias inv_glock18 “avclear;avadd 0 20.0 10.5 0.0;avadd 1 24.5 2.5 -1.5;avadd 2 18.0 10.0 3.5;avadd 3 18.5 9.5 -2.0;avadd 4 28.0 3.0 -2.5;avadd 5 9.5 10.5 0.5;glock18txt”
alias glock18txt “txt [M.A.D.E Inverse] That nigga is using the weapon : : Glock 18”

alias inv_deagle “avclear;avadd 0 20.0 10.5 0.5;avadd 1 24.0 2.5 -1.5;avadd 2 18.0 10.0 3.5;avadd 3 18.5 9.5 -2.0;avadd 4 28.0 3.0 -2.5;avadd 5 9.5 10.5 0.5;deagletxt”
alias deagletxt “txt [M.A.D.E Inverse] That nigga is using the weapon : : Desert Eagle .50 AE”

alias inv_mac10 “avclear;avadd 0 20.0 10.5 0.0;avadd 1 24.5 2.5 -1.5;avadd 2 18.0 10.0 3.5;avadd 3 18.5 9.5 -2.0;avadd 4 28.0 3.0 -2.5;avadd 5 9.5 10.5 0.5;mac10txt”
alias mac10txt “txt [M.A.D.E Inverse] That nigga is using the weapon : : Ingram Mac10”

alias inv_fiveseven “avclear;avadd 0 20.0 10.5 0.0;avadd 1 24.5 2.5 -1.5;avadd 2 18.0 10.0 3.5;avadd 3 18.5 9.5 -2.0;avadd 4 28.0 3.0 -2.5;avadd 5 9.5 10.5 0.5;fiveseventxt”
alias fiveseventxt “txt [M.A.D.E Inverse] That nigga is using the weapon : : FN FiveSeven”

alias inv_usp “avclear;avadd 0 20.0 10.5 0.0;avadd 1 24.5 2.5 -1.5;avadd 2 18.0 10.0 3.5;avadd 3 18.5 9.5 -2.0;avadd 4 28.0 3.0 -2.5;avadd 5 9.5 10.5 0.5;usptxt”
alias usptxt “txt [M.A.D.E Inverse] That nigga is using the weapon : : H&K USP .45”

alias inv_elite “avclear;avadd 0 23.0 5.0 1.0;avadd 1 25.0 2.5 -0.0;avadd 2 21.5 5.0 2.0;avadd 3 22.0 4.0 -1;avadd 4 28.5 3.0 -1.5;avadd 5 13.0 5.0 0.5;elitetxt”
alias elitetxt “txt [M.A.D.E Inverse] That nigga is using the weapon : : Dual Beretta 96G”

alias inv_m4a1 “avclear;avadd 0 20.5 8.0 4.0;avadd 1 21.5 3.5 4.0;avadd 2 19.5 7.5 6.0;avadd 3 19.5 7.0 2.0;avadd 4 25.5 4.0 3.5;avadd 5 10.5 8.0 4.0;m4a1txt”
alias m4a1txt “txt [M.A.D.E Inverse] That nigga is using the weapon : : Colt M4A1 Carbine”

alias inv_scout “avclear;avadd 0 20.5 8.0 4.0;avadd 1 21.5 3.5 4.0;avadd 2 19.5 7.5 6.0;avadd 3 19.5 7.0 2.0;avadd 4 25.5 4.0 3.5;avadd 5 10.5 8.0 4.0;scouttxt”
alias scouttxt “txt [M.A.D.E Inverse] That nigga is using the weapon : : Steyr Scout”

alias inv_awp “avclear;avadd 0 20.5 8.0 4.0;avadd 1 21.5 3.5 4.0;avadd 2 19.5 7.5 6.0;avadd 3 19.5 7.0 2.0;avadd 4 25.5 4.0 3.5;avadd 5 10.5 8.0 4.0;awptxt”
alias awptxt “txt [M.A.D.E Inverse] That nigga is using the weapon : : AI Arctic Warfare/Magnum”

alias inv_sg550 “avclear;avadd 0 20.5 8.0 4.0;avadd 1 21.5 3.5 4.0;avadd 2 19.5 7.5 6.0;avadd 3 19.5 7.0 2.0;avadd 4 25.5 4.0 3.5;avadd 5 10.5 8.0 4.0;sg550txt”
alias sg550txt “txt [M.A.D.E Inverse] That nigga is using the weapon : : SIG SG-550 Sniper”

alias inv_g3sg1 “avclear;avadd 0 20.5 8.0 3.0;avadd 1 24.0 1.5 3.5;avadd 2 19.0 7.5 5.5;avadd 3 20.0 7.0 1.0;avadd 4 27.5 2.0 3.0;avadd 5 10.0 8.0 3.0;g3sg1txt”
alias g3sg1txt “txt [M.A.D.E Inverse] That nigga is using the weapon : : H&K G3/SG-1”

alias inv_mp5 “avclear;avadd 0 20.5 8.0 3.0;avadd 1 24.0 1.5 3.5;avadd 2 19.0 7.5 5.5;avadd 3 20.0 7.0 1.0;avadd 4 27.5 2.0 3.0;avadd 5 10.0 8.0 3.0;mp5txt”
alias mp5txt “txt [M.A.D.E Inverse] That nigga is using the weapon : : H&K MP5 Navy”

alias inv_sg552 “avclear;avadd 0 20.5 8.0 3.0;avadd 1 24.0 1.5 3.5;avadd 2 19.0 7.5 5.5;avadd 3 20.0 7.0 1.0;avadd 4 27.5 2.0 3.0;avadd 5 10.0 8.0 3.0;sg552txt”
alias sg552txt “txt [M.A.D.E Inverse] That nigga is using the weapon : : SIG SG-552 Commando

alias inv_m3 “avclear;avadd 0 20.5 7.0 3.5;avadd 1 24.5 0.5 3.0;avadd 2 19.5 6.5 4.5;avadd 3 19.5 5.5 1.5;avadd 4 29.0 1.5 2.0;avadd 5 11.5 6.5 3.0;m3txt”
alias m3txt “txt [M.A.D.E Inverse] That nigga is using the weapon : : Benneli M3 Super90”

alias inv_xm1014 “avclear;avadd 0 21.0 2.5 1.5;avadd 1 20.0 4.5 2.5;avadd 2 20.0 4.5 1.0;avadd 3 19.5 1.5 -0.5;avadd 4 24.5 4.5 2.0;avadd 5 11.0 2.0 1.0;xm1014txt”
alias xm1014txt “txt [M.A.D.E Inverse] That nigga is using the weapon : : Benneli XM1014”

alias inv_m249 “avclear;avadd 0 21.0 2.5 1.5;avadd 1 20.0 4.5 2.5;avadd 2 20.0 4.5 1.0;avadd 3 19.5 1.5 -0.5;avadd 4 24.5 4.5 2.0;avadd 5 11.0 2.0 1.0;m249txt”
alias m249txt “txt [M.A.D.E Inverse] That nigga is using the weapon : : FN M249 Para”

alias inv_hegrenade “avclear;avadd 0 21.5 6.0 0.5;avadd 1 27.0 -7.0 5.0;avadd 2 21.0 5.0 1.0;avadd 3 21.0 4.0 -2.0;avadd 4 30.5 -6.0 3.0;avadd 5 11.5 6.0 0.0;hegrenadetxt”
alias hegrenadetxt “txt [M.A.D.E Inverse] That nigga is using the weapon : : High Explosive Grenade”

alias inv_smokegrenade “avclear;avadd 0 21.5 6.0 0.5;avadd 1 27.0 -7.0 5.0;avadd 2 21.0 5.0 1.0;avadd 3 21.0 4.0 -2.0;avadd 4 30.5 -6.0 3.0;avadd 5 11.5 6.0 0.0;smoketxt”
alias smoketxt “txt [M.A.D.E Inverse] That nigga is using the weapon : : Smoke Gas Grenade”

alias inv_flashbang “avclear;avadd 0 21.5 6.0 0.5;avadd 1 27.0 -7.0 5.0;avadd 2 21.0 5.0 1.0;avadd 3 21.0 4.0 -2.0;avadd 4 30.5 -6.0 3.0;avadd 5 11.5 6.0 0.0;flashbangtxt”
alias flashbangtxt “txt [M.A.D.E Inverse] That nigga is using the weapon : : Flash Bang Grenade”

alias inv_knife “avclear;avadd 0 19.0 11.0 0.0;avadd 1 26.0 1.5 -0.5;avadd 2 17.0 11.5 2.5;avadd 3 18.0 10.0 -1.5;avadd 4 28.5 2.5 -1.5;avadd 5 10.0 11.0 0.5;knifetxt”
alias knifetxt “txt [M.A.D.E Inverse] That nigga is using the weapon : : Bowie Knife”

alias inv_ak47 “avclear;avadd 0 22.5 4.0 4.0;avadd 1 25.0 1.5 3.5;avadd 2 21.5 2.5 4.0;avadd 3 21.5 2.5 2.0;avadd 4 28.0 1.5 2.5;avadd 5 11.5 4.0 4.0;ak47txt”
alias ak47txt “txt [M.A.D.E Inverse] That nigga is using the weapon : : AK-47”

alias inv_galil “avclear;avadd 0 22.5 4.0 4.0;avadd 1 25.0 1.5 3.5;avadd 2 21.5 2.5 4.0;avadd 3 21.5 2.5 2.0;avadd 4 28.0 1.5 2.5;avadd 5 11.5 4.0 4.0;galiltxt”
alias galiltxt “txt [M.A.D.E Inverse] That nigga is using the weapon : : IMI Galil”

alias inv_c4 “avclear;avadd 0 21.0 7.0 -0.5;avadd 1 23.5 5.0 -1.0;avadd 2 19.5 7.0 1.5;avadd 3 20.0 5.0 -2.5;avadd 4 26.5 4.0 -1.5;avadd 5 13.0 6.5 -0.0;c4txt”
alias c4txt “txt [M.A.D.E Inverse] That nigga is using the weapon : : C4 Backpack”

alias inv_tactical “avclear;avadd 0 20.5 10.5 1.5;avadd 1 26.5 2.0 0.0;avadd 2 21.5 10.5 6.0;avadd 3 19.0 11.0 0.0;avadd 4 28.5 4.5 -0.0;avadd 5 13.0 9.5 1.5;shieldtxt”
alias shieldtxt “txt [M.A.D.E Inverse] That nigga is using the weapon : : Ballistic Shield IIIA”

alias inv_ “avclear;avadd 0 20.7 7.0 2.9;avadd 1 24.0 1 4.8;avadd 2 10 9 -0.5;txt .WAITING FOR TARGET.”

//AUTO RECOIL SETTINGS//
alias rec-usp “recoil 0.15”
alias rec-glock18 “recoil 0.15”
alias rec-p228 “recoil 0.11”
alias rec-elite “recoil 0.29”
alias rec-fiveseven “recoil 0.15”
alias rec-deagle “recoil 0.015”
alias rec-xm1014 “recoil 1.8”
alias rec-m3 “recoil 1.8”
alias rec-mp5 “recoil 1.6892”
alias rec-tmp “recoil 1.66”
alias rec-p90 “recoil 1.709”
alias rec-mac10 “recoil 1.71”
alias rec-ump45 “recoil 1.72”
alias rec-ak47 “recoil 1.8”
alias rec-sg552 “recoil 1.6”
alias rec-m4a1 “recoil 1.5”
alias rec-aug “recoil 1.718”
alias rec-m249 “recoil 1.82”
alias rec-scout “recoil 1”
alias rec-awp “recoil 1.07”
alias rec-g3sg1 “recoil 0.018”
alias rec-sg550 “recoil 0.027”
alias rec-knife “recoil 0.0282”
alias rec-flashbang “recoil 1.282”
alias rec-hegrenade “recoil 1.282”
alias rec-smokegrenade “recoil 1.282”
alias rec-c4 “recoil 0.0”
alias rec-tactical “recoil 0.282”
alias rec- “recoil 0.302”

alias pistolx “avadd 0 20.2 6.2 1.211;avadd 1 26.3 7.22 3.44;;avadd 3 18.34 6.31 1.47;avadd 2 13.23 6.54 2”
alias pistolxj “avadd 2 12.2 6 3”
alias pistolvec “avclear;pistolx;pistolxj;recoil 0.018”

alias coltset “#cl_rate 9000;#ex_interp .03”
alias colt-0 “avadd 0 20.42 9.714 2.123;avadd 0 20.062 6.24 1.62”
alias colt-1 “avadd 1 25.13 6.22 2.053
alias colt-2 “avadd 2 12.13 8.92 3.95;avadd 3 18.34 6.31 1.47”
alias coltvec1! “avclear;colt-0;colt-1;colt-2;coltset;recoil 1.55”
alias coltvec “coltvec1!”

alias sigx “avadd 0 20.13 4.43 2.14;;avadd 3 18.34 6.31 1.47avadd 1 24.43.4.43.2.35;avadd 2 13.43 3.43 3.45”
alias sigvec “recoil 1.75;avclear;sigx”

alias aug-numbers “avadd 0 22.61 6.86 2.32;avadd 1 27.58 4.89 3.69;avadd 2 12.6 9 4”
alias augsetup “recoil 1.65”
alias augvec “avclear;aug-numbers;augsetup”

alias ak-01.5 “avadd 0 17.83 11.143 1.7490”
alias ak-11.5 “avadd 1 25.72 4.12 2.63”
alias ak-21.5 “avadd 2 8.12 12.32 3.56;avadd 3 18.34 6.31 1.47”
alias akvec “avclear;ak-01.5;ak-11.5;ak-21.5;recoil 1.665;#ex_interp .03”

alias scoutx “avadd 0 20.2 6.2 1.211;avadd 1 26.3 7.22 3.44;;avadd 3 18.34 6.31 1.47;avadd 2 13.23 6.54 2”
alias scoutxj “avadd 2 12.2 6 3”
alias scoutvec “avclear;scoutx;scoutxj;recoil 0”

alias awpx “avadd 0 21.331 7.19 1.91;avadd 1 25.73 6.72 3.01;avadd 2 12.41 6.65 3.8”
alias awpvec “avclear;awpx;recoil 0”

alias smg-numbers “avadd 0 22.78 6.60 2.3;avadd 1 27.4 5 2.555;avadd 2 13.23 6.54 2”
alias smgsetup “recoil 1.45”
alias mp5vec “avclear;smg-numbers;smgsetup”

alias para-numbers “avadd 0 21.72 6.52 3.42;avadd 1 27.85 4.19 3.55;avadd 2 13.23 6.54 2”
alias parasetup “recoil 1.78”
alias paravec “avclear;para-numbers;parasetup”

alias g3-numbers “avadd 0 21.45 6.425 1.618;avadd 1 23.4 3.9 3.01;avadd 2 13.23 6.54 2”
alias g3setup “recoil 1.3”
alias snipervec “avclear;g3-numbers;g3setup”

alias knife-numbers “avadd 0 23 7 2;avadd 1 27 4 3;avadd 2 13.23 6.54 2;”
alias knifesetup “recoil 1.98”
alias knifevec “avclear;knife-numbers;knifesetup”

alias xm-numbers “avadd 0 22.419 5.913 2.61;avadd 1 26.74 4.19 3.84;avadd 2 13.23 6.54 2”
alias xmsetup “recoil 1.57”
alias shotgunvec “avclear;xm-numbers;xmsetup”

//AUTO VECS SETTINGS//
alias vec-pis “pistolvec;txt |[ Pistol ]|”
alias vec-deagle “pistolvec;txt |[ Deagle ]|”
alias vec-xm1014 “shotgunvec;txt |[ Auto Shotty ]|”
alias vec-m3 “shotgunvec;txt |[ Pump Shotty ]|”
alias vec-mp5 “mp5vec;txt |[ Mp5 ]|”
alias vec-tmp “mp5vec;txt |[ Tmp ]|”
alias vec-p90 “mp5vec;txt |[ P90 ]|”
alias vec-mac10 “mp5vec;txt |[ Mac10 ]|”
alias vec-ump45 “mp5vec;txt |[ Ump45 ]|”
alias vec-ak47 “akvec;txt |[ AK47 ]|”
alias vec-sg552 “sigvec;txt |[ SiG ]|”
alias vec-m4a1 “coltvec;txt |[ Colt ]|”
alias vec-aug “augvec;txt |[ AUG ]|”
alias vec-m249 “paravec;txt |[ Para ]|”
alias vec-scout “scoutvec;txt |[ Scout ]|”
alias vec-awp “awpvec;txt |[ Awp ]|”
alias vec-g3sg1 “snipervec;txt |[ G3SG1 ]|”
alias vec-sg550 “snipervec;txt |[ SG550 ]|”
alias vec-knife “knifevec;txt |[ knife ]|”

// xqz2 style
alias +doaim “aim 1;lock 1”
alias -doaim “aim 0;lock 0”

// temporary aim thru wall
alias +thru “aimthru 1”
alias -thru “aimthru 0”

// hlh style
alias +doshoot “aim 1;.wait;.+attack”
alias -doshoot “.-attack; aim 0”

// use this aiming method with a small fov to get around aimbot detection
alias +csgaim “aim 1;later 0.01 .+attack;later 0.01 aim 0”
alias -csgaim “later 0.01 .-attack”

“*” “+ REMOVALS” { // remove certain aspects from the game
“*” “nospread: 1” “nospread 1” // removes recoil using bullet trajectory (Everytime)
“*” “nospread: 2” “nospread 2” // removes recoil using bullet trajectory (when shooting)
“*” “nospread: off” “nospread 0”
“*” “norecoil:off” “recoil 0.0” // dont compensate recoil
“*” “norecoil:soft” “recoil 0.7” // light recoil compensation
“*” “norecoil:best” “recoil 1.0” // ideal recoil compensation
“*” “norecoil:max” “recoil 1.4” // recoil moves your weapon down instead of up
“*” “autorecoil on/off” “autorecoil change” // change recoil automatically

“*” “+ AIMING VECTORS” { // aiming vectors for the vector based aimbot
“*” “new-head” “modelaim 0;NewAimHead” // aim for head
“*” “head” “modelaim 0;HeadBunny” // aim for head (old setting)
“*” “chest” “modelaim 0;HeartBunny” // aim for chest
“*” “stomach” “modelaim 0;StomachBunny” // aim for stomach
“*” “testies” “modelaim 0;TestieBunny” // aim for testies
“*” “–draw vectors–” “avdraw 1” // draw aiming vectors
“*” “–drawing off–” “avdraw 0” // disable aim vector drawing

“*” “+ TARGET MODES” { // target recheck style
“*” “targetmode: 0” “targetmode 0” // best (GLviewport)
“*” “targetmode: 1” “targetmode 1” // OGC 8,9,10 style (PreV_CalcRefdef)
“*” “targetmode: 2” “targetmode 2” // Meta Cheat style, 3rd viewport (HUD_Redraw)

“*” “+ AIMBOT” { // aiming assistance
“*” “+ HITBOX AIM” { // hitbox aiming
“*” “hitboxaim” “hitboxaim change” //hitbox on, and vecaim off
“*” “drawhitbox on/off” “drawhitbox change”
“*” “head hitbox setting” “hitboxaim 1;hitbox 11;drawhitbox 1” // settings for head aim
“*” “hitbox: up 1” “hitbox up 1”
“*” “hitbox down 1” “hitbox down 1”
}
“*” “+ ACTIVATION” { // bind aiming functions to mouse buttons
“*” “mouse1: csg proof” “bind mouse1 +csgaim; shoot 0;lock 0;fov 25” // correct aim once before shooting. Use this to get around csguard aimbot detection.
“*” “mouse1: hlh style” “bind mouse1 +doshoot; shoot 0;lock 0;aim 0” // aim while shooting, as in HLH
“*” ” mouse2: csg proof” “bind mouse2 +csgaim; shoot 0;lock 0;fov 25” // correct aim once before shooting. Use this to get around csguard aimbot detection.
“*” ” mouse2: xqz2 style” “bind mouse2 +doaim; shoot 0;lock 0;aim 0” // aim while button is pressed.
“*” ” mouse2: hlh style” “bind mouse2 +doshoot; shoot 0;lock 0” // aim while shooting, as in HLH
“*” ” mouse2: aimthru” “bind mouse2 +thru; aimthru 0” // aim through walls while button is pressed
“*” “mouse3: csg proof” “bind mouse3 +csgaim; shoot 0;lock 0;fov 25” // correct aim once before shooting. Use this to get around csguard aimbot detection.
“*” “mouse3: xqz2 style” “bind mouse3 +doaim; shoot 0;lock 0;aim 0” // aim while button is pressed.
“*” “mouse3: hlh style” “bind mouse3 +doshoot shoot 0;lock 0” // aim while shooting, as in HLH
“*” “mouse3: aimthru” “bind mouse3 +thru; aimthru 0” // aim through walls while button is pressed
“*” “unbind mouse1/2/3” “unbind mouse1;unbind mouse2;unbind mouse3” // remove ogc mouse button binds (restores HL binds)
“*” “- autoshoot -” “aim 1;shoot 1” // aims and shoots automatically (csg detectable)
“*” “- autoaim -” “aim 1;shoot 0” // aims automatically (csg detectable)
“*” “- both off -” “shoot 0;aim 0″ // autoaim and autoshoot off (csg detectable)

; Menu variables
enable_new_aim_method=0
enable_crosshair=1
enable_antizoom=0
enable_remove_flash=1
enable_wallhack=0
enable_aimhack=1
enable_ballhack=1

alias (colt_vec,”clearvecs;colt_stand_1;colt_duck_1;;recoil 1.77″)
alias (ak_vec,”clearvecs;ak_stand_1;ak_duck_1;recoil 1.86″)
alias (pistol_vec,”clearvecs;pistol_stand_1;pistol_duck_1;recoil 0.02″)
alias (shotgun_vec,”clearvecs;shotgun_stand;shotgun_duck;recoil 1.57″)
alias (smg_vec,”clearvecs;smg_stand_1;smg_duck_1;recoil 1.49″)
alias (sig_vec,”clearvecs;sig_stand_1;sig_duck_1;recoil 1.65″)
alias (aug_vec,”clearvecs;aug_stand_1;aug_duck_1;recoil 1.65″)
alias (para_vec,”clearvecs;para_stand_1;para_duck_1;recoil 1.88″)
alias (autosnip_vec,”clearvecs;sniper_stand_1;sniper_duck_1;recoil 1.16″)
alias (awp_vec,”clearvecs;sniper_stand_1;sniper_duck_1;recoil 1.12″)
alias (scout_vec,”clearvecs;sniper_stand_1;sniper_duck_1;recoil 1.03”)

addvec (colt_stand_1,0,19.53,6.47,2.02)
addvec (colt_stand_2,0,15.91,2.52,8.72)
addvec (colt_stand_3,0,12.81,8.52,-6.28)
addvec (colt_duck_1,1,24.86,5.58,1.75)
addvec (colt_duck_2,1,18.82,-6.55,7.52)
addvec (colt_duck_3,1,15.22,2.45,-8.22)

addvec (ak_stand_1,0,19.74,6.68,1.94)
addvec (ak_stand_2,0,15.91,2.52,8.72)
addvec (ak_stand_3,0,12.81,8.52,-6.28)
addvec (ak_duck_1,1,24.79,5.42,1.73)
addvec (ak_duck_2,1,18.82,-6.55,7.52)
addvec (ak_duck_3,1,15.22,2.45,-8.22)

addvec (pistol_stand_1,0,19.76,6.52,1.72)
addvec (pistol_stand_2,0,15.91,2.52,8.72)
addvec (pistol_stand_3,0,12.81,8.52,-6.28)
addvec (pistol_duck_1,1,24.82,5.45,1.52)
addvec (pistol_duck_2,1,18.82,-6.55,7.52)
addvec (pistol_duck_3,1,15.22,2.45,-8.22)

addvec (shotgun_stand,0,22.419,5.913,2.61)
addvec (shotgun_duck,1,26.74,4.19,3.84)

addvec (smg_stand_1,0,19.73,6.61,2.01)
addvec (smg_stand_2,0,15.91,2.52,8.72)
addvec (smg_stand_3,0,12.81,8.52,-6.28)
addvec (smg_duck_1,1,24.52,5.48,1.98)
addvec (smg_duck_2,1,18.82,-6.55,7.52)
addvec (smg_duck_3,1,15.22,2.45,-8.22

addvec (sig_stand_1,0,19.76,6.57,2.02)
addvec (sig_stand_2,0,15.91,2.52,8.72)
addvec (sig_stand_3,0,12.81,8.52,-6.28)
addvec (sig_duck_1,1,25.34,5.32,1.82)
addvec (sig_duck_2,1,18.82,-6.55,7.52)
addvec (sig_duck_3,1,15.22,2.45,-8.22)

addvec (aug_stand_1,0,19.62,6.46,1.93)
addvec (aug_stand_2,0,15.91,2.52,8.72)
addvec (aug_stand_3,0,12.81,8.52,-6.28)
addvec (aug_duck_1,1,24.87,5.48,2.21)
addvec (aug_duck_2,1,18.82,-6.55,7.52)
addvec (aug_duck_3,1,15.22,2.45,-8.22)

addvec (para_stand_1,0,19.76,6.64,1.98)
addvec (para_stand_2,0,15.91,2.52,8.72)
addvec (para_stand_3,0,12.81,8.52,-6.28)
addvec (para_duck_1,1,24.51,5.36,1.82)
addvec (para_duck_2,1,18.82,-6.55,7.52)
addvec (para_duck_3,1,15.22,2.45,-8.22)

addvec (sniper_stand_1,0,19.86,6.51,2.12)
addvec (sniper_stand_2,0,15.91,2.52,8.72)
addvec (sniper_stand_3,0,12.81,8.52,-6.28)
addvec (sniper_duck_1,1,24.62,5.28,1.89)
addvec (sniper_duck_2,1,18.82,-6.55,7.52)
addvec (sniper_duck_3,1,15.22,2.45,-8.22)

[Aimbot]
Active=1
Deathmatch=0
Aimkey=0
Autoshoot=0
NoSpread=1
NoRecoil=0
Silent=0
Smooth=0
Aimspot=11
DrawAimspot=1
FOV=0
DrawFOV=0
MinDistance=170
DrawMinDistance=0

[ESP]
Style=1
Far=1

[NoFlash]
RemoveFlash = 1
DrawMessage = 1
FlashRemoval = 1

// sXe Disabler 2.8 by NoLoader
// only nonSteam

// Tecla F11 para activar/Desactivar el Cheat.
// 1 = Activate
// 0 = Desactivate

nosmoke 1
norecoil 1

[Aimbot]
NoSpread=11
Autoshoot=0
Smooth=0
Aimspot=11
Silent=0
DrawAimspot=1

[ESP]
Draw=1
Far=1

//————————–/
//GSAIM VECS /
//————————/

// GSAIM FOR AUG
alias AUG1 “avadd 0 21 10.1 0;”
alias AUG2 “avadd 1 22.5 3.75 4.25;”
alias AUG3 “avadd 2 20 9.25 5;”
alias AUG4 “avadd 3 20.25 9.5 0;”
alias AUG5 “avadd 4 26.5 5.25 3.4;”
alias AUG6 “avadd 5 9.5 9.5 0.75;”
alias gsaimAUG “avclear; AUG1; AUG2; AUG3; AUG4; AUG5; AUG6; txt GSAIM FOR AUG Loaded”

// GSAIM FOR SIG
alias SIG1 “avadd 0 21 10.1 0;”
alias SIG2 “avadd 1 22.5 3.75 4.25;”
alias SIG3 “avadd 2 20 9.25 5;”
alias SIG4 “avadd 3 20.25 9.5 0;”
alias SIG5 “avadd 4 26.5 5.25 3.4;”
alias SIG6 “avadd 5 9.5 9.5 0.75;”
alias gsaimSIG “avclear; SIG1; SIG2; SIG3; SIG4; SIG5; SIG6; txt GSAIM FOR SIG Loaded”

// GSAIM FOR DEAGLE
alias DEAG1 “avadd 0 20 10.1 0;”
alias DEAG2 “avadd 1 26.5 3 -1;”
alias DEAG3 “avadd 2 20 10.5 4;”
alias DEAG4 “avadd 3 20.25 9.5 -1.5;”
alias DEAG5 “avadd 4 30.25 3.75 -2;”
alias DEAG6 “avadd 5 10.75 10.75 0.5;”
alias gsaimDEAG “avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt GSAIM FOR DEAGLE Loaded”

// GSAIM FOR M4A1
alias M4A11 “avadd 0 21 10.1 0;”
alias M4A12 “avadd 1 23 4 4.5;”
alias M4A13 “avadd 2 20 7 6;”
alias M4A14 “avadd 3 20.75 6.5 2.1;”
alias M4A15 “avadd 4 27 4.25 3.5;”
alias M4A16 “avadd 5 11.5 8 2.5;”
alias gsaimM4A1 “avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt GSAIM FOR M4A1 Loaded”

// GSAIM FOR AK47
alias AK471 “avadd 0 20 10.1 0;”
alias AK472 “avadd 1 25.25 1.5 3;”
alias AK473 “avadd 2 22.5 7.25 4.25;”
alias AK474 “avadd 3 22.5 3 2.25;”
alias AK475 “avadd 4 29 1.5 2.25;”
alias AK476 “avadd 5 14 4 3;”
alias gsaimAK47 “avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt GSAIM FOR AK47 Loaded”

// GSAIM FOR SCOUT
alias SCOUT1 “avadd 0 20 10.1 0;”
alias SCOUT2 “avadd 1 23 4 4.5;”
alias SCOUT3 “avadd 2 20 7 6;”
alias SCOUT4 “avadd 3 20.75 6.5 2.1;”
alias SCOUT5 “avadd 4 27 4.25 3.5;”
alias SCOUT6 “avadd 5 11.5 8 2.5;”
alias gsaimSCOUT “avclear; SCOUT1; SCOUT2; SCOUT3; SCOUT4; SCOUT5; SCOUT6; txt GSAIM FOR SCOUT Loaded”

// GSAIM FOR USP
alias USP1 “avadd 0 21 10.1 0;”
alias USP2 “avadd 1 26.5 3 -1;”
alias USP3 “avadd 2 20 7 4;”
alias USP4 “avadd 3 20.25 9.5 -1.5;”
alias USP5 “avadd 4 30.25 3.75 -2;”
alias USP6 “avadd 5 10.75 10.75 0.5;”
alias gsaimUSP “avclear; USP1; USP2; USP3; USP4; USP5; USP6; txt GSAIM FOR USP Loaded”

// GSAIM FOR GLOCK
alias GLOCK1 “avadd 0 21 10.1 0;”
alias GLOCK2 “avadd 1 26.5 3 -1;”
alias GLOCK3 “avadd 2 20 7 4;”
alias GLOCK4 “avadd 3 20.25 9.5 -1.5;”
alias GLOCK5 “avadd 4 30.25 3.75 -2;”
alias GLOCK6 “avadd 5 10.75 10.75 0.5;”
alias gsaimGLOCK “avclear; GLOCK1; GLOCK2; GLOCK3; GLOCK4; GLOCK5; GLOCK6; txt GSAIM FOR GLOCK Loaded”

// GSAIM FOR MP5
alias MP51 “avadd 0 21 10.1 0;”
alias MP52 “avadd 1 24 2.25 4.5;”
alias MP53 “avadd 2 20 7.5 5.5;”
alias MP54 “avadd 3 21 7 1.5;”
alias MP55 “avadd 4 29 2.5 3;”
alias MP56 “avadd 5 13.5 7.5 2.5;”
alias gsaimMP5 “avclear; MP51; MP52; MP53; MP54; MP55; MP56; txt GSAIM FOR MP5navy Loaded”

// GSAIM FOR G3SG1
alias G3SG11 “avadd 0 21 10.1 0;”
alias G3SG12 “avadd 1 24 2.25 4.5;”
alias G3SG13 “avadd 2 20 7.5 5.5;”
alias G3SG14 “avadd 3 21 7 1.5;”
alias G3SG15 “avadd 4 29 2.5 3;”
alias G3SG16 “avadd 5 13.5 7.5 2.5;”
alias gsaimG3SG1 “avclear; G3SG11; G3SG12; G3SG13; G3SG14; G3SG15; G3SG16; txt GSAIM FOR G3SG1 Loaded”

// Hitbox Vecs //
//______________

// Ultimate Vecs – Made By Jere –
alias Ult-1 “avclear;nospread 2;avadd 0 2.9 1.33 -0.3; avadd 1 2.1 1.92 0.4; txt Ultimate Vecs Number one ;”
alias Ult-2 “avclear;nospread 2;avadd 0 3.2 -0.65 -0.6; avadd 1 2.8 0.76 -0.2; txt Ultimate Vecs Number two ;”
alias Ult-3 “avclear;nospread 2;avadd 0 1.66 2.84 0.35; avadd 1 3.1 -0.43 0.21; txt Ultimate Vecs Number three ;”
alias Ult-4 “avclear;nospread 2;avadd 0 -0.91 1.12 -0.9; avadd 1 3.61 1.42 0.33; txt Ultimate Vecs Number four ;”
alias Ult-5 “avclear;nospread 2;avadd 0 -1.13 -1.62 0.14; avadd 1 -1.66 -0.31 0.6; txt Ultimate Vecs Number five ;”
alias Ult-6 “avclear;nospread 2;avadd 0 2.16 0.86 -1.3; avadd 1 3.21 0.73 -1.4; txt Ultimate Vecs Number six ;”

// Gore Vecs – Made By Jere –
alias Gore-o “avadd 0 2.9 0.21 0;avadd 1 2.1 1.92 0;”
alias Gore-n “avadd 0 2.9 0.21 1.3;avadd 1 2.1 1.92 -0.4;”
alias Gore-e “avadd 0 2.9 0.21 -1.3;avadd 1 2.1 1.92 0.4;”
alias Gore-one “avclear;nospread 2;Gore-o;Gore-n;Gore-e; txt ::: GORE VECS Number one ::: ;”

alias Gore-t “avadd 0 3.2 -0.65 0;avadd 1 2.8 0.76 0;”
alias Gore-w “avadd 0 3.2 -0.65 0.6;avadd 1 2.8 0.76 0.2;”
alias Gore-o “avadd 0 3.2 -0.65 -0.6;avadd 1 2.8 0.76 -0.2;”
alias Gore-two “avclear;nospread 2;Gore-t;Gore-w;Gore-o; txt ::: GORE VECS Number two ::: ;”

alias Gore-th “avadd 0 -0.91 1.12 0;avadd 1 3.61 1.42 0;”
alias Gore-r “avadd 0 -0.91 1.12 -0.9;avadd 1 3.61 1.42 -0.33;”
alias Gore-ee “avadd 0 -0.91 1.12 0.9;avadd 1 3.61 1.42 0.33;”
alias Gore-three “avclear;nospread 2;Gore-th;Gore-r;Gore-ee; txt ::: GORE VECS Number three ::: ;”

alias Gore-f “avadd 0 1.66 2.84 0;avadd 1 3.1 -0.43 0;”
alias Gore-o “avadd 0 1.66 2.84 -2.35;avadd 1 3.1 -0.43 -1.21;”
alias Gore-ur “avadd 0 1.66 2.84 2.35;avadd 1 3.1 -0.43 1.21;”
alias Gore-four “avclear;nospread 2;Gore-f;Gore-o;Gore-ur; txt ::: GORE VECS Number four ::: ;”

// FSP VEC TEAM GSAIM HITBOXES //
//_______________________________

//Lenny and Alucard’s AK HB GSaim vec
alias hbak0 “avadd 0 2.44 0.75 0.05”
alias hbak1 “avadd 1 3.21 0.87 -0.06”
alias hbak2 “avadd 2 2.52 1.12 0.60”
alias hbak3 “avadd 3 2.64 2.20 0.40”
alias hbak4 “avadd 4 2.50 1.10 0.40”
alias hbak5 “avadd 5 2.70 1.30 0.40”
alias hbakv1 “gsaim 1;avclear;hbak0;hbak1;hbak2;hbak3;hbak4;hbak5;nospread 2;recoil 1.70;txt Lenny and Alucard’s Ak Vec v1”

//Alucard Multibox
alias multihitbox “gsaim 0;hitbox 11;avclear;avadd 0 3.563 -0.632 .45;avadd 1 2.534 -0.632 2.34;recoil 1.3;txt [FSP Vec Team] Multi Weapon Vec [LTFX 100x DEAGLE, Colt, and Scout]”

//Lenny & scottyboy90’s Deag. HB GSaim vec
alias dhb0 “avadd 0 1.64 0.25 -0.05”
alias dhb1 “avadd 1 2.01 1.37 0.14”
alias dhb2 “avadd 2 1.62 1.32 0.40”
alias dhb3 “avadd 3 2.54 1.90 -0.30”
alias dhb4 “avadd 4 1.90 1.30 0.00”
alias dhb5 “avadd 5 1.90 1.30 0.20”
alias dhbv2 “gsaim 1;avclear;dhb0;dhb1;dhb2;dhb3;dhb4;dhb5;nospread 2;recoil 0.05;txt Lenny and scottyboy90’s HB GSaim Deagle Vec v2”

//======================================================
//Aimbot Scripts
//======================================================

alias +kill “#kill”
alias -kill “#+attack”

//DOD Style
alias dodshoot+ “ltfxspeed 2”
alias dodshoot- “ltfxspeed 0”

//HLH Style
alias doshooton “aim 1;#wait;#+attack”
alias doshootoff “#-attack; aim 0”

//HLH3 Duck Style
alias duckshooton “#+duck;aim 1;#wait;#+attack”
alias duckshootoff “#-duck;#-attack; aim 0”

//HLH4 Jump Style
alias jumpshooton “#+jump;aim 1;#wait;#+attack”
alias jumpshootoff “#-jump;#-attack; aim 0”

//BD Style
alias bdshooton “aim 1;shoot 1;ltfxaspeed 1”
alias bdshootoff “aim 0;shoot 0;ltfxaspeed 0”

//XQZ2 Style
alias doaimon “aim 1;#+attack”
alias doaimoff “#-attack;aim 0”

//======================================================
//Hitbox Adjustments Example
//======================================================

alias headh1 “hadj_f 1.0;hadj_h 1.0;hadj_r 1.0”
//Call this
alias headhitbox “headh1;hitbox 1;avdraw 1;hitboxaim 1”

alias +aim “aim 1”
alias -aim “aim 0”
alias “ts” “mytarget 0”
alias “cts” “mytarget 1”
alias “aim_m2” “bind mouse2 +aim”
alias “aim_m3” “bind mouse3 +aim”
alias boxes “box 1; bind mouse3 boxes2”
alias boxes2 “box 0; bind mouse3 boxes”

// ZOOMING
alias +dozoom “zoom 30”
alias -dozoom “zoom 90”

// continuous zoom: medium
alias +cm1 “czoom 2” // start zoom in with speed 2
alias -cm1 “czoom 0;alias +cm +cm2;alias -cm -cm2” // stop zoom
alias +cm2 “czoom 1000” // 1000 resets zoom
alias -cm2 “alias +cm +cm1;alias -cm -cm1”
alias +cm +cm1
alias -cm -cm1

// continuous zoom: fast
alias +cf1 “czoom 4” // start zoom in with speed 2
alias -cf1 “czoom 0;alias +cf +cf2;alias -cf -cf2” // stop zoom
alias +cf2 “czoom 1000” // 1000 resets zoom
alias -cf2 “alias +cf +cf1;alias -cf -cf1″
alias +cf +cf1
alias -cf -cf1

//”*” “+ Aimbot” {
// “1” “Aimbot On/Off” “aim change”
// “2” “aim with Mouse2” “aim_m2”
// “3” “aim with Mouse3” “aim_m3”
// “4” “aim at Ts” “ts”
// “5” “aim at CTs” “cts”
// “6” “xqz or toggle” “mode change”
// “7” “draw aimvecs” “avdraw change”
//}
// “*” “Spike Models (+)” “repeat2;spiked up 10 max 2000” // spiked models: increase spike size
// “*” “Spike Models Off” “spiked 0” // disable spikes
// “*” “Barre; Hack (+)” “repeat2;barrel up 10 max 3000” // barrel hack: increase barrel size
// “*” “Barrel Hack Off” “barrel 0” // barrel hack: disable

// Aim w/ Shooting
alias +hlhaim “aim_on 1;aim_lock 1;aim_shoot 2”
alias -hlhaim “aim_on 0;aim_lock 0;aim_shoot 0”

// Aim Only Style
alias +onlyaim “aim_on 1;aim_lock 1”
alias -onlyaim “aim_on 0;aim_lock 0”

// Only Shoot when AutoAiming
alias +aimshoot “aim_on 1;aim_lock 1;aim_shoot 1;”
alias -aimshoot “aim_on 0;aim_lock 0;aim_shoot 0;”

// xqz2 style
alias +doaim “aim_on 1”
alias -doaim “aim_on 0”

// temporary aim thru wall
alias +thru “aim_thru 1;aim 1”
alias -thru “aim_thru 0;aim 0”

// hlh style
alias +doshoot “aim_on 1;aim_shoot 2”
alias -doshoot “aim_shoot 0;aim_on 0”

// ltfv v4
alias +ltfxv4 “aim_on 1;aim_shoot 1”
alias +ltfxv4 “aim_on 0;aim_shoot 0”

//Christ CS
alias “+christcs” “aim_on 1;aim_lock 1;aim_shoot 2”
alias “-christcs” “aim_on 0;aim_lock 0;aim_shoot 0”

alias “+ltfxv4” “aim_on 1;aim_lock 1;aim_shoot 1”
alias “-ltfxv4” “aim_on 0;aim_lock 0;aim_shoot 0”

//Christ NS
alias “+christns” “aim_smooth 7;aim_on 1;aim_lock 1”
alias “-christns” “aim_smooth 0;aim_on 0;aim_lock 0”

// ____________________________________________________________________________________

// :[ aNaRcHy Aimbot stuff ]:

alias +thru “aimthru 1”
alias -thru “aimthru 0”
bind “pgdn” “aspeed 0;speed 0”
alias aim1 “shoot 0;alias auto2_t shoot1;txt Autoshoot Off”
alias shoot1 “shoot 1;alias auto2_t aim1;txt Autoshoot On”
shoot1
fov 9000

// ____________________________________________________________________________________

// :[ aNaRcHy vecs ]:

//colt vec
alias colt-numbers “avadd 0 21.192 9.205 2.958;avadd 1 27.55 4.78 3.69”
alias coltvec “avclear;colt-numbers;recoil 1.6;txt [COLT] Vec Loaded!”

// Sc0ut3rZ X aug
alias np1a “avadd 0 22.673 6.8 2.952;avadd 1 27.041 6.2 3.8831”
alias np2a “nospread 1;recoil 1.5”
alias augvec “avclear;np1c;np2c;txt aNaRcHy Aug”

// sig
alias s1 “avadd 22.500 6.7 2.535;avadd 1 27.3 4 5.02”
alias s2 “avadd 22.470 6.7 2.535;avadd 1 26.9 4 5.02”
alias s3 “avadd 22.401 6.7 2.535;avadd 1 26.5 4 5.02”
alias s4 “avadd 0 22.401 6.1 2.7;avadd 1 26.3 4 5.02”
alias sigvec “avclear;s1;s2;s3;s4;nospread 1;recoil 1.739”

// scout
alias scout-numbers2 “avadd 0 23.16 6 3.816;avadd 1 29.89 5 3.391”
alias scoutsetup2 “recoil 1.742;riflespeed;aim 1;shoot 1;scob”
alias scoutvec1 “avclear;targetmode 18;scout-numbers;mode 1;scoutsetup;autowall 1;txt [-]$couT[-]”

//Sc0ut3rZ X Scout
alias scout-numbers “avadd 0 22.24 6.8 3.64;avadd 1 27.78 5.1 4.34”
alias scoutsetup “recoil 1.2;aim 1;shoot1”
alias scoutvec “avclear;scout-numbers;mode 1;scoutsetup;autowall 1;txt [X]3LiTe|>uN|< [X] [-]$couT[-]”

// Sc0ut3rZ X Deagle
alias np1d “avadd 0 23.11 6.8 3.563;avadd 1 29.54 5.1 3.45”
alias np2d “nospread 1;recoil 1.2”
alias deaglevec “avclear;np1d;np2d;txt aNaRcHy Deagle”

//Sc0ut3rZ X Mp5
alias np1m “avadd 0 22.24 6.8 3.64;avadd 1 27.78 5.1 4.34”
alias np2m “nospread 1;recoil 1.2”
alias mp5vec “avclear;np1m;np2m;txt aNaRcHy Mp5”

// ak
alias ak-numbers “avadd 0 22.993 6.40 2.309;avadd 1 26.85 4.23 3.94”
alias aksetup “recoil 1.871;nospread 1;autowall 1;aim 1;shoot 1;shoot 1”
alias akvec “avclear;ak-numbers;aksetup”

// Sc0ut3rz X Para
alias np1p “avadd 0 22.79 6.8 2.95;avadd 1 29.53 6.2 3.87”
alias np2p “nospread 1;recoil 1.7”
alias paravec “avclear;np1p;np2p;txt aNaRcHy Para”

// Sc0ut3rz X Knife
alias np1k “avadd 0 22.953 6.8 3.27;avadd 1 27.23 6.2 4.13”
alias np2k “nospread 1;recoil 2”
alias knifevec “avclear;np1k;np2k;txt aNaRcHy Knife”

// Sc0ut3rz X pistol
alias np1pi “avadd 0 22.953 6.8 3.27;avadd 1 27.23 6.2 4.13”
alias np2pi “nospread 1;recoil 2”
alias pistolvec “avclear;np1k;np2k;txt aNaRcHy Pistol”

//INC’s -[COLT]-3.0
alias inc “avadd 0 22.43 5.42 1.34;avadd 1 26.42 6.4 3.8”
alias incx “avclear;inc;recoil 1.71;#say INC’s -[COLT]-VeR 3.0”

//F3AR-M3H AK
alias ak1 “avadd 0 28.8 5.46.76;avadd 0 25.4 5.4 5.6”
alias ak2 “avlcear;ak1;recoil 2.3123;#say \\ OwNaG3 AK V3C // By: TurkiyeCs | zafer_terry ”

// -!- pistol -!-
alias pistol1 “avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;avadd 1 29.33 3.99 5.01”
alias pistol2 “avclear;pistol1;recoil 1.6;#say ]:[ Deagle PwN ]:[ By: TurkiyeCs | zafer_terry ”

//INC’s -[SiG]- 3.0
alias incs “avadd 0 23.42 7.52 3.35;avadd 1 26.43 6.49 3.60”
alias incxs “avclear;incs;recoil 1.62;#say INC’s -[SiG]- VeR 3.0”

//INC’s -[COLT]-3.8
alias incc “avadd 0 23.43 7.62 3.36;avadd 1 26.42 6.53 3.66”
alias incxx “avclear;incc;recoil 1.53;#say INC’s -[COLT]- VeR 3.8”

//aNaRcHy Colt
alias colt1 “avadd 0 25.65 7.6 5;avadd 1 27.8 5.4 7”
alias colt2 “avclear;colt1;recoil 1.7;#say ]:[ aNaRcHy T3ST Colt ]:[ By: TurkiyeCs | zafer_terry |LOADED|”

//1-shot-fucking owning sig
alias siga “avadd 0 21.3 6.8 3.78”
alias sigb “avadd 1 28.3 2.8 3.78”
alias sig “avclear;siga;sigb;recoil 1.7;txt loaded;#say ]:[ S|G LOADED ]:[”

// 1-2 AK
alias ak-numbers “avadd 0 20.98 6.32 3.12;avadd 1 26.25 2.52 3.96”
alias aksetup “recoil 1.85;riflespeed;akb;akbinds”
alias akvec2 “avclear;ak-numbers;aksetup;#say <<< 1-2 SHOT Ak By: zafer_terry>>>”

//Mp5
alias mp5-1 “avclear;avadd 0 21.129 6.2 2.89 23.629 5.8 2.98 22.629 5.8 2.89;avadd 1 23.629 5.8 2.89 26.629 5.8 2.98 25.629 5.8 2.89;recoil 1.457;txt ***| PURE OWNAGE |***;#say ]:[ aNaRcHy | F3AR-M3H’s H3ADSHOT MP5 |Loaded| ]:[”

//1 Shot Deagle
alias own1 “avadd 0 23.4 6.44 4.3;avadd 1 26.78 5.6 3”
alias own2 “avclear;own1;recoil 2.3;txt 1-Shot Deagle;#say \\ 1 $hot Deagle // By: TurkiyeCs | zafer_terry |Loaded|”

//1Shot Loaded
alias h00ch1 “avadd 0 21.36 5.63 2.34;avadd 1 24.15 3.23 2.53”
alias h00ch2 “avadd 0 21.64 6.29 2.23;avadd 1 25.23 3.72 2.92”
alias h00ch3 “avadd 0 22.61 6.49 2.43;avadd 1 25.28 3.98 3.01”
alias h00ch4 “avadd 1 23.54 7.35 3.25;avadd 1 26.11 4.44 4.44”
alias h00chi3 “avclear;h00ch1;h00ch2;h00ch3;h00ch4;recoil 1.5;txt *** One Shot Sig/Colt/AK ***”

//Sc0ut3rZ X Pistol
alias SK1 “avadd 0 21.914 6.901 4.12;avadd 1 27.87 4.865 3.909”
alias SK2 “recoil 2.1;nospread 1;autowall 1”
alias pistolvec “avclear;SK1;SK2;txt HMMMMMM”

//INC’s -[SiG]- 3.8
alias incss “avadd 0 23.47 7.52 3.38;avadd 1 26.63 6.69 3.68”
alias incxss “avclear;incss;recoil 1.62;#say -[SiG]- VeR 3.8”

//INC colt
alias inccc “avadd 0 23.63 7.62 3.38;avadd 1 26.44 6.73 3.66”
alias incxxx “avclear;inccc;recoil 1.53;#say -[COLT]- VeR 3.9”

//INC’s -[SiG]- 3.9
alias incsss “avadd 0 23.49 7.59 3.39;avadd 1 26.63 7.09 3.70”
alias incxsss “avclear;incsss;recoil 1.62;#say -[SiG]- VeR 3.9”

//INC’s -[COLT]-4.0
alias incc4 “avadd 0 23.43 7.42 3.34;avadd 1 26.40 6.43 3.66”
alias incxc4 “avclear;incc4;recoil 1.53;#say -[COLT]-VeR 4.0”

//INC’s -[SiG]- 4.0
alias inc4 “avadd 0 23.42 7.52 3.35;avadd 1 26.63 7.09 3.70”
alias incxs4 “avclear;inc4;recoil 1.62;#say -[SiG]- VeR 4.0”

//INC’s -[AK]- 3.0
alias incak “avadd 0 22.98 6.32 3.12;avadd 1 26.25 2.52 3.96”
alias incakk “avclear;incak;recoil 1.83;#say -[AK]- VeR 3.0”

//INC’s -[AK]- 3.1
alias incakk “avadd 0 23.28 7.32 3.14;avadd 1 26.65 6.52 3.56”
alias incakkk “avclear;incakk;recoil 1.83;#say -[AK]- VeR 3.1”

//INC’s -[SiG]- 4.1
alias inc44 “avadd 0 23.51 7.62 3.45;avadd 1 26.73 7.19 3.60”
alias incxss4 “avclear;inc44;recoil 1.62;#say -[SiG]- VeR 4.1”

//INC’s -[COLT]-4.1
alias iincc4 “avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56”
alias incxxc4 “avclear;iincc4;recoil 1.53;#say -[COLT]-VeR 4.1”

//INC’s -[COLT]-6.1
alias cleo “avadd 0 22.83 6.95 3.60;avadd 1 26.53 5.73 3.56”
alias cleos “avclear;cleo;recoil 1.53;#say -[COLT]-VeR 6.1”

//INC’s -[MuLti-VeC]-6.1
alias Light “avadd 0 21.339 7.137 2.681; avadd 1 25.424 5.424 4.424”
alias Holy “avadd 0 22.284 7.487 2.681; avadd 1 26.883 6.832 4.424”
alias Liminality “avclear 0;avdraw 0;Light;Holy;autowall 1;recoil 1.6;#say -[MuLti-VeC]-6.1”

//INC’s -[MuLti-VeC]-6.1 er
alias rage “avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56”
alias inkaol “avadd 0 22.84 6.90 3.60;avadd 1 26.27 5.55 3.69”
alias aimrage “avclear 0;avdraw 0;rage;inkaol;recoil 1.7;#say -[MuLti-VeC]-6.1 Ver AoL MaKEs InC RaGE”

// ____________________________________________________________________________________

// :[ aNaRcHy settings ]:

// aimbot settings
aim 1
shoot 1
autowall 1
fov 9000
mode 1
aimthru 0
lock 0
avdraw 1
height_correction 0
method 3
vec_switch 1
nospread 1

// wallhack settings
color terror 255 40 40 255
color counter 40 80 255 255
color special 155 155 155 255
color target 102 204 51 255
color text 50 100 255 255
color color sound 68 68 255 255
color bombtimer 255 40 40 255
color esp 255 255 0 255
color back 0 0 0 128
color radar1 80 50 30 110
color radar2 x x x -4
menu_x 180
menu_y 70
menu_w 200
radar 1
radar_x 64
radar_y 95
radar_size 60
con_x 275
con_y 275
con_w 800
con_h 250
con_slidespeed 8
confont 1
wall 3
trans 100
nosky 1
chase_cam 0
cross 8

// speed settings
aspeed 2.3
nspeed 0
pistol 1
jump 1
duck 1
speedon 2500
speedoff 0

// esp settings
soundtol 200
soundtime 1.5
soundmax 32
soundfilter 2
sounddisplay 2
soundradar 1
colorstep 1
tglow 0
sglow 0
esp_trans 1
esp_offs -0.3
team_trans 0
tglow 1
sglow 1
weapon 1
name 99
frzn_esp 1
esp 1
hud 1
reload 1

// info settings
info 3
bombtimer 1

// removal settings
smoke 1
flash 1

// misc + cs settings
fakelag -999999999999999999999

vswitch-on

// ____________________________________________________________________________________

// ____________________________________________________________________________________

// ____________________________________________________________________________________

// ____________________________________________________________________________________

// ____________________________________________________________________________________

// ____________________________________________________________________________________

// ____________________________________________________________________________________

// ____________________________________________________________________________________

// ____________________________________________________________________________________

// ____________________________________________________________________________________

// ____________________________________________________________________________________

// ____________________________________________________________________________________

// ____________________________________________________________________________________

alias +hs2 “sv_clienttrace 999999999”
alias -hs2 “sv_clienttrace 1.9999999”
bind F10 “bind mouse1 +hs2”

//CS Aiming
alias CSavheadf “avclear; CSavSheadFc; avSchest; aimSrest; CSavheadf2”
alias CSavheadf2 “TFavDheadFc; avDchest; aimDrest; txt *** Aiming: CS Medium Head”
alias CSavhead “avclear; CSavSheadbc; avSchest; aimSrest; CSavhead2”
alias CSavhead2 “CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS Low Head”
alias CSavheadb “avclear; CSavSheadc; avSchest; aimSrest; CSavheadb2”
alias CSavheadb2 “CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS High Head”
//Absolution F -medium
alias CSavDheadFc “avadd 1 19 4 4” //crouching Absolution F Center
alias CSavSheadFc “avadd 0 21 8 4” //standing AbsolutionF Center
//Absolution B -high
alias CSavDheadc “avadd 1 19 4 4” //crouching AbsolutionB Center
alias CSavSheadc “avadd 0 23 8 4” //standing AbsolutionB Center
//Absolution A -low
alias CSavDheadbc “avadd 1 19 4 4” //crouching Absolution Center
alias CSavSheadbc “avadd 0 19 8 4” //standing Absolution Center
//new aiming (zer0)
alias zbaddass “avadd 0 20 9 4”
alias zbaddass2 “avadd 1 17 2 4”
alias zbadass3 “avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5”
alias zero1 “avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5”
alias zbadass4 “avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -8;avadd 1 -19 -16 5”
alias zbaddass5 “avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
alias zbaddpair1 “zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zbaddass5”
alias zbadassdone “zbaddpair1; txt z_Bad-Ass Aiming Loaded”
alias zeroheadSD “avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5”
alias zeroHead “avclear;zeroheadSD;init 0 zeroHead; #cl_bob 0; #cl_bobup 0;txt *^*zer0s Secret-Aiming (you^will^own)*^*”
//4c1ds
alias 4c1dh34daim1 “avadd 0 20.7 8.01 3.6; avadd 1 22.4 6.01 3.6”
alias 4c1dh34daim2 “avadd 0 20.7 8.3 0.8; avadd 1 22.5 6.2 0.8”
alias 4c1d1337aim “avclear;4c1dh34daim1;4c1dh34daim2; #cl_bob 0; #cl_bobup; txt –| 1337 Aim |–”
//[JAPS]~Stoner4Life~
alias omfg “avclear 0; avclear 1; avadd 0 25 6 3;avadd 0 25 6 -3;avadd 0 25 6 2;avadd 0 25 6 -2;avadd 0 25 6 1;avadd 0 25 6 -1;avadd 0 25 6 0;avadd 0 25 6 4;avadd 0 25 6 -4;avadd 0 21 6 7.5;avadd 0 21 6 -7.5;avadd 0 22 6 7.5;avadd 0 22 6 -7.5”
alias omfg1 “avadd 0 24 6 0;avadd 0 24 6 1;avadd 0 24 6 -1;avadd 0 24 6 2;avadd 0 24 6 -2;avadd 0 24 6 3;avadd 0 24 6 -3;avadd 0 24 6 4;avadd 0 24 6 -4;avadd 0 24 6 5;avadd 0 24 6 -5;avadd 0 24 6 6;avadd 0 24 6 -6;avadd 0 24.5 6 0”
alias omfg2 “avadd 0 24.5 6 -6.5;avadd 0 24.5 6 6.5;avadd 0 24.5 6 -5.5;avadd 0 24.5 6 5.5;avadd 0 24.5 6 -4.5;avadd 0 24.5 6 4.5;avadd 0 24.5 6 3.5;avadd 0 24.5 6 -3.5;avadd 0 24.5 6 2.5;avadd 0 24.5 6 -2.5;avadd 0 24.5 6 1.5;avadd 0 24.5 6 -1.5”
alias omfg3 “avadd 0 23 6 0;avadd 0 23 6 1;avadd 0 23 6 -1;avadd 0 23 6 2;avadd 0 23 6 -2;avadd 0 23 6 3;avadd 0 23 6 -3;avadd 0 23 6 4;avadd 0 23 6 -4;avadd 0 23 6 5;avadd 0 23 6 -5;avadd 0 23 6 6;avadd 0 23 6 -6;avadd 0 23.5 6 0”
alias omfg4 “avadd 0 23.5 6 6.5;avadd 0 23.5 6 -6.5;avadd 0 23.5 6 5.5;avadd 0 23.5 6 -5.5;avadd 0 23.5 6 4.5;avadd 0 23.5 6 -4.5;avadd 0 23.5 6 3.5;avadd 0 23.5 6 -3.5;avadd 0 23.5 6 2.5;avadd 0 23.5 6 -2.5;avadd 0 23.5 6 1.5;avadd 0 23.5 6 -1.5”
alias omfg5 “avadd 0 22 6 0;avadd 0 22 6 1;avadd 0 22 6 -1;avadd 0 22 6 2;avadd 0 22 6 -2;avadd 0 22 6 3;avadd 0 22 6 -3;avadd 0 22 6 4;avadd 0 22 6 -4;avadd 0 22 6 5;avadd 0 22 6 -5;avadd 0 22 6 6;avadd 0 22 6 -6;avadd 0 21.5 6 8;avadd 0 21.5 6 -8”
alias omfg6 “avadd 0 22.5 6 6.5;avadd 0 22.5 6 -6.5;avadd 0 22.5 6 5.5;avadd 0 22.5 6 -5.5;avadd 0 22.5 6 4.5;avadd 0 22.5 6 -4.5;avadd 0 22.5 6 3.5;avadd 0 22.5 6 -3.5;avadd 0 22.5 6 2.5;avadd 0 22.5 6 -2.5;avadd 0 22.5 6 1.5;avadd 0 22.5 6 -1.5”
alias omfg7 “avadd 0 21 6 0;avadd 0 21 6 1;avadd 0 21 6 -1;avadd 0 21 6 2;avadd 0 21 6 -2;avadd 0 21 6 3;avadd 0 21 6 -3;avadd 0 21 6 4;avadd 0 21 6 -4;avadd 0 21 6 5;avadd 0 21 6 -5;avadd 0 21 6 6;avadd 0 21 6 -6;avadd 0 21.5 6 0;avadd 0 22.5 6 0”
alias omfg8 “avadd 0 21.5 6 6.5;avadd 0 21.5 6 -6.5;avadd 0 21.5 6 5.5;avadd 0 21.5 6 -5.5;avadd 0 21.5 6 4.5;avadd 0 21.5 6 -4.5;avadd 0 21.5 6 3.5;avadd 0 21.5 6 -3.5;avadd 0 21.5 6 2.5;avadd 0 21.5 6 -2.5;avadd 0 21.5 6 1.5;avadd 0 21.5 6 -1.5”
alias omfg9 “avadd 0 20 6 0;avadd 0 20 6 1;avadd 0 20 6 -1;avadd 0 20 6 2;avadd 0 20 6 -2;avadd 0 20 6 3;avadd 0 20 6 -3;avadd 0 20 6 4;avadd 0 20 6 -4;avadd 0 20 6 5;avadd 0 20 6 -5;avadd 0 20 6 6;avadd 0 20 6 -6;avadd 0 20.5 6 0”
alias omfg0 “avadd 0 20.5 6 6.5;avadd 0 20.5 6 -6.5;avadd 0 20.5 6 5.5;avadd 0 20.5 6 -5.5;avadd 0 20.5 6 4.5;avadd 0 20.5 6 -4.5;avadd 0 20.5 6 3.5;avadd 0 20.5 6 -3.5;avadd 0 20.5 6 2.5;avadd 0 20.5 6 -2.5;avadd 0 20.5 6 1.5;avadd 0 20.5 6 -1.5”
alias omfga “avadd 0 19 6 0;avadd 0 19 6 1;avadd 0 19 6 -1;avadd 0 19 6 2;avadd 0 19 6 -2;avadd 0 19 6 3;avadd 0 19 6 -3;avadd 0 19 6 4;avadd 0 19 6 -4;avadd 0 19 6 5;avadd 0 19 6 -5;avadd 0 19 6 6;avadd 0 19 6 -6;avadd 0 19.5 6 0”
alias omfgb “avadd 0 19.5 6 6.5;avadd 0 19.5 6 -6.5;avadd 0 19.5 6 5.5;avadd 0 19.5 6 -5.5;avadd 0 19.5 6 4.5;avadd 0 19.5 6 -4.5;avadd 0 19.5 6 3.5;avadd 0 19.5 6 -3.5;avadd 0 19.5 6 2.5;avadd 0 19.5 6 -2.5;avadd 0 19.5 6 1.5;avadd 0 19.5 6 -1.5”
alias omfgc “avadd 0 18 6 0;avadd 0 18 6 1;avadd 0 18 6 -1;avadd 0 18 6 2;avadd 0 18 6 -2;avadd 0 18 6 3;avadd 0 18 6 -3;avadd 0 18 6 4;avadd 0 18 6 -4;avadd 0 18 6 5;avadd 0 18 6 -5;avadd 0 18 6 6;avadd 0 18 6 -6;avadd 0 18.5 6 0”
alias omfgd “avadd 0 18.5 6 6.5;avadd 0 18.5 6 -6.5;avadd 0 18.5 6 5.5;avadd 0 18.5 6 -5.5;avadd 0 18.5 6 4.5;avadd 0 18.5 6 -4.5;avadd 0 18.5 6 3.5;avadd 0 18.5 6 -3.5;avadd 0 18.5 6 2.5;avadd 0 18.5 6 -2.5;avadd 0 18.5 6 1.5;avadd 0 18.5 6 -1.5”
alias omfgD “avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 0 -8;avadd 1 -15 -16 5;avadd 1 19.3 4;avadd 1 -20 -6 6;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 3 -8;avadd 1 -15 -16 5;avadd 1 23 6 0;avadd 1 22 6 0″
alias omfghead ” omfg; omfg1; omfg2; omfg3; omfg4; omfg5; omfg6; omfg7; omfg8; omfg9; omfg0; omfga; omfgb; omfgc; omfgd; omfgD; recoil 2.0; #cl_bob 0; #cl_bobup 0; txt [JAPS]~Stoner4Life Head”
//*********************************************
//****{UNI-Joolz-Aiming}****{Test-6 By UNI}****
//*********************************************
alias UNI-T6aSD “avadd 0 22.5 7 2 19.5 5.6 -3.6 16.5 -3 3.7 14.5 6 -6 9.7 -3 0 -30 -6 6;avadd 1 23 4 -2 20 4.6 3 18 -3 -3 15.4 6 4 -12 0 -6 -10 -16 6”
alias UNI-T6bSD “avadd 0 20.9 5 2 18.7 8.2 -4 16.5 3 6 10.5 -2.6 -4 20 6 2 17.9 5 6;avadd 1 22 6.01 3.5 17.7 -3 -3 16.3 3 -5 10.5 0 8 -15 -16 -4 -32 6 2”
alias UNI-T6cSD “avadd 0 20.5 8 2.5 17.5 4 -3 15.4 -2 3.2 13 -4 0 -9.8 2 -2 -30 6 3;avadd 1 23 4 -2 17 2 3 15 -2 -3.4 8.9 0 3 -7 -6 -4 -25 6 4.5”
alias UNI-T6dSD “avadd 0 21.4 8 3 18.6 5 -4 16.4 6 3.5 12.3 2 -2.4 8.9 0 3.7 -27 8 -3;avadd 1 22 5 2 17 4 -3 15 -3 3 10 -6 -4 5 -3 1 -30 6 -3”
alias UNI-T6eSD “avadd 0 23 6 2 18.5 8 -3 17 11 2.5 14.7 4 -5 -6 -3 4 -28 -6 -2.8;avadd 1 22 5 3 17.9 6 -1 14.9 7 3.5 -16 -3 -6 -31 -6 5.4 -31 7 -3.3”
alias UNI-T6fS “avclear;recoil 2.0;avadd 0 22 5 2 18 5 -2 15 8 3;recoil 2.2;avadd 0 10 9 -3.9 -20 -3 6 -32 -6 -3”
alias UNI-T6fD “avclear;recoil 2.0;avadd 0 23 7 3 16.8 3 -5 15.5 5 6;recoil 2.2;avadd 1 12 -3 -4 -6 4 3 -30 -4 -4”
alias UNI-T6a “avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR1;UNI-T6aSD;init 0 UNI-T6a;txt ***Initialized Aiming to: ***Test-6a***{Lv1}***”
alias UNI-T6b “avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR2;UNI-T6bSD;init 0 UNI-T6b;txt ***Initialized Aiming to: ***Test-6b***{Lv2}***”
alias UNI-T6c “avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR3;UNI-T6cSD;init 0 UNI-T6c;txt ***Initialized Aiming to: ***Test-6c***{Lv3}***”
alias UNI-T6d “avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR4;UNI-T6dSD;init 0 UNI-T6d;txt ***Initialized Aiming to: ***Test-6d***{Lv4}***”
alias UNI-T6e “avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR5;UNI-T6eSD;init 0 UNI-T6e;txt ***Initialized Aiming to: ***Test-6e***{Lv5}***”
alias UNI-T6f “better_pi 1;recoil 1.5;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNI-T6fS;UNI-T6fD;init 0 UNI-T6f;txt ***Initialized Aiming to: ***Test-6f***{Lv6}***”
alias UNIT5BUR1 “sdelay 0.04;rdelay 0.0;dtime 0.10;ftime 0.2”
alias UNIT5BUR2 “sdelay 0.05;rdelay 0.01;dtime 0.17;ftime 0.2”
alias UNIT5BUR3 “sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25”
alias UNIT5BUR4 “sdelay 0.02;rdelay 0.031;dtime 0.10;ftime 0.3”
alias UNIT5BUR5 “sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25”
alias UNIT5BUR6 “sdelay 0.05;rdelay 0.042;dtime 0.24;ftime 0.27”
alias UNIT5SET “autoburst 0;burstflags 0”
alias UNIT5RESET “autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0”
// **********************
// This sets up rotation 🙂
// You can add up to 20 entries here!
rot_addalias 1 UNI-T6a
rot_addalias 2 UNI-T6b
rot_addalias 3 UNI-T6c
rot_addalias 4 UNI-T6d
rot_addalias 5 UNI-T6e
rot_reset

// -= Ripped from Fr0sTBy7e X =-
alias rifle-a “avadd 0 21.17 7.43 3.52;avadd 1 26.21 4.26 3.00”
alias rifle-b “avadd 2 13.53 8.56 2.41;avadd 1 26.21 4.26 4.00”
alias riflesetup “recoil 1.72;txt |[ R|fLe ]|”
alias riflevec “avclear;rifle-a;rifle-b;riflesetup”

alias smg-a “avadd 0 21.85 6.23 2.82;avadd 1 27.64 4.83 3.00”
alias smg-b “avadd 2 14.53 5.56 2.41;avadd 1 27.64 4.83 4.00”
alias smgsetup “recoil 1.55;txt |[ S.m.G ]|”
alias smgvec “avclear;smg-a;smg-b;smgsetup”

alias sniper-a “avadd 0 23.06 3.43 3.22;avadd 1 29.82 3.86 4.00”
alias sniper-b “avadd 2 15.53 8.56 2.41;avadd 1 29.82 3.86 4.00”
alias snipersetup “recoil 1.35;txt |[ Sn|pEr ]|”
alias snipervec “avclear;sniper-a;sniper-b;snipersetup”

alias pistol-a “avadd 0 22.47 6.73 2.16;avadd 1 26.72 6.26 4.00”
alias pistol-b “avadd 2 16.53 8.56 2.41;avadd 1 26.72 6.26 4.00”
alias pistolsetup “recoil 0.03;txt |[ P|sToL ]|”
alias pistolvec “avclear;pistol-a;pistol-b;pistolsetup”
//

// Sig -= Ripped from Fr0sTBy7e X =-
alias sig-a “avadd 0 20.698 5.87 3.29”
alias sig-b “avadd 1 26.74 4.56 4.21”
alias sigsetup “recoil 1.65;txt |[ SiG ]|”
alias sigvec “avclear;sig-a;sig-b;sigsetup”

// Colt -= Ripped from Fr0sTBy7e X =-
alias colt-a “avadd 0 20.76 6.89 4.02”
alias colt-b “avadd 1 25.7 4.56 4.5”
alias coltsetup “recoil 1.65;txt |[ CoLt ]|”
alias coltvec “avclear;colt-a;colt-b;coltsetup”

// Aug -= Ripped from Fr0sTBy7e X =-
alias aug-a “avadd 0 21.12 5.85 3.29”
alias aug-b “avadd 1 25.77 4.32 4.49”
alias augsetup “recoil 1.55;txt |[ Aug ]|”
alias augvec “avclear;aug-a;aug-b;augsetup”

// Ak47 -= Ripped from Fr0sTBy7e X =-
alias ak47-a “avadd 0 19.9 7.321 3.295”
alias ak47-b “avadd 1 26.54 3.21 4.78”
alias aksetup “recoil 1.85;txt |[ Ak-47 ]|”
alias akvec “avclear;ak47-a;ak47-b;aksetup”

// Para -= Ripped from Fr0sTBy7e X =-
alias para-a “avadd 0 18.72 6.52 3.42”
alias para-b “avadd 1 24.85 4.19 3.65”
alias parasetup “recoil 1.55;txt |[ ParA ]|”
alias paravec “avclear;para-a;para-b;parasetup”

// Scout -= Ripped from Fr0sTBy7e X =-
alias scout-a “avadd 0 22.72 6.542 2.31”
alias scout-b “avadd 1 29.91 4.678 4.46”
alias scoutsetup “recoil 1.75;txt |[ Sc0uT ]|”
alias scoutvec “avclear;scout-a;scout-b;scoutsetup”

// Pistol -= Ripped from Fr0sTBy7e X =-
alias pistol2-a “avadd 0 21.50 7.61 3.916”
alias pistol2-b “avadd 1 26.17 8.143 4.3”
alias pistol2setup “recoil 1.95;txt |[ PiStoL ]|”
alias pistolvec2 “avclear;pistol2-a;pistol2-b;pistol2setup”

//AUTO VECS SETTINGS//
alias vec-pis “jumpaim 1;pistolvec”
alias vec-deagle “jumpaim 1;pistolvec”
alias vec-xm1014 “jumpaim 0;avclear;avadd 0 18 5 0;avadd 1 23 5 0;recoil 2.5;txt |[ m3 ]|”
alias vec-m3 “jumpaim 0;avclear;avadd 0 19 6 1;avadd 1 24 6 1;recoil 2;txt |[ Xm1014 ]|”
alias vec-mp5 “jumpaim 1;smgvec”
alias vec-tmp “jumpaim 1;smgvec”
alias vec-p90 “jumpaim 1;smgvec”
alias vec-mac10 “jumpaim 1;smgvec”
alias vec-ump45 “jumpaim 1;smgvec”
alias vec-ak47 “jumpaim 0;akvec”
alias vec-sg552 “jumpaim 0;sigvec”
alias vec-m4a1 “jumpaim 1;riflevec”
alias vec-aug “jumpaim 0;augvec”
alias vec-scout “jumpaim 1;snipervec”
alias vec-sg550 “jumpaim 0;avclear;avadd 0 22.3523 7.27 3.23432;avadd 1 26.54399 5.27 3.3432;recoil .22;txt |[ sG550 ]|”
alias vec-g3sg1 “jumpaim 0;avclear;avadd 0 22.3523 7.27 3.23432;avadd 1 26.54399 5.27 3.3432;recoil .15;txt |[ g3sG1 ]|”
alias vec-awp “jumpaim 1;snipervec”
alias vec-m249 “jumpaim 0;paravec”
alias vec-knife “jumpaim 0;knifevec”

lias LastvecSt “;avadd 0 21.17 7.43 3.52;”
alias LastvecDu “;avadd 1 26.21 4.26 3;avadd 1 26.21 4.26 4;”
alias LastvecJu “;avadd 2 13.53 8.56 2.41;”
alias LastvecOp “jumpaim 1;recoil 1.72;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 23 6 4;”
alias LastvecDu “;avadd 1 26 6 4;”
alias LastvecJu “;”
alias LastvecOp “jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 22.8 4.8 1.4;”
alias LastvecDu “;avadd 1 28.9 4.7 3.7;”
alias LastvecJu “;avadd 2 12.1 6.8 3.8;”
alias LastvecOp “jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 19.9 7.321 3.295;”
alias LastvecDu “;avadd 1 26.54 3.21 4.78;”
alias LastvecJu “;”
alias LastvecOp “jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 22.47 6.73 2.16;”
alias LastvecDu “;avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;”
alias LastvecJu “;avadd 2 16.53 8.56 2.41;”
alias LastvecOp “jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 23 6 4;”
alias LastvecDu “;avadd 1 26 6 4;”
alias LastvecJu “;”
alias LastvecOp “jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 22.47 6.73 2.16;”
alias LastvecDu “;avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;”
alias LastvecJu “;avadd 2 16.53 8.56 2.41;”
alias LastvecOp “jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 22.47 6.73 2.16;”
alias LastvecDu “;avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;”
alias LastvecJu “;avadd 2 16.53 8.56 2.41;”
alias LastvecOp “jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 22.47 6.73 2.16;”
alias LastvecDu “;avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;”
alias LastvecJu “;avadd 2 16.53 8.56 2.41;”
alias LastvecOp “jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 23 6 4;”
alias LastvecDu “;avadd 1 26 6 4;”
alias LastvecJu “;”
alias LastvecOp “jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 22.8 4.8 1.4;”
alias LastvecDu “;avadd 1 28.9 4.7 3.7;”
alias LastvecJu “;avadd 2 12.1 6.8 3.8;”
alias LastvecOp “jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 23 6 4;”
alias LastvecDu “;avadd 1 26 6 4;”
alias LastvecJu “;”
alias LastvecOp “jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 20.698 5.87 3.29;”
alias LastvecDu “;avadd 1 26.74 4.56 4.21;”
alias LastvecJu “;”
alias LastvecOp “jumpaim 0;recoil 1.65;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 23 6 4;”
alias LastvecDu “;avadd 1 26 6 4;”
alias LastvecJu “;”
alias LastvecOp “jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 23 6 4;”
alias LastvecDu “;avadd 1 26 6 4;”
alias LastvecJu “;”
alias LastvecOp “jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 22.47 6.73 2.16;”
alias LastvecDu “;avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;”
alias LastvecJu “;avadd 2 16.53 8.56 2.41;”
alias LastvecOp “jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 22.8 4.8 1.4;”
alias LastvecDu “;avadd 1 28.9 4.7 3.7;”
alias LastvecJu “;avadd 2 12.1 6.8 3.8;”
alias LastvecOp “jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 21.85 6.23 2.82;”
alias LastvecDu “;avadd 1 27.64 4.83 3;avadd 1 27.64 4.83 4;”
alias LastvecJu “;avadd 2 14.53 5.56 2.41;”
alias LastvecOp “jumpaim 1;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 21.17 7.43 3.52;”
alias LastvecDu “;avadd 1 26.21 4.26 3;avadd 1 26.21 4.26 4;”
alias LastvecJu “;avadd 2 13.53 8.56 2.41;”
alias LastvecOp “jumpaim 1;recoil 1.72;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 21.17 7.43 3.52;”
alias LastvecDu “;avadd 1 26.21 4.26 3;avadd 1 26.21 4.26 4;”
alias LastvecJu “;avadd 2 13.53 8.56 2.41;”
alias LastvecOp “jumpaim 1;recoil 1.72;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 22.8 4.8 1.4;”
alias LastvecDu “;avadd 1 28.9 4.7 3.7;”
alias LastvecJu “;avadd 2 12.1 6.8 3.8;”
alias LastvecOp “jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 22.8 4.8 1.4;”
alias LastvecDu “;avadd 1 28.9 4.7 3.7;”
alias LastvecJu “;avadd 2 12.1 6.8 3.8;”
alias LastvecOp “jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 22.47 6.73 2.16;”
alias LastvecDu “;avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;”
alias LastvecJu “;avadd 2 16.53 8.56 2.41;”
alias LastvecOp “jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 22.47 6.73 2.16;”
alias LastvecDu “;avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;”
alias LastvecJu “;avadd 2 16.53 8.56 2.41;”
alias LastvecOp “jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 21.17 7.43 3.52;”
alias LastvecDu “;avadd 1 26.21 4.26 3;avadd 1 26.21 4.26 4;”
alias LastvecJu “;avadd 2 13.53 8.56 2.41;”
alias LastvecOp “jumpaim 1;recoil 1.72;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 22.8 4.8 1.4;”
alias LastvecDu “;avadd 1 28.9 4.7 3.7;”
alias LastvecJu “;avadd 2 12.1 6.8 3.8;”
alias LastvecOp “jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 21.85 6.23 2.82;”
alias LastvecDu “;avadd 1 27.64 4.83 3;avadd 1 27.64 4.83 4;”
alias LastvecJu “;avadd 2 14.53 5.56 2.41;”
alias LastvecOp “jumpaim 1;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 22.8 4.8 1.4;”
alias LastvecDu “;avadd 1 28.9 4.7 3.7;”
alias LastvecJu “;avadd 2 12.1 6.8 3.8;”
alias LastvecOp “jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 23.06 3.43 3.22;”
alias LastvecDu “;avadd 1 29.82 3.86 4;avadd 1 29.82 3.86 4;”
alias LastvecJu “;avadd 2 15.53 8.56 2.41;”
alias LastvecOp “jumpaim 1;recoil 1.35;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 22.8 4.8 1.4;”
alias LastvecDu “;avadd 1 28.9 4.7 3.7;”
alias LastvecJu “;avadd 2 12.1 6.8 3.8;”
alias LastvecOp “jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 23 6 4;”
alias LastvecDu “;avadd 1 26 6 4;”
alias LastvecJu “;”
alias LastvecOp “jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 22.8 4.8 1.4;”
alias LastvecDu “;avadd 1 28.9 4.7 3.7;”
alias LastvecJu “;avadd 2 12.1 6.8 3.8;”
alias LastvecOp “jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 23 6 4;”
alias LastvecDu “;avadd 1 26 6 4;”
alias LastvecJu “;”
alias LastvecOp “jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 22.8 4.8 1.4;”
alias LastvecDu “;avadd 1 28.9 4.7 3.7;”
alias LastvecJu “;avadd 2 12.1 6.8 3.8;”
alias LastvecOp “jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 22.47 6.73 2.16;”
alias LastvecDu “;avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;”
alias LastvecJu “;avadd 2 16.53 8.56 2.41;”
alias LastvecOp “jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 22.47 6.73 2.16;”
alias LastvecDu “;avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;”
alias LastvecJu “;avadd 2 16.53 8.56 2.41;”
alias LastvecOp “jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 19.9 7.321 3.295;”
alias LastvecDu “;avadd 1 26.54 3.21 4.78;”
alias LastvecJu “;”
alias LastvecOp “jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 23 6 4;”
alias LastvecDu “;avadd 1 26 6 4;”
alias LastvecJu “;”
alias LastvecOp “jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 21.85 6.23 2.82;”
alias LastvecDu “;avadd 1 27.64 4.83 3;avadd 1 27.64 4.83 4;”
alias LastvecJu “;avadd 2 14.53 5.56 2.41;”
alias LastvecOp “jumpaim 1;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 21.85 6.23 2.82;”
alias LastvecDu “;avadd 1 27.64 4.83 3;avadd 1 27.64 4.83 4;”
alias LastvecJu “;avadd 2 14.53 5.56 2.41;”
alias LastvecOp “jumpaim 1;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 23 6 4;”
alias LastvecDu “;avadd 1 26 6 4;”
alias LastvecJu “;”
alias LastvecOp “jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 20.698 5.87 3.29;”
alias LastvecDu “;avadd 1 26.74 4.56 4.21;”
alias LastvecJu “;”
alias LastvecOp “jumpaim 0;recoil 1.65;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 22.47 6.73 2.16;”
alias LastvecDu “;avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;”
alias LastvecJu “;avadd 2 16.53 8.56 2.41;”
alias LastvecOp “jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 23 6 4;”
alias LastvecDu “;avadd 1 26 6 4;”
alias LastvecJu “;”
alias LastvecOp “jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 23 6 4;”
alias LastvecDu “;avadd 1 26 6 4;”
alias LastvecJu “;”
alias LastvecOp “jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 22.8 4.8 1.4;”
alias LastvecDu “;avadd 1 28.9 4.7 3.7;”
alias LastvecJu “;avadd 2 12.1 6.8 3.8;”
alias LastvecOp “jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 23 6 4;”
alias LastvecDu “;avadd 1 26 6 4;”
alias LastvecJu “;”
alias LastvecOp “jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 22.8 4.8 1.4;”
alias LastvecDu “;avadd 1 28.9 4.7 3.7;”
alias LastvecJu “;avadd 2 12.1 6.8 3.8;”
alias LastvecOp “jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 22.47 6.73 2.16;”
alias LastvecDu “;avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;”
alias LastvecJu “;avadd 2 16.53 8.56 2.41;”
alias LastvecOp “jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 21.17 7.43 3.52;”
alias LastvecDu “;avadd 1 26.21 4.26 3;avadd 1 26.21 4.26 4;”
alias LastvecJu “;avadd 2 13.53 8.56 2.41;”
alias LastvecOp “jumpaim 1;recoil 1.72;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 22.47 6.73 2.16;”
alias LastvecDu “;avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;”
alias LastvecJu “;avadd 2 16.53 8.56 2.41;”
alias LastvecOp “jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 3;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 22.8 4.8 1.4;”
alias LastvecDu “;avadd 1 28.9 4.7 3.7;”
alias LastvecJu “;avadd 2 12.1 6.8 3.8;”
alias LastvecOp “jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 3;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 22.8 4.8 1.4;”
alias LastvecDu “;avadd 1 28.9 4.7 3.7;”
alias LastvecJu “;avadd 2 12.1 6.8 3.8;”
alias LastvecOp “jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 0;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias LastvecSt “;avadd 0 22.8 4.8 1.4;”
alias LastvecDu “;avadd 1 28.9 4.7 3.7;”
alias LastvecJu “;avadd 2 12.1 6.8 3.8;”
alias LastvecOp “jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 0;nospread 1;short_pi 1;”
alias LastvecEx “avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded.”

alias +aimattack “sv_clienttrace 99999999999999999999999;+attack”
alias -aimattack “sv_clienttrace 1;-attack”
alias autoaim “bind MOUSE1 +aimattack;devon; Auto-aim enabled;devoff;bind p normaim”
alias normaim “bind MOUSE1 +attack;devon; Auto-aim disabled;devoff;bind c autoaim”
bind “=” “AutoAim Opened”

//AimerZ
alias +nxhead2 “-mlook;wait;+attack;wait;+attack”
alias -nxhead2 “+mlook;wait;-attack”
alias +nxmasta “-mlook;wait;+attack;wait;+attack;wait;+attack”
alias -nxmasta “+mlook;wait;-attack”
alias +nxshtpwn “-reload;wait;+attack;wait;+attack”
alias -nxshtpwn “-attack;wait;-attack;+reload;wait;wait;-reload”
alias +setsens “sensitivity 1.7”
alias -setsens “sensitivity 1.7”
alias +nxaim “+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack”
alias -nxaim “-attack”

//Aim Vectors

//Intelligence Bolzen Multivec
alias mv1 “avadd 0 20.9 4.9 .9; avadd 1 25.7 5 .9”
alias mv2 “avadd 0 22.3 5 1.5; avadd 1 26.2 5 1.5”
alias mv3 “avadd 0 20.9 4.9 2.7; avadd 1 25.7 5 2.7”
alias mv4 “avadd 0 22.3 5 3.1; avadd 1 26.2 5 3.1”
alias mv5 “avadd 0 21.9 6 2; avadd 1 27 6 2”
alias inv_n-a “avclear;mv1;mv2;mv3;mv4;mv5;recoil 0.5;txt .: Intelligence Bolzen: Multivec :.”

//Scout/Awp
alias mv6 “avadd 0 20.0021 8.432 1.3243”
alias mv7 “avadd 1 23.9943 10.212 1.3332”
alias mv8 “avadd 2 23.2221 5.3244 1.2334”
alias mv “avclear;recoil 0.5;mv6;mv7;mv8;txt .: Intelligence Bolzen: Scout AWP :.”

// GSAIM FOR DEAGLE
alias DEAG1 “avadd 0 20 10.1 0;”
alias DEAG2 “avadd 1 26.5 3 -1;”
alias DEAG3 “avadd 2 20 10.5 4;”
alias DEAG4 “avadd 3 20.25 9.5 -1.5;”
alias DEAG5 “avadd 4 30.25 3.75 -2;”
alias DEAG6 “avadd 5 10.75 10.75 0.5;”
alias gsaimDEAG “avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt GSAIM FOR DEAGLE Loaded”

// GSAIM FOR M4A1
alias M4A11 “avadd 0 21 10.1 0;”
alias M4A12 “avadd 1 23 4 4.5;”
alias M4A13 “avadd 2 20 7 6;”
alias M4A14 “avadd 3 20.75 6.5 2.1;”
alias M4A15 “avadd 4 27 4.25 3.5;”
alias M4A16 “avadd 5 11.5 8 2.5;”
alias gsaimM4A1 “avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt GSAIM FOR M4A1 Loaded”

// GSAIM FOR AK47
alias AK471 “avadd 0 20 10.1 0;”
alias AK472 “avadd 1 25.25 1.5 3;”
alias AK473 “avadd 2 22.5 7.25 4.25;”
alias AK474 “avadd 3 22.5 3 2.25;”
alias AK475 “avadd 4 29 1.5 2.25;”
alias AK476 “avadd 5 14 4 3;”
alias gsaimAK47 “avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt GSAIM FOR AK47 Loaded”

// GSAIM FOR USP
alias USP1 “avadd 0 21 10.1 0;”
alias USP2 “avadd 1 26.5 3 -1;”
alias USP3 “avadd 2 20 7 4;”
alias USP4 “avadd 3 20.25 9.5 -1.5;”
alias USP5 “avadd 4 30.25 3.75 -2;”
alias USP6 “avadd 5 10.75 10.75 0.5;”
alias gsaimUSP “avclear; USP1; USP2; USP3; USP4; USP5; USP6; txt GSAIM FOR USP Loaded”

// GSAIM FOR GLOCK
alias GLOCK1 “avadd 0 21 10.1 0;”
alias GLOCK2 “avadd 1 26.5 3 -1;”
alias GLOCK3 “avadd 2 20 7 4;”
alias GLOCK4 “avadd 3 20.25 9.5 -1.5;”
alias GLOCK5 “avadd 4 30.25 3.75 -2;”
alias GLOCK6 “avadd 5 10.75 10.75 0.5;”
alias gsaimGLOCK “avclear; GLOCK1; GLOCK2; GLOCK3; GLOCK4; GLOCK5; GLOCK6; txt GSAIM FOR GLOCK Loaded”

// GSAIM FOR MP5
alias MP51 “avadd 0 21 10.1 0;”
alias MP52 “avadd 1 24 2.25 4.5;”
alias MP53 “avadd 2 20 7.5 5.5;”
alias MP54 “avadd 3 21 7 1.5;”
alias MP55 “avadd 4 29 2.5 3;”
alias MP56 “avadd 5 13.5 7.5 2.5;”
alias gsaimMP5 “avclear; MP51; MP52; MP53; MP54; MP55; MP56; txt GSAIM FOR MP5navy Loaded”

//Hitbox on/off
alias hitbox_on “avclear;gsaim 0;avadd 0 0.0 0.0 0.0;avadd 1 0.0 0.0 0.0;hitboxaim 1;alias hitbox_s hitbox_off”
alias hitbox_off “hitboxaim 0;alias hitbox_s hitbox_on”
hitbox_on

//Hitbox Head
alias FuriousM4a1 “hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;”
alias FuriousAk “hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;”
alias FuriousSig “hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;”
alias FuriousAug “hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;”
alias FuriousGun “hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;”
alias FuriousScout “hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;”
alias FuriousAwp “hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;”
alias FuriousShotgun “hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;”
alias FuriousMp5 “hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;”
alias FuriousGalil “hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;”
alias FuriousFamas “hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;”

//Hitbox Head (reverse aiming)
alias invFuriousM4a1 “avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;”
alias invFuriousAk “avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;”
alias invFuriousSig “avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;”
alias invFuriousAug “avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;”
alias invFuriousGun “avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;”
alias invFuriousScout “avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;”
alias invFuriousAwp “avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;”
alias invFuriousShotgun “avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;”
alias invFuriousMp5 “avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;”
alias invFuriousGalil “avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;”
alias invFuriousFamas “avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;”

setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 4
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 4
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.04 16
setburst awp 3 999 1 0 0.45 28
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 0.01 0.01 0.02 0
setburst elite 1 15 0.01 0.01 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 0.01 0.01 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 4
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 4
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 4
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 919 0.11 0.25 0.05 4
setburst p228 1 999 0.01 0.01 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 4
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.04 16
setburst scout 3 999 1 0 0.45 28
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 4
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 4
setburst usp 1 999 0.01 0.01 0.02 0
setburst xm1014 1 999 1 0 0.2 0

// randomized aiming
alias humaim0 “randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***”
alias humaim1 “randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***”
humaim0

// smooth aiming
alias smooth0 “smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***”
alias smooth1 “smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***”
smooth0

// xqz2 style
alias +doaim “aim 1”
alias -doaim “aim 0”

// temporary aim thru wall
alias +thru “aimthru 1”
alias -thru “aimthru 0”

// hlh style
alias +doshoot “aim 1;#wait;#+attack”
alias -doshoot “#-attack; aim 0”

// CSG STYLE//
alias +csgaim “aim 1;#+attack;aim 0”
alias -csgaim “#wait;#-attack”

alias HeadBunnySD “avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5”
alias HeadBunny “avclear;HeadBunnySD;init 0 HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***”
alias HeartBunny “avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init 0 HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***”
alias StomachBunny “avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0 StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***”
alias TestieBunny “avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init 0 TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***”
alias Head1 “avclear;avadd 0 15 5 0;avadd 1 15.3 1 0;HeadBunnySD;init 0 Head1 txt *** Headaim ***”
alias Headaim “avclear;avadd 0 16 6 0;avadd 1 17 3 0;HeadBunnySD;init 0 Headaim ;txt *** Head ***”
alias 100Stomach “avclear;avadd 0 2 2 0;avadd 1 10 -3 0;HeadbunnySD;init 0 100Stomach ;txt *** 100% Aim ***”
alias Head2 “avclear;avadd 0 19.7 5.8 3 0;avadd 1 20 4.1 0;HeadbunnySD;init 0 Head2 ;txt *** Head2 ***”
alias HitemUp “avclear;avadd 0 19.8 5.8 2;avadd 1 15.9 5 0;HeadBunnySD;init 0 HitemUp ;txt *** HitemUp***”
alias wild “avclear;avadd 0 4 4 0;avadd 1 13 -5 0;HeadbunnySD;init 0 wild ;txt *** Wild ***
alias HitmansAim “avclear;avadd 0 20 6.1 0;avadd 1 17.6 4 0;HeadbunnySD;init 0 HitmansAim ;txt *** HitmansAim ***”
alias random “avclear;avadd 0 19.0 4.4 0;avadd 1 14.1 0;HeadbunnySD;init 0 random ;txt *** This is MADASS ***”
alias C4mSD “avadd 0 20 6.2 2 avadd 13.7 5.9 -6 15.1 6 6 11.1 -3 0 -32 -7 5 -32 5.1 -4.4; avadd 1 19.9 3 2 18 -2 -5 13 -4.8 8.2 -17 0 -8 -15 -16 5”
alias C4mHEAD1 “avadd;C4mSD;init 0 C4mHEAD1;txt *** Aiming: C4m HEAD1 ***
alias C4mHEAD2 “avclear;avadd 0 20 6.2 2;avadd 1 17 5.6 2;C4mSD;init 0 C4mHEAD2 ;txt ***Aiming: C4mHEAD2 ***
alias C4mCHEST “avclear;avadd 0 18 6.2 2;avadd 1 16 5.6 2;C4mSD;init 0 C4mCHEST ;txt ***Aiming: C4mCHEST ***
alias newHead “avclear;avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5 txt *** Aiming: new Head (bunny771) ***”
// randomized aiming
alias humaim0 “randmax 0; init 3 humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***”
alias humaim1 “randmax 5; init 3 humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***”
humaim0
// smooth aiming
alias smooth0 “smooth 0; init 6 smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***”
alias smooth1 “smooth 5; init 6 smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***”

alias +thru “aimthru 1”
alias -thru “aimthru 0”
bind “pgdn” “aspeed 0;speed 0”
alias aim1 “shoot 0;alias auto2_t shoot1;txt Autoshoot Off”
alias shoot1 “shoot 1;alias auto2_t aim1;txt Autoshoot On”
shoot1
fov 9000
//colt vec
alias colt-numbers “avadd 0 21.192 9.205 2.958;avadd 1 27.55 4.78 3.69”
alias coltvec “avclear;colt-numbers;recoil 1.6;txt [COLT] Vec Loaded!”

// Sc0ut3rZ X aug
alias np1a “avadd 0 22.673 6.8 2.952;avadd 1 27.041 6.2 3.8831”
alias np2a “nospread 1;recoil 1.5”
alias augvec “avclear;np1c;np2c;txt aNaRcHy Aug”
// sig
alias s1 “avadd 22.500 6.7 2.535;avadd 1 27.3 4 5.02”
alias s2 “avadd 22.470 6.7 2.535;avadd 1 26.9 4 5.02”
alias s3 “avadd 22.401 6.7 2.535;avadd 1 26.5 4 5.02”
alias s4 “avadd 0 22.401 6.1 2.7;avadd 1 26.3 4 5.02”
alias sigvec “avclear;s1;s2;s3;s4;nospread 1;recoil 1.739”

// scout
alias scout-numbers2 “avadd 0 23.16 6 3.816;avadd 1 29.89 5 3.391”
alias scoutsetup2 “recoil 1.742;riflespeed;aim 1;shoot 1;scob”
alias scoutvec1 “avclear;targetmode 18;scout-numbers;mode 1;scoutsetup;autowall 1;txt [-]$couT[-]”
//Sc0ut3rZ X Scout
alias scout-numbers “avadd 0 22.24 6.8 3.64;avadd 1 27.78 5.1 4.34”
alias scoutsetup “recoil 1.2;aim 1;shoot1”
alias scoutvec “avclear;scout-numbers;mode 1;scoutsetup;autowall 1;txt [X]3LiTe|>uN|< [X] [-]$couT[-]”
// Sc0ut3rZ X Deagle
alias np1d “avadd 0 23.11 6.8 3.563;avadd 1 29.54 5.1 3.45”
alias np2d “nospread 1;recoil 1.2”
alias deaglevec “avclear;np1d;np2d;txt aNaRcHy Deagle”
//Sc0ut3rZ X Mp5
alias np1m “avadd 0 22.24 6.8 3.64;avadd 1 27.78 5.1 4.34”
alias np2m “nospread 1;recoil 1.2”
alias mp5vec “avclear;np1m;np2m;txt aNaRcHy Mp5”
// ak
alias ak-numbers “avadd 0 22.993 6.40 2.309;avadd 1 26.85 4.23 3.94”
alias aksetup “recoil 1.871;nospread 1;autowall 1;aim 1;shoot 1;shoot 1”
alias akvec “avclear;ak-numbers;aksetup”
// Sc0ut3rz X Para
alias np1p “avadd 0 22.79 6.8 2.95;avadd 1 29.53 6.2 3.87”
alias np2p “nospread 1;recoil 1.7”
alias paravec “avclear;np1p;np2p;txt aNaRcHy Para”
// Sc0ut3rz X Knife
alias np1k “avadd 0 22.953 6.8 3.27;avadd 1 27.23 6.2 4.13”
alias np2k “nospread 1;recoil 2”
alias knifevec “avclear;np1k;np2k;txt aNaRcHy Knife”
// Sc0ut3rz X pistol
alias np1pi “avadd 0 22.953 6.8 3.27;avadd 1 27.23 6.2 4.13”
alias np2pi “nospread 1;recoil 2”
alias pistolvec “avclear;np1k;np2k;txt aNaRcHy Pistol”
//INC’s -[COLT]-3.0
alias inc “avadd 0 22.43 5.42 1.34;avadd 1 26.42 6.4 3.8”
alias incx “avclear;inc;recoil 1.71;#say INC’s -[COLT]-VeR 3.0”
//F3AR-M3H AK
alias ak1 “avadd 0 28.8 5.46.76;avadd 0 25.4 5.4 5.6”
alias ak2 “avlcear;ak1;recoil 2.3123;#say \\ OwNaG3 AK V3C // By: TurkiyeCs | tarantula ”
// -!- pistol -!-
alias pistol1 “avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;avadd 1 29.33 3.99 5.01”
alias pistol2 “avclear;pistol1;recoil 1.6;#say ]:[ Deagle PwN ]:[ By: TurkiyeCs | tarantula ”
//INC’s -[SiG]- 3.0
alias incs “avadd 0 23.42 7.52 3.35;avadd 1 26.43 6.49 3.60”
alias incxs “avclear;incs;recoil 1.62;#say INC’s -[SiG]- VeR 3.0”
//INC’s -[COLT]-3.8
alias incc “avadd 0 23.43 7.62 3.36;avadd 1 26.42 6.53 3.66”
alias incxx “avclear;incc;recoil 1.53;#say INC’s -[COLT]- VeR 3.8”
//aNaRcHy Colt
alias colt1 “avadd 0 25.65 7.6 5;avadd 1 27.8 5.4 7”
alias colt2 “avclear;colt1;recoil 1.7;#say ]:[ aNaRcHy T3ST Colt ]:[ By: TurkiyeCs | tarantula |LOADED|”
//1-shot-fucking owning sig
alias siga “avadd 0 21.3 6.8 3.78”
alias sigb “avadd 1 28.3 2.8 3.78”
alias sig “avclear;siga;sigb;recoil 1.7;txt loaded;#say ]:[ S|G LOADED ]:[”
// 1-2 AK
alias ak-numbers “avadd 0 20.98 6.32 3.12;avadd 1 26.25 2.52 3.96”
alias aksetup “recoil 1.85;riflespeed;akb;akbinds”
alias akvec2 “avclear;ak-numbers;aksetup;#say <<< 1-2 SHOT Ak By: tarantula>>>”
//Mp5
alias mp5-1 “avclear;avadd 0 21.129 6.2 2.89 23.629 5.8 2.98 22.629 5.8 2.89;avadd 1 23.629 5.8 2.89 26.629 5.8 2.98 25.629 5.8 2.89;recoil 1.457;txt ***| PURE OWNAGE |***;#say ]:[ aNaRcHy | F3AR-M3H’s H3ADSHOT MP5 |Loaded| ]:[”
//1 Shot Deagle
alias own1 “avadd 0 23.4 6.44 4.3;avadd 1 26.78 5.6 3”
alias own2 “avclear;own1;recoil 2.3;txt 1-Shot Deagle;#say \\ 1 $hot Deagle // By: TurkiyeCs | tarantula |Loaded|”
//1Shot Loaded
alias h00ch1 “avadd 0 21.36 5.63 2.34;avadd 1 24.15 3.23 2.53”
alias h00ch2 “avadd 0 21.64 6.29 2.23;avadd 1 25.23 3.72 2.92”
alias h00ch3 “avadd 0 22.61 6.49 2.43;avadd 1 25.28 3.98 3.01”
alias h00ch4 “avadd 1 23.54 7.35 3.25;avadd 1 26.11 4.44 4.44”
alias h00chi3 “avclear;h00ch1;h00ch2;h00ch3;h00ch4;recoil 1.5;txt *** One Shot Sig/Colt/AK ***”
//Sc0ut3rZ X Pistol
alias SK1 “avadd 0 21.914 6.901 4.12;avadd 1 27.87 4.865 3.909”
alias SK2 “recoil 2.1;nospread 1;autowall 1”
alias pistolvec “avclear;SK1;SK2;txt HMMMMMM”

//INC’s -[SiG]- 3.8
alias incss “avadd 0 23.47 7.52 3.38;avadd 1 26.63 6.69 3.68”
alias incxss “avclear;incss;recoil 1.62;#say -[SiG]- VeR 3.8”
//INC colt
alias inccc “avadd 0 23.63 7.62 3.38;avadd 1 26.44 6.73 3.66”
alias incxxx “avclear;inccc;recoil 1.53;#say -[COLT]- VeR 3.9”
//INC’s -[SiG]- 3.9
alias incsss “avadd 0 23.49 7.59 3.39;avadd 1 26.63 7.09 3.70”
alias incxsss “avclear;incsss;recoil 1.62;#say -[SiG]- VeR 3.9”
//INC’s -[COLT]-4.0
alias incc4 “avadd 0 23.43 7.42 3.34;avadd 1 26.40 6.43 3.66”
alias incxc4 “avclear;incc4;recoil 1.53;#say -[COLT]-VeR 4.0”
//INC’s -[SiG]- 4.0
alias inc4 “avadd 0 23.42 7.52 3.35;avadd 1 26.63 7.09 3.70”
alias incxs4 “avclear;inc4;recoil 1.62;#say -[SiG]- VeR 4.0”
//INC’s -[AK]- 3.0
alias incak “avadd 0 22.98 6.32 3.12;avadd 1 26.25 2.52 3.96”
alias incakk “avclear;incak;recoil 1.83;#say -[AK]- VeR 3.0”
//INC’s -[AK]- 3.1
alias incakk “avadd 0 23.28 7.32 3.14;avadd 1 26.65 6.52 3.56”
alias incakkk “avclear;incakk;recoil 1.83;#say -[AK]- VeR 3.1”
//INC’s -[SiG]- 4.1
alias inc44 “avadd 0 23.51 7.62 3.45;avadd 1 26.73 7.19 3.60”
alias incxss4 “avclear;inc44;recoil 1.62;#say -[SiG]- VeR 4.1”
//INC’s -[COLT]-4.1
alias iincc4 “avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56”
alias incxxc4 “avclear;iincc4;recoil 1.53;#say -[COLT]-VeR 4.1”
//INC’s -[COLT]-6.1
alias cleo “avadd 0 22.83 6.95 3.60;avadd 1 26.53 5.73 3.56”
alias cleos “avclear;cleo;recoil 1.53;#say -[COLT]-VeR 6.1”
//INC’s -[MuLti-VeC]-6.1
alias Light “avadd 0 21.339 7.137 2.681; avadd 1 25.424 5.424 4.424”
alias Holy “avadd 0 22.284 7.487 2.681; avadd 1 26.883 6.832 4.424”
alias Liminality “avclear 0;avdraw 0;Light;Holy;autowall 1;recoil 1.6;#say -[MuLti-VeC]-6.1”

alias rage “avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56”
alias inkaol “avadd 0 22.84 6.90 3.60;avadd 1 26.27 5.55 3.69”
alias aimrage “avclear 0;avdraw 0;rage;inkaol;recoil 1.7;#say -[MuLti-VeC]-6.1 Ver AoL MaKEs InC RaGE”

// __________________________________________________ __________________________________
// :[ aNaRcHy settings ]:
// aimbot settings
aim 1
shoot 1
autowall 1
fov 9000
mode 1
aimthru 0
lock 0
avdraw 1
height_correction 0
method 3
vec_switch 1
nospread 1

// __________________________________________________ __________________________________

cl_crosshairscale 1700
cl_crosshairusealpha 1
cl_crosshairalpha 10000
hs_mode 1
//hs_body 1 2 3 4 5 6 7
hs_body 2 3 4 5

cdon 1
allow 0
warn 1
norecoil 2.000000
plglow 0
light 0
plname 1
plweapon 1
distance 0
plbox 1
aimvec 2
aimvecparam 2.000000 4000.000000 0.010000 0.000000
wepglow 1
fullbright 0
transent 0
entesp 1
nosmoke 0
noflash 1
wall 1
autospec 1
plhbox 0
plhboxwall 1
plhboxwire 1
scope 60
aimhelp 3
aimhelpcol 100 255 100 255
bot 1
botlock 0
bothbox 11
botbone 8
botteam 1
botfov 100.000000
botpred 0.000000
botpredme 0.000000
fill 1
plglowamt 50
plboxsize 200
plboxwidth 80
wepglowamt 10
transentamt 60
plbone 0
plnametercol 255 0 0 0
plnamectcol 153 204 255 0
plboxtercol 255 30 30 150
plboxctcol 30 30 255 150
plhboxtercol 255 0 0 255
plhboxctcol 0 0 255 255
plbonetercol 255 0 0 255
plbonectcol 0 0 255 255
aimvectercol 255 0 0 255
aimvecctcol 0 0 255 255
wepglowcol 20 100 100 0
plglowtercol 255 0 0 0
plglowctcol 0 0 255 0
lighttercol 255 0 0 100
lightctcol 0 0 255 100
entespcol 153 255 153 0
allowkey 152
consolekey 148

__________________________________________________ _______
setburst mp5 1 5 0.4 0.0001 0 0
setburst mp5 2 10 0.38 0.001 0 0
setburst mp5 3 20 0.35 0.01 0 0
setburst mp5 4 30 0.32 0.015 0 0
setburst mp5 5 50 0.25 0.02 0 0
setburst mp5 6 999 0.15 0.04 0 0
setburst ak47 1 10 0.12 0.12 0.000001 1
setburst ak47 2 20 0.12 0.13 0.000001 1
setburst ak47 3 30 0.12 0.14 0.000001 1
setburst ak47 4 50 0.08 0.15 0.000001 0
setburst ak47 5 999 0.06 0.16 0.000001 0
setburst sg552 1 20 0.25 0.06 0.000001 0
setburst sg552 2 50 0.2 0.1 0.000001 0
setburst sg552 3 80 0.18 0.15 0.000001 0
setburst sg552 4 999 0.12 0.2 0.000001 0
setburst m4a1 1 10 0.12 0.12 0.000001 1
setburst m4a1 2 20 0.12 0.13 0.000001 1
setburst m4a1 3 30 0.12 0.14 0.000001 1
setburst m4a1 4 50 0.08 0.15 0.000001 0
setburst m4a1 5 999 0.06 0.16 0.000001 0
setburst aug 1 30 1 0 0 0
setburst aug 2 60 0.25 0.35 0 0
setburst aug 3 110 0.15 0.45 0 0
setburst aug 4 999 0.05 0.43 0 12
setburst awp 1 3 1 0 0 0
setburst awp 2 5 1 0 0 16
setburst awp 3 999 1 0 0 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0 0
setburst elite 1 15 1 0 0 0
setburst elite 2 999 0.07 0.15 0 0
setburst fiveseven 1 999 1 0 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst g3sg1 2 5 1 0 0 16
setburst g3sg1 3 120 1 0 0 60
setburst g3sg1 4 999 0.05 0.4 0 60
setburst glock18 1 999 0.01 0.01 0 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 45 1 0 0 0
setburst m249 2 999 0.05 0.5 0 0
setburst m3 1 999 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst mac10 2 120 0.35 0.25 0 0
setburst mac10 3 999 0.01 0.25 0 0
setburst p228 1 999 1 0 0 0
setburst p90 1 5 1 0 0 0
setburst p90 2 10 1 0 0 0
setburst p90 3 120 0.1 0.25 0 0
setburst p90 4 999 0.11 0.25 0 0
setburst scout 1 3 1 0 0 0
setburst scout 2 5 1 0 0 16
setburst scout 3 999 1 0 0 60
setburst sg550 1 3 1 0 0 0
setburst sg550 2 30 1 0 0 16
setburst sg550 3 999 0.3 0.1 0 60
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0 0
setburst tmp 3 999 0.1 0.3 0 0
setburst ump45 1 40 1 0 0 0
setburst ump45 2 120 0.45 0.25 0 0
setburst ump45 3 999 0.11 0.25 0 0
setburst usp 1 999 1 0 0 0
setburst xm1014 1 999 1 0 0 0

// automatic burst settings by bunny771
// usage: setburst
// flags are:
// 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
//
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 36
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 0
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.02 16
setburst awp 3 999 1 0 0.2 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0.02 0
setburst elite 1 15 1 0 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 1 0 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 0
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 0
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 0
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 0
setburst p228 1 999 1 0 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 0
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.02 16
setburst scout 3 999 1 0 0.05 60
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 0
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 0
setburst usp 1 999 1 0 0.02 0
setburst xm1014 1 999 1 0 0.2 0
alias SIR3 “avadd 0 20 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5”
alias SIRAimSupreme “avclear 0;avclear 1;SIR3; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- Supreme;”
// Tylers Aim Vector 4
alias lostsoulaimvec4 “avadd 0 19.5 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5”
alias lostsoulaim4 “avclear;avadd 0 19.35 7.1 2;avadd 1 17.05 1.95 3.95;lostsoulaimvec4;init 0 lostsoulaim4;txt *** Aim 4: NH-|ostsou| ***”
//2-Shot-Burst-Fire-Head
//SIR-Aim 2-Shot
alias SIR5 “avadd 0 21 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5”
alias SIR6 “avadd 0 19 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 15 -2 -5 15 -5 8 -17 0 -8 -15 -16 5”
alias SIRAimTS “avclear 0;avclear 1;SIR5;SIR6; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- 2-Shot;”
//sargent: head
alias SargentHead1 “avadd 0 21 7 2 ;avadd 1 23 7 3”
alias SargentHead “avclear;SargentHead1;init 0 HeadBunny;txt sargent: head;”
//SIR-smoke
alias SIR9 “avadd 0 23 6 2.7 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 2 3.7 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5”
alias SIRsmoke “avclear 0;avclear 1;SIR9; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- smoke;”
//gift: shot
alias GiftShot “avclear 0; avclear 1; avadd 0 20.15 7.5 1.45; avadd 1 23.5 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: shot”
//gift: money
alias GiftMoney “avclear 0; avadd 1; avadd 0 21.85 6.5 1.40; avadd 1 24 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: money”
//gift: whore
alias GiftWhore “avclear 0; avclear 1; avadd 0 21.95 6.5 2.8; avadd 1 18 3 4; #cl_bob 0; #cl_bobup 0; txt gift: whore”
//silentscope
alias silent “avclear 0; avadd 0 23 7 -6; avadd 1 27 0 6; #cl_bob 0; #cl_bobup 0; txt silentx”
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
alias HeadBunnySD “avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5”
alias HeadBunny “avclear;HeadBunnySD;init 0 HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***”
alias HeartBunny “avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init 0 HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***”
alias StomachBunny “avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0 StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***”
alias TestieBunny “avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init 0 TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***”
alias Head1 “avclear;avadd 0 15 5 0;avadd 1 15.3 1 0;HeadBunnySD;init 0 Head1 txt *** Headaim ***”
alias Headaim “avclear;avadd 0 16 6 0;avadd 1 17 3 0;HeadBunnySD;init 0 Headaim ;txt *** Head ***”
alias 100Stomach “avclear;avadd 0 2 2 0;avadd 1 10 -3 0;HeadbunnySD;init 0 100Stomach ;txt *** 100% Aim ***”
alias Head2 “avclear;avadd 0 19.7 5.8 3 0;avadd 1 20 4.1 0;HeadbunnySD;init 0 Head2 ;txt *** Head2 ***”
alias HitemUp “avclear;avadd 0 19.8 5.8 2;avadd 1 15.9 5 0;HeadBunnySD;init 0 HitemUp ;txt *** HitemUp***”
alias wild “avclear;avadd 0 4 4 0;avadd 1 13 -5 0;HeadbunnySD;init 0 wild ;txt *** Wild ***
alias HitmansAim “avclear;avadd 0 20 6.1 0;avadd 1 17.6 4 0;HeadbunnySD;init 0 HitmansAim ;txt *** HitmansAim ***”
alias random “avclear;avadd 0 19.0 4.4 0;avadd 1 14.1 0;HeadbunnySD;init 0 random ;txt *** This is MADASS ***”
alias C4mSD “avadd 0 20 6.2 2 avadd 13.7 5.9 -6 15.1 6 6 11.1 -3 0 -32 -7 5 -32 5.1 -4.4; avadd 1 19.9 3 2 18 -2 -5 13 -4.8 8.2 -17 0 -8 -15 -16 5”
alias C4mHEAD1 “avadd;C4mSD;init 0 C4mHEAD1;txt *** Aiming: C4m HEAD1 ***
alias C4mHEAD2 “avclear;avadd 0 20 6.2 2;avadd 1 17 5.6 2;C4mSD;init 0 C4mHEAD2 ;txt ***Aiming: C4mHEAD2 ***
alias C4mCHEST “avclear;avadd 0 18 6.2 2;avadd 1 16 5.6 2;C4mSD;init 0 C4mCHEST ;txt ***Aiming: C4mCHEST ***
alias newHead “avclear;avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5 txt *** Aiming: new Head (bunny771) ***”
// randomized aiming
alias humaim0 “randmax 0; init 3 humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***”
alias humaim1 “randmax 5; init 3 humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***”
humaim0
// smooth aiming
alias smooth0 “smooth 0; init 6 smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***”
alias smooth1 “smooth 5; init 6 smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***”
smooth0
// color
alias color_ogc “color terror 255 40 40 255 counter 40 80 255 255 special 155 155 155 255 target 102 204 51 255 text 50 100 255 255 hud 255 160 0 0;color_ogc2”
alias color_ogc2 “hud 0;color sound 68 68 255 255 bombtimer 255 40 40 255 systime 255 255 255 255 esp 255 255 0 255 back 0 0 0 128 radar1 80 50 30 110 radar2 10 10 10 55”
alias color_new “color terror 255 255 0 255 counter 50 80 255 255 special 200 200 200 255 target 255 80 80 255 text 200 120 50 255 sound 200 99 99 255;color_new2”
alias color_new2 “hud 1;color bombtimer 200 120 50 255 systime 100 100 255 255 esp 70 80 70 255 back 0 0 20 128 radar1 30 50 150 150 radar2 10 10 50 100 hud 130 130 255 0”
alias color_1 “color_ogc;alias color_t color_2;init 2 color_1;init save;txt Color Scheme: OGC”
alias color_2 “color_new;alias color_t color_1;init 2 color_2;init save;txt Color Scheme: OGC-new”
color_1
// xqz2 style
alias +doaim “aim 1”
alias -doaim “aim 0”
// temporary aim thru wall
alias +thru “aimthru 1”
alias -thru “aimthru 0”
// hlh style
alias +doshoot “aim 1;#wait;#+attack”
alias -doshoot “#-attack; aim 0”
// Ping Aiming
// By Ender
alias 0991 “avclear 0;avclear 1;avadd 0 18 10 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6”
alias 0992 “avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4”
alias 0993 “avadd 1 21.3 3 0;avadd 1 15 -5 -4;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8”
alias 0994 “avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7”
alias 099 “0991;0992;0993;0994; recoil 1.7; pred 0; txt *** Initialized Aiming to: HEAD Ping 0-149 ***”
alias 1001 “avclear 0;avclear 1;avadd 0 17.92 10 0;avadd 0 9.8 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6”
alias 1002 “avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4”
alias 1003 “avadd 1 19 3 0;avadd 1 16.8 -4 -2;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8”
alias 1004 “avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7”
alias 100 “1001;1002;1003;1004; recoil 2.2; pred 1; predmax 1; txt *** Initialized Aiming to: HEAD Ping 150-249 ***”
alias 2001 “avclear 0;avclear 1;avadd 0 17.71 9.89 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6”
alias 2002 “avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4”
alias 2003 “avadd 1 19.8 3 0;avadd 1 16.4 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8”
alias 2004 “avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7”
alias 200 “2001;2002;2003;2004; recoil 2.6; pred 1; predmax 5; txt *** Initialized Aiming to: HEAD Ping 250-349 ***”
alias 3001 “avclear 0;avclear 1;avadd 0 17.02 10.09 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6”
alias 3002 “avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4”
alias 3003 “avadd 1 19.7 -5 -4;avadd 1 15.8 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8”
alias 3004 “avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7”
alias 300 “3001;3002;3003;3004; recoil 3.1; pred 1; predmax 8; txt *** Initialized Aiming to: HEAD Ping 350-400+ ***”
//CS Aiming
alias CSavheadf “avclear; CSavSheadFc; avSchest; aimSrest; CSavheadf2”
alias CSavheadf2 “TFavDheadFc; avDchest; aimDrest; txt *** Aiming: CS Medium Head”
alias CSavhead “avclear; CSavSheadbc; avSchest; aimSrest; CSavhead2”
alias CSavhead2 “CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS Low Head”
alias CSavheadb “avclear; CSavSheadc; avSchest; aimSrest; CSavheadb2”
alias CSavheadb2 “CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS High Head”
//Absolution F -medium
alias CSavDheadFc “avadd 1 19 4 4” //crouching Absolution F Center
alias CSavSheadFc “avadd 0 21 8 4” //standing AbsolutionF Center
//Absolution B -high
alias CSavDheadc “avadd 1 19 4 4” //crouching AbsolutionB Center
alias CSavSheadc “avadd 0 23 8 4” //standing AbsolutionB Center
//Absolution A -low
alias CSavDheadbc “avadd 1 19 4 4” //crouching Absolution Center
alias CSavSheadbc “avadd 0 19 8 4” //standing Absolution Center
//new aiming (zer0)
alias zbaddass “avadd 0 20 9 4”
alias zbaddass2 “avadd 1 17 2 4”
alias zbadass3 “avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5”
alias zero1 “avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5”
alias zbadass4 “avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -8;avadd 1 -19 -16 5”
alias zbaddass5 “avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
alias zbaddpair1 “zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zbaddass5”
alias zbadassdone “zbaddpair1; txt z_Bad-Ass Aiming Loaded”
alias zeroheadSD “avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5”
alias zeroHead “avclear;zeroheadSD;init 0 zeroHead; #cl_bob 0; #cl_bobup 0;txt *^*zer0s Secret-Aiming (you^will^own)*^*”
//4c1ds
alias 4c1dh34daim1 “avadd 0 20.7 8.01 3.6; avadd 1 22.4 6.01 3.6”
alias 4c1dh34daim2 “avadd 0 20.7 8.3 0.8; avadd 1 22.5 6.2 0.8”
alias 4c1d1337aim “avclear;4c1dh34daim1;4c1dh34daim2; #cl_bob 0; #cl_bobup; txt –| 1337 Aim |–”
//[JAPS]~Stoner4Life~
alias omfg “avclear 0; avclear 1; avadd 0 25 6 3;avadd 0 25 6 -3;avadd 0 25 6 2;avadd 0 25 6 -2;avadd 0 25 6 1;avadd 0 25 6 -1;avadd 0 25 6 0;avadd 0 25 6 4;avadd 0 25 6 -4;avadd 0 21 6 7.5;avadd 0 21 6 -7.5;avadd 0 22 6 7.5;avadd 0 22 6 -7.5”
alias omfg1 “avadd 0 24 6 0;avadd 0 24 6 1;avadd 0 24 6 -1;avadd 0 24 6 2;avadd 0 24 6 -2;avadd 0 24 6 3;avadd 0 24 6 -3;avadd 0 24 6 4;avadd 0 24 6 -4;avadd 0 24 6 5;avadd 0 24 6 -5;avadd 0 24 6 6;avadd 0 24 6 -6;avadd 0 24.5 6 0”
alias omfg2 “avadd 0 24.5 6 -6.5;avadd 0 24.5 6 6.5;avadd 0 24.5 6 -5.5;avadd 0 24.5 6 5.5;avadd 0 24.5 6 -4.5;avadd 0 24.5 6 4.5;avadd 0 24.5 6 3.5;avadd 0 24.5 6 -3.5;avadd 0 24.5 6 2.5;avadd 0 24.5 6 -2.5;avadd 0 24.5 6 1.5;avadd 0 24.5 6 -1.5”
alias omfg3 “avadd 0 23 6 0;avadd 0 23 6 1;avadd 0 23 6 -1;avadd 0 23 6 2;avadd 0 23 6 -2;avadd 0 23 6 3;avadd 0 23 6 -3;avadd 0 23 6 4;avadd 0 23 6 -4;avadd 0 23 6 5;avadd 0 23 6 -5;avadd 0 23 6 6;avadd 0 23 6 -6;avadd 0 23.5 6 0”
alias omfg4 “avadd 0 23.5 6 6.5;avadd 0 23.5 6 -6.5;avadd 0 23.5 6 5.5;avadd 0 23.5 6 -5.5;avadd 0 23.5 6 4.5;avadd 0 23.5 6 -4.5;avadd 0 23.5 6 3.5;avadd 0 23.5 6 -3.5;avadd 0 23.5 6 2.5;avadd 0 23.5 6 -2.5;avadd 0 23.5 6 1.5;avadd 0 23.5 6 -1.5”
alias omfg5 “avadd 0 22 6 0;avadd 0 22 6 1;avadd 0 22 6 -1;avadd 0 22 6 2;avadd 0 22 6 -2;avadd 0 22 6 3;avadd 0 22 6 -3;avadd 0 22 6 4;avadd 0 22 6 -4;avadd 0 22 6 5;avadd 0 22 6 -5;avadd 0 22 6 6;avadd 0 22 6 -6;avadd 0 21.5 6 8;avadd 0 21.5 6 -8”
alias omfg6 “avadd 0 22.5 6 6.5;avadd 0 22.5 6 -6.5;avadd 0 22.5 6 5.5;avadd 0 22.5 6 -5.5;avadd 0 22.5 6 4.5;avadd 0 22.5 6 -4.5;avadd 0 22.5 6 3.5;avadd 0 22.5 6 -3.5;avadd 0 22.5 6 2.5;avadd 0 22.5 6 -2.5;avadd 0 22.5 6 1.5;avadd 0 22.5 6 -1.5”
alias omfg7 “avadd 0 21 6 0;avadd 0 21 6 1;avadd 0 21 6 -1;avadd 0 21 6 2;avadd 0 21 6 -2;avadd 0 21 6 3;avadd 0 21 6 -3;avadd 0 21 6 4;avadd 0 21 6 -4;avadd 0 21 6 5;avadd 0 21 6 -5;avadd 0 21 6 6;avadd 0 21 6 -6;avadd 0 21.5 6 0;avadd 0 22.5 6 0”
alias omfg8 “avadd 0 21.5 6 6.5;avadd 0 21.5 6 -6.5;avadd 0 21.5 6 5.5;avadd 0 21.5 6 -5.5;avadd 0 21.5 6 4.5;avadd 0 21.5 6 -4.5;avadd 0 21.5 6 3.5;avadd 0 21.5 6 -3.5;avadd 0 21.5 6 2.5;avadd 0 21.5 6 -2.5;avadd 0 21.5 6 1.5;avadd 0 21.5 6 -1.5”
alias omfg9 “avadd 0 20 6 0;avadd 0 20 6 1;avadd 0 20 6 -1;avadd 0 20 6 2;avadd 0 20 6 -2;avadd 0 20 6 3;avadd 0 20 6 -3;avadd 0 20 6 4;avadd 0 20 6 -4;avadd 0 20 6 5;avadd 0 20 6 -5;avadd 0 20 6 6;avadd 0 20 6 -6;avadd 0 20.5 6 0”
alias omfg0 “avadd 0 20.5 6 6.5;avadd 0 20.5 6 -6.5;avadd 0 20.5 6 5.5;avadd 0 20.5 6 -5.5;avadd 0 20.5 6 4.5;avadd 0 20.5 6 -4.5;avadd 0 20.5 6 3.5;avadd 0 20.5 6 -3.5;avadd 0 20.5 6 2.5;avadd 0 20.5 6 -2.5;avadd 0 20.5 6 1.5;avadd 0 20.5 6 -1.5”
alias omfga “avadd 0 19 6 0;avadd 0 19 6 1;avadd 0 19 6 -1;avadd 0 19 6 2;avadd 0 19 6 -2;avadd 0 19 6 3;avadd 0 19 6 -3;avadd 0 19 6 4;avadd 0 19 6 -4;avadd 0 19 6 5;avadd 0 19 6 -5;avadd 0 19 6 6;avadd 0 19 6 -6;avadd 0 19.5 6 0”
alias omfgb “avadd 0 19.5 6 6.5;avadd 0 19.5 6 -6.5;avadd 0 19.5 6 5.5;avadd 0 19.5 6 -5.5;avadd 0 19.5 6 4.5;avadd 0 19.5 6 -4.5;avadd 0 19.5 6 3.5;avadd 0 19.5 6 -3.5;avadd 0 19.5 6 2.5;avadd 0 19.5 6 -2.5;avadd 0 19.5 6 1.5;avadd 0 19.5 6 -1.5”
alias omfgc “avadd 0 18 6 0;avadd 0 18 6 1;avadd 0 18 6 -1;avadd 0 18 6 2;avadd 0 18 6 -2;avadd 0 18 6 3;avadd 0 18 6 -3;avadd 0 18 6 4;avadd 0 18 6 -4;avadd 0 18 6 5;avadd 0 18 6 -5;avadd 0 18 6 6;avadd 0 18 6 -6;avadd 0 18.5 6 0”
alias omfgd “avadd 0 18.5 6 6.5;avadd 0 18.5 6 -6.5;avadd 0 18.5 6 5.5;avadd 0 18.5 6 -5.5;avadd 0 18.5 6 4.5;avadd 0 18.5 6 -4.5;avadd 0 18.5 6 3.5;avadd 0 18.5 6 -3.5;avadd 0 18.5 6 2.5;avadd 0 18.5 6 -2.5;avadd 0 18.5 6 1.5;avadd 0 18.5 6 -1.5”
alias omfgD “avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 0 -8;avadd 1 -15 -16 5;avadd 1 19.3 4;avadd 1 -20 -6 6;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 3 -8;avadd 1 -15 -16 5;avadd 1 23 6 0;avadd 1 22 6 0″
alias omfghead ” omfg; omfg1; omfg2; omfg3; omfg4; omfg5; omfg6; omfg7; omfg8; omfg9; omfg0; omfga; omfgb; omfgc; omfgd; omfgD; recoil 2.0; #cl_bob 0; #cl_bobup 0; txt [JAPS]~Stoner4Life Head”
//*********************************************
//****{UNI-Joolz-Aiming}****{Test-6 By UNI}****
//*********************************************
alias UNI-T6aSD “avadd 0 22.5 7 2 19.5 5.6 -3.6 16.5 -3 3.7 14.5 6 -6 9.7 -3 0 -30 -6 6;avadd 1 23 4 -2 20 4.6 3 18 -3 -3 15.4 6 4 -12 0 -6 -10 -16 6”
alias UNI-T6bSD “avadd 0 20.9 5 2 18.7 8.2 -4 16.5 3 6 10.5 -2.6 -4 20 6 2 17.9 5 6;avadd 1 22 6.01 3.5 17.7 -3 -3 16.3 3 -5 10.5 0 8 -15 -16 -4 -32 6 2”
alias UNI-T6cSD “avadd 0 20.5 8 2.5 17.5 4 -3 15.4 -2 3.2 13 -4 0 -9.8 2 -2 -30 6 3;avadd 1 23 4 -2 17 2 3 15 -2 -3.4 8.9 0 3 -7 -6 -4 -25 6 4.5”
alias UNI-T6dSD “avadd 0 21.4 8 3 18.6 5 -4 16.4 6 3.5 12.3 2 -2.4 8.9 0 3.7 -27 8 -3;avadd 1 22 5 2 17 4 -3 15 -3 3 10 -6 -4 5 -3 1 -30 6 -3”
alias UNI-T6eSD “avadd 0 23 6 2 18.5 8 -3 17 11 2.5 14.7 4 -5 -6 -3 4 -28 -6 -2.8;avadd 1 22 5 3 17.9 6 -1 14.9 7 3.5 -16 -3 -6 -31 -6 5.4 -31 7 -3.3”
alias UNI-T6fS “avclear;recoil 2.0;avadd 0 22 5 2 18 5 -2 15 8 3;recoil 2.2;avadd 0 10 9 -3.9 -20 -3 6 -32 -6 -3”
alias UNI-T6fD “avclear;recoil 2.0;avadd 0 23 7 3 16.8 3 -5 15.5 5 6;recoil 2.2;avadd 1 12 -3 -4 -6 4 3 -30 -4 -4”
alias UNI-T6a “avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR1;UNI-T6aSD;init 0 UNI-T6a;txt ***Initialized Aiming to: ***Test-6a***{Lv1}***”
alias UNI-T6b “avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR2;UNI-T6bSD;init 0 UNI-T6b;txt ***Initialized Aiming to: ***Test-6b***{Lv2}***”
alias UNI-T6c “avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR3;UNI-T6cSD;init 0 UNI-T6c;txt ***Initialized Aiming to: ***Test-6c***{Lv3}***”
alias UNI-T6d “avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR4;UNI-T6dSD;init 0 UNI-T6d;txt ***Initialized Aiming to: ***Test-6d***{Lv4}***”
alias UNI-T6e “avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR5;UNI-T6eSD;init 0 UNI-T6e;txt ***Initialized Aiming to: ***Test-6e***{Lv5}***”
alias UNI-T6f “better_pi 1;recoil 1.5;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNI-T6fS;UNI-T6fD;init 0 UNI-T6f;txt ***Initialized Aiming to: ***Test-6f***{Lv6}***”
alias UNIT5BUR1 “sdelay 0.04;rdelay 0.0;dtime 0.10;ftime 0.2”
alias UNIT5BUR2 “sdelay 0.05;rdelay 0.01;dtime 0.17;ftime 0.2”
alias UNIT5BUR3 “sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25”
alias UNIT5BUR4 “sdelay 0.02;rdelay 0.031;dtime 0.10;ftime 0.3”
alias UNIT5BUR5 “sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25”
alias UNIT5BUR6 “sdelay 0.05;rdelay 0.042;dtime 0.24;ftime 0.27”
alias UNIT5SET “autoburst 0;burstflags 0”
alias UNIT5RESET “autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0”
// **********************
// This sets up rotation 🙂
// You can add up to 20 entries here!
rot_addalias 1 UNI-T6a
rot_addalias 2 UNI-T6b
rot_addalias 3 UNI-T6c
rot_addalias 4 UNI-T6d
rot_addalias 5 UNI-T6e
rot_reset

-StaRtinq|a1m-

/Aiming Aliases
alias +$nonup “+lookdown;$w;+lookdown;$w;+lookup;$w;+lookdown”
alias -$nonup “-lookdown;$w;-lookdown;$w;-lookup;$w;-lookdown”
alias +$spread “-mlook;$w;$nospread”
alias -$spread “+mlook;$w;$nospread”
alias +$koraim “+attack;+attack;+attack;-attack;+attack”
alias -$koraim “-attack”
alias +$nxshotsil “+$koraim;impulse 100”
alias -$nxshotsil “-$koraim;impulse 100”
alias +$nxhead “+$setsens;wait;+speed;wait;+moveup;wait;+$nxaim”
alias -$nxhead “-$setsens;wait;-speed;wait;-moveup;wait;-$nxaim”
alias +$nxhead2 “-mlook;wait;+attack;wait;+attack”
alias -$nxhead2 “+mlook;wait;-attack”
alias +$nxmasta “-mlook;wait;+attack;wait;+attack;wait;+attack”
alias -$nxmasta “+mlook;wait;-attack”
alias +$nxshtpwn “-reload;wait;+attack;wait;+attack”
alias -$nxshtpwn “-attack;wait;-attack;+reload;wait;wait;-reload”
alias +$setsens “sensitivity 1.0”
alias -$setsens “sensitivity 5.0”
alias +$nxaim “+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack”
alias -$nxaim “-attack”
alias $naimac “$naim;bind del $naimkapa;$d1;echo Continius Firing Enabled;$d0”
alias $naimkapa “$anaim;bind del $naimac;$d1;echo Continius Firing Disabled;$d0”
alias $naim +attack
alias $anaim -attack
alias $bnaimac “$bnaim;bind end $bnaimkapa;$d1;echo Continius Special Attack Enabled;$d0”
alias $bnaimkapa “$abnaim;bind end $bnaimac;$d1;echo Continius Special Attack Disabled;$d0”
alias $bnaim +attack2
alias $abnaim -attack2
alias $aimon “bind mouse1 +$koraim ;bind ins $aimoff”
alias $aimoff “bind mouse1 +attack ;bind ins $aimon”

//Aiming Aliases
alias nonup “+lookdown;w;+lookdown;w;+lookup;w;+lookdown”
alias -nonup “-lookdown;w;-lookdown;w;-lookup;w;-lookdown”
alias +spread “-mlook;w;nospread”
alias -spread “+mlook;w;nospread”
alias +koraim “+attack;+attack;+attack;-attack;+attack”
alias -koraim “-attack”
alias +nxshotsil “+koraim;impulse 100”
alias -nxshotsil “-koraim;impulse 100”
alias +nxhead “+setsens;wait;+speed;wait;+moveup;wait;+nxaim”
alias -nxhead “-setsens;wait;-speed;wait;-moveup;wait;-nxaim”
alias +nxhead2 “-mlook;wait;+attack;wait;+attack”
alias -nxhead2 “+mlook;wait;-attack”
alias +nxmasta “-mlook;wait;+attack;wait;+attack;wait;+attack”
alias -nxmasta “+mlook;wait;-attack”
alias +nxshtpwn “-reload;wait;+attack;wait;+attack”
alias -nxshtpwn “-attack;wait;-attack;+reload;wait;wait;-reload”
alias +setsens “sensitivity 1.5”
alias -setsens “sensitivity 1.5”
alias +nxaim “+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack”
alias -nxaim “-attack”
alias naimac “naim;bind del naimkapa;d1;echo Continius Firing Enabled;d0”
alias naimkapa “anaim;bind del naimac;d1;echo Continius Firing Disabled;d0”
alias naim +attack
alias anaim -attack
alias bnaimac “bnaim;bind end bnaimkapa;d1;echo Continius Special Attack Enabled;d0”
alias bnaimkapa “abnaim;bind end bnaimac;d1;echo Continius Special Attack Disabled;d0”
alias bnaim +attack2
alias abnaim -attack2
alias aimon “bind mouse1 +koraim ;bind ins aimoff”
alias aimoff “bind mouse1 +attack ;bind ins aimon”
//End Of Aiming Aliases

//Awp Aliases
alias nospread “m_pitch 0;m_forward 0;m_side 0”
alias norecoil_5 “cl_pitchspeed 10”
alias norecoil_4 “cl_pitchspeed 7”
alias norecoil_3 “cl_pitchspeed 5”
alias norecoil_2 “cl_pitchspeed 3”
alias norecoil_1 “cl_pitchspeed 1”
alias norecoil_0 “cl_pitchspeed 999999”
alias +nxspnr “+spread;w;+attack;w;+nonup”
alias -nxspnr “-spread;w;-attack;w;-nonup”
alias +banr “+attack;wait;+lookdown”
alias -banr “-attack;wait;-lookdown;wait”
alias +konr “+koraim;wait;+lookdown”
alias -konr “-koraim;wait;-lookdown;wait”
alias +shtpwnr “+nxshtpwn;wait;+lookdown”
alias -shtpwnr “-nxshtpwn;wait;-lookdown;wait”
alias +nxnr “+nxaim;wait;+lookdown”
alias -nxnr “-nxaim;wait;-lookdown;wait”
alias +nxhnr “+nxhead;wait;+lookdown”
alias -nxhnr “-nxhead;wait;-lookdown;wait”
alias +nxsnr “+nxhead2;wait;+lookdown”
alias -nxsnr “-nxhead2;wait;-lookdown;wait”
alias +nxmaster “+nxmasta;wait;+lookdown;+lookdown;+lookup”
alias -nxmaster “-nxmasta;wait;-lookdown;-lookdown;-lookup;wait”

// =============================================================
// other configs
// =============================================================
exec settings.cfg // load saved settings (binds,cvars,colors,init stuff)
exec vecs.cfg // loads aim vectors
exec scripts.cfg // loads speed settings
exec inverse.cfg // loads inverse vec

//Inverse Vectors

gsaim 1

alias initiate “avclear;avadd 0 20 6 2;avadd 1 20 3 2”
initiate

alias c1 “avclear;avadd 0 22 11 2.5;avadd 1 24.2 3.7 4.4”
alias inv_aug “c1;txt Target is using the {AUG} [CoCa CoLa]”
alias inv_p90 “c1;txt Target is using the {P90} [CoCa CoLa]”
alias inv_ump45 “c1;txt Target is using the {UMP} [CoCa CoLa]”
alias inv_famas “c1;txt Target is using the {FAMAS} [CoCa CoLa]”

alias c2 “avclear;avadd 0 22 10.5 0.3;avadd 1 27.5 3 -1”
alias inv_p228 “c2;txt Target is using the {P228} [CoCa CoLa]”
alias inv_mac10 “c2;txt Target is using the {MAC 10} [CoCa CoLa]”
alias inv_fiveseven “c2;txt Target is using the {FIVE SEVEN} [CoCa CoLa]”
alias inv_usp “c2;txt Target is using the {USP} [CoCa CoLa]”
alias inv_glock18 “c2;txt Target is using the {GLOCK} [CoCa CoLa]”
alias inv_tmp “c2;txt Target is using the {TMP} [CoCa CoLa]”
alias inv_deagle “c2;txt Target is using the {DEAGLE} [CoCa CoLa]”

alias c3 “avclear;avadd 0 25 5.5 0.8;avadd 1 28 2 -0.2”
alias inv_elite “c3;txt Target is using the {ELITES} [CoCa CoLa]”

alias c4 “avclear;avadd 0 23 8.5 4;avadd 1 25 4 4.5”
alias inv_m4a1 “c4;txt Target is using the {M4A1} [CoCa CoLa]”
alias inv_scout “c4;txt Target is using the {SCOUT} [CoCa CoLa]”
alias inv_awp “c4;txt Target is using {TeH LaMz0r AwP} [CoCa CoLa]”
alias inv_sg550 “c4;txt Target is using the {SG550} [CoCa CoLa]”

alias c5 “avclear;avadd 0 23 8 3.5;avadd 1 27 2 4.5”
alias inv_g3sg1 “c5;txt Target is using the {G3SG1} [CoCa CoLa]”
alias inv_mp5 “c5;txt Target is using {tEh Mp5} [CoCa CoLa]”
alias inv_sg552 “c5;txt Target is using the {SG552} [CoCa CoLa]”

alias c6 “avclear;avadd 0 22.5 7 3;avadd 1 27 1 3.5”
alias inv_m3 “c6;txt Target is using the {M3} [CoCa CoLa]”

alias c7 “gsaim 1;avclear;avadd 0 23.5 3 1.7;avadd 1 24 5 2.6”
alias inv_xm1014 “c7;txt Target is using the {XM1014} [CoCa CoLa]”
alias inv_m249 “c7;txt Target is using the {PARA} [CoCa CoLa]”

alias c8 “avclear;avadd 0 24 5 -0.5;avadd 1 30 -7 4.7”
alias inv_hegrenade “c8;txt Target is using the {H_NADE} [CoCa CoLa]”
alias inv_flashbang “c8;txt Target is using the {F_NADE} [CoCa CoLa]”
alias inv_smokegrenade “c8;txt Target is using the {S_NADE} [CoCa CoLa]”

alias c9 “avclear;avadd 0 21.5 11.5 -0.5;avadd 1 28.5 2 -0.5”
alias inv_knife “c9;txt Target is using the {KNIFE} [CoCa CoLa]”

alias c10 “avclear;avadd 0 24.2 4.5 4.2;avadd 1 27 2 4.5”
alias inv_ak47 “c10;txt Target is using the {AK47} [CoCa CoLa]”
alias inv_galil “c10;txt Target is using the {GALIL} [CoCa CoLa]”

alias c11 “avclear;avadd 0 23.5 8 -1;avadd 1 26.5 4.7 -1”
alias inv_c4 “c11;txt Target is holding {C4} [CoCa CoLa]”

alias c12 “avclear;avadd 0 22 11.5 0.1;avadd 1 28 2.5 -1.5”
alias inv_tactical “c12;txt Target is using the {SHIEL

//AK Settings

avclear

inv_n-a

txt .: Intelligence Bolzen: Ak47 Loaded :.
#say .: Intelligence Bolzen: Ak47 Loaded :.

//AWP Settings

avclear

mv

txt .: Intelligence Bolzen: AWP Loaded :.
#say .: Intelligence Bolzen: AWP Loaded :.

//Deagle Settings

inv_n-a

recoil 0.5

txt .: Intelligence Bolzen: Deagle Loaded :.
#say .: Intelligence Bolzen: Deagle Loaded :.

//Colt Settings

avclear

inv_n-a

txt .: Intelligence Bolzen: Colt Loaded :.
#say .: Intelligence Bolzen: colt Loaded :.

//Mp5 Settings

inv_n-a

txt .: Intelligence Bolzen: Mp5 Loaded :.
#say .: Intelligence Bolzen: Mp5 Loaded :.

//scout Settings

avclear

mv

txt .: Intelligence Bolzen: Scout Loaded :.
#say .: Intelligence Bolzen: Scout Loaded :.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
[][][] [][][]
[][] [H]ustle [H]hook v1.o [][]
[] By $cript For blg MEMBERs ONLY []
[] []

alias pistol1 “avadd 0 20.382 6.656 2.426;avadd 1 24.359 6.17 3.2585;avadd 2 11.63 7.14 3.05”
alias deagle “avclear0;avclear1;avclear2;pistol1;recoil 0.018;height_correction 0”

alias pistolvec “avclear0;avclear1;avclear2;avadd 0 20.029 6.88 2.8;avadd 1 25.12 6.32 3.3;avadd 2 12.92 6.4 2.8;height_correction 0;#ex_interp 0;recoil .25”

alias colt-numbers “avadd 0 20.69 7.38 1.098 21.01 7.08 .92;avadd 1 24.93 5.05 3.02;avadd 2 13.0231 6.8454 2.2”
alias coltsetup “recoil 1.6;height_correction 2.4;#ex_interp .03”
alias colt “avclear0;avclear1;avclear2;colt-numbers;coltsetup”

alias colt-numbers “avadd 0 20.9 6.678 2.387;avadd 1 24.8 5.5 2.8;avadd 2 13.5 6.8 2.12”
alias coltsetup “recoil 1.55;height_correction 2.4;#ex_interp .03”
alias colt “avclear0;avclear1;avclear2;colt-numbers;coltsetup”

alias ak-numbers “avadd 0 20.4 6.89 2.5;avadd 1 25.12 5.12 2.6;avadd 2 13.6 6.98 2.7”
alias aksetup “recoil 1.72;height_correction 2.5”
alias ak “avclear0;avclear1;avclear2;ak-numbers;aksetup”

alias sig-numbers “avadd 0 21.04 7.15 1.082;avadd 1 25.22 5.05 3.32;avadd 2 12.19 7.12 2.62”
alias sigsetup “recoil 1.72;height_correction 2.7;#ex_interp .03”
alias sig “avclear0;avclear1;avclear2;sig-numbers;sigsetup”

// Aug
alias aug-numbers “avadd 0 21.04 6.56 1.0587;avadd 1 24.869 7.245 3.632;avadd 2 13.02 6.95 2.64”
alias augsetup “height_correction 2;recoil 1.69”
alias aug “avclear0;avclear1;avclear2;aug-numbers;augsetup”

// Scout
alias scout-numbers “avadd 0 21.04 7.2 1.06;avadd 1 24.81 5.52 2.98 25.15 5.14 3.32;avadd 2 12.84 5.8 2.53”
alias scoutsetup “height_correction 0;recoil 1.702”
alias scout “avclear0;avclear1;avclear2;scout-numbers;scoutsetup”

// AWP
alias awp-numbers “avadd 0 21.04 7 2.88;avadd 1 25.3 6 3.3;avadd 2 10 6 2.5”
alias awpsetup “aswitch1;aswitchr1;height_correction 0;recoil 1.08”
alias awp “avclear0;avclear1;avclear2;awp-numbers;awpsetup”

// Para
alias para-numbers “avadd 0 21.05 6.82 2.6;avadd 1 25.425 6.192 3.36;avadd 2 10.95 8.133 3.162”
alias parasetup “height_correction 0;recoil 1.705”
alias para “avclear0;avclear1;avclear2;para-numbers;parasetup”

// Knife
alias knife-numbers “avadd 0 22.75 6.3 3;avadd 1 27.5 5.45 3.45;avadd 2 11.52 7.04 3.95”
alias knifesetup “height_correction 0;recoil 1.5”
alias knife “avclear0;avclear1;avclear2;knife-numbers;knifesetup”

// Sub
alias sub-numbers “avadd 0 21.328 6.58 2.8726;avadd 1 26.274 4.97 3.31;avadd 2 12.51 7.22 3.23”
alias subsetup “height_correction 0;recoil 1.45”
alias smg “avclear0;avclear1;avclear2;sub-numbers;subsetup”

//Auto Sniper
alias as-numbers “avadd 0 21.08 7.4 2.71;avadd 1 25.55 5.5 2.2;avadd 2 12.39 7.44 3.2”
alias assetup “height_correction 0;aswitch1;aswitchr1;recoil .1”
alias asvec “avclear0;avclear1;avclear2;as-numbers;assetup”

//$$$$$$$$$$$$$$$$$$$$$$$$Vec_switch$$$$$$$$$$$$$$$$$$$$$$$$

//AK
alias a0 “avadd 0 20.43 6.64 2.445”
alias a1 “avadd 1 25.35 6.76 3.67”
alias a2 “avadd 2 11.98 3.42 3.56”
alias asetup “avclear;a0;a1;a2”
alias vec_ak47 “asetup;recoil 1.67;txt Bens Ak47 Vec”

// Killjoy COLT
alias vec20 “avadd 0 22.3 7.3 2.63”
alias vec21 “avadd 1 24.9 4 2.5”
alias vec22 “avadd 2 14.5 7.6 2.64”
alias vec_m4a1 “avadd 3 26.3 6.6 3.19;recoil 1.617;txt Kj COLT”

//Troy and Raged Deagle
alias vec_deagle “vec_m4a1;recoil 1.7;height_correction 1.3;txt Deagle by Tr0y and Raged”

pistolvec;txt $$.Usp”

alias vec_glock18 “pistolvec;aswitch1;aswitchr1;txt $$.Glock”

alias vec_p228 “pistolvec;aswitch1;aswitchr1;txt $$.p228”

alias vec_elite “pistolvec;aswitch1;aswitchr1;txt $$.Elite”

alias vec_fiveseven “pistolvec;aswitch1;aswitchr1;txt $$.5-seven”

alias vec_xm1014 “smgvec;aswitch1;aswitchr1;txt $$.Auto shotty”

alias vec_m3 “smgvec;aswitch1;aswitchr1;txt $$.Pump Shotty”

alias vec_mp5 “smgvec;aswitch1;aswitchr1;txt $$.Mp5”

alias vec_tmp “smgvec;aswitch1;aswitchr1;txt $$.tmp”

alias vec_p90 “smgvec;aswitch1;aswitchr1;txt $$.P90”

alias vec_mac10 “smgvec;aswitch1;aswitchr1;txt $$.mac10”

alias vec_ump45 “smgvec;aswitch1;aswitchr1;txt $$.ump45”

alias vec_sg552 “sig;aswitch1;aswitchr1;txt $$.sig”

alias vec_aug “aug;aswitch1;aswitchr1;txt $$.AUG”

alias vec_m249 “para;aswitch1;aswitchr1;txt $$.Para”

alias vec_scout “scout;aswitch1;aswitchr1;txt $$.Scout”

alias vec_awp “awp;aswitch1;aswitchr1;txt $$.AWP”

alias vec_g3sg1 “asvec;aswitch1;aswitchr11;txt $$.G3”

alias vec_sg550 “asvec;aswitch1;aswitchr1;txt $$.sg550”

alias vec_tactical “pistolvec;aswitch1;aswitchr1;txt $.Shield”

alias vec_knife “knife;aswitch1;aswitchr1”

alias vec_flashbang “;”

alias vec_hegrenade “;”

alias vec_smokegrenade “;”

alias vec_c4 “;”

alias vec_ “;”

//Settings
login 1015
pred 0
predback 1.0
predmax 1.0
predtime 0.20
predahead 0.20
vpreahead 0.16
pi 3.14159 //pi 3.14
aim 1
shoot 0
wall 3
nospread 1
autowall 1
nosky 1
soundmax 8
confont 1
chase_cam 0
jump 1
mefrozen 0.6
fspeed 0.4
lock 0
saystats 0
glow 0
targetmode 4

//Das Script setzt am Ende fps_max auf 100
//Wer zB nur fps_max 72 will sollte das im Script ändern
// =============================================================
// AUTOSHOOT CONFIG
// =============================================================
// automatic burst settings
// usage: setburst
// flags are: 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 0
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 0
setburst aug 4 999 0.05 0.43 0.2 8
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.04 16
setburst awp 3 999 1 0 0.45 28
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 0.01 0.01 0.02 0
setburst elite 1 15 0.01 0.01 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 0.01 0.01 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 0
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 0
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 0
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 0
setburst p228 1 999 0.01 0.01 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 0
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.04 16
setburst scout 3 999 1 0 0.45 28
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 8
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 0
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 0
setburst usp 1 999 0.01 0.01 0.02 0
setburst xm1014 1 999 1 0 0.2 0

// =============================================================
// AIMBOT
// =============================================================
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right

alias mdl0 “modelaim 1;mdl first 0;init aim mdl0”
alias mdl1 “modelaim 1;mdl first 1;init aim mdl1”
alias mdl2 “modelaim 1;mdl first 2;init aim mdl2”

// randomized aiming
alias humaim0 “randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***”
alias humaim1 “randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***”
humaim0

// smooth aiming
alias smooth0 “smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***”
alias smooth1 “smooth 4; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***”
smooth0

// xqz2 style
alias +doaim “aim 1”
alias -doaim “aim 0”

// temporary aim thru wall
alias +thru “aimthru 1”
alias -thru “aimthru 0”

// hlh style
alias +doshoot “aim 1;#wait;#+attack”
alias -doshoot “#-attack; aim 0”

// CSG STYLE//
alias +csgaim “aim 1;#+attack;aim 0”
alias -csgaim “#wait;#-attack”

mdl clear_models

//Aim Vectors

//Intelligence Bolzen Multivec
alias mv1 “avadd 0 20.9 4.9 .9; avadd 1 25.7 5 .9”
alias mv2 “avadd 0 22.3 5 1.5; avadd 1 26.2 5 1.5”
alias mv3 “avadd 0 20.9 4.9 2.7; avadd 1 25.7 5 2.7”
alias mv4 “avadd 0 22.3 5 3.1; avadd 1 26.2 5 3.1”
alias mv5 “avadd 0 21.9 6 2; avadd 1 27 6 2”
alias inv_n-a “avclear;mv1;mv2;mv3;mv4;mv5;recoil 0.5;txt .: Intelligence Bolzen: Multivec :.”

//Scout/Awp
alias mv6 “avadd 0 20.0021 8.432 1.3243”
alias mv7 “avadd 1 23.9943 10.212 1.3332”
alias mv8 “avadd 2 23.2221 5.3244 1.2334”
alias mv “avclear;recoil 0.5;mv6;mv7;mv8;txt .: Intelligence Bolzen: Scout AWP :.”

/Intelligence Bolzen Multivec v2
alias omg1 “avadd 0 21.3 8.359 2.4;avadd 1 24.799 6.339 1.856;avadd 2 11.099 8.599 2.3”
alias omg “avclear;omg1;recoil 0.7; .: Intelligence Bolzen: Multivec v2 :.”

// Default
alias HeartBunny “avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init 0 HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***”
alias StomachBunny “avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0 StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***”

// tack_time>
// flags are:
// 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
k47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
aug 1 30 1 0 0.05 0
aug 2 60 0.25 0.35 0.05 0
aug 3 110 0.15 0.45 0.05 4
aug 4 999 0.05 0.43 0.2 12
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
c4 1 999 1 0 0 2
deagle 1 999 0.01 0.01 0.02 0
elite 1 15 0.01 0.01 0.02 0
elite 2 999 0.07 0.15 0.05 0
fiveseven 1 999 0.01 0.01 0.02 0
flashbang 1 999 1 0 0 2
g3sg1 1 3 1 0 0.02 0
g3sg1 2 5 1 0 0.02 16
g3sg1 3 120 1 0 0.05 60
g3sg1 4 999 0.05 0.4 0.05 60
glock18 1 999 0.01 0.01 0.02 0
hegrenade 1 999 1 0 0 2
knife 1 3 1 0 0 0
knife 2 999 1 0 0.1 2
m249 1 45 1 0 0.05 0
m249 2 999 0.05 0.5 0.05 4
m3 1 999 1 0 0.2 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mac10 1 40 1 0 0.05 0
mac10 2 120 0.35 0.25 0.04 0
mac10 3 999 0.11 0.25 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
p228 1 999 0.01 0.01 0.02 0
p90 1 20 1 0 0.05 0
p90 2 120 0.1 0.25 0.05 0
p90 3 999 0.11 0.25 0.05 4
scout 1 3 1 0 0.02 0
scout 2 5 1 0 0.04 16
scout 3 999 1 0 0.45 28
sg550 1 3 1 0 0.02 0
sg550 2 30 1 0 0.04 16
sg550 3 999 0.3 0.1 0.05 60
sg552 1 30 1 0 0.05 0
sg552 2 60 0.25 0.35 0.05 0
sg552 3 110 0.15 0.45 0.05 8
sg552 4 999 0.05 0.43 0.2 12
smokegrenade 1 999 1 0 0 2
tmp 1 20 1 0 0 0
tmp 2 100 0.3 0.3 0.02 0
tmp 3 999 0.1 0.3 0.05 4
ump45 1 40 1 0 0.05 0
ump45 2 120 0.45 0.25 0.05 0
ump45 3 999 0.11 0.25 0.05 4
usp 1 999 0.01 0.01 0.02 0
xm1014 1 999 1 0 0.2 0
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
// randomized aiming
// randomized aiming
alias humaim0 “randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***”
alias humaim1 “randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***”
humaim0
// smooth aiming
alias smooth0 “smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***”
alias smooth1 “smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***”
smooth0
// xqz2 style
alias +doaim “aim 1”
// temporary aim thru wall
alias +thru “aimthru 1”
alias -thru “aimthru 0”
// hlh style
alias +doshoot “aim 1;#wait;#+attack”
alias -doshoot “#-attack; aim 1”
// CSG STYLE//
“alias +csgaim “aim 1;#+attack;aim 1”
alias -csgaim “#wait;#-attack”
bind “space” +jump
bind “mause3” +voicerecord

// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
alias HeadBunnySD “avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5”
alias HeadBunny “avclear;HeadBunnySD;init aim HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***”
alias HeartBunny “avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init aim HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***”
alias StomachBunny “avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init aim StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***”
alias TestieBunny “avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init aim TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***”
alias NewAimHead “init aim NewAimHead;avclear; avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5”
NewAimHead

mdl clear_models

mdl new GSG9\gsg9.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new SAS\sas.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new arctic\arctic.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new gign\gign.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new guerilla\guerilla.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new leet\leet.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new terror\terror.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 19 0 0
mdl add_spot 9 0 0
mdl add_spot 42 43 0.5
mdl add_spot 48 49 0.5

mdl new urban\urban.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl ov 1 2 2.6
// -= Ripped from Fr0sTBy7e X =-
alias rifle-a “avadd 0 21.17 7.43 3.52;avadd 1 26.21 4.26 3.00”
alias rifle-b “avadd 2 13.53 8.56 2.41;avadd 1 26.21 4.26 4.00”
alias riflesetup “recoil 1.72;txt |[ R|fLe ]|”
alias riflevec “avclear;rifle-a;rifle-b;riflesetup”

alias smg-a “avadd 0 21.85 6.23 2.82;avadd 1 27.64 4.83 3.00”
alias smg-b “avadd 2 14.53 5.56 2.41;avadd 1 27.64 4.83 4.00”
alias smgsetup “recoil 1.55;txt |[ S.m.G ]|”
alias smgvec “avclear;smg-a;smg-b;smgsetup”

alias sniper-a “avadd 0 23.06 3.43 3.22;avadd 1 29.82 3.86 4.00”
alias sniper-b “avadd 2 15.53 8.56 2.41;avadd 1 29.82 3.86 4.00”
alias snipersetup “recoil 1.35;txt |[ Sn|pEr ]|”
alias snipervec “avclear;sniper-a;sniper-b;snipersetup”

alias pistol-a “avadd 0 22.47 6.73 2.16;avadd 1 26.72 6.26 4.00”
alias pistol-b “avadd 2 16.53 8.56 2.41;avadd 1 26.72 6.26 4.00”
alias pistolsetup “recoil 0.03;txt |[ P|sToL ]|”
alias pistolvec “avclear;pistol-a;pistol-b;pistolsetup”
//

// Sig -= Ripped from Fr0sTBy7e X =-
alias sig-a “avadd 0 20.698 5.87 3.29”
alias sig-b “avadd 1 26.74 4.56 4.21”
alias sigsetup “recoil 1.65;txt |[ SiG ]|”
alias sigvec “avclear;sig-a;sig-b;sigsetup”

// Colt -= Ripped from Fr0sTBy7e X =-
alias colt-a “avadd 0 20.76 6.89 4.02”
alias colt-b “avadd 1 25.7 4.56 4.5”
alias coltsetup “recoil 1.65;txt |[ CoLt ]|”
alias coltvec “avclear;colt-a;colt-b;coltsetup”

// Aug -= Ripped from Fr0sTBy7e X =-
alias aug-a “avadd 0 21.12 5.85 3.29”
alias aug-b “avadd 1 25.77 4.32 4.49”
alias augsetup “recoil 1.55;txt |[ Aug ]|”
alias augvec “avclear;aug-a;aug-b;augsetup”

// Ak47 -= Ripped from Fr0sTBy7e X =-
alias ak47-a “avadd 0 19.9 7.321 3.295”
alias ak47-b “avadd 1 26.54 3.21 4.78”
alias aksetup “recoil 1.85;txt |[ Ak-47 ]|”
alias akvec “avclear;ak47-a;ak47-b;aksetup”

// Para -= Ripped from Fr0sTBy7e X =-
alias para-a “avadd 0 18.72 6.52 3.42”
alias para-b “avadd 1 24.85 4.19 3.65”
alias parasetup “recoil 1.55;txt |[ ParA ]|”
alias paravec “avclear;para-a;para-b;parasetup”

// Scout -= Ripped from Fr0sTBy7e X =-
alias scout-a “avadd 0 22.72 6.542 2.31”
alias scout-b “avadd 1 29.91 4.678 4.46”
alias scoutsetup “recoil 1.75;txt |[ Sc0uT ]|”
alias scoutvec “avclear;scout-a;scout-b;scoutsetup”

// Pistol -= Ripped from Fr0sTBy7e X =-
alias pistol2-a “avadd 0 21.50 7.61 3.916”
alias pistol2-b “avadd 1 26.17 8.143 4.3”
alias pistol2setup “recoil 1.95;txt |[ PiStoL ]|”
alias pistolvec2 “avclear;pistol2-a;pistol2-b;pistol2setup”

//Aiming Aliases
alias +@nonup “+lookdown;@w;+lookdown;@w;+lookup;@w;+lookdown”
alias -@nonup “-lookdown;@w;-lookdown;@w;-lookup;@w;-lookdown”
alias +@spread “-mlook;@w;@nospread”
alias -@spread “+mlook;@w;@nospread”
alias +@koraim “+attack;+attack;+attack;-attack;+attack”
alias -@koraim “-attack”
alias +@nxshotsil “+@koraim;impulse 100”
alias -@nxshotsil “-@koraim;impulse 100”
alias +@nxhead “+@setsens;wait;+speed;wait;+moveup;wait;+@nxaim”
alias -@nxhead “-@setsens;wait;-speed;wait;-moveup;wait;-@nxaim”
alias +@nxhead2 “-mlook;wait;+attack;wait;+attack”
alias -@nxhead2 “+mlook;wait;-attack”
alias +@nxmasta “-mlook;wait;+attack;wait;+attack;wait;+attack”
alias -@nxmasta “+mlook;wait;-attack”
alias +@nxshtpwn “-reload;wait;+attack;wait;+attack”
alias -@nxshtpwn “-attack;wait;-attack;+reload;wait;wait;-reload”
alias +@setsens “sensitivity 1.5”
alias -@setsens “sensitivity 1.5”
alias +@nxaim “+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack”
alias -@nxaim “-attack”
alias @naimac “@naim;bind del @naimkapa;@d1;echo [NukedX] Continius Firing Enabled;@d0”
alias @naimkapa “@anaim;bind del @naimac;@d1;echo [NukedX] Continius Firing Disabled;@d0”
alias @naim +attack
alias @anaim -attack
alias @bnaimac “@bnaim;bind end @bnaimkapa;@d1;echo [NukedX] Continius Special Attack Enabled;@d0”
alias @bnaimkapa “@abnaim;bind end @bnaimac;@d1;echo [NukedX] Continius Special Attack Disabled;@d0”
alias @bnaim +attack2
alias @abnaim -attack2
alias @aimon “bind mouse1 +@koraim ;bind ins @aimoff”
alias @aimoff “bind mouse1 +attack ;bind ins @aimon”
//End Of Aiming Aliases

//Throwing Armor (Thnx to Diablos for an idea and OGC Staff)
alias $thraskev “buyequip;wait;kill;wait;$ms1”
alias $thraskevhelm “buyequip;wait;kill;wait;$ms2”
alias $thrashed “$thraskev;$d1;echo Throwed Armor Only Kevlar Get it When New Game Starts;$d0”
alias $thrashed2 “$thraskevhelm;$d1;echo Throwed Armor Only Helm-Kevlar Get it When New Game Starts;$d0”
//End Of Throwing Armoralias $nxwall_1 “gl_polyoffset 2800;$d1;echo Simple and Decal WallHacks Enabled.;echo Now You Can See Bloods,Sprays,Shells through walls;$d0;alias $nxwall $nxwall_0”
alias $nxwall_0 “gl_polyoffset 0.1;$d1;echo Simple and Decal WallHacks Disabled.;$d0;alias $nxwall $nxwall_1”
alias $nxwall “$nxwall_1”
alias $devcom_1 “$devbug_on;bind kp_plus $devcom_0;$d1;echo Overview Bug is Enabled Now You Can See Attacks and Enemies within your range;echo You Can Turn Off It By Pressing Kp-Plus(+);$d0”
alias $devcom_0 “$devbug_off;bind kp_plus $devcom_1;$d1;echo Overview Bug is Disabled You Can Turn On It By Pressing Kp-Plus(+);$d0”
alias $devbug_on “dev_overview 1”
alias $devbug_off “dev_overview 0”

// tack_time>
// flags are:
// 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
aug 1 30 1 0 0.05 0
aug 2 60 0.25 0.35 0.05 0
aug 3 110 0.15 0.45 0.05 4
aug 4 999 0.05 0.43 0.2 12
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
c4 1 999 1 0 0 2
deagle 1 999 0.01 0.01 0.02 0
elite 1 15 0.01 0.01 0.02 0
elite 2 999 0.07 0.15 0.05 0
fiveseven 1 999 0.01 0.01 0.02 0
flashbang 1 999 1 0 0 2
g3sg1 1 3 1 0 0.02 0
g3sg1 2 5 1 0 0.02 16
g3sg1 3 120 1 0 0.05 60
g3sg1 4 999 0.05 0.4 0.05 60
glock18 1 999 0.01 0.01 0.02 0
hegrenade 1 999 1 0 0 2
knife 1 3 1 0 0 0
knife 2 999 1 0 0.1 2
m249 1 45 1 0 0.05 0
m249 2 999 0.05 0.5 0.05 4
m3 1 999 1 0 0.2 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mac10 1 40 1 0 0.05 0
mac10 2 120 0.35 0.25 0.04 0
mac10 3 999 0.11 0.25 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
p228 1 999 0.01 0.01 0.02 0
p90 1 20 1 0 0.05 0
p90 2 120 0.1 0.25 0.05 0
p90 3 999 0.11 0.25 0.05 4
scout 1 3 1 0 0.02 0
scout 2 5 1 0 0.04 16
scout 3 999 1 0 0.45 28
sg550 1 3 1 0 0.02 0
sg550 2 30 1 0 0.04 16
sg550 3 999 0.3 0.1 0.05 60
sg552 1 30 1 0 0.05 0
sg552 2 60 0.25 0.35 0.05 0
sg552 3 110 0.15 0.45 0.05 8
sg552 4 999 0.05 0.43 0.2 12
smokegrenade 1 999 1 0 0 2
tmp 1 20 1 0 0 0
tmp 2 100 0.3 0.3 0.02 0
tmp 3 999 0.1 0.3 0.05 4
ump45 1 40 1 0 0.05 0
ump45 2 120 0.45 0.25 0.05 0
ump45 3 999 0.11 0.25 0.05 4
usp 1 999 0.01 0.01 0.02 0
xm1014 1 999 1 0 0.2 0
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
// randomized aiming
alias humaim0 “randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***”
alias humaim1 “randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***”
humaim0
// smooth aiming
alias smooth0 “smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***”
alias smooth1 “smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***”
smooth0
// xqz2 style
alias +doaim “aim 1”
alias -doaim “aim 0”
// temporary aim thru wall
alias +thru “aimthru 1”
alias -thru “aimthru 0”
// hlh style
alias +doshoot “aim 1;#wait;#+attack”
alias -doshoot “#-attack; aim 1”
// CSG STYLE//
“alias +csgaim “aim 1;#+attack;aim 1”
alias -csgaim “#wait;#-atta

//Awp Aliases
//No-Recoiler
alias @turnrec “@norecoil_0;bind mouse1 +@koraim;@d1;echo [NukedX] NoRecoil Status: Disabled;echo [NukedX] NoRecoil Attacking Mode: Korbom Shooter (Default);@d0”
//Levels
alias @nospread “m_pitch 0;m_forward 0;m_side 0”
alias @norecoil_5 “cl_pitchspeed 10;alias @norecoil_ echo [NukedX] @norecoil_ is : 5”
alias @norecoil_4 “cl_pitchspeed 7;alias @norecoil_ echo [NukedX] @norecoil_ is : 4”
alias @norecoil_3 “cl_pitchspeed 5;alias @norecoil_ echo [NukedX] @norecoil_ is : 3”
alias @norecoil_2 “cl_pitchspeed 3;alias @norecoil_ echo [NukedX] @norecoil_ is : 2”
alias @norecoil_1 “cl_pitchspeed 1;alias @norecoil_ echo [NukedX] @norecoil_ is : 1”
alias @norecoil_0 “cl_pitchspeed 999999;alias @norecoil_ echo [NukedX] @norecoil_ is : 0”
// No Spread + No Recoil
alias +@nxspnr “+@spread;@w;+attack;@w;+@nonup”
alias -@nxspnr “-@spread;@w;-attack;@w;-@nonup”
//Basic Attack
alias +@banr “+attack;wait;+lookdown”
alias -@banr “-attack;wait;-lookdown;wait”
//With Korbom Shooter
alias +@konr “+@koraim;wait;+lookdown”
alias -@konr “-@koraim;wait;-lookdown;wait”
//With Shotgun Pwnage
alias +@shtpwnr “+@nxshtpwn;wait;+lookdown”
alias -@shtpwnr “-@nxshtpwn;wait;-lookdown;wait”
//With NukedX Aimers
//Safe Aimer
alias +@nxnr “+@nxaim;wait;+lookdown”
alias -@nxnr “-@nxaim;wait;-lookdown;wait”
//Head Aimer
alias +@nxhnr “+@nxhead;wait;+lookdown”
alias -@nxhnr “-@nxhead;wait;-lookdown;wait”
//NukedX Header2
alias +@nxsnr “+@nxhead2;wait;+lookdown”
alias -@nxsnr “-@nxhead2;wait;-lookdown;wait”
//NukedX New Master Recoil
alias +@nxmaster “+@nxmasta;wait;+lookdown;+lookdown;+lookup”
alias -@nxmaster “-@nxmasta;wait;-lookdown;-lookdown;-lookup;wait”
//Silent Shot
alias +@ssnr “+@nxshotsil;wait;+lookdown”
alias -@ssnr “-@nxshotsil;wait;-lookdown;wait”
//End Of No-Recoil

//Glow models
alias @glowtog “@glow_1”
alias @glow_1 “brightness 50;gamma 150;alias @glowtog @glow_0;@d1;echo [NukedX] Glow Models: Enabled;@d0;alias @glow_ echo [NukedX] @glow_ is : 1”
alias @glow_0 “brightness 9999999;gamma 9999999;alias @glowtog @glow_1,@d1;echo [NukedX] Glow Models: Disabled;@d0;alias @glow_ echo [NukedX] @glow_ is : 0”

vswitch-on
// ____________________________________________________________________________________

cl_crosshairscale 1700
cl_crosshairusealpha 1
cl_crosshairalpha 10000

hs_mode 1
//hs_body 1 2 3 4 5 6 7
hs_body 2 3 4 5

cdon 1
allow 0
warn 1
norecoil 2.000000
plglow 0
light 0
plname 1
plweapon 1
distance 0
plbox 1
aimvec 2
aimvecparam 2.000000 4000.000000 0.010000 0.000000
wepglow 1
fullbright 0
transent 0
entesp 1
nosmoke 0
noflash 1
wall 1
autospec 1
plhbox 0
plhboxwall 1
plhboxwire 1
scope 60
aimhelp 3
aimhelpcol 100 255 100 255
bot 1
botlock 0
bothbox 11
botbone 8
botteam 1
botfov 100.000000
botpred 0.000000
botpredme 0.000000
fill 1
plglowamt 50
plboxsize 200
plboxwidth 80
wepglowamt 10
transentamt 60
plbone 0
plnametercol 255 0 0 0
plnamectcol 153 204 255 0
plboxtercol 255 30 30 150
plboxctcol 30 30 255 150
plhboxtercol 255 0 0 255
plhboxctcol 0 0 255 255
plbonetercol 255 0 0 255
plbonectcol 0 0 255 255
aimvectercol 255 0 0 255
aimvecctcol 0 0 255 255
wepglowcol 20 100 100 0
plglowtercol 255 0 0 0
plglowctcol 0 0 255 0
lighttercol 255 0 0 100
lightctcol 0 0 255 100
entespcol 153 255 153 0
allowkey 152
consolekey 148

_________________________________________________________

setburst mp5 1 5 0.4 0.0001 0 0
setburst mp5 2 10 0.38 0.001 0 0
setburst mp5 3 20 0.35 0.01 0 0
setburst mp5 4 30 0.32 0.015 0 0
setburst mp5 5 50 0.25 0.02 0 0
setburst mp5 6 999 0.15 0.04 0 0
setburst ak47 1 10 0.12 0.12 0.000001 1
setburst ak47 2 20 0.12 0.13 0.000001 1
setburst ak47 3 30 0.12 0.14 0.000001 1
setburst ak47 4 50 0.08 0.15 0.000001 0
setburst ak47 5 999 0.06 0.16 0.000001 0
setburst sg552 1 20 0.25 0.06 0.000001 0
setburst sg552 2 50 0.2 0.1 0.000001 0
setburst sg552 3 80 0.18 0.15 0.000001 0
setburst sg552 4 999 0.12 0.2 0.000001 0
setburst m4a1 1 10 0.12 0.12 0.000001 1
setburst m4a1 2 20 0.12 0.13 0.000001 1
setburst m4a1 3 30 0.12 0.14 0.000001 1
setburst m4a1 4 50 0.08 0.15 0.000001 0
setburst m4a1 5 999 0.06 0.16 0.000001 0
setburst aug 1 30 1 0 0 0
setburst aug 2 60 0.25 0.35 0 0
setburst aug 3 110 0.15 0.45 0 0
setburst aug 4 999 0.05 0.43 0 12
setburst awp 1 3 1 0 0 0
setburst awp 2 5 1 0 0 16
setburst awp 3 999 1 0 0 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0 0
setburst elite 1 15 1 0 0 0
setburst elite 2 999 0.07 0.15 0 0
setburst fiveseven 1 999 1 0 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst g3sg1 2 5 1 0 0 16
setburst g3sg1 3 120 1 0 0 60
setburst g3sg1 4 999 0.05 0.4 0 60
setburst glock18 1 999 0.01 0.01 0 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 45 1 0 0 0
setburst m249 2 999 0.05 0.5 0 0
setburst m3 1 999 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst mac10 2 120 0.35 0.25 0 0
setburst mac10 3 999 0.01 0.25 0 0
setburst p228 1 999 1 0 0 0
setburst p90 1 5 1 0 0 0
setburst p90 2 10 1 0 0 0
setburst p90 3 120 0.1 0.25 0 0
setburst p90 4 999 0.11 0.25 0 0
setburst scout 1 3 1 0 0 0
setburst scout 2 5 1 0 0 16
setburst scout 3 999 1 0 0 60
setburst sg550 1 3 1 0 0 0
setburst sg550 2 30 1 0 0 16
setburst sg550 3 999 0.3 0.1 0 60
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0 0
setburst tmp 3 999 0.1 0.3 0 0
setburst ump45 1 40 1 0 0 0
setburst ump45 2 120 0.45 0.25 0 0
setburst ump45 3 999 0.11 0.25 0 0
setburst usp 1 999 1 0 0 0
setburst xm1014 1 999 1 0 0 0

// :[ aNaRcHy Aimbot stuff ]:

alias +thru “aimthru 1”
alias -thru “aimthru 0”
bind “pgdn” “aspeed 0;speed 0”
alias aim1 “shoot 0;alias auto2_t shoot1;txt Autoshoot Off”
alias shoot1 “shoot 1;alias auto2_t aim1;txt Autoshoot On”
shoot1
fov 9000

// ____________________________________________________________________________________

// :[ aNaRcHy vecs ]:

//colt vec
alias colt-numbers “avadd 0 21.192 9.205 2.958;avadd 1 27.55 4.78 3.69”
alias coltvec “avclear;colt-numbers;recoil 1.6;txt [COLT] Vec Loaded!”

// Sc0ut3rZ X aug
alias np1a “avadd 0 22.673 6.8 2.952;avadd 1 27.041 6.2 3.8831”
alias np2a “nospread 1;recoil 1.5”
alias augvec “avclear;np1c;np2c;txt aNaRcHy Aug”

// sig
alias s1 “avadd 22.500 6.7 2.535;avadd 1 27.3 4 5.02”
alias s2 “avadd 22.470 6.7 2.535;avadd 1 26.9 4 5.02”
alias s3 “avadd 22.401 6.7 2.535;avadd 1 26.5 4 5.02”
alias s4 “avadd 0 22.401 6.1 2.7;avadd 1 26.3 4 5.02”
alias sigvec “avclear;s1;s2;s3;s4;nospread 1;recoil 1.739”

// scout
alias scout-numbers2 “avadd 0 23.16 6 3.816;avadd 1 29.89 5 3.391”
alias scoutsetup2 “recoil 1.742;riflespeed;aim 1;shoot 1;scob”
alias scoutvec1 “avclear;targetmode 18;scout-numbers;mode 1;scoutsetup;autowall 1;txt [-]$couT[-]”

//Sc0ut3rZ X Scout
alias scout-numbers “avadd 0 22.24 6.8 3.64;avadd 1 27.78 5.1 4.34”
alias scoutsetup “recoil 1.2;aim 1;shoot1”
alias scoutvec “avclear;scout-numbers;mode 1;scoutsetup;autowall 1;txt [X]3LiTe|>uN|< [X] [-]$couT[-]”

// Sc0ut3rZ X Deagle
alias np1d “avadd 0 23.11 6.8 3.563;avadd 1 29.54 5.1 3.45”
alias np2d “nospread 1;recoil 1.2”
alias deaglevec “avclear;np1d;np2d;txt aNaRcHy Deagle”

//Sc0ut3rZ X Mp5
alias np1m “avadd 0 22.24 6.8 3.64;avadd 1 27.78 5.1 4.34”
alias np2m “nospread 1;recoil 1.2”
alias mp5vec “avclear;np1m;np2m;txt aNaRcHy Mp5”

// ak
alias ak-numbers “avadd 0 22.993 6.40 2.309;avadd 1 26.85 4.23 3.94”
alias aksetup “recoil 1.871;nospread 1;autowall 1;aim 1;shoot 1;shoot 1”
alias akvec “avclear;ak-numbers;aksetup”

// Sc0ut3rz X Para
alias np1p “avadd 0 22.79 6.8 2.95;avadd 1 29.53 6.2 3.87”
alias np2p “nospread 1;recoil 1.7”
alias paravec “avclear;np1p;np2p;txt aNaRcHy Para”

// Sc0ut3rz X Knife
alias np1k “avadd 0 22.953 6.8 3.27;avadd 1 27.23 6.2 4.13”
alias np2k “nospread 1;recoil 2”
alias knifevec “avclear;np1k;np2k;txt aNaRcHy Knife”

// Sc0ut3rz X pistol
alias np1pi “avadd 0 22.953 6.8 3.27;avadd 1 27.23 6.2 4.13”
alias np2pi “nospread 1;recoil 2”
alias pistolvec “avclear;np1k;np2k;txt aNaRcHy Pistol”

//INC’s -[COLT]-3.0
alias inc “avadd 0 22.43 5.42 1.34;avadd 1 26.42 6.4 3.8”
alias incx “avclear;inc;recoil 1.71;#say INC’s -[COLT]-VeR 3.0”

//F3AR-M3H AK
alias ak1 “avadd 0 28.8 5.46.76;avadd 0 25.4 5.4 5.6”
alias ak2 “avlcear;ak1;recoil 2.3123;#say \\ OwNaG3 AK V3C // By: TurkiyeCs | tarantula ”

// -!- pistol -!-
alias pistol1 “avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;avadd 1 29.33 3.99 5.01”
alias pistol2 “avclear;pistol1;recoil 1.6;#say ]:[ Deagle PwN ]:[ By: TurkiyeCs | tarantula ”

//INC’s -[SiG]- 3.0
alias incs “avadd 0 23.42 7.52 3.35;avadd 1 26.43 6.49 3.60”
alias incxs “avclear;incs;recoil 1.62;#say INC’s -[SiG]- VeR 3.0”

//INC’s -[COLT]-3.8
alias incc “avadd 0 23.43 7.62 3.36;avadd 1 26.42 6.53 3.66”
alias incxx “avclear;incc;recoil 1.53;#say INC’s -[COLT]- VeR 3.8”

//aNaRcHy Colt
alias colt1 “avadd 0 25.65 7.6 5;avadd 1 27.8 5.4 7”
alias colt2 “avclear;colt1;recoil 1.7;#say ]:[ aNaRcHy T3ST Colt ]:[ By: TurkiyeCs | tarantula |LOADED|”

//1-shot-fucking owning sig
alias siga “avadd 0 21.3 6.8 3.78”
alias sigb “avadd 1 28.3 2.8 3.78”
alias sig “avclear;siga;sigb;recoil 1.7;txt loaded;#say ]:[ S|G LOADED ]:[”

// 1-2 AK
alias ak-numbers “avadd 0 20.98 6.32 3.12;avadd 1 26.25 2.52 3.96”
alias aksetup “recoil 1.85;riflespeed;akb;akbinds”
alias akvec2 “avclear;ak-numbers;aksetup;#say <<< 1-2 SHOT Ak By: tarantula>>>”

//Mp5
alias mp5-1 “avclear;avadd 0 21.129 6.2 2.89 23.629 5.8 2.98 22.629 5.8 2.89;avadd 1 23.629 5.8 2.89 26.629 5.8 2.98 25.629 5.8 2.89;recoil 1.457;txt ***| PURE OWNAGE |***;#say ]:[ aNaRcHy | F3AR-M3H’s H3ADSHOT MP5 |Loaded| ]:[”

//1 Shot Deagle
alias own1 “avadd 0 23.4 6.44 4.3;avadd 1 26.78 5.6 3”
alias own2 “avclear;own1;recoil 2.3;txt 1-Shot Deagle;#say \\ 1 $hot Deagle // By: TurkiyeCs | tarantula |Loaded|”

//1Shot Loaded
alias h00ch1 “avadd 0 21.36 5.63 2.34;avadd 1 24.15 3.23 2.53”
alias h00ch2 “avadd 0 21.64 6.29 2.23;avadd 1 25.23 3.72 2.92”
alias h00ch3 “avadd 0 22.61 6.49 2.43;avadd 1 25.28 3.98 3.01”
alias h00ch4 “avadd 1 23.54 7.35 3.25;avadd 1 26.11 4.44 4.44”

//Sc0ut3rZ X Pistol
alias SK1 “avadd 0 21.914 6.901 4.12;avadd 1 27.87 4.865 3.909”
alias SK2 “recoil 2.1;nospread 1;autowall 1”
alias pistolvec “avclear;SK1;SK2;txt HMMMMMM”

//INC’s -[SiG]- 3.8
alias incss “avadd 0 23.47 7.52 3.38;avadd 1 26.63 6.69 3.68”
alias incxss “avclear;incss;recoil 1.62;#say -[SiG]- VeR 3.8”

//INC colt
alias inccc “avadd 0 23.63 7.62 3.38;avadd 1 26.44 6.73 3.66”
alias incxxx “avclear;inccc;recoil 1.53;#say -[COLT]- VeR 3.9”

//INC’s -[SiG]- 3.9
alias incsss “avadd 0 23.49 7.59 3.39;avadd 1 26.63 7.09 3.70”
alias incxsss “avclear;incsss;recoil 1.62;#say -[SiG]- VeR 3.9”

//INC’s -[COLT]-4.0
alias incc4 “avadd 0 23.43 7.42 3.34;avadd 1 26.40 6.43 3.66”
alias incxc4 “avclear;incc4;recoil 1.53;#say -[COLT]-VeR 4.0”

//INC’s -[SiG]- 4.0
alias inc4 “avadd 0 23.42 7.52 3.35;avadd 1 26.63 7.09 3.70”
alias incxs4 “avclear;inc4;recoil 1.62;#say -[SiG]- VeR 4.0”

//INC’s -[AK]- 3.0
alias incak “avadd 0 22.98 6.32 3.12;avadd 1 26.25 2.52 3.96”
alias incakk “avclear;incak;recoil 1.83;#say -[AK]- VeR 3.0”

//INC’s -[AK]- 3.1
alias incakk “avadd 0 23.28 7.32 3.14;avadd 1 26.65 6.52 3.56”
alias incakkk “avclear;incakk;recoil 1.83;#say -[AK]- VeR 3.1”

//INC’s -[SiG]- 4.1
alias inc44 “avadd 0 23.51 7.62 3.45;avadd 1 26.73 7.19 3.60”
alias incxss4 “avclear;inc44;recoil 1.62;#say -[SiG]- VeR 4.1”

//INC’s -[COLT]-4.1
alias iincc4 “avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56”
alias incxxc4 “avclear;iincc4;recoil 1.53;#say -[COLT]-VeR 4.1”

//INC’s -[COLT]-6.1
alias cleo “avadd 0 22.83 6.95 3.60;avadd 1 26.53 5.73 3.56”
alias cleos “avclear;cleo;recoil 1.53;#say -[COLT]-VeR 6.1”

//INC’s -[MuLti-VeC]-6.1
alias Light “avadd 0 21.339 7.137 2.681; avadd 1 25.424 5.424 4.424”
alias Holy “avadd 0 22.284 7.487 2.681; avadd 1 26.883 6.832 4.424”
alias Liminality “avclear 0;avdraw 0;Light;Holy;autowall 1;recoil 1.6;#say -[MuLti-VeC]-6.1”

//INC’s -[MuLti-VeC]-6.1 er
alias rage “avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56”
alias inkaol “avadd 0 22.84 6.90 3.60;avadd 1 26.27 5.55 3.69”
alias aimrage “avclear 0;avdraw 0;rage;inkaol;recoil 1.7;#say -[MuLti-VeC]-6.1 Ver AoL MaKEs InC RaGE”

// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
// randomized aiming
alias humaim0 “randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***”
alias humaim1 “randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***”
humaim0
// smooth aiming
alias smooth0 “smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***”
alias smooth1 “smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***”
smooth0
alias n4 “echo Once a Mouse Mode is changed it is set to that, if you need to change it hit ~ and type rbf89”
alias hson2 “bind mouse1 +hson;bind f10 hson3;devon;echo HeadShot = On;devoff;hsdto1”
alias hson3 “bind mouse1 +hsoff;bind f10 hson2;decon;echo HeadShot = Off;devoff;hsdto2”
alias +awpshoot “+attack”
alias -awpshoot “-attack; wait; wait; slot2”
alias awpshoot_aus “alias awp_tg awpshoot_an; bind mouse1 +attack; developer 1; echo AWP-Shoot AUS”
alias awpshoot_an “alias awp_tg awpshoot_aus; bind mouse1 +awpshoot; developer 1; echo AWP-Shoot AN”
alias “awp_tg” “awpshoot_an”
alias SIR3 “avadd 0 20 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5”
alias SIRAimSupreme “avclear 0;avclear 1;SIR3; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- Supreme;”
// Tylers Aim Vector 4
alias lostsoulaimvec4 “avadd 0 19.5 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5”
alias lostsoulaim4 “avclear;avadd 0 19.35 7.1 2;avadd 1 17.05 1.95 3.95;lostsoulaimvec4;init 0 lostsoulaim4;txt *** Aim 4: NH-|ostsou| ***”
//2-Shot-Burst-Fire-Head
//SIR-Aim 2-Shot
alias SIR5 “avadd 0 21 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5”
alias SIR6 “avadd 0 19 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 15 -2 -5 15 -5 8 -17 0 -8 -15 -16 5”
alias SIRAimTS “avclear 0;avclear 1;SIR5;SIR6; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- 2-Shot;”
//sargent: head
alias SargentHead1 “avadd 0 21 7 2 ;avadd 1 23 7 3”
alias SargentHead “avclear;SargentHead1;init 0 HeadBunny;txt sargent: head;”
//SIR-smoke
alias SIR9 “avadd 0 23 6 2.7 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 2 3.7 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5”
alias SIRsmoke “avclear 0;avclear 1;SIR9; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- smoke;”
//gift: shot
alias GiftShot “avclear 0; avclear 1; avadd 0 20.15 7.5 1.45; avadd 1 23.5 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: shot”
//gift: money
alias GiftMoney “avclear 0; avadd 1; avadd 0 21.85 6.5 1.40; avadd 1 24 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: money”

//gift: whore
alias GiftWhore “avclear 0; avclear 1; avadd 0 21.95 6.5 2.8; avadd 1 18 3 4; #cl_bob 0; #cl_bobup 0; txt gift: whore”

//silentscope
alias silent “avclear 0; avadd 0 23 7 -6; avadd 1 27 0 6; #cl_bob 0; #cl_bobup 0; txt silentx”

/ color
alias color_ogc “color terror 255 40 40 255 counter 40 80 255 255 special 155 155 155 255 target 102 204 51 255 text 50 100 255 255 hud 255 160 0 0;color_ogc2”
alias color_ogc2 “hud 0;color sound 68 68 255 255 bombtimer 255 40 40 255 systime 255 255 255 255 esp 255 255 0 255 back 0 0 0 128 radar1 80 50 30 110 radar2 10 10 10 55”
alias color_new “color terror 255 255 0 255 counter 50 80 255 255 special 200 200 200 255 target 255 80 80 255 text 200 120 50 255 sound 200 99 99 255;color_new2”
alias color_new2 “hud 1;color bombtimer 200 120 50 255 systime 100 100 255 255 esp 70 80 70 255 back 0 0 20 128 radar1 30 50 150 150 radar2 10 10 50 100 hud 130 130 255 0”
alias color_1 “color_ogc;alias color_t color_2;init 2 color_1;init save;txt Color Scheme: OGC”
alias color_2 “color_new;alias color_t color_1;init 2 color_2;init save;txt Color Scheme: OGC-new”
color_1

//new aiming (zer0)
alias zbaddass “avadd 0 20 9 4”
alias zbaddass2 “avadd 1 17 2 4”
alias zbadass3 “avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5”
alias zero1 “avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5”
alias zbadass4 “avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -8;avadd 1 -19 -16 5”
alias zbaddass5 “avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
alias zbaddpair1 “zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zbaddass5”
alias zbadassdone “zbaddpair1; txt z_Bad-Ass Aiming Loaded”
alias zeroheadSD “avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5”
alias zeroHead “avclear;zeroheadSD;init 0 zeroHead; #cl_bob 0; #cl_bobup 0;txt *^*zer0s Secret-Aiming (you^will^own)*^*”

//4c1ds
alias 4c1dh34daim1 “avadd 0 20.7 8.01 3.6; avadd 1 22.4 6.01 3.6”
alias 4c1dh34daim2 “avadd 0 20.7 8.3 0.8; avadd 1 22.5 6.2 0.8”
alias 4c1d1337aim “avclear;4c1dh34daim1;4c1dh34daim2; #cl_bob 0; #cl_bobup; txt –| 1337 Aim |–”

//[JAPS]~Stoner4Life~
alias omfg “avclear 0; avclear 1; avadd 0 25 6 3;avadd 0 25 6 -3;avadd 0 25 6 2;avadd 0 25 6 -2;avadd 0 25 6 1;avadd 0 25 6 -1;avadd 0 25 6 0;avadd 0 25 6 4;avadd 0 25 6 -4;avadd 0 21 6 7.5;avadd 0 21 6 -7.5;avadd 0 22 6 7.5;avadd 0 22 6 -7.5”
alias omfg1 “avadd 0 24 6 0;avadd 0 24 6 1;avadd 0 24 6 -1;avadd 0 24 6 2;avadd 0 24 6 -2;avadd 0 24 6 3;avadd 0 24 6 -3;avadd 0 24 6 4;avadd 0 24 6 -4;avadd 0 24 6 5;avadd 0 24 6 -5;avadd 0 24 6 6;avadd 0 24 6 -6;avadd 0 24.5 6 0”
alias omfg2 “avadd 0 24.5 6 -6.5;avadd 0 24.5 6 6.5;avadd 0 24.5 6 -5.5;avadd 0 24.5 6 5.5;avadd 0 24.5 6 -4.5;avadd 0 24.5 6 4.5;avadd 0 24.5 6 3.5;avadd 0 24.5 6 -3.5;avadd 0 24.5 6 2.5;avadd 0 24.5 6 -2.5;avadd 0 24.5 6 1.5;avadd 0 24.5 6 -1.5”
alias omfg3 “avadd 0 23 6 0;avadd 0 23 6 1;avadd 0 23 6 -1;avadd 0 23 6 2;avadd 0 23 6 -2;avadd 0 23 6 3;avadd 0 23 6 -3;avadd 0 23 6 4;avadd 0 23 6 -4;avadd 0 23 6 5;avadd 0 23 6 -5;avadd 0 23 6 6;avadd 0 23 6 -6;avadd 0 23.5 6 0”
alias omfg4 “avadd 0 23.5 6 6.5;avadd 0 23.5 6 -6.5;avadd 0 23.5 6 5.5;avadd 0 23.5 6 -5.5;avadd 0 23.5 6 4.5;avadd 0 23.5 6 -4.5;avadd 0 23.5 6 3.5;avadd 0 23.5 6 -3.5;avadd 0 23.5 6 2.5;avadd 0 23.5 6 -2.5;avadd 0 23.5 6 1.5;avadd 0 23.5 6 -1.5”
alias omfg5 “avadd 0 22 6 0;avadd 0 22 6 1;avadd 0 22 6 -1;avadd 0 22 6 2;avadd 0 22 6 -2;avadd 0 22 6 3;avadd 0 22 6 -3;avadd 0 22 6 4;avadd 0 22 6 -4;avadd 0 22 6 5;avadd 0 22 6 -5;avadd 0 22 6 6;avadd 0 22 6 -6;avadd 0 21.5 6 8;avadd 0 21.5 6 -8”
alias omfg6 “avadd 0 22.5 6 6.5;avadd 0 22.5 6 -6.5;avadd 0 22.5 6 5.5;avadd 0 22.5 6 -5.5;avadd 0 22.5 6 4.5;avadd 0 22.5 6 -4.5;avadd 0 22.5 6 3.5;avadd 0 22.5 6 -3.5;avadd 0 22.5 6 2.5;avadd 0 22.5 6 -2.5;avadd 0 22.5 6 1.5;avadd 0 22.5 6 -1.5”
alias omfg7 “avadd 0 21 6 0;avadd 0 21 6 1;avadd 0 21 6 -1;avadd 0 21 6 2;avadd 0 21 6 -2;avadd 0 21 6 3;avadd 0 21 6 -3;avadd 0 21 6 4;avadd 0 21 6 -4;avadd 0 21 6 5;avadd 0 21 6 -5;avadd 0 21 6 6;avadd 0 21 6 -6;avadd 0 21.5 6 0;avadd 0 22.5 6 0”
alias omfg8 “avadd 0 21.5 6 6.5;avadd 0 21.5 6 -6.5;avadd 0 21.5 6 5.5;avadd 0 21.5 6 -5.5;avadd 0 21.5 6 4.5;avadd 0 21.5 6 -4.5;avadd 0 21.5 6 3.5;avadd 0 21.5 6 -3.5;avadd 0 21.5 6 2.5;avadd 0 21.5 6 -2.5;avadd 0 21.5 6 1.5;avadd 0 21.5 6 -1.5”
alias omfg9 “avadd 0 20 6 0;avadd 0 20 6 1;avadd 0 20 6 -1;avadd 0 20 6 2;avadd 0 20 6 -2;avadd 0 20 6 3;avadd 0 20 6 -3;avadd 0 20 6 4;avadd 0 20 6 -4;avadd 0 20 6 5;avadd 0 20 6 -5;avadd 0 20 6 6;avadd 0 20 6 -6;avadd 0 20.5 6 0”
alias omfg0 “avadd 0 20.5 6 6.5;avadd 0 20.5 6 -6.5;avadd 0 20.5 6 5.5;avadd 0 20.5 6 -5.5;avadd 0 20.5 6 4.5;avadd 0 20.5 6 -4.5;avadd 0 20.5 6 3.5;avadd 0 20.5 6 -3.5;avadd 0 20.5 6 2.5;avadd 0 20.5 6 -2.5;avadd 0 20.5 6 1.5;avadd 0 20.5 6 -1.5”
alias omfga “avadd 0 19 6 0;avadd 0 19 6 1;avadd 0 19 6 -1;avadd 0 19 6 2;avadd 0 19 6 -2;avadd 0 19 6 3;avadd 0 19 6 -3;avadd 0 19 6 4;avadd 0 19 6 -4;avadd 0 19 6 5;avadd 0 19 6 -5;avadd 0 19 6 6;avadd 0 19 6 -6;avadd 0 19.5 6 0”
alias omfgb “avadd 0 19.5 6 6.5;avadd 0 19.5 6 -6.5;avadd 0 19.5 6 5.5;avadd 0 19.5 6 -5.5;avadd 0 19.5 6 4.5;avadd 0 19.5 6 -4.5;avadd 0 19.5 6 3.5;avadd 0 19.5 6 -3.5;avadd 0 19.5 6 2.5;avadd 0 19.5 6 -2.5;avadd 0 19.5 6 1.5;avadd 0 19.5 6 -1.5”
alias omfgc “avadd 0 18 6 0;avadd 0 18 6 1;avadd 0 18 6 -1;avadd 0 18 6 2;avadd 0 18 6 -2;avadd 0 18 6 3;avadd 0 18 6 -3;avadd 0 18 6 4;avadd 0 18 6 -4;avadd 0 18 6 5;avadd 0 18 6 -5;avadd 0 18 6 6;avadd 0 18 6 -6;avadd 0 18.5 6 0”
alias omfgd “avadd 0 18.5 6 6.5;avadd 0 18.5 6 -6.5;avadd 0 18.5 6 5.5;avadd 0 18.5 6 -5.5;avadd 0 18.5 6 4.5;avadd 0 18.5 6 -4.5;avadd 0 18.5 6 3.5;avadd 0 18.5 6 -3.5;avadd 0 18.5 6 2.5;avadd 0 18.5 6 -2.5;avadd 0 18.5 6 1.5;avadd 0 18.5 6 -1.5”
alias omfgD “avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 0 -8;avadd 1 -15 -16 5;avadd 1 19.3 4;avadd 1 -20 -6 6;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 3 -8;avadd 1 -15 -16 5;avadd 1 23 6 0;avadd 1 22 6 0″
alias omfghead ” omfg; omfg1; omfg2; omfg3; omfg4; omfg5; omfg6; omfg7; omfg8; omfg9; omfg0; omfga; omfgb; omfgc; omfgd; omfgD; recoil 2.0; #cl_bob 0; #cl_bobup 0; txt [JAPS]~Stoner4Life Head”

/ ================================================== ===========

// CVARS
aim 1
aimspeed 1
aimthru 1
alive 1
alive_method 0
am_followmode 0
am_interceptmode 0
am_nade_dodge 2
am_nade_mindist 400
am_player_maxdist 60
am_player_mindist 10
antiscreenshot 1
antizoom 1
aspeed 6
autoburst 1
autocrosshair 1
autowall 1
avdraw 1
barrel 0
beamlife 0.001
beamtype 0
blockactive 0
blood 0
bombtimer 0
bone 0
box 2
boxsize 5
boxthickniss 1
burstflags 0
chase_cam 0
chaseofs 0
chat_active 0
chat_block 0
chat_h 600
chat_mode 0
chat_namelength 8
chat_team 0
chat_w 524
chat_x 500
chat_y 0
con_h 600
con_slidespeed 5
con_w 524
con_x 500
con_y 0
confont 0
console_active 0
cross 3
czoom 0
death 0
distance 1
dtime 0
duck 0
esp 1
esp_background 0
esp_line 0
esp_offs 0
esp_wrap 0
flash 1
fov 25
friendlyesp 1
ftime 1
glextra 0
glow 1
grenadeshell 5000
gsaim 1
height_correction 0
hl_vol1 0.2
hl_vol2 0.7
hud 1
ignore 0
info 1
inpvs 100
inverse 0
jump 0
knifeaim 1
lambert 0
lambertsens 2.3
light 0
lock 1
log 0
menu_keyrepeat 0.5
menu_w 160
menu_x 240
menu_y 245
mode 0
modelaim 1
newrecoil 0
nosky 1
nospread 1
onlyhit 0
ov_alpha 1
ov_blend 1
ov_radar 0
ov_zoom 30
pistol 1
pointsize 4
pred 0
predahead 0.2
predback 1
radar 1
radar_range 3500
radar_size 67
radar_x 52
radar_y 161
randmax 0
randspeed 0.02
rdelay 0.25
recoil 0.5
reload 1
reloadbars 1
saystats 0
sdelay 0.05
sec_check 1
sec_dump 0
sec_hash1 754830775
sec_hash2 305748378
sec_size 45893
sesp 1
sglow 0
shoot 0
smoke 1
smooth 0
sniper 1
soundaim 1
soundaiming 0
sounddisplay 0
soundmax 12
soundmode 0
soundradar 0
soundtime 0.5
soundtol 200
speed 131
speedmode 1
speedoff 600
spiked 0
spinhack 1
spinspeed 100
stasisextension 1
stats 0
systime 0
target -1
team 0
text_background 0
tglow 1
tlight 128
trans 0
wa_active 1
wa_autovolume 0
wa_title 1
wa_voicepause 1
wa_vol1 0
wa_vol2 255
wa_xfadeinspeed 10
wa_xfadeoutspeed 3
wall 1
wallsens 1
weapon 1
weaponsettings 0
xstatspos 100
ystatspos 100
aim 0aimspeed 1.2aimthru 0alive 1alive_method 0am_followmode 3am_interceptmode 0am_nade_dodge 2am_nade_mindist 400am_player_maxdist 60am_player_mindist 30antiscreenshot 1HeartBunny; init “1” “HeartBunny”
humaim1; init “aimr” “humaim0”
smooth1; init “aims” “smooth0”

cdon 1
allow 0
warn 1
norecoil 2.000000
plglow 1
light 0
plname 1
plweapon 1
distance 0
plbox 1
aimvec 2
aimvecparam 2.000000 4000.000000 0.010000 0.000000
wepglow 1
fullbright 1
transent 1
entesp 1
nosmoke 0
noflash 1
wall 1
autospec 1
plhbox 1
plhboxwall 1
plhboxwire 1
scope 60
aimhelp 3
aimhelpcol 100 255 100 255
bot 1
botlock 1
bothbox 11
botbone 8
botteam 1
botfov 360.000000
botpred 0.000000
botpredme 0.000000
fill 1
plglowamt 50
plboxsize 200
plboxwidth 80
wepglowamt 10
transentamt 60
plbone 0
plnametercol 255 0 0 0
plnamectcol 153 204 255 0
plboxtercol 255 30 30 150
plboxctcol 30 30 255 150
plhboxtercol 255 0 0 255
plhboxctcol 0 0 255 255
plbonetercol 255 0 0 255
plbonectcol 0 0 255 255
aimvectercol 255 0 0 255
aimvecctcol 0 0 255 255
wepglowcol 20 100 100 0
plglowtercol 255 0 0 0
plglowctcol 0 0 255 0
lighttercol 255 0 0 100
lightctcol 0 0 255 100
entespcol 153 255 153 0
allowkey 152
consolekey 148
nosmoke 1
localglow 1
flashlight 0
playerglow 1
nameesp 1
distesp 1
wpnesp 1
panickey 0x7B
speedkey 0x14
speedvalue 50.0
norecoil 1
mp_decals “0”

aim_type 1 // 1 = silent, 2 = setviewangle, 3 = pixel
aim_fov 360
aim_distance 1
aim_through 0
aim_delay 0
aim_time 0
aim_prediction 0
aim_smoothness 3.7 // only if aim_type > 1
aim_key mouse1 // only if aim_type > 1

vis_wallhack 1 // 1 = asus, 2 = xqz
vis_lambert 1
vis_noflash 1
vis_nosmoke 1
vis_noftb 1

misc_norecoil 1
misc_bhop 1
misc_rusduck 1
misc_stats 2
misc_sshot 1
misc_maxrounds 12

mdl clear_models

mdl new GSG9\gsg9.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new SAS\sas.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new arctic\arctic.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new gign\gign.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new guerilla\guerilla.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new leet\leet.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new terror\terror.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 19 0 0
mdl add_spot 9 0 0
mdl add_spot 42 43 0.5
mdl add_spot 48 49 0.5

mdl new urban\urban.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5
// ================================================== ===========
// AUTOSHOOT CONFIG
// ================================================== ===========
// automatic burst settings
// usage: setburst
// flags are: 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 36
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 0
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.02 16
setburst awp 3 999 1 0 0.2 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0.02 0
setburst elite 1 15 1 0 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 1 0 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 0
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 0
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 0
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 0
setburst p228 1 999 1 0 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 0
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.02 16
setburst scout 3 999 1 0 0.05 60
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 0
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 0
setburst usp 1 999 1 0 0.02 0
setburst xm1014 1 999 1 0 0.2 0

WWW.MpC-NeWorK.NeT.Tc

[ cdhack ver 4.33.4
[ Fixed Cdhack 4.33.4 By hackman 😉

[ En/Disables CD client emulation (works only after restart)
cdon 1

[ Beam aimvecs, param – size, length, lifetime, unused
aimvec 2
aimvecparam 2.000000 4000.000000 0.010000 0.000000

[ Aim helper size, and RGBA color
aimhelp 3
aimhelpcolor 100 255 100 255

[ cdhack ver 4.32.0
[ + nothing new

[ cdhack ver 4.31.0
[ + something insignificant
[ ? i advise not use it on steam, cause you are risking to be banned. UA have
[ private servers now (like cheaters do 🙂 and they forgot that “When you get
[ disconnected from a server with a violation, the reason for being
[ disconnected is between you and your conscience. The server admin does not
[ know why you disconnected and therefore cannot ban you. We like to think
[ that everyone is welcome to come back and play fair with cheats turned off.”
[ still reside on official site 🙂

[ cdhack ver 4.29.0d
[ – nasty bug fixed

[ cdhack ver 4.29.0c
[ + cs1.5 support

[ cdhack ver 4.29.0b
[ + steam support
[ + little fix

[ Hi there.
[ To activate ingame “console” (i call it so 🙂 press INS… (it is changeable
[ now), you can “load” and “save”.

[ Enables and disables cheat. There is panic shortcut key for that – F12
[ (changeable too)
allow 0

[ Well, if strange activity of server (CDMOD) will be detected, it shows up
warn 1

[ As it says. Ammount of antirecoil, 0 – disable
norecoil 0.000000

[ Glow shell on players
plglow 0

[ Player name ESP
plname 1

[ Player weapon ESP
plweapon 1

[ Distance ESP
distance 0

[ ESP Box
plbox 1

[ Aim vectors
aimvec 0

[ Weapons glow on the ground
wepglow 1

[ I wonder what it does…
fullbright 0

[ Transparent entities
transent 0

[ Entity ESP
entesp 1

[ Easy to figure out
nosmoke 0

[ Too
noflash 0

[ Wallhack
wall 0

[ My favorite option. Enables cheat while spectating, disables on round start.
autospec 0

[ Draws hitboxes
plhbox 0

[ Hitbox is visible through wall
plhboxwall 0

[ Hitboxes is wired or filled
plhboxwire 1

[ Aimbot 1-aim on hitboxws, 2-on bones, 0 – origin, i am really in doubt it is
[ HLG proof 🙂
bot 0

[ Locks aim on attacked player. If not, aimbot may chose another while firing
[ (though, it is rare)
botlock 0

[ Hitbox number to aim to. 11 – head… dunno others.
bothbox 11

[ Bone number to aim to. 8 – head… dunno others.
botbone 8

[ Aim 1-enemy 2-friend (you dirty teamkiller! 🙂 0-everybody
botteam 1

[ Angle to search target. It is relative to distance and using optic.
botfov 3.000000

[ scale prediction vector of target… try some, i have not experimented on it.
botpred 0.000000

[ scale your prediction vector. (Who need it?? 🙂 )
botpredme 0.000000

[ esp boxes drawing type 0/1
fill 1

[ Size of player’s glow shell
plglowamt 50

[ Size of ESP box
plboxsize 200

[ ESP box width
plboxwidth 80

[ Size of weap’s glow shell
wepglowamt 10

[ Transparency ammount 0-ideally
transentamt 60

[ Size of bones ESP
plbone 0

alias dev1 “developer 1”
alias dev0 “developer 0”

//None/Less Recoil
// Type “Jkomlt-nr.on” to turn on
// Type “Jkomlt-nr.off” to turn off.
//
//;echo “Type
//;echo “‘Jkomlt-nr.on’ to turn it on.”
//;echo “or Type”
//;echo “‘Jkomlt-nr.off’ to turn off.”

//; alias “Jkomlt-bob” “cl_bob 0”
//; alias “Jkomlt-bobcycle” “cl_bobcycle 0”
//; alias “Jkomlt-bobup” “cl_bobup 0”
//; alias “Jkomlt-bobon” “Jkomlt-bob;Jkomlt-bobcycle;Jkomlt-bobup”
//; alias “Jkomlt-boboff” “cl_bob 0.01;cl_bobcycle 0.8;cl_bobup 0.5”
//; alias “Jkomlt-pitchon” “cl_pitchspeed 3”
//; alias “Jkomlt-pitchoff” “cl_pitchspeed 225”
// alias “+Jkomlt-nr” “+attack”
// alias “-Jkomlt-nr” “-attack”
//; alias “Jkomlt-nr.on” “Jkomlt-Echo.on;Jkomlt-bobon;Jkomlt-pitchon; alias Jkomlt-nr.tog Jkomlt-nr.off”
//; alias “Jkomlt-nr.off” “Jkomlt-Echo.off;Jkomlt-boboff;Jkomlt-pitchoff;alias Jkomlt-nr.tog Jkomlt-nr.on”
//; alias “Jkomlt-nr.tog” “Jkomlt-nr.on”
//; alias “Jkomlt-Echo.on” “motd_write Lower Recoil On!;dev1;motd;dev0”
//; alias “Jkomlt-Echo.off” “motd_write Lower Recoil Off!;dev1;motd;dev0”

bind “;” “Jkomlt-nr.tog”
echo “bind ‘;’ ‘Jkomlt-nr.tog’ | lower recoil – no lookdown”
//None/Less Recoil

ati_subdiv 0
ati_npatch 0
s_eax 0
s_a3d 0
rate 25000
cl_updaterate “101”
cl_cmdrate “101”
ex_interp “0.01”
//CPL Gui Scripts

///////////////////////////////////////////////////////////////////
// 100 fps version
// best for steep slopes and flat:
// (only works going up slopes!)
//
//; alias +[xJ2]silent_flat_up “alias _special [xJ2]force_flat_up;[xJ2]force_flat_up”
//; alias -[xJ2]silent_flat_up “alias _special;-duck;alias [xJ2]cycle_flat_up [xJ2]loop_flat_up0”
//; alias [xJ2]force_flat_up “[xJ2]cycle_flat_up;wait;special”
//; alias [xJ2]cycle_flat_up “[xJ2]loop_flat_up0”
//; alias [xJ2]loop_flat_up0 “+duck;alias [xJ2]cycle_flat_up [xJ2]loop_flat_up1”
//; alias [xJ2]loop_flat_up1 “-duck;alias [xJ2]cycle_flat_up [xJ2]loop_flat_up2”
//; alias [xJ2]loop_flat_up2 “+duck;alias [xJ2]cycle_flat_up [xJ2]loop_flat_up3”
//; alias [xJ2]loop_flat_up3 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up4”
//; alias [xJ2]loop_flat_up4 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up5”
//; alias [xJ2]loop_flat_up5 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up6”
//; alias [xJ2]loop_flat_up6 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up7”
//; alias [xJ2]loop_flat_up7 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up8”
//; alias [xJ2]loop_flat_up8 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up9”
//; alias [xJ2]loop_flat_up9 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up10”
//; alias [xJ2]loop_flat_up10 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up11”
//; alias [xJ2]loop_flat_up11 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up12”
//; alias [xJ2]loop_flat_up12 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up13”
//; alias [xJ2]loop_flat_up13 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up14”
//; alias [xJ2]loop_flat_up14 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up15”
//; alias [xJ2]loop_flat_up15 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up16”
//; alias [xJ2]loop_flat_up16 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up17”
//; alias [xJ2]loop_flat_up17 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up18”
//; alias [xJ2]loop_flat_up18 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up19”
//; alias [xJ2]loop_flat_up19 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up20”
//; alias [xJ2]loop_flat_up20 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up21”
//; alias [xJ2]loop_flat_up21 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up22”
//; alias [xJ2]loop_flat_up22 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up23”
//; alias [xJ2]loop_flat_up23 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up24”
//; alias [xJ2]loop_flat_up24 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up25”
//; alias [xJ2]loop_flat_up25 “-duck;alias [xJ2]cycle_flat_up [xJ2]loop_flat_up26”
//; alias [xJ2]loop_flat_up26 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up27”
//; alias [xJ2]loop_flat_up27 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up28”
//; alias [xJ2]loop_flat_up28 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up29”
//; alias [xJ2]loop_flat_up29 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up30”
//; alias [xJ2]loop_flat_up30 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up31”
//; alias [xJ2]loop_flat_up31 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up32”
//; alias [xJ2]loop_flat_up32 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up33”
//; alias [xJ2]loop_flat_up33 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up34”
//; alias [xJ2]loop_flat_up34 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up35”
//; alias [xJ2]loop_flat_up35 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up36”
//; alias [xJ2]loop_flat_up36 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up37”
//; alias [xJ2]loop_flat_up37 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up38”
//; alias [xJ2]loop_flat_up38 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up39”
//; alias [xJ2]loop_flat_up39 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up40”
//; alias [xJ2]loop_flat_up40 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up41”
//; alias [xJ2]loop_flat_up41 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up42”
//; alias [xJ2]loop_flat_up42 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up43”
//; alias [xJ2]loop_flat_up43 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up44”
//; alias [xJ2]loop_flat_up44 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up45”
//; alias [xJ2]loop_flat_up45 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up46”
//; alias [xJ2]loop_flat_up46 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up47”
//; alias [xJ2]loop_flat_up47 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up48”
//; alias [xJ2]loop_flat_up48 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up49”
//; alias [xJ2]loop_flat_up49 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up50”
//; alias [xJ2]loop_flat_up50 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up51”
//; alias [xJ2]loop_flat_up51 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up52”
//; alias [xJ2]loop_flat_up52 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up53”
//; alias [xJ2]loop_flat_up53 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up54”
//; alias [xJ2]loop_flat_up54 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up55”
//; alias [xJ2]loop_flat_up55 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up56”
//; alias [xJ2]loop_flat_up56 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up57”
//; alias [xJ2]loop_flat_up57 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up58”
//; alias [xJ2]loop_flat_up58 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up59”
//; alias [xJ2]loop_flat_up59 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up60”
//; alias [xJ2]loop_flat_up60 “alias [xJ2]cycle_flat_up [xJ2]loop_flat_up0”
//
// best for flat:
// (makes noise on slopes up or down)
//
//
//; alias +[xJ2]silent_flat “alias _special [xJ2]force_flat;[xJ2]force_flat”
//; alias -[xJ2]silent_flat “alias _special;-duck;alias [xJ2]cycle_flat [xJ2]loop_flat0”
//; alias [xJ2]force_flat “[xJ2]cycle_flat;wait;special”
//; alias [xJ2]cycle_flat “[xJ2]loop_flat0”
//; alias [xJ2]loop_flat0 “+duck;alias [xJ2]cycle_flat [xJ2]loop_flat1”
//; alias [xJ2]loop_flat1 “-duck;alias [xJ2]cycle_flat [xJ2]loop_flat2”
//; alias [xJ2]loop_flat2 “+duck;alias [xJ2]cycle_flat [xJ2]loop_flat3”
//; alias [xJ2]loop_flat3 “alias [xJ2]cycle_flat [xJ2]loop_flat4”
//; alias [xJ2]loop_flat4 “alias [xJ2]cycle_flat [xJ2]loop_flat5”
//; alias [xJ2]loop_flat5 “alias [xJ2]cycle_flat [xJ2]loop_flat6”
//; alias [xJ2]loop_flat6 “alias [xJ2]cycle_flat [xJ2]loop_flat7”
//; alias [xJ2]loop_flat7 “alias [xJ2]cycle_flat [xJ2]loop_flat8”
//; alias [xJ2]loop_flat8 “alias [xJ2]cycle_flat [xJ2]loop_flat9”
//; alias [xJ2]loop_flat9 “alias [xJ2]cycle_flat [xJ2]loop_flat10”
//; alias [xJ2]loop_flat10 “alias [xJ2]cycle_flat [xJ2]loop_flat11”
//; alias [xJ2]loop_flat11 “alias [xJ2]cycle_flat [xJ2]loop_flat12”
//; alias [xJ2]loop_flat12 “alias [xJ2]cycle_flat [xJ2]loop_flat13”
//; alias [xJ2]loop_flat13 “alias [xJ2]cycle_flat [xJ2]loop_flat14”
//; alias [xJ2]loop_flat14 “alias [xJ2]cycle_flat [xJ2]loop_flat15”
//; alias [xJ2]loop_flat15 “alias [xJ2]cycle_flat [xJ2]loop_flat16”
//; alias [xJ2]loop_flat16 “alias [xJ2]cycle_flat [xJ2]loop_flat17”
//; alias [xJ2]loop_flat17 “alias [xJ2]cycle_flat [xJ2]loop_flat18”
//; alias [xJ2]loop_flat18 “alias [xJ2]cycle_flat [xJ2]loop_flat19”
//; alias [xJ2]loop_flat19 “alias [xJ2]cycle_flat [xJ2]loop_flat20”
//; alias [xJ2]loop_flat20 “alias [xJ2]cycle_flat [xJ2]loop_flat21”
//; alias [xJ2]loop_flat21 “alias [xJ2]cycle_flat [xJ2]loop_flat22”
//; alias [xJ2]loop_flat22 “alias [xJ2]cycle_flat [xJ2]loop_flat23”
//; alias [xJ2]loop_flat23 “alias [xJ2]cycle_flat [xJ2]loop_flat24”
//; alias [xJ2]loop_flat24 “alias [xJ2]cycle_flat [xJ2]loop_flat25”
//; alias [xJ2]loop_flat25 “-duck;alias [xJ2]cycle_flat [xJ2]loop_flat26”
//; alias [xJ2]loop_flat26 “alias [xJ2]cycle_flat [xJ2]loop_flat27”
//; alias [xJ2]loop_flat27 “alias [xJ2]cycle_flat [xJ2]loop_flat28”
//; alias [xJ2]loop_flat28 “alias [xJ2]cycle_flat [xJ2]loop_flat29”
//; alias [xJ2]loop_flat29 “alias [xJ2]cycle_flat [xJ2]loop_flat30”
//; alias [xJ2]loop_flat30 “alias [xJ2]cycle_flat [xJ2]loop_flat31”
//; alias [xJ2]loop_flat31 “alias [xJ2]cycle_flat [xJ2]loop_flat32”
//; alias [xJ2]loop_flat32 “alias [xJ2]cycle_flat [xJ2]loop_flat33”
//; alias [xJ2]loop_flat33 “alias [xJ2]cycle_flat [xJ2]loop_flat34”
//; alias [xJ2]loop_flat34 “alias [xJ2]cycle_flat [xJ2]loop_flat35”
//; alias [xJ2]loop_flat35 “alias [xJ2]cycle_flat [xJ2]loop_flat36”
//; alias [xJ2]loop_flat36 “alias [xJ2]cycle_flat [xJ2]loop_flat37”
//; alias [xJ2]loop_flat37 “alias [xJ2]cycle_flat [xJ2]loop_flat38”
//; alias [xJ2]loop_flat38 “alias [xJ2]cycle_flat [xJ2]loop_flat39”
//; alias [xJ2]loop_flat39 “alias [xJ2]cycle_flat [xJ2]loop_flat40”
//; alias [xJ2]loop_flat40 “alias [xJ2]cycle_flat [xJ2]loop_flat41”
//; alias [xJ2]loop_flat41 “alias [xJ2]cycle_flat [xJ2]loop_flat42”
//; alias [xJ2]loop_flat42 “alias [xJ2]cycle_flat [xJ2]loop_flat43”
//; alias [xJ2]loop_flat43 “alias [xJ2]cycle_flat [xJ2]loop_flat44”
//; alias [xJ2]loop_flat44 “alias [xJ2]cycle_flat [xJ2]loop_flat45”
//; alias [xJ2]loop_flat45 “alias [xJ2]cycle_flat [xJ2]loop_flat46”
//; alias [xJ2]loop_flat46 “alias [xJ2]cycle_flat [xJ2]loop_flat47”
//; alias [xJ2]loop_flat47 “alias [xJ2]cycle_flat [xJ2]loop_flat48”
//; alias [xJ2]loop_flat48 “alias [xJ2]cycle_flat [xJ2]loop_flat49”
//; alias [xJ2]loop_flat49 “alias [xJ2]cycle_flat [xJ2]loop_flat50”
//; alias [xJ2]loop_flat50 “alias [xJ2]cycle_flat [xJ2]loop_flat51”
//; alias [xJ2]loop_flat51 “alias [xJ2]cycle_flat [xJ2]loop_flat52”
//; alias [xJ2]loop_flat52 “alias [xJ2]cycle_flat [xJ2]loop_flat53”
//; alias [xJ2]loop_flat53 “alias [xJ2]cycle_flat [xJ2]loop_flat54”
//; alias [xJ2]loop_flat54 “alias [xJ2]cycle_flat [xJ2]loop_flat55”
//; alias [xJ2]loop_flat55 “alias [xJ2]cycle_flat [xJ2]loop_flat56”
//; alias [xJ2]loop_flat56 “alias [xJ2]cycle_flat [xJ2]loop_flat57”
//; alias [xJ2]loop_flat57 “alias [xJ2]cycle_flat [xJ2]loop_flat58”
//; alias [xJ2]loop_flat58 “alias [xJ2]cycle_flat [xJ2]loop_flat59”
//; alias [xJ2]loop_flat59 “alias [xJ2]cycle_flat [xJ2]loop_flat60”
//; alias [xJ2]loop_flat60 “alias [xJ2]cycle_flat [xJ2]loop_flat61”
//; alias [xJ2]loop_flat61 “alias [xJ2]cycle_flat [xJ2]loop_flat62”
//; alias [xJ2]loop_flat62 “alias [xJ2]cycle_flat [xJ2]loop_flat63”
//; alias [xJ2]loop_flat63 “alias [xJ2]cycle_flat [xJ2]loop_flat64”
//; alias [xJ2]loop_flat64 “alias [xJ2]cycle_flat [xJ2]loop_flat0”
//
///////////////////////////////////////////////////////////////////
// 60 fps version
//
// 60 FPS| best for steep slopes and flat:
// 60 FPS| (only works going up slopes!)
//
//; alias +[xJ2_60]silent_flat_up “fps_max 60; alias _special [xJ2_60]force_flat_up;[xJ2_60]force_flat_up”
//; alias -[xJ2_60]silent_flat_up “fps_max 100; alias _special;-duck;alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up0”
//; alias [xJ2_60]force_flat_up “[xJ2_60]cycle_flat_up;wait;special”
//; alias [xJ2_60]cycle_flat_up “[xJ2_60]loop_flat_up0”
//; alias [xJ2_60]loop_flat_up0 “+duck;alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up1”
//; alias [xJ2_60]loop_flat_up1 “-duck;alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up2”
//; alias [xJ2_60]loop_flat_up2 “+duck;alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up3”
//; alias [xJ2_60]loop_flat_up3 “alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up4”
//; alias [xJ2_60]loop_flat_up4 “alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up5”
//; alias [xJ2_60]loop_flat_up5 “alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up6”
//; alias [xJ2_60]loop_flat_up6 “alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up7”
//; alias [xJ2_60]loop_flat_up7 “alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up8”
//; alias [xJ2_60]loop_flat_up8 “alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up9”
//; alias [xJ2_60]loop_flat_up9 “alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up10”
//; alias [xJ2_60]loop_flat_up10 “alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up11”
//; alias [xJ2_60]loop_flat_up11 “alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up12”
//; alias [xJ2_60]loop_flat_up12 “alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up13”
//; alias [xJ2_60]loop_flat_up13 “alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up14”
//; alias [xJ2_60]loop_flat_up14 “alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up15”
//; alias [xJ2_60]loop_flat_up15 “alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up16”
//; alias [xJ2_60]loop_flat_up16 “-duck;alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up17”
//; alias [xJ2_60]loop_flat_up17 “alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up18”
//; alias [xJ2_60]loop_flat_up18 “alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up19”
//; alias [xJ2_60]loop_flat_up19 “alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up20”
//; alias [xJ2_60]loop_flat_up20 “alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up21”
//; alias [xJ2_60]loop_flat_up21 “alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up22”
//; alias [xJ2_60]loop_flat_up22 “alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up23”
//; alias [xJ2_60]loop_flat_up23 “alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up24”
//; alias [xJ2_60]loop_flat_up24 “alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up25”
//; alias [xJ2_60]loop_flat_up25 “alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up26”
//; alias [xJ2_60]loop_flat_up26 “alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up27”
//; alias [xJ2_60]loop_flat_up27 “alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up28”
//; alias [xJ2_60]loop_flat_up28 “alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up29”
//; alias [xJ2_60]loop_flat_up29 “alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up30”
//; alias [xJ2_60]loop_flat_up30 “alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up31”
//; alias [xJ2_60]loop_flat_up31 “alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up32”
//; alias [xJ2_60]loop_flat_up32 “alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up33”
//; alias [xJ2_60]loop_flat_up33 “alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up34”
//; alias [xJ2_60]loop_flat_up34 “alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up35”
//; alias [xJ2_60]loop_flat_up35 “alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up36”
//; alias [xJ2_60]loop_flat_up36 “alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up37”
//; alias [xJ2_60]loop_flat_up37 “alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up0”
//
// 60FPS| best for flat:
// 60FPS| (makes noise on slopes up or down)
//
//; alias +[xJ2_60]silent_flat “fps_max 60; alias _special [xJ2_60]force_flat;[xJ2_60]force_flat”
//; alias -[xJ2_60]silent_flat “fps_max 100; alias _special;-duck;alias [xJ2_60]cycle_flat [xJ2_60]loop_flat0”
//; alias [xJ2_60]force_flat “[xJ2_60]cycle_flat;wait;special”
//; alias [xJ2_60]cycle_flat “[xJ2_60]loop_flat0”
//; alias [xJ2_60]loop_flat0 “+duck;alias [xJ2_60]cycle_flat [xJ2_60]loop_flat1”
//; alias [xJ2_60]loop_flat1 “-duck;alias [xJ2_60]cycle_flat [xJ2_60]loop_flat2”
//; alias [xJ2_60]loop_flat2 “+duck;alias [xJ2_60]cycle_flat [xJ2_60]loop_flat3”
//; alias [xJ2_60]loop_flat3 “alias [xJ2_60]cycle_flat [xJ2_60]loop_flat4”
//; alias [xJ2_60]loop_flat4 “alias [xJ2_60]cycle_flat [xJ2_60]loop_flat5”
//; alias [xJ2_60]loop_flat5 “alias [xJ2_60]cycle_flat [xJ2_60]loop_flat6”
//; alias [xJ2_60]loop_flat6 “alias [xJ2_60]cycle_flat [xJ2_60]loop_flat7”
//; alias [xJ2_60]loop_flat7 “alias [xJ2_60]cycle_flat [xJ2_60]loop_flat8”
//; alias [xJ2_60]loop_flat8 “alias [xJ2_60]cycle_flat [xJ2_60]loop_flat9”
//; alias [xJ2_60]loop_flat9 “alias [xJ2_60]cycle_flat [xJ2_60]loop_flat10”
//; alias [xJ2_60]loop_flat10 “alias [xJ2_60]cycle_flat [xJ2_60]loop_flat11”
//; alias [xJ2_60]loop_flat11 “alias [xJ2_60]cycle_flat [xJ2_60]loop_flat12”
//; alias [xJ2_60]loop_flat12 “alias [xJ2_60]cycle_flat [xJ2_60]loop_flat13”
//; alias [xJ2_60]loop_flat13 “alias [xJ2_60]cycle_flat [xJ2_60]loop_flat14”
//; alias [xJ2_60]loop_flat14 “alias [xJ2_60]cycle_flat [xJ2_60]loop_flat15”
//; alias [xJ2_60]loop_flat15 “alias [xJ2_60]cycle_flat [xJ2_60]loop_flat16”
//; alias [xJ2_60]loop_flat16 “-duck;alias [xJ2_60]cycle_flat [xJ2_60]loop_flat17”
//; alias [xJ2_60]loop_flat17 “alias [xJ2_60]cycle_flat [xJ2_60]loop_flat18”
//; alias [xJ2_60]loop_flat18 “alias [xJ2_60]cycle_flat [xJ2_60]loop_flat19”
//; alias [xJ2_60]loop_flat19 “alias [xJ2_60]cycle_flat [xJ2_60]loop_flat20”
//; alias [xJ2_60]loop_flat20 “alias [xJ2_60]cycle_flat [xJ2_60]loop_flat21”
//; alias [xJ2_60]loop_flat21 “alias [xJ2_60]cycle_flat [xJ2_60]loop_flat22”
//; alias [xJ2_60]loop_flat22 “alias [xJ2_60]cycle_flat [xJ2_60]loop_flat23”
//; alias [xJ2_60]loop_flat23 “alias [xJ2_60]cycle_flat [xJ2_60]loop_flat24”
//; alias [xJ2_60]loop_flat24 “alias [xJ2_60]cycle_flat [xJ2_60]loop_flat25”
//; alias [xJ2_60]loop_flat25 “alias [xJ2_60]cycle_flat [xJ2_60]loop_flat26”
//; alias [xJ2_60]loop_flat26 “alias [xJ2_60]cycle_flat [xJ2_60]loop_flat27”
//; alias [xJ2_60]loop_flat27 “alias [xJ2_60]cycle_flat [xJ2_60]loop_flat28”
//; alias [xJ2_60]loop_flat28 “alias [xJ2_60]cycle_flat [xJ2_60]loop_flat29”
//; alias [xJ2_60]loop_flat29 “alias [xJ2_60]cycle_flat [xJ2_60]loop_flat30”
//; alias [xJ2_60]loop_flat30 “alias [xJ2_60]cycle_flat [xJ2_60]loop_flat31”
//; alias [xJ2_60]loop_flat31 “alias [xJ2_60]cycle_flat [xJ2_60]loop_flat32”
//; alias [xJ2_60]loop_flat32 “alias [xJ2_60]cycle_flat [xJ2_60]loop_flat33”
//; alias [xJ2_60]loop_flat33 “alias [xJ2_60]cycle_flat [xJ2_60]loop_flat34”
//; alias [xJ2_60]loop_flat34 “alias [xJ2_60]cycle_flat [xJ2_60]loop_flat35”
//; alias [xJ2_60]loop_flat35 “alias [xJ2_60]cycle_flat [xJ2_60]loop_flat36”
//; alias [xJ2_60]loop_flat36 “alias [xJ2_60]cycle_flat [xJ2_60]loop_flat37”
//; alias [xJ2_60]loop_flat37 “alias [xJ2_60]cycle_flat [xJ2_60]loop_flat38”
//; alias [xJ2_60]loop_flat38 “alias [xJ2_60]cycle_flat [xJ2_60]loop_flat39”
//; alias [xJ2_60]loop_flat39 “alias [xJ2_60]cycle_flat [xJ2_60]loop_flat40”
//; alias [xJ2_60]loop_flat40 “alias [xJ2_60]cycle_flat [xJ2_60]loop_flat41”
//; alias [xJ2_60]loop_flat41 “alias [xJ2_60]cycle_flat [xJ2_60]loop_flat0”
//
///////////////////////////////////////////////////////////////////
// Toggle
//; alias “[xJ2]duckhop_toggle” “[xJ2]duckhop_toggle1”
//; alias “[xJ2]duckhop_toggle1” “bind t +[xJ2_60]silent_flat_up; [xJ2]silentfu_Msg; alias [xJ2]duckhop_toggle [xJ2]duckhop_toggle2”
//; alias “[xJ2]duckhop_toggle2” “bind t +[xJ2_60]silent_flat; [xJ2]silentf_Msg; alias [xJ2]duckhop_toggle [xJ2]duckhop_toggle3”
//; alias “[xJ2]duckhop_toggle3” “bind t +[xJ2]silent_flat_up; [xJ2]silentfu_60_Msg; alias [xJ2]duckhop_toggle [xJ2]duckhop_toggle4”
//; alias “[xJ2]duckhop_toggle4” “bind t +[xJ2]silent_flat; [xJ2]silentf_60_Msg; alias [xJ2]duckhop_toggle [xJ2]duckhop_toggle5”
//; alias “[xJ2]duckhop_toggle5” “unbind t; [xJ2]off_Msg; alias [xJ2]duckhop_toggle [xJ2]duckhop_toggle1”
//
//; alias “[xJ2]silentfu_Msg” “developer 1; motdfile Msg.txt; motd_write T bound to SilentRun on flat / up slope, 100 fps Style; motd; wait; motdfile motd.txt; developer 0”
//; alias “[xJ2]silentf_Msg” “developer 1; motdfile Msg.txt; motd_write T bound to SilentRun on flat, 100 fps Style; motd; wait; motdfile motd.txt; developer 0”
//; alias “[xJ2]silentfu_60_Msg” “developer 1; motdfile Msg.txt; motd_write T bound to SilentRun on flat / up slope, 60 fps Style; motd; wait; motdfile motd.txt; developer 0”
//; alias “[xJ2]silentf_60_Msg” “developer 1; motdfile Msg.txt; motd_write T bound to SilentRun on flat, 60 fps Style; motd; wait; motdfile motd.txt; developer 0”
//; alias “[xJ2]off_Msg” “developer 1; motdfile Msg.txt; motd_write T unbound; motd; wait; motdfile motd.txt; developer 0”
//

[Aimbot]
NoSpread=11
Autoshoot=0
Smooth=0
Aimspot=11
Silent=0
DrawAimspot=1

[ESP]
Draw=1
Far=1

//Aim Vectors

//Intelligence Bolzen Multivec
alias mv1 “avadd 0 20.9 4.9 .9; avadd 1 25.7 5 .9”
alias mv2 “avadd 0 22.3 5 1.5; avadd 1 26.2 5 1.5”
alias mv3 “avadd 0 20.9 4.9 2.7; avadd 1 25.7 5 2.7”
alias mv4 “avadd 0 22.3 5 3.1; avadd 1 26.2 5 3.1”
alias mv5 “avadd 0 21.9 6 2; avadd 1 27 6 2”
alias inv_n-a “avclear;mv1;mv2;mv3;mv4;mv5;recoil 0.5;txt .: Intelligence Bolzen: Multivec :.”

//Scout/Awp
alias mv6 “avadd 0 20.0021 8.432 1.3243”
alias mv7 “avadd 1 23.9943 10.212 1.3332”
alias mv8 “avadd 2 23.2221 5.3244 1.2334”
alias mv “avclear;recoil 0.5;mv6;mv7;mv8;txt .: Intelligence Bolzen: Scout AWP :.”

/Intelligence Bolzen Multivec v2
alias omg1 “avadd 0 21.3 8.359 2.4;avadd 1 24.799 6.339 1.856;avadd 2 11.099 8.599 2.3”
alias omg “avclear;omg1;recoil 0.7; .: Intelligence Bolzen: Multivec v2 :.”

// Default
alias HeartBunny “avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init 0 HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***”
alias StomachBunny “avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0 StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***”

//Settings
predahead 0.20
vpreahead 0.16
aim 1
shoot 0
wall 3
nospread 1
autowall 1

//AK
alias a0 “avadd 0 20.43 6.64 2.445”
alias a1 “avadd 1 25.35 6.76 3.67”
alias a2 “avadd 2 11.98 3.42 3.56”
alias asetup “avclear;a0;a1;a2”
alias vec_ak47 “asetup;recoil 1.67;txt Bens Ak47 Vec”

// Killjoy COLT
alias vec20 “avadd 0 22.3 7.3 2.63”
alias vec21 “avadd 1 24.9 4 2.5”
alias vec22 “avadd 2 14.5 7.6 2.64”
alias vec_m4a1 “avadd 3 26.3 6.6 3.19;recoil 1.617;txt Kj COLT”

//Troy and Raged Deagle
alias vec_deagle “vec_m4a1;recoil 1.7;height_correction 1.3;txt Deagle by Tr0y and Raged”

// ===========
// =- Cvars -=
// ===========

esp 1
aim 1
aimthru 0
shoot 1
autowall 0
nospread 1
recoil 1.7
wall 3
nospread 1
shoot 1
aim 1
aimthru 0

____________________________________________||||||||||||_______________________________

alias vec “avclear0;avclear1;avclear3;avadd 0 20.1 5.6 2.88;avadd 1 23.1 2.2 2.82;avadd 3 19.8 4.2 2.8;recoil 1.67”

aim 1
aimthru 0
shoot 1
autowall 0
nospread 1
recoil 1.7
wall 3

//======================================================
//Aimbot Scripts
//======================================================

alias +kill “#kill”
alias -kill “#+attack”

//DOD Style
alias dodshoot+ “ltfxspeed 2”
alias dodshoot- “ltfxspeed 0”

//HLH Style
alias doshooton “aim 1;#wait;#+attack”
alias doshootoff “#-attack; aim 0”

//HLH3 Duck Style
alias duckshooton “#+duck;aim 1;#wait;#+attack”
alias duckshootoff “#-duck;#-attack; aim 0”

//HLH4 Jump Style
alias jumpshooton “#+jump;aim 1;#wait;#+attack”
alias jumpshootoff “#-jump;#-attack; aim 0”

//BD Style
alias bdshooton “aim 1;shoot 1;ltfxaspeed 1”
alias bdshootoff “aim 0;shoot 0;ltfxaspeed 0”

//XQZ2 Style
alias doaimon “aim 1;#+attack”
alias doaimoff “#-attack;aim 0”

// =============================================================
// CVARS
// =============================================================
aim 0
aimfirstpoint 0
aiminfo 0
aimthru 0
autorecoil 1
autowall 0
gsaim 0
hackhooked 1
wall 1
xyrecoil 0
yrecoil 0

setburst mp5 1 5 0.4 0.0001 0 0
setburst mp5 2 10 0.38 0.001 0 0
setburst mp5 3 20 0.35 0.01 0 0
setburst mp5 4 30 0.32 0.015 0 0
setburst mp5 5 50 0.25 0.02 0 0
setburst mp5 6 999 0.15 0.04 0 0
setburst ak47 1 10 0.12 0.12 0.000001 1
setburst ak47 2 20 0.12 0.13 0.000001 1
setburst ak47 3 30 0.12 0.14 0.000001 1
setburst ak47 4 50 0.08 0.15 0.000001 0
setburst ak47 5 999 0.06 0.16 0.000001 0
setburst sg552 1 20 0.25 0.06 0.000001 0
setburst sg552 2 50 0.2 0.1 0.000001 0
setburst sg552 3 80 0.18 0.15 0.000001 0
setburst sg552 4 999 0.12 0.2 0.000001 0
setburst m4a1 1 10 0.12 0.12 0.000001 1
setburst m4a1 2 20 0.12 0.13 0.000001 1
setburst m4a1 3 30 0.12 0.14 0.000001 1
setburst m4a1 4 50 0.08 0.15 0.000001 0
setburst m4a1 5 999 0.06 0.16 0.000001 0
setburst aug 1 30 1 0 0 0
setburst aug 2 60 0.25 0.35 0 0
setburst aug 3 110 0.15 0.45 0 0
setburst aug 4 999 0.05 0.43 0 12
setburst awp 1 3 1 0 0 0
setburst awp 2 5 1 0 0 16
setburst awp 3 999 1 0 0 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0 0
setburst elite 1 15 1 0 0 0
setburst elite 2 999 0.07 0.15 0 0
setburst fiveseven 1 999 1 0 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst g3sg1 2 5 1 0 0 16
setburst g3sg1 3 120 1 0 0 60
setburst g3sg1 4 999 0.05 0.4 0 60
setburst glock18 1 999 0.01 0.01 0 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 45 1 0 0 0
setburst m249 2 999 0.05 0.5 0 0
setburst m3 1 999 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst mac10 2 120 0.35 0.25 0 0
setburst mac10 3 999 0.01 0.25 0 0
setburst p228 1 999 1 0 0 0
setburst p90 1 5 1 0 0 0
setburst p90 2 10 1 0 0 0
setburst p90 3 120 0.1 0.25 0 0
setburst p90 4 999 0.11 0.25 0 0
setburst scout 1 3 1 0 0 0
setburst scout 2 5 1 0 0 16
setburst scout 3 999 1 0 0 60
setburst sg550 1 3 1 0 0 0
setburst sg550 2 30 1 0 0 16
setburst sg550 3 999 0.3 0.1 0 60
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0 0
setburst tmp 3 999 0.1 0.3 0 0
setburst ump45 1 40 1 0 0 0
setburst ump45 2 120 0.45 0.25 0 0
setburst ump45 3 999 0.11 0.25 0 0
setburst usp 1 999 1 0 0 0
setburst xm1014 1 999 1 0 0 0
alias buybots_para “alias siground buybots_para;part234;later 0.5 part1_9”
alias AUG1 “avadd 0 21 10.1 0;”
alias AUG2 “avadd 1 22.5 3.75 4.25;”
alias AUG3 “avadd 2 20 9.25 5;”
alias AUG4 “avadd 3 20.25 9.5 0;”
alias AUG5 “avadd 4 26.5 5.25 3.4;”
alias AUG6 “avadd 5 9.5 9.5 0.75;”
alias gsaimAUG “avclear; AUG1; AUG2; AUG3; AUG4; AUG5; AUG6; txt GSAIM FOR AUG Loaded”
alias SIG1 “avadd 0 21 10.1 0;”
alias SIG2 “avadd 1 22.5 3.75 4.25;”
alias SIG3 “avadd 2 20 9.25 5;”
alias SIG4 “avadd 3 20.25 9.5 0;”
alias SIG5 “avadd 4 26.5 5.25 3.4;”
alias SIG6 “avadd 5 9.5 9.5 0.75;”
alias gsaimSIG “avclear; SIG1; SIG2; SIG3; SIG4; SIG5; SIG6; txt GSAIM FOR SIG Loaded”
alias DEAG1 “avadd 0 20 10.1 0;”
alias DEAG2 “avadd 1 26.5 3 -1;”
alias DEAG3 “avadd 2 20 10.5 4;”
alias DEAG4 “avadd 3 20.25 9.5 -1.5;”
alias DEAG5 “avadd 4 30.25 3.75 -2;”
alias DEAG6 “avadd 5 10.75 10.75 0.5;”
alias gsaimDEAG “avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt GSAIM FOR DEAGLE Loaded”
alias M4A11 “avadd 0 21 10.1 0;”
alias M4A12 “avadd 1 23 4 4.5;”
alias M4A13 “avadd 2 20 7 6;”
alias M4A14 “avadd 3 20.75 6.5 2.1;”
alias M4A15 “avadd 4 27 4.25 3.5;”
alias M4A16 “avadd 5 11.5 8 2.5;”
alias gsaimM4A1 “avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt GSAIM FOR M4A1 Loaded”
alias AK471 “avadd 0 20 10.1 0;”
alias AK472 “avadd 1 25.25 1.5 3;”
alias AK473 “avadd 2 22.5 7.25 4.25;”
alias AK474 “avadd 3 22.5 3 2.25;”
alias AK475 “avadd 4 29 1.5 2.25;”
alias AK476 “avadd 5 14 4 3;”
alias gsaimAK47 “avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt GSAIM FOR AK47 Loaded”
alias SCOUT1 “avadd 0 20 10.1 0;”
alias SCOUT2 “avadd 1 23 4 4.5;”
alias SCOUT3 “avadd 2 20 7 6;”
alias SCOUT4 “avadd 3 20.75 6.5 2.1;”
alias SCOUT5 “avadd 4 27 4.25 3.5;”
alias SCOUT6 “avadd 5 11.5 8 2.5;”
alias gsaimSCOUT “avclear; SCOUT1; SCOUT2; SCOUT3; SCOUT4; SCOUT5; SCOUT6; txt GSAIM FOR SCOUT Loaded”
alias USP1 “avadd 0 21 10.1 0;”
alias USP2 “avadd 1 26.5 3 -1;”
alias USP3 “avadd 2 20 7 4;”
alias USP4 “avadd 3 20.25 9.5 -1.5;”
alias USP5 “avadd 4 30.25 3.75 -2;”
alias USP6 “avadd 5 10.75 10.75 0.5;”
alias gsaimUSP “avclear; USP1; USP2; USP3; USP4; USP5; USP6; txt GSAIM FOR USP Loaded”
alias GLOCK1 “avadd 0 21 10.1 0;”
alias GLOCK2 “avadd 1 26.5 3 -1;”
alias GLOCK3 “avadd 2 20 7 4;”
alias GLOCK4 “avadd 3 20.25 9.5 -1.5;”
alias GLOCK5 “avadd 4 30.25 3.75 -2;”
alias GLOCK6 “avadd 5 10.75 10.75 0.5;”
alias gsaimGLOCK “avclear; GLOCK1; GLOCK2; GLOCK3; GLOCK4; GLOCK5; GLOCK6; txt GSAIM FOR GLOCK Loaded”
alias MP51 “avadd 0 21 10.1 0;”
alias MP52 “avadd 1 24 2.25 4.5;”
alias MP53 “avadd 2 20 7.5 5.5;”
alias MP54 “avadd 3 21 7 1.5;”
alias MP55 “avadd 4 29 2.5 3;”
alias MP56 “avadd 5 13.5 7.5 2.5;”
alias gsaimMP5 “avclear; MP51; MP52; MP53; MP54; MP55; MP56; txt GSAIM FOR MP5navy Loaded”
alias G3SG11 “avadd 0 21 10.1 0;”
alias G3SG12 “avadd 1 24 2.25 4.5;”
alias G3SG13 “avadd 2 20 7.5 5.5;”
alias G3SG14 “avadd 3 21 7 1.5;”
alias G3SG15 “avadd 4 29 2.5 3;”
alias G3SG16 “avadd 5 13.5 7.5 2.5;”
alias gsaimG3SG1 “avclear; G3SG11; G3SG12; G3SG13; G3SG14; G3SG15; G3SG16; txt GSAIM FOR G3SG1 Loaded”
alias Ult-1 “avclear;nospread 2;avadd 0 2.9 1.33 -0.3; avadd 1 2.1 1.92 0.4; txt Ultimate Vecs Number one ;”
alias Ult-2 “avclear;nospread 2;avadd 0 3.2 -0.65 -0.6; avadd 1 2.8 0.76 -0.2; txt Ultimate Vecs Number two ;”
alias Ult-3 “avclear;nospread 2;avadd 0 1.66 2.84 0.35; avadd 1 3.1 -0.43 0.21; txt Ultimate Vecs Number three ;”
alias Ult-4 “avclear;nospread 2;avadd 0 -0.91 1.12 -0.9; avadd 1 3.61 1.42 0.33; txt Ultimate Vecs Number four ;”
alias Ult-5 “avclear;nospread 2;avadd 0 -1.13 -1.62 0.14; avadd 1 -1.66 -0.31 0.6; txt Ultimate Vecs Number five ;”
alias Ult-6 “avclear;nospread 2;avadd 0 2.16 0.86 -1.3; avadd 1 3.21 0.73 -1.4; txt Ultimate Vecs Number six ;”
alias Gore-o “avadd 0 2.9 0.21 0;avadd 1 2.1 1.92 0;”
alias Gore-n “avadd 0 2.9 0.21 1.3;avadd 1 2.1 1.92 -0.4;”
alias Gore-e “avadd 0 2.9 0.21 -1.3;avadd 1 2.1 1.92 0.4;”
alias Gore-one “avclear;nospread 2;Gore-o;Gore-n;Gore-e; txt ::: GORE VECS Number one ::: ;”
alias Gore-t “avadd 0 3.2 -0.65 0;avadd 1 2.8 0.76 0;”
alias Gore-w “avadd 0 3.2 -0.65 0.6;avadd 1 2.8 0.76 0.2;”
alias Gore-o “avadd 0 3.2 -0.65 -0.6;avadd 1 2.8 0.76 -0.2;”
alias Gore-two “avclear;nospread 2;Gore-t;Gore-w;Gore-o; txt ::: GORE VECS Number two ::: ;”
alias Gore-th “avadd 0 -0.91 1.12 0;avadd 1 3.61 1.42 0;”
alias Gore-r “avadd 0 -0.91 1.12 -0.9;avadd 1 3.61 1.42 -0.33;”
alias Gore-ee “avadd 0 -0.91 1.12 0.9;avadd 1 3.61 1.42 0.33;”
alias Gore-three “avclear;nospread 2;Gore-th;Gore-r;Gore-ee; txt ::: GORE VECS Number three ::: ;”
alias Gore-f “avadd 0 1.66 2.84 0;avadd 1 3.1 -0.43 0;”
alias Gore-o “avadd 0 1.66 2.84 -2.35;avadd 1 3.1 -0.43 -1.21;”
alias Gore-ur “avadd 0 1.66 2.84 2.35;avadd 1 3.1 -0.43 1.21;”
alias Gore-four “avclear;nospread 2;Gore-f;Gore-o;Gore-ur; txt ::: GORE VECS Number four ::: ;”
alias hbak0 “avadd 0 2.44 0.75 0.05”
alias hbak1 “avadd 1 3.21 0.87 -0.06”
alias hbak2 “avadd 2 2.52 1.12 0.60”
alias hbak3 “avadd 3 2.64 2.20 0.40”
alias hbak4 “avadd 4 2.50 1.10 0.40”
alias hbak5 “avadd 5 2.70 1.30 0.40”
alias hbakv1 “gsaim 1;avclear;hbak0;hbak1;hbak2;hbak3;hbak4;hbak5;nospread 2;recoil 1.70;txt Lenny and Alucard’s Ak Vec v1”
alias multihitbox “gsaim 0;hitbox 11;avclear;avadd 0 3.563 -0.632 .45;avadd 1 2.534 -0.632 2.34;recoil 1.3;txt [FFX Vec Team] Multi Weapon Vec [LTFX 100x DEAGLE, Colt, and Scout]”
alias dhb0 “avadd 0 1.64 0.25 -0.05”
alias dhb1 “avadd 1 2.01 1.37 0.14”
alias dhb2 “avadd 2 1.62 1.32 0.40”
alias dhb3 “avadd 3 2.54 1.90 -0.30”
alias dhb4 “avadd 4 1.90 1.30 0.00”
alias dhb5 “avadd 5 1.90 1.30 0.20”
alias dhbv2 “gsaim 1;avclear;dhb0;dhb1;dhb2;dhb3;dhb4;dhb5;nospread 2;recoil 0.05;txt Lenny and scottyboy90’s HB GSaim Deagle Vec v2”

//—————-/
//hitbox setup /
//————–/

//Hitbox on/off
alias hitbox_on “avclear;gsaim 0;avadd 0 0.0 0.0 0.0;avadd 1 0.0 0.0 0.0;hitboxaim 1;alias hitbox_s hitbox_off”
alias hitbox_off “hitboxaim 0;alias hitbox_s hitbox_on”
hitbox_on

//Hitbox Head
alias FuriousM4a1 “hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;”
alias FuriousAk “hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;”
alias FuriousSig “hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;”
alias FuriousAug “hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;”
alias FuriousGun “hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;”
alias FuriousScout “hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;”
alias FuriousAwp “hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;”
alias FuriousShotgun “hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;”
alias FuriousMp5 “hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;”
alias FuriousGalil “hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;”
alias FuriousFamas “hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;”

//Hitbox Head (reverse aiming)
alias invFuriousM4a1 “avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;”
alias invFuriousAk “avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;”
alias invFuriousSig “avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;”
alias invFuriousAug “avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;”
alias invFuriousGun “avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;”
alias invFuriousScout “avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;”
alias invFuriousAwp “avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;”
alias invFuriousShotgun “avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;”
alias invFuriousMp5 “avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;”
alias invFuriousGalil “avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;”
alias invFuriousFamas “avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;”

//Burst
alias VacBurst1 “shoot 1;newburst 0;sdelay 0.08;ftime 0.3;rdelay 0.25;dtime 0.3;”
alias VacBurst2 “shoot 1;newburst 0;sdelay 0.08;ftime 0.3;rdelay 0.25;dtime 0.3;”
alias FastBurst1 “shoot 1;newburst 1;bultime 0.3;nbul 3;”
alias FastBurst2 “shoot 1;newburst 1;bultime 0.3;nbul 5;”

alias VacBursts “alias DavVvBurst1 VacBurst1;alias DavVvBurst2 VacBurst2;DavVvBurst1”
alias FastBursts “alias DavVvBurst1 FastBurst1;alias DavVvBurst2 FastBurst2;DavVvBurst1″
FastBursts

//Auto config with gsaim
alias config_usp_gs ” ”
alias config_glock18_gs ” ”
alias config_deagle_gs ” ”
alias config_p228_gs ” ”
alias config_elite_gs ” ”
alias config_fiveseven_gs ” ”
alias config_xm1014_gs ” ”
alias config_m3_gs ” ”
alias config_mp5_gs ” ”
alias config_tmp_gs ” ”
alias config_p90_gs ” ”
alias config_mac10_gs ” ”
alias config_ump45_gs ” ”
alias config_ak47_gs ” ”
alias config_sg552_gs ” ”
alias config_m4a1_gs ” ”
alias config_galil_gs ” ”
alias config_famas_gs ” ”
alias config_aug_gs ” ”
alias config_scout_gs ” ”
alias config_awp_gs ” ”
alias config_g3sg1_gs ” ”
alias config_sg550_gs ” ”
alias config_m249_gs ” ”
alias config_knife_gs ” ”
alias config_tactical_gs “”
alias config_flashbang_gs ” ”
alias config_hegrenade_gs ” ”
alias config_smokegrenade_gs ” ”
alias config_c4_gs ” ”

//Auto Recoil
alias recoil_usp “recoil 1.3;nospread 2”
alias recoil_glock18 “recoil 1.3;nospread 2”
alias recoil_deagle “recoil 1.3;nospread 2”
alias recoil_p228 “recoil 1.3;nospread 2”
alias recoil_elite “recoil 1.3;nospread 2”
alias recoil_fiveseven “recoil 1.3;nospread 2”
alias recoil_xm1014 “recoil 1.3;nospread 2”
alias recoil_m3 “recoil 1.3;nospread 2”
alias recoil_mp5 “recoil 1.3;nospread 2”
alias recoil_tmp “recoil 1.2;nospread 2”
alias recoil_p90 “recoil 1.2;nospread 2”
alias recoil_mac10 “recoil 1.2;nospread 2”
alias recoil_ump45 “recoil 1.2;nospread 2”
alias recoil_ak47 “recoil 1.9;nospread 2”
alias recoil_sg552 “recoil 1.8;nospread 2”
alias recoil_m4a1 “recoil 1.74;nospread 2”
alias recoil_galil “recoil 1.2;nospread 2”
alias recoil_famas “recoil 1.2;nospread 2”
alias recoil_aug “recoil 1.7;nospread 2”
alias recoil_scout “recoil 1.2;nospread 2”
alias recoil_awp “recoil 1.3;nospread 2”
alias recoil_g3sg1 “recoil 1.2;nospread 2”
alias recoil_sg550 “recoil 1.2;nospread 2”
alias recoil_m249 “recoil 1.7;nospread 2”
alias recoil_knife “recoil 1.2;nospread 2”
alias recoil_tactical “recoil 1.3;nospread 2″
alias recoil_flashbang ” ”
alias recoil_hegrenade ” ”
alias recoil_smokegrenade ” ”
alias recoil_c4 ” ”

//Burst Switch

//AutoBurst setup
// automatic burst
// usage: setburst
// flags are:
// 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use

setburst mp5 1 5 0.4 0.0001 0 0
setburst mp5 2 10 0.38 0.001 0 0
setburst mp5 3 20 0.35 0.01 0 0
setburst mp5 4 30 0.32 0.015 0 0
setburst mp5 5 50 0.25 0.02 0 0
setburst mp5 6 999 0.15 0.04 0 0
setburst ak47 1 10 0.12 0.12 0.000001 1
setburst ak47 2 20 0.12 0.13 0.000001 1
setburst ak47 3 30 0.12 0.14 0.000001 1
setburst ak47 4 50 0.08 0.15 0.000001 0
setburst ak47 5 999 0.06 0.16 0.000001 0
setburst sg552 1 20 0.25 0.06 0.000001 0
setburst sg552 2 50 0.2 0.1 0.000001 0
setburst sg552 3 80 0.18 0.15 0.000001 0
setburst sg552 4 999 0.12 0.2 0.000001 0
setburst m4a1 1 10 0.12 0.12 0.000001 1
setburst m4a1 2 20 0.12 0.13 0.000001 1
setburst m4a1 3 30 0.12 0.14 0.000001 1
setburst m4a1 4 50 0.08 0.15 0.000001 0
setburst m4a1 5 999 0.06 0.16 0.000001 0
setburst aug 1 30 1 0 0 0
setburst aug 2 60 0.25 0.35 0 0
setburst aug 3 110 0.15 0.45 0 0
setburst aug 4 999 0.05 0.43 0 12
setburst awp 1 3 1 0 0 0
setburst awp 2 5 1 0 0 16
setburst awp 3 999 1 0 0 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0 0
setburst elite 1 15 1 0 0 0
setburst elite 2 999 0.07 0.15 0 0
setburst fiveseven 1 999 1 0 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst g3sg1 2 5 1 0 0 16
setburst g3sg1 3 120 1 0 0 60
setburst g3sg1 4 999 0.05 0.4 0 60
setburst glock18 1 999 0.01 0.01 0 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 45 1 0 0 0
setburst m249 2 999 0.05 0.5 0 0
setburst m3 1 999 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst mac10 2 120 0.35 0.25 0 0
setburst mac10 3 999 0.01 0.25 0 0
setburst p228 1 999 1 0 0 0
setburst p90 1 5 1 0 0 0
setburst p90 2 10 1 0 0 0
setburst p90 3 120 0.1 0.25 0 0
setburst p90 4 999 0.11 0.25 0 0
setburst scout 1 3 1 0 0 0
setburst scout 2 5 1 0 0 16
setburst scout 3 999 1 0 0 60
setburst sg550 1 3 1 0 0 0
setburst sg550 2 30 1 0 0 16
setburst sg550 3 999 0.3 0.1 0 60
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0 0
setburst tmp 3 999 0.1 0.3 0 0
setburst ump45 1 40 1 0 0 0
setburst ump45 2 120 0.45 0.25 0 0
setburst ump45 3 999 0.11 0.25 0 0
setburst usp 1 999 1 0 0 0
setburst xm1014 1 999 1 0 0 0

//————————–/
//GSAIM VECS /
//————————/

// GSAIM FOR AUG
alias AUG1 “avadd 0 21 10.1 0;”
alias AUG2 “avadd 1 22.5 3.75 4.25;”
alias AUG3 “avadd 2 20 9.25 5;”
alias AUG4 “avadd 3 20.25 9.5 0;”
alias AUG5 “avadd 4 26.5 5.25 3.4;”
alias AUG6 “avadd 5 9.5 9.5 0.75;”
alias gsaimAUG “avclear; AUG1; AUG2; AUG3; AUG4; AUG5; AUG6; txt GSAIM FOR AUG Loaded”

// GSAIM FOR SIG
alias SIG1 “avadd 0 21 10.1 0;”
alias SIG2 “avadd 1 22.5 3.75 4.25;”
alias SIG3 “avadd 2 20 9.25 5;”
alias SIG4 “avadd 3 20.25 9.5 0;”
alias SIG5 “avadd 4 26.5 5.25 3.4;”
alias SIG6 “avadd 5 9.5 9.5 0.75;”
alias gsaimSIG “avclear; SIG1; SIG2; SIG3; SIG4; SIG5; SIG6; txt GSAIM FOR SIG Loaded”

// GSAIM FOR DEAGLE
alias DEAG1 “avadd 0 20 10.1 0;”
alias DEAG2 “avadd 1 26.5 3 -1;”
alias DEAG3 “avadd 2 20 10.5 4;”
alias DEAG4 “avadd 3 20.25 9.5 -1.5;”
alias DEAG5 “avadd 4 30.25 3.75 -2;”
alias DEAG6 “avadd 5 10.75 10.75 0.5;”
alias gsaimDEAG “avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt GSAIM FOR DEAGLE Loaded”

// GSAIM FOR M4A1
alias M4A11 “avadd 0 21 10.1 0;”
alias M4A12 “avadd 1 23 4 4.5;”
alias M4A13 “avadd 2 20 7 6;”
alias M4A14 “avadd 3 20.75 6.5 2.1;”
alias M4A15 “avadd 4 27 4.25 3.5;”
alias M4A16 “avadd 5 11.5 8 2.5;”
alias gsaimM4A1 “avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt GSAIM FOR M4A1 Loaded”

// GSAIM FOR AK47
alias AK471 “avadd 0 20 10.1 0;”
alias AK472 “avadd 1 25.25 1.5 3;”
alias AK473 “avadd 2 22.5 7.25 4.25;”
alias AK474 “avadd 3 22.5 3 2.25;”
alias AK475 “avadd 4 29 1.5 2.25;”
alias AK476 “avadd 5 14 4 3;”
alias gsaimAK47 “avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt GSAIM FOR AK47 Loaded”

// GSAIM FOR SCOUT
alias SCOUT1 “avadd 0 20 10.1 0;”
alias SCOUT2 “avadd 1 23 4 4.5;”
alias SCOUT3 “avadd 2 20 7 6;”
alias SCOUT4 “avadd 3 20.75 6.5 2.1;”
alias SCOUT5 “avadd 4 27 4.25 3.5;”
alias SCOUT6 “avadd 5 11.5 8 2.5;”
alias gsaimSCOUT “avclear; SCOUT1; SCOUT2; SCOUT3; SCOUT4; SCOUT5; SCOUT6; txt GSAIM FOR SCOUT Loaded”

// GSAIM FOR USP
alias USP1 “avadd 0 21 10.1 0;”
alias USP2 “avadd 1 26.5 3 -1;”
alias USP3 “avadd 2 20 7 4;”
alias USP4 “avadd 3 20.25 9.5 -1.5;”
alias USP5 “avadd 4 30.25 3.75 -2;”
alias USP6 “avadd 5 10.75 10.75 0.5;”
alias gsaimUSP “avclear; USP1; USP2; USP3; USP4; USP5; USP6; txt GSAIM FOR USP Loaded”

// GSAIM FOR GLOCK
alias GLOCK1 “avadd 0 21 10.1 0;”
alias GLOCK2 “avadd 1 26.5 3 -1;”
alias GLOCK3 “avadd 2 20 7 4;”
alias GLOCK4 “avadd 3 20.25 9.5 -1.5;”
alias GLOCK5 “avadd 4 30.25 3.75 -2;”
alias GLOCK6 “avadd 5 10.75 10.75 0.5;”
alias gsaimGLOCK “avclear; GLOCK1; GLOCK2; GLOCK3; GLOCK4; GLOCK5; GLOCK6; txt GSAIM FOR GLOCK Loaded”

// GSAIM FOR MP5
alias MP51 “avadd 0 21 10.1 0;”
alias MP52 “avadd 1 24 2.25 4.5;”
alias MP53 “avadd 2 20 7.5 5.5;”
alias MP54 “avadd 3 21 7 1.5;”
alias MP55 “avadd 4 29 2.5 3;”
alias MP56 “avadd 5 13.5 7.5 2.5;”
alias gsaimMP5 “avclear; MP51; MP52; MP53; MP54; MP55; MP56; txt GSAIM FOR MP5navy Loaded”

// GSAIM FOR G3SG1
alias G3SG11 “avadd 0 21 10.1 0;”
alias G3SG12 “avadd 1 24 2.25 4.5;”
alias G3SG13 “avadd 2 20 7.5 5.5;”
alias G3SG14 “avadd 3 21 7 1.5;”
alias G3SG15 “avadd 4 29 2.5 3;”
alias G3SG16 “avadd 5 13.5 7.5 2.5;”
alias gsaimG3SG1 “avclear; G3SG11; G3SG12; G3SG13; G3SG14; G3SG15; G3SG16; txt GSAIM FOR G3SG1 Loaded”

// Hitbox Vecs //
//______________

// Ultimate Vecs – Made By Jere –
alias Ult-1 “avclear;nospread 2;avadd 0 2.9 1.33 -0.3; avadd 1 2.1 1.92 0.4; txt Ultimate Vecs Number one ;”
alias Ult-2 “avclear;nospread 2;avadd 0 3.2 -0.65 -0.6; avadd 1 2.8 0.76 -0.2; txt Ultimate Vecs Number two ;”
alias Ult-3 “avclear;nospread 2;avadd 0 1.66 2.84 0.35; avadd 1 3.1 -0.43 0.21; txt Ultimate Vecs Number three ;”
alias Ult-4 “avclear;nospread 2;avadd 0 -0.91 1.12 -0.9; avadd 1 3.61 1.42 0.33; txt Ultimate Vecs Number four ;”
alias Ult-5 “avclear;nospread 2;avadd 0 -1.13 -1.62 0.14; avadd 1 -1.66 -0.31 0.6; txt Ultimate Vecs Number five ;”
alias Ult-6 “avclear;nospread 2;avadd 0 2.16 0.86 -1.3; avadd 1 3.21 0.73 -1.4; txt Ultimate Vecs Number six ;”

// Gore Vecs – Made By Jere –
alias Gore-o “avadd 0 2.9 0.21 0;avadd 1 2.1 1.92 0;”
alias Gore-n “avadd 0 2.9 0.21 1.3;avadd 1 2.1 1.92 -0.4;”
alias Gore-e “avadd 0 2.9 0.21 -1.3;avadd 1 2.1 1.92 0.4;”
alias Gore-one “avclear;nospread 2;Gore-o;Gore-n;Gore-e; txt ::: GORE VECS Number one ::: ;”

alias Gore-t “avadd 0 3.2 -0.65 0;avadd 1 2.8 0.76 0;”
alias Gore-w “avadd 0 3.2 -0.65 0.6;avadd 1 2.8 0.76 0.2;”
alias Gore-o “avadd 0 3.2 -0.65 -0.6;avadd 1 2.8 0.76 -0.2;”
alias Gore-two “avclear;nospread 2;Gore-t;Gore-w;Gore-o; txt ::: GORE VECS Number two ::: ;”

alias Gore-th “avadd 0 -0.91 1.12 0;avadd 1 3.61 1.42 0;”
alias Gore-r “avadd 0 -0.91 1.12 -0.9;avadd 1 3.61 1.42 -0.33;”
alias Gore-ee “avadd 0 -0.91 1.12 0.9;avadd 1 3.61 1.42 0.33;”
alias Gore-three “avclear;nospread 2;Gore-th;Gore-r;Gore-ee; txt ::: GORE VECS Number three ::: ;”

alias Gore-f “avadd 0 1.66 2.84 0;avadd 1 3.1 -0.43 0;”
alias Gore-o “avadd 0 1.66 2.84 -2.35;avadd 1 3.1 -0.43 -1.21;”
alias Gore-ur “avadd 0 1.66 2.84 2.35;avadd 1 3.1 -0.43 1.21;”
alias Gore-four “avclear;nospread 2;Gore-f;Gore-o;Gore-ur; txt ::: GORE VECS Number four ::: ;”

// FSP VEC TEAM GSAIM HITBOXES //
//_______________________________

//Lenny and Alucard’s AK HB GSaim vec
alias hbak0 “avadd 0 2.44 0.75 0.05”
alias hbak1 “avadd 1 3.21 0.87 -0.06”
alias hbak2 “avadd 2 2.52 1.12 0.60”
alias hbak3 “avadd 3 2.64 2.20 0.40”
alias hbak4 “avadd 4 2.50 1.10 0.40”
alias hbak5 “avadd 5 2.70 1.30 0.40”
alias hbakv1 “gsaim 1;avclear;hbak0;hbak1;hbak2;hbak3;hbak4;hbak5;nospread 2;recoil 1.70;txt Lenny and Alucard’s Ak Vec v1”

//Alucard Multibox
alias multihitbox “gsaim 0;hitbox 11;avclear;avadd 0 3.563 -0.632 .45;avadd 1 2.534 -0.632 2.34;recoil 1.3;txt [FSP Vec Team] Multi Weapon Vec [LTFX 100x DEAGLE, Colt, and Scout]”

//Lenny & scottyboy90’s Deag. HB GSaim vec
alias dhb0 “avadd 0 1.64 0.25 -0.05”
alias dhb1 “avadd 1 2.01 1.37 0.14”
alias dhb2 “avadd 2 1.62 1.32 0.40”
alias dhb3 “avadd 3 2.54 1.90 -0.30”
alias dhb4 “avadd 4 1.90 1.30 0.00”
alias dhb5 “avadd 5 1.90 1.30 0.20”
alias dhbv2 “gsaim 1;avclear;dhb0;dhb1;dhb2;dhb3;dhb4;dhb5;nospread 2;recoil 0.05;txt Lenny and scottyboy90’s HB GSaim Deagle Vec v2”

“*” “&m< &rA&wimbot >” {
“*” “&m< &rM&wain Options >” {
“*” “&m< &rS&wmooth >” {
“*” “Smooth Aiming off” “smooth 0” // Instant Aim
“*” “Smooth -” “smooth up 0.1” // Aim faster
}
“*” “Aim and Shoot On/off” “aim change; shoot_s” // Aim and Shoot at Players
“*” “Aim on/off” “aim change” //Aim at players
“*” “Aim at enemies only” “team 0” // aim only at enemies
“*” “Aim by fov” “mode 1” //Aim at target in fov

}
“*” “Head” “hitboxaim 1;hitbox 11;avadd2 0 0 0 0;avadd2 1 0 0 0”
“*” “Neck” “hitboxaim 1;hitbox 10;avadd2 0 0 0 0;avadd2 1 0 0 0”
“*” “Spine 3” “hitboxaim 1;hitbox 9;avadd2 0 0 0 0;avadd2 1 0 0 0”
“*” “Spine 2” “hitboxaim 1;hitbox 8;avadd2 0 0 0 0;avadd2 1 0 0 0”
“*” “Spine 1” “hitboxaim 1;hitbox 7;avadd2 0 0 0 0;avadd2 1 0 0 0”
“*” “L Clavicle” “hitboxaim 1;hitbox 12;avadd2 0 0 0 0;avadd2 1 0 0 0”
“*” “L UpperArm” “hitboxaim 1;hitbox 13;avadd2 0 0 0 0;avadd2 1 0 0 0”
“*” “L Forearm” “hitboxaim 1;hitbox 14;avadd2 0 0 0 0;avadd2 1 0 0 0”
“*” “L Hand” “hitboxaim 1;hitbox 15;avadd2 0 0 0 0;avadd2 1 0 0 0”
“*” “R Clavicle” “hitboxaim 1;hitbox 16;avadd2 0 0 0 0;avadd2 1 0 0 0”
“*” “R UpperArm” “hitboxaim 1;hitbox 17;avadd2 0 0 0 0;avadd2 1 0 0 0”
“*” “R Forearm” “hitboxaim 1;hitbox 18;avadd2 0 0 0 0;avadd2 1 0 0 0”
“*” “R Hand” “hitboxaim 1;hitbox 19;avadd2 0 0 0 0;avadd2 1 0 0 0”
“*” “Pelvis” “hitboxaim 1;hitbox 0;avadd2 0 0 0 0;avadd2 1 0 0 0”
“*” “L Thigh” “hitboxaim 1;hitbox 1;avadd2 0 0 0 0;avadd2 1 0 0 0”
“*” “L Calf” “hitboxaim 1;hitbox 2;avadd2 0 0 0 0;avadd2 1 0 0 0”
“*” “L Foot” “hitboxaim 1;hitbox 3;avadd2 0 0 0 0;avadd2 1 0 0 0”
“*” “R Thigh” “hitboxaim 1;hitbox 4;avadd2 0 0 0 0;avadd2 1 0 0 0”
“*” “R Calf” “hitboxaim 1;hitbox 5;avadd2 0 0 0 0;avadd2 1 0 0 0”
“*” “R Foot” “hitboxaim 1;hitbox 6;avadd2 0 0 0 0;avadd2 1 0 0 0”
“*” “FullHitboxes on/off” “hitboxaim 1;fullhitbox change” //Aim at all good hitboxes !!!

}
“*” “&m< &rG&wSaim Vecs >” { // Vecs For GSAIM aiming
“*” “GSAIM AK” “gsaimAK47”
“*” “GSAIM M4A1” “gsaimM4A1”
“*” “GSAIM DEAG” “gsaimDEAG”
“*” “GAISM AUG” “gsaimAUG”
“*” “GSAIM SIG” “gsaimSIG”
“*” “GSAIM SCOUT” “gsaimSCOUT”
“*” “GSAIM USP” “gsaimUSP”
“*” “GSAIM GLOCK” “gsaimGLOCK”
“*” “GSAIM MP5” “gsaimMP5”
“*” “GSAIM G3SG1” “gsaimG3SG1”

“*” “&m< &rF&wSP Team Vecs >” { // Vecs made by FSP Vec Team
“*” “Ak Vec v1” “hbakv1” //Lenny and Alucard’s AK HB GSaim vec / GSAIM
“*” “Alucard Multibox” “multihitbox” //Alucard Multibox
“*” “Deagle Vec v2” “dhbv2” //Lenny & scottyboy90’s Deag. HB GSaim vec / GSAIM
}
“*” “&m< &rA&wim Vecs At >” { // For Standard Vecs Becareful !! It disables the hitboxes aiming !!
“*” “High Head” “hitboxaim 0;avclear;avadd 0 23.5 7.5 3.5;avadd 1 23.5 7.5 3.5”
“*” “Head” “hitboxaim 0;avclear;avadd 0 20.5 7.5 3.5;avadd 1 20.5 7.5 3.5”

}
“*” “&m< &rH&weight Correction >” {
“*” “+ 1” “hcor up 1” // Aim higher
“*” “+ 0.5” “hcor up 0.5” // Aim higher
“*” “- 1” “hcor down 1” // Aim lower
“*” “- 0.5” “hcor down 0.5” // Aim lower
“*” “off” “hcor 0” // Turn Height Correction off

}
“*” “&m< &rT&wweak Recoil” {
“*” “AutoRecoil on/off” “autorecoil change” //Switch Recoil according to your weapon (set in FuRiousSP.cfg)
“*” “Recoil +0.05” “autorecoil 0;recoil up 0.05”
“*” “Recoil -0.05” “autorecoil 0;recoil down 0.05”
“*” “&m< &rT&wweak xyRecoil >” {
“*” “xyRecoil on/off” “xyrecoil change” // Need to set 1 to take recoil x and y values
“*” “Recoilx +0.05” “recoilx up 0.05” // Increase Horizontal Recoil
“*” “Recoilx -0.05” “recoilx down 0.05” // Decrease Horizontal Recoil
“*” “Recoily +0.05” “recoily up 0.05” // Increase Vertical Recoil
“*” “Recoily -0.05” “recoily down 0.05” // Decrease Vertical Recoil
}
}
“*” “&m< &rN&woSpread >” {
“*” “Nospread off” “nospread 0”
“*” “Old Nospread” “nospread 1”
“*” “New Nospread” “nospread 2”
“*” “One Shot NoSpread on/off” “osnospread change” //NoSpread Only one the first bullet
“*” “&m< &rT&wweak Spreadvar >” {
“*” “Spreadvar +0.05” “Spreadvar up 0.05”
“*” “Spreadvar -0.05” “Spreadvar down 0.05”
“*” “Auto Spreadvar” “Spreadvar 0”
}
“*” “&m< &rT&wweak Spread >” {
“*” “Spread +0.05” “Spread up 0.05”
“*” “Spread -0.05” “Spread down 0.05”
“*” “Auto Spread” “Spread 0”

// Deagle vec
alias deagle1 “avadd 0 20.159 6.913 1.412;avadd 1 26.035 6.71 3.398;avadd 2 11.708 6.51 3.012;avadd 3 21.4 7.5 2.1”
alias deaglevec “#ex_interp 0.03;height_correction 0;recoil 0.015;txt Aiming Vector: Deagle”

// Ak-47 vec
alias ak1 “avadd 0 21.19 7.23 2.257;avadd 1 24.89 5.2 2.5 24.8 5.2 3.2 24.8 5.2 1;avadd 2 11.01 7.22 2.81;avadd 3 20.49 7.4 2.5”
alias akvec “avclear;ak1;recoil 1.86;txt Aiming Vector: Ak-47”

// m4a1 vec
alias colt1 “avadd 0 20.918 6.637 2.5894;avadd 1 25.6021 5.1492 3.02;avadd 2 11.2431 6.8454 3.259;avadd 3 21.013 7.63 2.15”
alias coltvec “avclear;colt1;#ex_interp 0.03;height_correction 4;recoil 1.51;txt Aiming Vector: m4a1”

// GS Deagle
alias deagle2 “avadd 0 20.159 6.913 1.412;avadd 1 26.035 6.71 3.398;avadd 2 11.708 6.51 3.012;avadd 3 21.4 7.5 2.1;avadd 4 22.61 7.39 2.277;avadd 5 22.6 7.3 2.257”
alias GSdeagle “avclear;deagle2;#ex_interp 0.03;height_correction 0;recoil 0.015;txt Gaitsequence Aiming: Deagle”

// GS m4a1
alias colt2 “avadd 0 20.918 6.637 2.5894;avadd 1 25.6021 5.1492 3.02;avadd 2 11.2431 6.8454 3.259;avadd 3 21.013 7.63 2.15;avadd 4 21.045 7.499 2.2;avadd 5 21.045 7.32 2.199”
alias GScolt “avclear;colt2;#ex_interp 0.03;height_correction 4;recoil 1.51;txt Gaitsequence Aiming: m4a1”

// GS Ak-47
alias ak2 “avadd 0 21.19 7.23 2.257;avadd 1 24.89 5.2 2.5 24.8 5.2 3.2 24.8 5.2 1;avadd 2 11.01 7.22 2.81;avadd 3 20.49 7.4 2.5;avadd 4 21.0199 7.525 2.01;avadd 5 21.0199 7.498 2”
alias GSak “avclear;ak2;recoil 1.86;txt Gaitsequence Aiming: Ak-47”

// ^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^ // vec_switch 2 (based on recoil) // ^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^

alias recoilSw_usp “recoil 0.25”
alias recoilSw_glock18 “recoil 0.25”
alias recoilSw_deagle “recoil 0.015”
alias recoilSw_p228 “recoil 0.37”
alias recoilSw_elite “recoil 0.39”
alias recoilSw_fiveseven “recoil 0.42”
alias recoilSw_xm1014 “recoil 1.8”
alias recoilSw_m3 “recoil 1.8”
alias recoilSw_mp5 “recoil 1.6892”
alias recoilSw_tmp “recoil 1.66”
alias recoilSw_p90 “recoil 1.709”
alias recoilSw_mac10 “recoil 1.71”
alias recoilSw_ump45 “recoil 1.72”
alias recoilSw_ak47 “recoil 1.8”
alias recoilSw_sg552 “recoil 1.75”
alias recoilSw_m4a1 “recoil 1.5”
alias recoilSw_aug “recoil 1.718”
alias recoilSw_scout “recoil 1.7”
alias recoilSw_awp “recoil 1.77”
alias recoilSw_g3sg1 “recoil 0.018”
alias recoilSw_sg550 “recoil 0.020”
alias recoilSw_m249 “recoil 1.82”
alias recoilSw_knife “recoil 0.282”
alias recoilSw_flashbang “recoil 1.282”
alias recoilSw_hegrenade “recoil 1.282”
alias recoilSw_smokegrenade “recoil 1.282”
alias recoilSw_c4 “recoil 0.0”
alias recoilSw_tactical “recoil 0.282”
alias recoilSw_ “recoil 0.302”

[Aimbot]
Active=0
Deathmatch=0
Aimkey=0
Aimthrough=0
Autoshoot=0
NoSpread=1
NoRecoil=1
Silent=1
Smooth=0
Aimspot=11
DrawAimspot=1
FOV=0
DrawFOV=0
MinDistance=0
DrawMinDistance=0

[ESP]
Style=0
Far=1

[Removal]
RemoveSmoke = 1
RemoveFlash = 1
DrawMessage = 1

}
“*” “+ Removables” { // Removeables
“*” “Anti Recoil Off” “recoil 0” // No recoil adjustment
“*” “Anti Recoil HLH” “recoil 1” // Original no recoil by deltashark
“*” “Anti Recoil OGC” “recoil 2” // No recoil by ogc

[Aiming]
aim_triggerbot=0
aim_enable=1
aim_key=0
aim_spot=14
aim_fov=360
aim_shoot=1
aim_silent=0
aim_style=1
[NoSpread]
nospread_spread=2
nospread_recoil=1
nospread_visrecoil=1
[ESP]
esp_name=1
esp_health=2
esp_armor=2
esp_optical=1
esp_weapon=1
esp_box=0
esp_entity=1
[Visual]
visual_models=0
visual_dlights=0
[Removals]
removal_flash=1
removal_smoke=1
removal_hands=3
removal_scope=1
removal_sky=1
[Misc]
misc_apistol=1
misc_bhop=1
misc_cleanss=0
misc_time=1
misc_antiaim=0
misc_antiaim_x=180
misc_antiaim_y=75
[Crosshair]
crosshair_type=2
crosshair_colorone=6
crosshair_colortwo=7

// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
alias HeadBunnySD “avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5”
alias HeadBunny “avclear;HeadBunnySD;init 0 HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***”
alias HeartBunny “avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init 0 HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***”
alias StomachBunny “avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0 StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***”
alias TestieBunny “avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init 0 TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***”
alias Head1 “avclear;avadd 0 15 5 0;avadd 1 15.3 1 0;HeadBunnySD;init 0 Head1 txt *** Headaim ***”
alias Headaim “avclear;avadd 0 16 6 0;avadd 1 17 3 0;HeadBunnySD;init 0 Headaim ;txt *** Head ***”
alias 100Stomach “avclear;avadd 0 2 2 0;avadd 1 10 -3 0;HeadbunnySD;init 0 100Stomach ;txt *** 100% Aim ***”
alias Head2 “avclear;avadd 0 19.7 5.8 3 0;avadd 1 20 4.1 0;HeadbunnySD;init 0 Head2 ;txt *** Head2 ***”
alias HitemUp “avclear;avadd 0 19.8 5.8 2;avadd 1 15.9 5 0;HeadBunnySD;init 0 HitemUp ;txt *** HitemUp***”
alias wild “avclear;avadd 0 4 4 0;avadd 1 13 -5 0;HeadbunnySD;init 0 wild ;txt *** Wild ***
alias HitmansAim “avclear;avadd 0 20 6.1 0;avadd 1 17.6 4 0;HeadbunnySD;init 0 HitmansAim ;txt *** HitmansAim ***”
alias random “avclear;avadd 0 19.0 4.4 0;avadd 1 14.1 0;HeadbunnySD;init 0 random ;txt *** This is MADASS ***”
alias C4mSD “avadd 0 20 6.2 2 avadd 13.7 5.9 -6 15.1 6 6 11.1 -3 0 -32 -7 5 -32 5.1 -4.4; avadd 1 19.9 3 2 18 -2 -5 13 -4.8 8.2 -17 0 -8 -15 -16 5”
alias C4mHEAD1 “avadd;C4mSD;init 0 C4mHEAD1;txt *** Aiming: C4m HEAD1 ***
alias C4mHEAD2 “avclear;avadd 0 20 6.2 2;avadd 1 17 5.6 2;C4mSD;init 0 C4mHEAD2 ;txt ***Aiming: C4mHEAD2 ***
alias C4mCHEST “avclear;avadd 0 18 6.2 2;avadd 1 16 5.6 2;C4mSD;init 0 C4mCHEST ;txt ***Aiming: C4mCHEST ***
alias newHead “avclear;avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5 txt *** Aiming: new Head (bunny771) ***”
// randomized aiming
alias humaim0 “randmax 0; init 3 humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***”
alias humaim1 “randmax 5; init 3 humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***”
humaim0
// smooth aiming
alias smooth0 “smooth 0; init 6 smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***”
alias smooth1 “smooth 5; init 6 smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***”
smooth0
// color
alias color_ogc “color terror 255 40 40 255 counter 40 80 255 255 special 155 155 155 255 target 102 204 51 255 text 50 100 255 255 hud 255 160 0 0;color_ogc2”
alias color_ogc2 “hud 0;color sound 68 68 255 255 bombtimer 255 40 40 255 systime 255 255 255 255 esp 255 255 0 255 back 0 0 0 128 radar1 80 50 30 110 radar2 10 10 10 55”
alias color_new “color terror 255 255 0 255 counter 50 80 255 255 special 200 200 200 255 target 255 80 80 255 text 200 120 50 255 sound 200 99 99 255;color_new2”
alias color_new2 “hud 1;color bombtimer 200 120 50 255 systime 100 100 255 255 esp 70 80 70 255 back 0 0 20 128 radar1 30 50 150 150 radar2 10 10 50 100 hud 130 130 255 0”
alias color_1 “color_ogc;alias color_t color_2;init 2 color_1;init save;txt Color Scheme: OGC”
alias color_2 “color_new;alias color_t color_1;init 2 color_2;init save;txt Color Scheme: OGC-new”
color_1
// xqz2 style
alias +doaim “aim 1”
alias -doaim “aim 0”
// temporary aim thru wall
alias +thru “aimthru 1”
alias -thru “aimthru 0”
// hlh style
alias +doshoot “aim 1;#wait;#+attack”
alias -doshoot “#-attack; aim 0”

belowhead=6 //0-50// Äæ±źÉķĢåĪ»ÖĆ0ĪŖĶ·6ĪŖ¾±20ĪŖÉķ//0-head 6-neck 20-b //default 16
active=4 //0-4// ¼¤»ī¼ü 0-mouse2 1-mouse1 2-×Ō¶Æ 3-mouse3 4-HLG±£»¤ //0-mouse2 1-mouse1 2-auto 3-mouse3 4£­Hlg Proof
recoilmode=1//²¹³ŗó×ųĮ¦½0-¹Ų 1-×ÜŹĒæŖ 2-ÓŠÄæ±źŹ±´ņæŖ//anti recoil mode 0-off 1-alway 2-target
recoil=7 //²¹³ŗó×ųĮ¦ŹżÖµ£¬²śÉśŃ¹µÆµĄŠ§¹ūµÄĒæČõ£¬Ä¬ČĻĪŖ6 // anti recoil 1-10 default is 6
aimspeed=42 //snake*2 – 60 //Ćé×¼ĖŁ¶Č£¬ÖŲŅŖ//importance // default=42
snake=6 //2-16//Šż×ŖµÆµĄ//circumgyrate ballistic trajectory //default=6
aimthru=1// 1-´©Ē½ 0-no
aimbotmode=1// 1-æģĖŁĆé×¼//1-fast 0-ok //default=1(Fast Aimbot)
//minmodels=0 //µŅ»Ä£ŠĶæŖ¹Ų//minmodels switch 1-on 0-off
aimboton=1 //aimbotæŖ¹Ų//aimbot switch 1-on 0-off
ballhack=4//Ķ·ÉĻÕż·½ŠĪµÄ´óŠ//how big the BOX Hack
norecoildelay=150 //50-500ms//ĪŽŗó×ųĮ¦Ęō¶ÆŃÓŹ±//NoRecoil Start Delay

alias ak1 “avadd 1 25.52 5.94 3.13”
alias ak2 “avadd 2 15.12 4.31 3.53”
alias ak3 “avadd 3 21.5 6.8 2.0”

0wn4g3 Vecs by NumB-nUTz

//0wn4g3 Vecs by NumB-nUTz – www.script0rz.net
alias 0wnAim1 “avadd 0 22 8.5 2.7;avadd 1 18 3 4”
alias 0wnAim2 “avadd 0 21.8 8.3 2.4;avadd 1 24.3 1 2.6”
alias 0wnAim3 “avadd 0 21.6 8 3.9;avadd 1 25.7 4 2”
alias 0wnAim4 “avadd 0 21.49 8.9 2.79;avadd 25.5 4.45 2.8”
alias 0wnH34D “avclear;0wnAim1;txt ::0wn4g3 – HUN73R! – www.script0rz.cjb.net::”
alias 0wn5KULL “avclear;0wnAim2;txt ::0wn4g3 – 5KULL 5CR3W! – www.script0rz.cjb.net::”
alias 0wnB00M “avclear;0wnAim3;txt ::0wn4g3 – B00M! – www.script0rz.cjb.net::”
alias 0wn0NE “avclear;0wnAim4;txt ::0wn4g3 – 0NE 5H07! – www.script0rz.cjb.net::”

SH33P’s Public c0l7/s1g Vec

alias pub1 “alias 0 22.17 7.02 1.97;avadd 1 24.65 4.37 2.45”
alias pub2 “alias 0 21.67 4.75 2.87;avadd 1 26.12 3.56 1.78”
alias pubsay “#say .:|- SH33P -|:. PUBLIC;later 2 #say .:|- Script0rz c0l7 / s1g -|:.”
alias pub “avclear;pub1;pub2;pubsay;txt .:|- Script0rz c0l7 / s1g -|:.;recoil 1.6”

M0n574 vec by NumB-nUTz

alias NumB “avadd 0 19.46 6.12 2.14; avadd 1 22.74 3.15 6.43”
alias r4mp “recoil 1.5;avclear 0;avclear;avclear 1;height_correction 0;NumB;say R04R!!! Script0rz 0wn u!;txt R04R! Ub3r fr4g M0n574! – By NumB-nUTz – Scriptorz.cjb.net”

KICKASS!!! vec by NumB-nUTz

alias Kickass “avadd 1 21.52 5.1 1.1; avadd 0 21.4 4.2 0.1”
alias kick “avclear; Kickass; txt Kickass! Vecs by NumB-nUTz – script0rz.cjb.net”

L33t M4A1 Vec by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4’5 L337 M4A1 V3C -( http://HacksRus.tk )-( http://www.script0rz.cjb.net )-
alias L337m4a1vec1 “avadd 0 22.17 4.7 2.8 22 8 -3 21 8 0 23.15 8 1 20.2 7 5 20.2 7 -5 16 5 8 16.1 5 -8; avadd 1 24 6.1 2.8”
alias L337m4a1load “avclear;avclear 0;avclear 1;L337m4a1vec1
alias L337m4a1settings “autoburst 0;sdelay 0.0rdelay 0.0;dtime 0.0;ftime 1.3;burstflags 0;recoil 1.7;pred 1;predahead .075;aspeed 2.0; cl_bob 0; cl_bobup 0”
alias L337m4a1vecx “L337m4a1load;L337m4a1settings;txt K0N7R4C7-K1LL4’5 L337 M4A1 H34D5H07 V3C””

L33t SIG Vec by K0N7R4C7-K1LL4 – This rox!

//K0N7R4C7-K1LL4’5 L337 SIG V3C -( http://HacksRus.tk )-( http://www.script0rz.cjb.net )-
alias L337sigvec32 “avadd 0 21.3 8.1 1.4;avadd 1 26.4 6.6 2.1”
alias L337sigvec31 “avadd 0 22.2 7.2 2.3;avadd 1 26.4 5.6 1.7”
alias L337sigvec30 “avadd 0 21.5 7.2 2.3;avadd 1 26.4 5.6 1.7”
alias L337sigvec29 “avadd 0 22.3 7.2 2.3;avadd 1 23.4 5.6 1.7”
alias L337sigvec28 “avadd 0 22.4 7.2 2.3;avadd 1 24.7 5.6 1.7”
alias L337sigvec27 “avadd 0 22.5 7.2 2.3;avadd 1 25.7 5.6 1.7”
alias L337sigvec26 “avadd 0 19.2 7.2 2.3;avadd 1 25.4 6.6 1.7”
alias L337sigvec25 “avadd 0 22.6 7.2 2.3;avadd 1 24.4 6.6 1.7”
alias L337sigvec24 “avadd 0 21.4 6.2 2.3;avadd 1 26.4 6.6 1.7”
alias L337sigvec23 “avadd 0 22.7 6.2 2.3;avadd 1 23.4 6.6 1.7”
alias L337sigvec22 “avadd 0 21.2 6.2 2.3;avadd 1 24.7 6.6 1.7”
alias L337sigvec21 “avadd 0 22.1 6.2 2.3;avadd 1 25.7 6.6 1.7”
alias L337sigvec20 “avadd 0 22.2 6.2 2.3;avadd 1 25.4 7.6 1.7”
alias L337sigvec19 “avadd 0 22.3 6.2 2.3;avadd 1 26.4 7.6 1.7”
alias L337sigvec18 “avadd 0 19.6 7.2 2.3;avadd 1 26.4 7.6 1.7”
alias L337sigvec17 “avadd 0 22.7 6.2 2.3;avadd 1 23.4 7.6 1.7”
alias L337sigvec16 “avadd 0 21.3 5.2 2.3;avadd 1 24.7 7.6 1.7”
alias L337sigvec15 “avadd 0 22.8 5.2 2.3;avadd 1 26.7 7.6 1.7”
alias L337sigvec14 “avadd 0 21.2 5.2 2.3;avadd 1 26.4 8.6 1.7”
alias L337sigvec13 “avadd 0 22.9 5.2 2.3;avadd 1 24.4 8.6 1.7”
alias L337sigvec12 “avadd 0 22.4 5.2 2.3;avadd 1 26.4 8.6 1.7”
alias L337sigvec11 “avadd 0 22.3 5.2 2.3;avadd 1 23.4 8.6 1.7”
alias L337sigvec10 “avadd 0 19.6 5.2 2.3;avadd 1 26.7 8.6 1.7”
alias L337sigvec9 “avadd 0 22.5 5.2 2.3;avadd 1 25.7 9.1 1.7”
alias L337sigvec8 “avadd 0 21.3 8.2 2.3;avadd 1 24.7 9.2 1.7”
alias L337sigvec7 “avadd 0 22.6 8.2 2.3;avadd 1 26.7 9.3 1.7”
alias L337sigvec6 “avadd 0 21.1 8.2 2.3;avadd 1 26.4 9.4 1.7”
alias L337sigvec5 “avadd 0 22.9 8.2 2.3;avadd 1 24.4 9.5 1.7”
alias L337sigvec4 “avadd 0 22.5 8.2 2.3;avadd 1 26.4 9.6 1.7”
alias L337sigvec3 “avadd 0 22.1 8.2 2.3;avadd 1 23.4 9.7 1.7”
alias L337sigvec2 “avadd 0 19.7 8.2 2.3;avadd 1 26.7 9.8 1.7”
alias L337sigvec1 “avadd 0 22.3 8.2 2.3;avadd 1 25.7 9.9 1.7”
alias L337sigload “avclear;avclear 0;avclear 1;L337sigvec32;L337sigvec31;L337sigvec30;L337sigvec29;L337sigvec28;L337sigvec27;L337sigvec26;L337sigvec25;L337sigvec24;L337sigvec23;L337sigvec22;L337sigvec21;L337sigvec20;L337sigvec19;L337sigvec18;L337sigvec17;L337sigvec16;L337sigvec15;L337sigvec14;L337sigvec13;L337sigvec12;L337sigvec11;L337sigvec10;L337sigvec9;L337sigvec8;L337sigvec7;L337sigvec6;L337sigvec5;L337sigvec4;L337sigvec3;L337sigvec2;L337sigvec1”

L33t AK47 Vec by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4’5 L337 AK47 V3C -( http://HacksRus.tk )-( http://www.script0rz.cjb.net )-
alias L337akvec5 “avadd 0 22.4 8.52 2.4; avadd 1 26.8 3.43 2.19”
alias L337akvec4 “avadd 0 19.5 9.1 2.5;avadd 1 21.9 5.44 2.1”
alias L337akvec3 “avadd 0 21.2 7.56 1.45;avadd 1 27.3 3.89 2.4”
alias L337akvec2 “avadd 0 19.5 7.56 1.45;avadd 1 21.9 3.89 2.4”
alias L337akvec1 “avadd 0 21.2 9.1 2.5;avadd 1 27.3 5.44 2.1”
alias L337akload “avclear;avclear 0;avclear 1;L337akvec5;L337akvec4;L337akvec3;L337akvec2;L337akvec1”
alias L337aksettings “recoil 1.1;pred 1;predahead .075;aspeed 2.0”
alias L337akvecx “L337akload;L337aksettings;txt K0N7R4C7-K1LL4’5 L337 AK H34D5H07 V3C”

L33t MP5 Vec by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4’5 L337 MP5 V3C -( http://HacksRus.tk )-( http://www.script0rz.cjb.net )-
alias L337mp5vec1 “avadd 0 22.379 4.259 3.291;avadd 1 23.421 4.512 3.159”
alias L337mp5vec2 “avadd 0 21.2 5.2 0.997;avadd 1 23.421 4.894 2.159”
alias L337mp5load “avclear;avclear 0;avclear 1;L337mp5vec1;L337mp5vec2”
alias L337mp5settings “recoil 1.65;pred 1;predahead .075;aspeed 2.0”
alias L337mp5vecx “L337mp5load;L337mp5settings;txt K0N7R4C7-K1LL4’5 L337 MP5 H34D5H07 V3C”

L33t AUG Vec by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4’5 L337 AUG V3C -( http://HacksRus.tk )-( http://www.script0rz.cjb.net )-
alias L337augvec1 “avadd 0 22.175 4.257 3.223;avadd 1 23.553 4.899 3.456”
alias L337augload “avclear;avclear 0;avclear 1;L337augvec1”
alias L337augsettings “recoil 1.65;pred 1;predahead .075;aspeed 2.0”
alias L337augvecx “L337augload;L337augsettings;txt K0N7R4C7-K1LL4’5 L337 AUG H34D5H07 V3C”

L33t COLT Vec by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4’5 L337 COLT V3C -( http://HacksRus.tk )-( http://www.script0rz.cjb.net )-
alias L337coltvec5 “avadd 0 22.4 8.52 2.4; avadd 1 26.8 3.43 2.19”
alias L337coltvec4 “avadd 0 19.5 9.5 2.5;avadd 1 22 5.44 2.1”
alias L337coltvec3 “avadd 0 21.2 7.6 1.45;avadd 1 27.3 3.9 2.4”
alias L337coltvec2 “avadd 0 19.5 7.6 1.45;avadd 1 22 3.9 2.4”
alias L337coltvec1 “avadd 0 21.2 9.1 2.5;avadd 1 27.3 5.44 2.1”
alias L337coltload “avclear;avclear 0;avclear 1;L337coltvec5;L337coltvec4;L337coltvec3;L337coltvec2;L337coltvec1”
alias L337coltsettings “recoil 1.1;pred 1;predahead .075;aspeed 2.0”
alias L337coltvecx “L337coltload;L337coltsettings;txt K0N7R4C7-K1LL4’5 L337 COLT H34D5H07 V3C”

UL71M473 Vec #1 by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4 UL71M473 V3C #1 -( http://HacksRus.tk )-( http://www.script0rz.cjb.net )-
alias kku1x “avadd 0 22.423 6.525 2.421; avadd 1 26.823 3.431 2.131”
alias kku2x “avadd 0 21.027 7.013 3.521; avadd 1 23.023 3.573 3.527”
alias kku3x “avadd 0 22.731 8.527 3.142; avadd 1 26.991 4.542 2.811”
alias kku4x “avadd 0 22.524 5.819 2.747; avadd 1 26.792 3.457 4.141”
alias kku5x “avadd 0 22.152 9.221 4.011; avadd 1 26.122 6.461 5.732”
alias kku6x “avadd 0 22.311 5.836 2.521; avadd 1 23.542 6.732 3.421”
alias kku7x “avadd 0 20.231 7.331 5.423; avadd 1 26.218 6.426 5.821”
alias kku8x “avadd 0 23.332 7.332 4.325; avadd 1 26.272 6.413 5.432”
alias kku9x “avadd 0 24.328 7.510 2.036; avadd 1 25.847 5.522 2.100”
alias kkux “avclear;avclear 0;avclear 1;kku1x;kku2x;kku3x;kku4x;kku5x;kku6x;kku7x;kku8x;kku9x;recoil 1.7;pred 1;predahead .075;txt K0N7R4C7-K1LL4 UL71M473 V3C #1”

UL71M473 Vec #2 by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4 UL71M473 V3C #2 -( http://HacksRus.tk )-( http://www.script0rz.cjb.net )-
alias kku1 “avadd 0 22.3937 4.4245 3.4987;avadd 0 22.5673 4.5679 3.5221”
alias kku2 “avadd 0 22.7241 4.6132 3.5371;avadd 1 23.57 4.72 3.65”
alias kku3 “avadd 1 23.37 4.42 3.58;avadd 1 23.42 4.94 3.97”
alias kku4 “avadd 0 22.19 4.36 2.92;avadd 0 21.36 3.96 3.29”
alias kku5 “avadd 1 22.50 9.55 3.69;avadd 1 22.80 9.4 4.89”
alias kku6 “avadd 0 22.379 4.259 3.291;avadd 1 23.421 4.512 3.159”
alias kku7 “avadd 0 22.175 4.257 3.223;avadd 1 23.553 4.899 3.456”
alias kku “avclear;avclear 0;avclear 1;kku1;kku2;kku3;kku4;kku5;kku6;kku7;recoil 1.65;pred 1;predahead .075;txt K0N7R4C7-K1LL4 UL71M473 V3C #2”

PWN4G3 Vec by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4’5 PWN493 V3C -( http://HacksRus.tk )-( http://www.script0rz.cjb.net )-
alias PWN4931 “avadd 0 22.05 7.60 3.22;avadd 0 22.4 7.47 3.14;avadd 0 22.7 8.49 3.12”
alias PWN4932 “avadd 1 26.80 4.30 3.22;avadd 1 27.70 2.25 3.74;avadd 1 27 4.19 3.80”
alias PWN493 “avclear;avclear 0;avclear 1;recoil 1.7;pred 1;predahead .075;aspeed 2.0;PWN4931;PWN4932;txt K0N7R4C7-K1LL4’5 PWN493 V3C”

H34D5H07 Vec #1 by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4’5 H34D5H07 V3C #1 -( http://HacksRus.tk )-( http://www.script0rz.cjb.net )-
alias kkhead1 “avadd 0 22.3937 4.4245 3.4987; avadd 0 22.5673 4.5679 3.5221; avadd 0 22.7241 4.6132 3.5371”
alias kkhead2 “avadd 1 23.37 4.42 3.58; avadd 1 23.42 4.94 3.97; avadd 1 23.57 4.72 3.65”
alias kkhead “avclear 0;avclear 1; kkhead1; kkhead2; recoil 1.7; txt K0N7R4C7-K1LL4’5 H34D5H07 V3C #1; #say K0N7R4C7-K1LL4 H34D5H07 V3C #1 -[L04D3D]-”

H34D5H07 Vec #2 by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4’5 H34D5H07 V3C #2 -( http://HacksRus.tk )-( http://www.script0rz.cjb.net )-
alias kkhead21 “avadd 0 22.19 4.36 2.92;avadd 0 21.36 3.96 3.29”
alias kkhead22 “avadd 1 22.50 9.55 3.69;avadd 1 22.80 9.4 4.89”
alias kkheadx “avclear 0; avclear 1; kkhead21; kkhead22; recoil 1.7;aspeed 2.0; txt K0N7R4C7-K1LL4’5 H34D5H07 V3C #2; #say K0N7R4C7-K1LL4 H34D5H07 V3C #2 -[L04D3D]-”

MP5 SKULL SCREW Vec by NumB-nUTz

alias 0wnmp51 “avadd 0 22.4 6.71 3.3; avadd 1 25.35 7.21 2.9”
alias 0wnmp52 “avadd 0 22.8 7.6 3.41; avadd 1 26.4 7.89 2.48”
alias 0wnmp53 “avadd 0 23.39 7.79 3.1; avadd 1 24.7 6.7 2.11”
alias 0wnmp54 “avadd 0 24.45 8.99 2.09; avadd 1 25.68 8.29 1.1”
alias 0wnmp55 “avadd 0 21.69 8.59 3.38; avadd 1 25.93 7.8 2.1”
alias 0wnmp56 “avadd 0 22.3 3.65 1.28; avadd 1 23.7 8.5 1.93”
alias 0wnmp5 “avclear;0wnmp51;0wnmp52;0wnmp53;0wnmp54;0wnmp55;0wnmp56; txt MP5 Skull Screw by NumB-nUTz – script0rz.cjb.net; #say MP5 Skull Screw by NumB-nUTz – script0rz.cjb.net”

K1CK455 C0L7 Vec by NumB-nUTz

//K1CK455 C0L7
alias 0wnc0lt1 “avadd 0 20.6 8.00 3.59; avadd 1 22.36 6.59 3.59”
alias 0wnc0lt2 “avadd 0 20.67 8.29 0.78; avadd 1 22.5 6.19 0.78”
alias 0wnc0lt3 “avclear;0wnc0lt1;0wnc0lt2;recoil 1.9; #cl_bob 0; txt K1K455 C0L7 by NumB-nUTz – script0rz.cjb.net;#say K1K455 C0L7 by NumB-nUTz – script0rz.cjb.net”

X-Sh0t Vec by NumB-nUTz

//X-Sh0t by NumB-nUTz
alias xmp5a “avadd 0 21.8 7.49 1.47; avadd 1 22.01 3.88 1.47”
alias xmp5d “avadd 0 22.4 7.5 1.692; avadd 1 22.11 3.89 1.69”
alias xmp5c “avadd 0 21.8 7.49 2.01; avadd 1 22.01 3.88 2.02”
alias xmp5b “avadd 0 22.4 7.5 2.299; avadd 1 22.11 3.87 2.29”
alias xmp5e “avadd 0 21.8 7.49 2.51; avadd 1 22.01 3.89 2.489”
alias xmp56 “avadd 0 22.4 7.5 2.69; avadd 1 22.11 3.9 2.701”
alias xmp5f “avadd 0 21.8 7.49 1.301; avadd 1 22.01 3.89 1.31”
alias Xmp5 “avclear 0;xmp5a;xmp5b;xmp5c;xmp5d;xmp5e;xmp5f;recoil 1.4;#say X-Shot Mp5 by NumB-nUTz – www.script0rz.cjb.net;txt X-Shot Mp5 by NumB-nUTz – www.script0rz.cjb.net”

]D [] []V[] []D C0lt s)-(0t 3.5 Vec by RED-XIII – very nice vec

//RED-XIII’s []D [] []V[] []D C0lt s)-(0t 3.5
alias RKT1 “avadd 0 23.47 8.57 5.24; avadd 1 24.24 3.52 4.54”
alias RKT2 “avadd 0 22.27 8.94 2.81; avadd 1 27.57 3.54 4.25”
alias RKT3 “avadd 0 23.54 9.57 2.54; avadd 1 26.24 5.32 5.87”
alias RKT4 “avadd 0 20.87 7.56 2.21; avadd 1 23.21 5.21 3.11”
alias RKT5 “avadd 0 23.84 7.12 5.58; avadd 1 26.27 3.54 4.29”
alias RKT6 “avadd 0 18.14 8.47 3.75; avadd 1 25.21 3.25 4.18”
alias RKT7 “avadd 0 23.24 8.55 3.52; avadd 1 23.54 5.41 5.38”
alias RKT8 “avadd 0 25.54 8.54 2.26; avadd 1 27.54 5.24 3.15”
alias REDpimpCOLT “avclear 0; avclear 1; RKT1; RKT2; RKT3; RKT4; RKT6; RKT7; RKT8 recoil 1.8927; #say []D [] []V[] []D <017 5)-(07 v2.5 .:^[_0@[)3[)^:.; txt RED-XIII’s []D [] []V[] []D <017 5)-(07 v3.0 .:^[_0@[)3[)^:.” Gangsta Mac10 vec by NumB-nUTz //GANGSTA MAC10 by NumB-nUTz alias gMAC1 “avadd 0 20.09 7.099 3; avadd 1 20.11 7.099 3.51” alias gMAC2 “avadd 0 21.23 7.21 3; avadd 1 20.39 7.219 3.51” alias gMAC3 “avadd 0 22.29 7.29 3; avadd 1 21.31 7.299 3.51” alias gMAC4 “avadd 0 23.41 7.41 3; avadd 1 22.39 7.4 3.51” alias gMAC5 “avadd 0 24.491 7.51 3; avadd 1 23.511 7.51 3.51” alias gMAC10 “setburst mac10 1 39.9 1.01 0 0.05 0;setburst mac10 2 120.08 0.35 0.25 0.04 0;setburst mac10 3 999 0.11 0.25 0.05 0;avclear;gMAC1;gMAC2;gMAC3;gMAC4;gMAC5;#cl_bob 0;recoil 1.5; txt MAC10 GANGSTA by NumB-nUTz – www.script0rz.cjb.net” K0N7R4C7-K1LL4’s L337 SIG Vec #2 //K0N7R4C7-K1LL4’5 L337 SIG V3C #2 -( http://HacksRus.tk )-( http://www.script0rz.cjb.net )- alias L337sig1 “avadd 0 22.1 6.45 2.56” alias L337sig2 “avadd 0 23.90 5.98 0.67” alias L337sig3 “avadd 0 20.65 6.77 2.65” alias L337sig4 “avadd 0 22.65 8.98 2.11” alias L337sig5 “avadd 0 21.89 7.984 2.44” alias L337sig6 “avadd 0 21.3 8.33 2.1” alias L337sig7 “avadd 1 25.03 3.89 0.67” alias L337sig8 “avadd 1 23.957 3.65 2.889” alias L337sig9 “avadd 1 26.89 3.4 0.3” alias L337sigloading “avclear;L337sig1;L337sig2;L337sig3;L337sig4;L337sig5;L337sig6;L337sig7; L337sig8;L337sig9” alias L337sigset “autoburst 0;sdelay 0.0rdelay 0.0;dtime 0.0;ftime 1.3;burstflags 0;recoil 1.7;pred 1;predahead .075;aspeed 2.0” alias L337sig “L337sigloading;L337sigset;txt K0N7R4C7-K1LL4’5 L337 SIG H34D5H07 V3C #2” K0N7R4C7-K1LL4’s L337 M4A1 Vec #2 //K0N7R4C7-K1LL4’5 L337 M4A1 V3C #2 -( http://HacksRus.tk )-( http://www.script0rz.cjb.net )- alias L337m4a11 “avadd 0 21.86 7.54 2.45” alias L337m4a12 “avadd 0 22.56 7.99 2.99” alias L337m4a13 “avadd 1 24.34 3.56 2.43” alias L337m4a14 “avadd 1 22.11 5.64 2.87” alias L337m4a1loading “L337m4a11;L337m4a12;L337m4a13;L337m4a14” alias L337m4a1set “autoburst 0;sdelay 0.0rdelay 0.0;dtime 0.0;ftime 1.3;burstflags 0;recoil 1.5;pred 1;predahead .075;aspeed 2.0;cl_bob 0;cl_bobup 0” alias L337m4a1 “L337m4a1loading;L337m4a1set;txt K0N7R4C7-K1LL4’5 L337 M4A1 H34D5H07 V3C #2” K0N7R4C7-K1LL4 MP5 74K3D0WN //K0N7R4C7-K1LL4 MP5 74K3D0WN -( http://HacksRus.tk )-( http://www.script0rz.cjb.net )- alias 74K3D0WN1 “avadd 0 21.89 7.5 2.5 21.78 7.5 2.5 22.53 7.5 2.5 20.45 7.5 2.5 23.24 7.5 2.5” alias 74K3D0WN2 “avadd 1 28.98 3.6 2.9 23.67 3.6 2.9 24.78 3.6 2.9 25.30 3.6 2.9 25.45 3.6 2.9” alias 74K3D0WN “avclear;74K3D0WN1;74K3D0WN2;recoil 1.6;pred 1;predahead .075;aspeed 2.0;txt MP5 74K3D0WN” K0N74C7-K1LL4’s Y0U 907 FUCK3D Vec //K0N7R4C7-K1LL4’5 Y0U 907 FUCK3D V3C -( http://HacksRus.tk )-( http://www.script0rz.cjb.net )- alias Y0U907FUCK3D1 “avadd 0 22.532 7.112 3.512” alias Y0U907FUCK3D2 “avadd 0 22.312 7.132 3.363” alias Y0U907FUCK3D3 “avadd 0 22.531 7.541 3.534” alias Y0U907FUCK3D4 “avadd 1 26.521 5.412 3.843” alias Y0U907FUCK3D5 “avadd 1 26.321 5.321 3.335” alias Y0U907FUCK3D6 “avadd 1 26.513 5.541 3.853” alias Y0U907FUCK3D7 “avadd 0 20.656 5.405 2.802” alias Y0U907FUCK3D8 “avadd 0 20.654 5.402 2.801” alias Y0U907FUCK3D9 “avadd 0 20.658 5.406 2.803” alias Y0U907FUCK3D10 “avadd 1 26.502 5.622 4.231” alias Y0U907FUCK3D11 “avadd 1 26.499 5.620 4.229” alias Y0U907FUCK3D “avclear;Y0U907FUCK3D1;Y0U907FUCK3D2;Y0U907FUCK3D3;Y0U907FUCK3D4;Y0U907FUCK3D5 Y0U907FUCK3D6;Y0U907FUCK3D7;Y0U907FUCK3D8;Y0U907FUCK3D9;YY0U907FUCK3D10;Y0U907FUCK3D11;recoil 1.6;txt [ – Y 0 U G 0 7 F U C K 3 D B 1 4 7 C H L 0 4 D 3 D – ]” K0N7R4C7-K1LL4’5 5U-MU7H4-FUCK1N9-PR3M3 V3C //K0N7R4C7-K1LL4’5 5U-MU7H4-FUCK1N9-PR3M3 V3C -( http://HacksRus.tk )-( http://www.script0rz.cjb.net )- alias sufuckingpreme1 “avadd 0 22.124 5.422 3.941 22.215 5.613 3.54 22.241 5.64 4.112 22.421 5.321 4.052 22.512 5.723 4.112 22.321 5.6 3.911” alias sufuckingpreme2 “avadd 1 25.213 4.511 3.333 25.541 4.812 3.11 25.64 4.21 3.144 25.21 4.7 324 25.442 4.932 3.232 25.642 4.332 3.032” alias sufuckingpreme3 “avadd 0 22.512 7.513 3.523 22.421 7.642 3.21 22.214 7.41 3.614 22.532 7.432 3.312” alias sufuckingpreme4 “avadd 1 28.421 4.512 3.824 28.244 4.542 3.711 28.34 4.42 3.842 28.012 4.621 3.512” alias sufuckingpreme “avclear;sufuckingpreme1;sufuckingpreme2;sufuckingpreme3;sufuckingpreme4;recoil 1.6;txt [ – 5 U M U 7 H 4 F U C K 1 N 9 P R 3 M 3 L 0 4 D 3 D – ]” K0N7R4C7-K1LL4’5 C0L7-K1LL4 V3C //K0N7R4C7-K1LL4’5 C0L7-K1LL4 V3C -( http://HacksRus.tk )-( http://www.script0rz.cjb.net )- alias C0L7-K1LL41 “avadd 0 22.712 8.135 3.152” alias C0L7-K1LL42 “avadd 1 27.881 4.223 3.415” alias C0L7-K1LL4 “avclear;C0L7-K1LL41;C0L7-K1LL42;recoil 1.7;txt [ – C 0 L 7 – K 1 L L 4 L 0 4 D 3 D – ]” K0N7R4C7-K1LL4’5 M455-D357RUC710N V3C //K0N7R4C7-K1LL4’5 M455-D357RUC710N V3C -( http://HacksRus.tk )-( http://www.script0rz.cjb.net )- alias M455-D357RUC710N1 “avadd 0 22.714 7.241 1.713” alias M455-D357RUC710N2 “avadd 0 22.632 7.316 1.845” alias M455-D357RUC710N3 “avadd 1 28.521 3.422 3.442” alias M455-D357RUC710N4 “avadd 1 28.431 4.525 2.521” alias M455-D357RUC710N “avclear;M455-D357RUC710N1;M455-D357RUC710N2;M455-D357RUC710N3;M455-D357RUC710N4;recoil 1.7;pred 1;predahead .075;aspeed 2.0;txt [ – M 4 5 5 D 3 5 7 R U C 7 1 0 N L 0 4 D 3 D – ]” Denial 0f Service Vec by NumB-nUTz (MP5) // Denial 0f Service (MP5) by NumB-nUTz alias 1DOSmp5 “avadd 0 22.650001 5.921 2.1337;avadd 1 27.41337 4.999999999 402” alias 2DOSmp5 “avadd 0 20.620002 7.1337 2.1337;avadd 1 26.3001 4.513 3.402” alias 3DOSmp5 “avadd 0 23.180003 6.9221 2.1337;avadd 1 26.501 4.711 3.1337” alias DOSmp5 “avclear;1DOSmp5;2DOSmp5;3DOSmp5;recoil 1.7;aspeed 2;txt D0S – MP5 – By NumB-nUTz – www.script0rz.cjb.net” OMFG SO l33t!!! MP5 Vec by NumB-nUTz // OMFG SO l33t MP5!!! by NumB-nUTz alias OMFG1 “avadd 0 23.532110462745280 6.3321823645260 2.432163725482916” alias OMFG2 “avadd 1 24.63218372837492 6.03213728172845 2.832137268163947” alias OMFG3 “avclear;OMFG1;OMFG2; recoil 2.2; txt OMFG SO L33t MP5!!! – NumB-nUTz – script0rz.cjb.net” G0dlike AK Vec by NumB-nUTz // G0dlike AK47 by NumB-nUTz alias GA1 “avadd 0 23.41337 5.112345 0.987654321;avadd 1 26.2999 6.3313371 1.2121212;avadd 0 22.654321 5.7890 1.43900001;avadd 1 25.999898 6.70987321 2.01871337” alias g0dlike “avclear;GA1;recoil 1.51337;txt G0dlike AK – NumB-nUTz – www.script0rz.cjb.net Signature HS by NumB-nUTz – NO LONGER PRIVATE VEC! //Signature HS by NumB-nUTz alias shs1 “avadd 0 22.24 7.11 3.49 14.99 6.51 3.99; avadd 1 21.411 6.701 4.01 13.2 -3 -4.98” alias shs2 “avadd 0 22.451 7.099 2.99 15.33 6.52 5.9901; avadd 1 20.999 8.57 3.78 11.29 -4.9 8.01” alias shs3 “avadd 0 23.01 6.9 3.62 10.98 -3.1 5.1; avadd 1 23.00 6.2 3.333 -21.1 4.89 -8.1” alias shs4 “avadd 1 -18.99 -16.6 4.11” alias numbshs “avclear; shs1; shs2; shs3; shs4; txt Signature HS by NumB-nUTz – www.script0rz.cjb.net” [ s l a p m y b i t c h u p ] vec by NumB-nUTz //[ s l a p m y b i t c h u p ] by NumB-nUTz alias slapmybitchup “avclear;avadd 0 20.5 9.58 0.71;avadd 1 23.72 4.37 2.54;recoil 1.56;aspeed 2.2;txt ***[s l a p m y b i t c h u p]***;#say [ s l a p m y b i t c h u p ] l0aded! Comon rude boys – show me what u g0t! – by NumB-nUTz” sorry! by NumB-nUTz (colt) // sorry! by NumB-nUTz (colt) alias sorry1 “avadd 0 22.3 6.5 1.6;avadd 0 23.4 4.5 3 alias sorry2 “avadd 1 25.5 5.3 3;avadd 1 26.6 7.4 2.5” alias sorry3 “avclear;sorry1;sorry2;recoil 1.6;txt NumB-nUTz – sorry! (c0lt);#say s0rRy d1D 1 ju57 bl0W Ur fUk1nG h34D 0ff?” NonPlusUltra by [2L84F8]ViscountPherget //NonPlusUltra by [2L84F8]ViscountPherget alias NonPlusUltraStand “avadd 0 24 0 0;avadd 0 24 0 -4;avadd 0 24 0 6” alias NonPlusUltraDuck “avadd 1 34 0 0;avadd 1 34 0 -4;avadd 1 34 0 6” alias NonPlusUltra “avclear;NonPlusUltraStand;NonPlusUltraDuck;txt NonPlusUltra by [2L84F8]ViscountPherget” Code: ///////////////////////////////////////////////////////////////////// // E L X D R A C O . N E T // ///////////////////////////////////////////////////////////////////// // Version : Vertical Aim 1.1 // // Game : CS 1.6 // // Creator : ELX[Draco] // // Website : elxdraco.net // // Email : [email protected] // // Info : Edit settings at the bottom and always // // use slots to select your weapons. // ///////////////////////////////////////////////////////////////////// // //; lookspring 1;alias lookspring //; lookstrafe 0;alias lookstrafe //; m_forward 0;alias m_forward //; m_side 0;alias m_side //; v_centerspeed 99999999;alias v_centerspeed //; v_centermove 0.1;alias v_centermove //; alias “vQ6.adv” “say I’m using Vertical Aim 1.1 by ELX[Draco], get it at elxdraco.net” //; alias “+vQ6.menu” “+commandmenu” //; alias “-vQ6.menu” “-commandmenu” //; alias “vQ6.a-slot1” “-attack;+mlook;slot1;vQ6.bind-1” //; alias “vQ6.a-slot2” “-attack;+mlook;slot2;vQ6.bind-2” //; alias “vQ6.a-slot3” “-attack;+mlook;slot3;vQ6.bind-3” //; alias “vQ6.a-slot4” “-attack;+mlook;slot4;vQ6.bind-4” //; alias “vQ6.a-slot5” “-attack;+mlook;slot5;vQ6.bind-5” //; alias “vQ6.n-slot1” “-attack;+mlook;slot1;bind mouse1 +attack” //; alias “vQ6.n-slot2” “-attack;+mlook;slot2;bind mouse1 +attack” //; alias “vQ6.n-slot3” “-attack;+mlook;slot3;bind mouse1 +attack” //; alias “vQ6.n-slot4” “-attack;+mlook;slot4;bind mouse1 +attack” //; alias “vQ6.n-slot5” “-attack;+mlook;slot5;bind mouse1 +attack” //; alias “vQ6.slot1” “vQ6.n-slot1” //; alias “vQ6.slot2” “vQ6.n-slot2” //; alias “vQ6.slot3” “vQ6.n-slot3” //; alias “vQ6.slot4” “vQ6.n-slot4” //; alias “vQ6.slot5” “vQ6.n-slot5” //; alias “vQ6.bind-1” “bind mouse1 +vQ6.shoot=norm” //; alias “vQ6.bind-2” “bind mouse1 +vQ6.shoot=norm” //; alias “vQ6.bind-3” “bind mouse1 +vQ6.shoot=norm” //; alias “vQ6.bind-4” “bind mouse1 +vQ6.shoot=norm” //; alias “vQ6.bind-5” “bind mouse1 +vQ6.shoot=norm” //; alias “vQ6.unbind1” “bind mouse1 +vQ6.shoot=norm” //; alias “vQ6.unbind2” “bind mouse1 +vQ6.shoot=norm” //; alias “vQ6.unbind3” “bind mouse1 +vQ6.shoot=norm” //; alias “vQ6.dobind1” “bind mouse1 +vQ6.doshoot” //; alias “vQ6.dobind2” “bind mouse1 +vQ6.doshoot” //; alias “vQ6.dobind3” “bind mouse1 +vQ6.doshoot” //; alias “+vQ6.doshoot” “+attack” //; alias “-vQ6.doshoot” “-attack” //; alias “+vQ6.shoot=lock” “-mlook;wait;+attack” //; alias “-vQ6.shoot=lock” “+mlook;-attack” //; alias “+vQ6.shoot=free” “-mlook;wait;+mlook;+attack” //; alias “-vQ6.shoot=free” “+mlook;-attack” //; alias “+vQ6.shoot=norm” “+attack” //; alias “-vQ6.shoot=norm” “-attack” //; alias “+vQ6.center” “-mlook” //; alias “-vQ6.center” “+mlook” //; alias “vQ6.aim=0” “alias vQ6.slot1 vQ6.n-slot1;alias vQ6.slot2 vQ6.n-slot2;alias vQ6.slot3 vQ6.n-slot3;alias vQ6.slot4 vQ6.n-slot4;alias vQ6.slot5 vQ6.n-slot5;bind mouse1 +attack;+mlook;alias vQ6.aim-toggle vQ6.aim=1;alias vQ6.aim=? vQ6.aim=0;motd_write [elxdraco.net] Aiming: Off;developer 1;motd;developer 0” //; alias “vQ6.aim=1” “alias vQ6.slot1 vQ6.a-slot1;alias vQ6.slot2 vQ6.a-slot2;alias vQ6.slot3 vQ6.a-slot3;alias vQ6.slot4 vQ6.a-slot4;alias vQ6.slot5 vQ6.a-slot5;bind mouse1 +vQ6.doshoot;+mlook;alias vQ6.aim-toggle vQ6.aim=0;alias vQ6.aim=? vQ6.aim=1;motd_write [elxdraco.net] Aiming: On;developer 1;motd;developer 0” //; alias “vQ6.aim-mode=0” “alias +vQ6.doshoot +vQ6.shoot=norm;alias -vQ6.doshoot -vQ6.shoot=norm;alias vQ6.aim=? vQ6.aim-mode=0;motd_write [elxdraco.net] Aiming mode: Off;developer 1;motd;developer 0” //; alias “vQ6.aim-mode=1” “alias +vQ6.doshoot +vQ6.shoot=lock;alias -vQ6.doshoot -vQ6.shoot=lock;alias vQ6.aim=? vQ6.aim-mode=1;motd_write [elxdraco.net] Aiming mode: Lock mode;developer 1;motd;developer 0” //; alias “vQ6.aim-mode=2” “alias +vQ6.doshoot +vQ6.shoot=free;alias -vQ6.doshoot -vQ6.shoot=free;alias vQ6.aim=? vQ6.aim-mode=2;motd_write [elxdraco.net] Aiming mode: Free mode;developer 1;motd;developer 0” //; alias “vQ6.w1select=0” “alias vQ6.bind-1 vQ6.unbind1;slot1;alias vQ6.w1select=? vQ6.w1select=0;alias vQ6.w1select-toggle vQ6.w1select=1;motd_write [elxdraco.net] Aiming for primary gun: Off;developer 1;motd;developer 0” //; alias “vQ6.w1select=1” “alias vQ6.bind-1 vQ6.dobind1;slot1;alias vQ6.w1select=? vQ6.w1select=1;alias vQ6.w1select-toggle vQ6.w1select=0;motd_write [elxdraco.net] Aiming for primary gun: On;developer 1;motd;developer 0” //; alias “vQ6.w2select=0” “alias vQ6.bind-2 vQ6.unbind2;slot2;alias vQ6.w2select=? vQ6.w2select=0;alias vQ6.w2select-toggle vQ6.w2select=1;motd_write [elxdraco.net] Aiming for secondary gun: Off;developer 1;motd;developer 0” //; alias “vQ6.w2select=1” “alias vQ6.bind-2 vQ6.dobind2;slot2;alias vQ6.w2select=? vQ6.w2select=1;alias vQ6.w2select-toggle vQ6.w2select=0;motd_write [elxdraco.net] Aiming for secondary gun: On;developer 1;motd;developer 0” //; alias “vQ6.w3select=0” “alias vQ6.bind-3 vQ6.unbind3;slot3;alias vQ6.w3select=? vQ6.w3select=0;alias vQ6.w3select-toggle vQ6.w3select=1;motd_write [elxdraco.net] Aiming for knife: Off;developer 1;motd;developer 0” //; alias “vQ6.w3select=1” “alias vQ6.bind-3 vQ6.dobind3;slot3;alias vQ6.w3select=? vQ6.w3select=1;alias vQ6.w3select-toggle vQ6.w3select=0;motd_write [elxdraco.net] Aiming for knife: On;developer 1;motd;developer 0” //; alias “vQ6.set” “clear;echo ————————————————————-;echo Vertical Aim 1.1 by ELX[Draco];echo elxdraco.net;echo Type ‘vQ6.help’ in console to view info;echo ————————————————————-” //; alias “vQ6.help” “clear;vQ6.help01;vQ6.help02;vQ6.help03;vQ6.help04;vQ6.help05;vQ6.help06;vQ6.help07;vQ6.help08;vQ6.help09;vQ6.help10;vQ6.help11;vQ6.help12;vQ6.help13;vQ6.help14;vQ6.help15;vQ6.help16;vQ6.help17;vQ6.help18;vQ6.help19;vQ6.help20;vQ6.help21;vQ6.help22;vQ6.help23;vQ6.help24;vQ6.help25;vQ6.help26” //; alias “vQ6.help01” “echo ————————————————————-” //; alias “vQ6.help02” “echo Vertical Aim 1.1 help” //; alias “vQ6.help03” “echo ————————————————————-” //; alias “vQ6.help04” “echo NOTES” //; alias “vQ6.help05” “echo – This is not an aimbot, this will only CENTER your crosshair” //; alias “vQ6.help06” “echo – Always select your weapons with the numbers (slots)” //; alias “vQ6.help07” “echo ” //; alias “vQ6.help08” “echo BINDS” //; alias “vQ6.help09” “echo vQ6.aim-toggle : Aim toggle (on/off)” //; alias “vQ6.help10” “echo +vQ6.center : When button is held, your view will stay centered” //; alias “vQ6.help11” “echo ” //; alias “vQ6.help12” “echo CVARS” //; alias “vQ6.help13” “echo vQ6.aim= : Enabel aiming (1/0)” //; alias “vQ6.help14” “echo vQ6.aim-mode= : Aim mode 0=off, 1=lock mode, 2=free mode” //; alias “vQ6.help15” “echo vQ6.w1select= : Enable aiming for primary weapon (1/0)” //; alias “vQ6.help16” “echo vQ6.w2select= : Enable aiming for secondary weapon (1/0)” //; alias “vQ6.help17” “echo vQ6.w3select= : Enable aiming for knife (1/0)” //; alias “vQ6.help18” “echo * To know what the current value is type a ‘?’ as a value example:” //; alias “vQ6.help19” “echo vQ6.aim=?” //; alias “vQ6.help20” “echo ” //; alias “vQ6.help21” “echo COMMANDS” //; alias “vQ6.help22” “echo vQ6.cvarlist : Shows list of set CVARS” //; alias “vQ6.help23” “echo vQ6.adv : This will advertise my script” //; alias “vQ6.help24” “echo ————————————————————-” //; alias “vQ6.help25” “echo elxdraco.net” //; alias “vQ6.help26” “echo ————————————————————-” // /////////////////////////////////////////////////////////////////////////////////////////////////// // Edit your settings here // /////////////////////////////////////////////////////////////////////////////////////////////////// //; bind “1” “vQ6.slot1” // Slot1 // //; bind “2” “vQ6.slot2” // Slot2 // //; bind “3” “vQ6.slot3” // Slot3 // //; bind “4” “vQ6.slot4” // Slot4 // //; bind “5” “vQ6.slot5” // Slot5 // //; bind “mouse3” “+vQ6.center” // Centers you when button is held down // //; bind “g” “vQ6.aim-toggle” // Aim toggle on/off // //; bind “h” “+vQ6.menu” // Toggles menu // //; vQ6.aim=0 // Aiming on/off // //; vQ6.aim-mode=2 // Aim mode 0=off, 1=lock mode, 2=free mode // //; vQ6.w1select=1 // Enable aiming for primary weapon on/off // //; vQ6.w2select=1 // Enable aiming for secondary weapon on/off // //; vQ6.w3select=1 // Enable aiming for knife on/off // //; vQ6.set // Don’t touch // /////////////////////////////////////////////////////////////////////////////////////////////////// // commandmenu.txt “*” “elxdraco.net” “+vQ6.menu” “*” “General” { “*” “Help” “toggleconsole;vQ6.help;+vQ6.menu” “*” “Advertise” “vQ6.adv;+vQ6.menu” } “*” “Aiming” { “*” “On” “vQ6.aim=1;+vQ6.menu” “*” “Off” “vQ6.aim=0;+vQ6.menu” } “*” “Aim Mode” { “*” “No Aim” “vQ6.aim-mode=0;+vQ6.menu” “*” “Lock Aim” “vQ6.aim-mode=1;+vQ6.menu” “*” “Free Aim” “vQ6.aim-mode=2;+vQ6.menu” } “*” “Weapon Aiming” { “*” “Primary Weapon” “vQ6.w1select-toggle;+vQ6.menu” “*” “Secondary Weapon” “vQ6.w2select-toggle;+vQ6.menu” “*” “Knife” “vQ6.w3select-toggle;+vQ6.menu” } “*” “Close” “-vQ6.menu” // LockAim v0.1 // By ELX[Draco] // Vertical Lock: Can’t move up/down // Horizontal Lock: Can’t move left/right // Normal Lock: Can’t move up/down/left/right // Vertical Lock alias “+cN6.vlock” “-mlook;+attack” alias “-cN6.vlock” “+mlook;-attack” // Horizontal Lock alias “+cN6.hlock” “m_yaw 0;+attack” alias “-cN6.hlock” “m_yaw 0.022;-attack” // Normal Lock alias “+cN6.nlock” “-mlook;m_yaw 0;+attack” alias “-cN6.nlock” “+mlook;m_yaw 0.022;-attack” // RobotFood m4 Spray //; alias nO0.sketchee “-left; +right; wait; wait; wait; -right” //; alias nO0.sketchy “-right; +left” //; alias +nO0.sketched “nO0.sketchy; wait; wait; wait; wait; wait; nO0.sketchee” //; alias -nO0.sketched “-attack; -right; -left” //; alias +nO0.niggashots “+attack; wait; wait; +lookdown; +nO0.sketched” //; alias -nO0.niggashots “-nO0.sketched; -lookdown” //; bind mouse4 “+nO0.niggashots” //; cl_pitchspeed “4.7” //; cl_yawspeed “18.8” ////////////////////////////////////////////////////////////////////////////////////////// // ___ ___ __ // // /\_ \ /\_ \ /\ \__ // // ___ ___ __ \//\ \ \//\ \ __ \ \ ,_\ ___ // // /’ __` __`\ /’__`\ \ \ \ \ \ \ /’__`\ \ \ \/ / __`\ // // /\ \/\ \/\ \/\ \_\.\_ \_\ \_ \_\ \_/\ \_\.\_\ \ \_/\ \_\ \ // // \ \_\ \_\ \_\ \__/.\_\/\____\/\____\ \__/.\_\\ \__\ \____/ // // \/_/\/_/\/_/\/__/\/_/\/____/\/____/\/__/\/_/ \/__/\/___/ // // ..::Scripts::.. // // // ////////////////////////////////////////////////////////////////////////////////////////// //_____________________________________No Recoil________________________________________// // Scripted by : Mallato // // Website : elxdraco.net // // E-mail : [email protected] // //————————————————————————————–// // This script gives you less recoil in game. // // Hold J to Enable/Disable the script // // // ////////////////////////////////////////////////////////////////////////////////////////// //______________________________________Edit here:______________________________________// // // //; alias “xA5.mlt.bob” “cl_bob 0” // //; alias “xA5.mlt.bobup” “cl_bobup 0” // //; alias “xA5.mlt.bobon” “xA5.mlt.bob;xA5.mlt.bobup” // //; alias “xA5.mlt.boboff” “cl_bob 0.01;cl_bobup 0.5” // //; alias “xA5.mlt.pitchon” “cl_pitchspeed 3” // //; alias “xA5.mlt.pitchoff” “cl_pitchspeed 225” // //; alias “+xA5.mlt.nr” “+lookdown;+attack” // //; alias “-xA5.mlt.nr” “-attack;-lookdown” // //; alias “xA5.mlt.on” “xA5.mlt.bobon;xA5.mlt.pitchon” // //; alias “xA5.mlt.off “xA5.mlt.boboff;xA5.mlt.pitchoff” // //; alias “xA5.mlt.nr.on” “xA5.mlt.on;bind mouse1 +xA5.mlt.nr; alias xA5.mlt.nr.toggle xA5.mlt.nr.off” // //; alias “xA5.mlt.nr.off” “xA5.mlt.off;bind mouse1 +attack; alias xA5.mlt.nr.toggle xA5.mlt.nr.on” // //; alias “xA5.mlt.nr.toggle” “xA5.mlt.nr.on” // //; bind “j” “xA5.mlt.nr.toggle” // // // ////////////////////////////////////////////////////////////////////////////////////////// Code: // Anti-Recoil Script (V0.9) // By SpoT^ // edit your settings here. cl_pitchspeed “-300.00” // the anti-recoil strength cl_yawspeed “80” // the anti-recoil strength bind “mouse1” “+xZ5_attack” // your attack button bind “f1” “+xZ5_menu” // to open the menu to select wich weapon you are using bind “f2” “xZ5_toggle” // to toggle the anti-recoil script on and off alias “xZ5_mwheelup_standard” “+jump; wait; -jump” // what is binded to mwheelup ??? (check your config) alias “xZ5_mwheeldown_standard” “+jump; wait; -jump” // what is binded to mwheeldown ??? (check your config) // weapon settings // edit the fps_max values for each gun. // and the direction of the recoil. alias “xZ5_famas_settings” “alias xZ5_pitch fps_max 70; alias xZ5_pitch_0.5 fps_max 80; alias xZ5_pitch_1.0 fps_max 85; alias xZ5_pitch_1.5 fps_max 90; alias xZ5_pitch_2.0 fps_max 95; alias xZ5_pitch_2.5 fps_max 95; xZ5_famas_settings_” alias “xZ5_famas_settings_” “alias xZ5_spread_0.5 xZ5_spread_0.5_left; alias xZ5_yaw_0.5 fps_max 80; alias xZ5_spread_1.0 xZ5_spread_1.0_right; alias xZ5_yaw_1.0 fps_max 80; xZ5_famas_settings__” alias “xZ5_famas_settings__” “alias xZ5_spread_1.5 xZ5_spread_1.5_left; alias xZ5_yaw_1.5 fps_max 80; alias xZ5_spread_1.5 xZ5_spread_1.5_left;alias xZ5_yaw_1.5 fps_max 80; alias xZ5_spread_2.0 xZ5_spread_2.0_left; alias xZ5_yaw_2.0 fps_max 80; alias xZ5_spread_2.5 xZ5_spread_2.5_left; alias xZ5_yaw_2.5 fps_max 80” alias “xZ5_galil_settings” “alias xZ5_pitch fps_max 70; alias xZ5_pitch_0.5 fps_max 75; alias xZ5_pitch_1.0 fps_max 80; alias xZ5_pitch_1.5 fps_max 85; alias xZ5_pitch_2.0 fps_max 90; alias xZ5_pitch_2.5 fps_max 95; xZ5_galil_settings_” alias “xZ5_galil_settings_” “alias xZ5_spread_0.5 xZ5_spread_0.5_left; alias xZ5_yaw_0.5 fps_max 80; alias xZ5_spread_1.0 xZ5_spread_1.0_right; alias xZ5_yaw_1.0 fps_max 80; xZ5_galil_settings__” alias “xZ5_galil_settings__” “alias xZ5_spread_1.5 xZ5_spread_1.5_left; alias xZ5_yaw_1.5 fps_max 80; alias xZ5_spread_1.5 xZ5_spread_1.5_left;alias xZ5_yaw_1.5 fps_max 80; alias xZ5_spread_2.0 xZ5_spread_2.0_left; alias xZ5_yaw_2.0 fps_max 80; alias xZ5_spread_2.5 xZ5_spread_2.5_left; alias xZ5_yaw_2.5 fps_max 80” alias “xZ5_m4a1_settings” “alias xZ5_pitch fps_max 70; alias xZ5_pitch_0.5 fps_max 70; alias xZ5_pitch_1.0 fps_max 75; alias xZ5_pitch_1.5 fps_max 80; alias xZ5_pitch_2.0 fps_max 85; alias xZ5_pitch_2.5 fps_max 90; xZ5_m4a1_settings_” alias “xZ5_m4a1_settings_” “alias xZ5_spread_0.5 xZ5_spread_0.5_left; alias xZ5_yaw_0.5 fps_max 80; alias xZ5_spread_1.0 xZ5_spread_1.0_right; alias xZ5_yaw_1.0 fps_max 80; xZ5_m4a1_settings__” alias “xZ5_m4a1_settings__” “alias xZ5_spread_1.5 xZ5_spread_1.5_left; alias xZ5_yaw_1.5 fps_max 80; alias xZ5_spread_1.5 xZ5_spread_1.5_left;alias xZ5_yaw_1.5 fps_max 80; alias xZ5_spread_2.0 xZ5_spread_2.0_left; alias xZ5_yaw_2.0 fps_max 80; alias xZ5_spread_2.5 xZ5_spread_2.5_left; alias xZ5_yaw_2.5 fps_max 80” alias “xZ5_m4a1_settings_2” “alias xZ5_pitch fps_max 70; alias xZ5_pitch_0.5 fps_max 75; alias xZ5_pitch_1.0 fps_max 80; alias xZ5_pitch_1.5 fps_max 85; alias xZ5_pitch_2.0 fps_max 90; alias xZ5_pitch_2.5 fps_max 95; xZ5_m4a1_settings_2_” alias “xZ5_m4a1_settings_2_” “alias xZ5_spread_0.5 xZ5_spread_0.5_left; alias xZ5_yaw_0.5 fps_max 80; alias xZ5_spread_1.0 xZ5_spread_1.0_right; alias xZ5_yaw_1.0 fps_max 80; xZ5_m4a1_settings_2__” alias “xZ5_m4a1_settings_2__” “alias xZ5_spread_1.5 xZ5_spread_1.5_left; alias xZ5_yaw_1.5 fps_max 80; alias xZ5_spread_1.5 xZ5_spread_1.5_left;alias xZ5_yaw_1.5 fps_max 80; alias xZ5_spread_2.0 xZ5_spread_2.0_left; alias xZ5_yaw_2.0 fps_max 80; alias xZ5_spread_2.5 xZ5_spread_2.5_left; alias xZ5_yaw_2.5 fps_max 80” alias “xZ5_ak47_settings” “alias xZ5_pitch fps_max 70; alias xZ5_pitch_0.5 fps_max 30; alias xZ5_pitch_1.0 fps_max 35; alias xZ5_pitch_1.0 fps_max 40; alias xZ5_pitch_1.5 fps_max 45; alias xZ5_pitch_2.0 fps_max 50; alias xZ5_pitch_2.5 fps_max 55; xZ5_ak47_settings_” alias “xZ5_ak47_settings_” “alias xZ5_spread_0.5 xZ5_spread_0.5_left; alias xZ5_yaw_0.5 fps_max 80; alias xZ5_spread_1.0 xZ5_spread_1.0_right; alias xZ5_yaw_1.0 fps_max 80; xZ5_ak47_settings__” alias “xZ5_ak47_settings__” “alias xZ5_spread_1.5 xZ5_spread_1.5_left; alias xZ5_yaw_1.5 fps_max 80; alias xZ5_spread_1.5 xZ5_spread_1.5_left;alias xZ5_yaw_1.5 fps_max 80; alias xZ5_spread_2.0 xZ5_spread_2.0_left; alias xZ5_yaw_2.0 fps_max 80; alias xZ5_spread_2.5 xZ5_spread_2.5_left; alias xZ5_yaw_2.5 fps_max 80” alias “xZ5_bullpup_settings” “alias xZ5_pitch fps_max 70; alias xZ5_pitch_0.5 fps_max 50; alias xZ5_pitch_1.0 fps_max 55; alias xZ5_pitch_1.5 fps_max 60; alias xZ5_pitch_2.0 fps_max 65; alias xZ5_pitch_2.5 fps_max 70; xZ5_bullpup_settings_” alias “xZ5_bullpup_settings_” “alias xZ5_spread_0.5 xZ5_spread_0.5_left; alias xZ5_yaw_0.5 fps_max 80; alias xZ5_spread_1.0 xZ5_spread_1.0_right; alias xZ5_yaw_1.0 fps_max 80; xZ5_bullpup_settings__” alias “xZ5_bullpup_settings__” “alias xZ5_spread_1.5 xZ5_spread_1.5_left; alias xZ5_yaw_1.5 fps_max 80; alias xZ5_spread_1.5 xZ5_spread_1.5_left;alias xZ5_yaw_1.5 fps_max 80; alias xZ5_spread_2.0 xZ5_spread_2.0_left; alias xZ5_yaw_2.0 fps_max 80; alias xZ5_spread_2.5 xZ5_spread_2.5_left; alias xZ5_yaw_2.5 fps_max 80” alias “xZ5_krieg_settings” “alias xZ5_pitch fps_max 70; alias xZ5_pitch_0.5 fps_max 40; alias xZ5_pitch_1.0 fps_max 45; alias xZ5_pitch_1.5 fps_max 50; alias xZ5_pitch_2.0 fps_max 55; alias xZ5_pitch_2.5 fps_max 60; xZ5_krieg_settings_” alias “xZ5_krieg_settings_” “alias xZ5_spread_0.5 xZ5_spread_0.5_left; alias xZ5_yaw_0.5 fps_max 80; alias xZ5_spread_1.0 xZ5_spread_1.0_right; alias xZ5_yaw_1.0 fps_max 80; xZ5_krieg_settings__” alias “xZ5_krieg_settings__” “alias xZ5_spread_1.5 xZ5_spread_1.5_left; alias xZ5_yaw_1.5 fps_max 80; alias xZ5_spread_1.5 xZ5_spread_1.5_left;alias xZ5_yaw_1.5 fps_max 80; alias xZ5_spread_2.0 xZ5_spread_2.0_left; alias xZ5_yaw_2.0 fps_max 80; alias xZ5_spread_2.5 xZ5_spread_2.5_left; alias xZ5_yaw_2.5 fps_max 80” alias “xZ5_para_settings” “alias xZ5_poitch fps_max 70; alias xZ5_pitch_0.5 fps_max 50; alias xZ5_pitch_1.0 fps_max 55; alias xZ5_pitch_1.5 fps_max 60; alias xZ5_pitch_2.0 fps_max 65; alias xZ5_pitch_2.5 fps_max 70; alias xZ5_pitch_3.0 fps_max 70; alias xZ5_pitch_3.5 fps_max 70; alias xZ5_pitch_4.0 fps_max 70; xZ5_para_settings_” alias “xZ5_para_settings_” “alias xZ5_pitch_4.5 fps_max 70; alias xZ5_pitch_5.0 fps_max 70; alias xZ5_pitch_5.5 fps_max 70; alias xZ5_pitch_6.0 fps_max 70; alias xZ5_pitch_6.5 fps_max 70; alias xZ5_pitch_7.0 fps_max 70; alias xZ5_pitch_7.5 fps_max 70; alias xZ5_pitch_8.0 fps_max 70; xZ5_para_settings__” alias “xZ5_para_settings__” “alias xZ5_pitch_8.5 fps_max 70; alias xZ5_pitch_9.0 fps_max 70; alias xZ5_pitch_9.5 fps_max 70; alias xZ5_pitch_10.0 fps_max 70; alias xZ5_pitch_10.5 fps_max 70; alias xZ5_pitch_11.0 fps_max 70; alias xZ5_pitch_11.5 fps_max 70; alias xZ5_pitch_12.0 fps_max 70; xZ5_para_settings_yaw” alias “xZ5_para_settings_yaw” “alias xZ5_spread_0.5 xZ5_spread_0.5_left; alias xZ5_yaw_0.5 fps_max 70; alias xZ5_spread_1.0 xZ5_spread_1.0_right; alias xZ5_yaw_1.0 fps_max 70; alias xZ5_spread_1.5 xZ5_spread_1.5_left; alias xZ5_yaw_1.5 fps_max 70; xZ5_para_settings_yaw_” alias “xZ5_para_settings_yaw_” ” alias xZ5_spread_2.0 xZ5_spread_2.0_right; alias xZ5_yaw_2.0 fps_max 70; alias xZ5_spread_2.5 xZ5_spread_2.5_left; alias xZ5_yaw_2.5 fps_max 70; alias xZ5_spread_3.0 xZ5_spread_3.0_right; alias xZ5_yaw_3.0 fps_max 70; xZ5_para_settings_yaw__” alias “xZ5_para_settings_yaw__” “alias xZ5_spread_3.5 xZ5_spread_3.5_left; alias xZ5_yaw_3.5 fps_max 70; alias xZ5_spread_4.0 xZ5_spread_4.0_right; alias xZ5_yaw_4.0 fps_max 70; alias xZ5_spread_4.5 xZ5_spread_4.5_left; alias xZ5_yaw_4.5 fps_max 70; xZ5_para_settings_yaw3” alias “xZ5_para_settings_yaw3” “alias xZ5_spread_5.0 xZ5_spread_5.0_right; alias xZ5_yaw_5.0 fps_max 70; alias xZ5_spread_5.5 xZ5_spread_5.5_left; alias xZ5_yaw_5.5 fps_max 70; alias xZ5_spread_6.0 xZ5_spread_6.0_right; alias xZ5_yaw_6.0 fps_max 70; xZ5_para_settings_yaw4” alias “xZ5_para_settings_yaw4” “alias xZ5_spread_6.5 xZ5_spread_6.5_right; alias xZ5_yaw_6.5 fps_max 70; alias xZ5_spread_7.0 xZ5_spread_7.0_left; alias xZ5_yaw_7.0 fps_max 70; alias xZ5_spread_7.5 xZ5_spread_7.5_right; alias xZ5_yaw_7.5 fps_max 70; xZ5_para_settings_yaw5” alias “xZ5_para_settings_yaw5” “alias xZ5_spread_8.0 xZ5_spread_8.0_right; alias xZ5_yaw_8.0 fps_max 70; alias xZ5_spread_8.5 xZ5_spread_8.5_left; alias xZ5_yaw_8.5 fps_max 70; alias xZ5_spread_9.0 xZ5_spread_9.0_right; alias xZ5_yaw_9.0 fps_max 70; xZ5_para_settings_yaw6” alias “xZ5_para_settings_yaw6” “alias xZ5_spread_9.5 xZ5_spread_9.5_right; alias xZ5_yaw_9.5 fps_max 70; alias xZ5_spread_10.0 xZ5_spread_10.0_left; alias xZ5_yaw_10.0 fps_max 70; alias xZ5_spread_10.5 xZ5_spread_10.5_right; alias xZ5_yaw_10.5 fps_max 70; xZ5_para_settings_yaw7” alias “xZ5_para_settings_yaw7” “alias xZ5_spread_11.0 xZ5_spread_11.0_right; alias xZ5_yaw_11.0 fps_max 70; alias xZ5_spread_11.5 xZ5_spread_11.5_left; alias xZ5_yaw_11.5 fps_max 70; alias xZ5_spread_12.0 xZ5_spread_12.0_right; alias xZ5_yaw_12.0 fps_max 70” // don’t change anything below this line unless you know what you are doing. //————————————————————————– cl_bob “0.0” cl_bobup “0.0” cl_bobcycle “0.8” m_pitch “0.022” alias “blank” “” alias “cl_bob” “blank” alias “cl_bobup” “blank” // alias “cl_pitchspeed” “blank” // alias “cl_yawspeed” “blank” alias “xZ5_pitch” “blank” alias “xZ5_pitch_0.5” “blank” alias “xZ5_pitch_1.0” “blank” alias “xZ5_pitch_1.5” “blank” alias “xZ5_pitch_2.0” “blank” alias “xZ5_pitch_2.5” “blank” alias “xZ5_pitch_3.0” “blank” alias “xZ5_pitch_3.5” “blank” alias “xZ5_pitch_4.0” “blank” alias “xZ5_pitch_4.5” “blank” alias “xZ5_pitch_5.0” “blank” alias “xZ5_pitch_5.5” “blank” alias “xZ5_pitch_6.0” “blank” alias “xZ5_pitch_6.5” “blank” alias “xZ5_pitch_7.0” “blank” alias “xZ5_pitch_7.5” “blank” alias “xZ5_pitch_8.0” “blank” alias “xZ5_pitch_8.5” “blank” alias “xZ5_pitch_9.0” “blank” alias “xZ5_pitch_9.5” “blank” alias “xZ5_pitch_10.0” “blank” alias “xZ5_pitch_10.5” “blank” alias “xZ5_pitch_11.0” “blank” alias “xZ5_pitch_11.5” “blank” alias “xZ5_pitch_12.0” “blank” alias “xZ5_yaw_0.5” “blank” alias “xZ5_yaw_1.0” “blank” alias “xZ5_yaw_1.5” “blank” alias “xZ5_yaw_2.0” “blank” alias “xZ5_yaw_2.5” “blank” alias “xZ5_yaw_3.0” “blank” alias “xZ5_yaw_3.5” “blank” alias “xZ5_yaw_4.0” “blank” alias “xZ5_yaw_4.5” “blank” alias “xZ5_yaw_5.0” “blank” alias “xZ5_yaw_5.5” “blank” alias “xZ5_yaw_6.0” “blank” alias “xZ5_yaw_6.5” “blank” alias “xZ5_yaw_7.0” “blank” alias “xZ5_yaw_7.5” “blank” alias “xZ5_yaw_8.0” “blank” alias “xZ5_yaw_8.5” “blank” alias “xZ5_yaw_9.0” “blank” alias “xZ5_yaw_9.5” “blank” alias “xZ5_yaw_10.0” “blank” alias “xZ5_yaw_10.5” “blank” alias “xZ5_yaw_11.0” “blank” alias “xZ5_yaw_11.5” “blank” alias “xZ5_yaw_12.0” “blank” alias “xZ5_spread_0.5” “blank” alias “xZ5_spread_1.0” “blank” alias “xZ5_spread_1.5” “blank” alias “xZ5_spread_2.0” “blank” alias “xZ5_spread_2.5” “blank” alias “xZ5_spread_3.0” “blank” alias “xZ5_spread_3.5” “blank” alias “xZ5_spread_4.0” “blank” alias “xZ5_spread_4.5” “blank” alias “xZ5_spread_5.0” “blank” alias “xZ5_spread_5.5” “blank” alias “xZ5_spread_6.0” “blank” alias “xZ5_spread_6.5” “blank” alias “xZ5_spread_7.0” “blank” alias “xZ5_spread_7.5” “blank” alias “xZ5_spread_8.0” “blank” alias “xZ5_spread_8.5” “blank” alias “xZ5_spread_9.0” “blank” alias “xZ5_spread_9.5” “blank” alias “xZ5_spread_10.0” “blank” alias “xZ5_spread_10.5” “blank” alias “xZ5_spread_11.0” “blank” alias “xZ5_spread_11.5” “blank” alias “xZ5_spread_12.0” “blank” alias “xZ5_spread_0.5_left” “xZ5_yaw_0.5; +left; wait; -left” alias “xZ5_spread_0.5_right” “xZ5_yaw_0.5; +right; wait; -left” alias “xZ5_spread_1.0_left” “xZ5_yaw_1.0; +left; wait; -left” alias “xZ5_spread_1.0_right” “xZ5_yaw_1.0; +right; wait; -right” alias “xZ5_spread_1.5_left” “xZ5_yaw_1.5; +left; wait; -left” alias “xZ5_spread_1.5_right” “xZ5_yaw_1.5; +right; wait; -right” alias “xZ5_spread_2.0_left” “xZ5_yaw_2.0; +left; wait; -left” alias “xZ5_spread_2.0_right” “xZ5_yaw_2.0; +right; wait; -right” alias “xZ5_spread_2.5_left” “xZ5_yaw_2.5; +left; wait; -left” alias “xZ5_spread_2.5_right” “xZ5_yaw_2.5; +right; wait; -right” alias “xZ5_spread_3.0_left” “xZ5_yaw_3.0; +left; wait; -left” alias “xZ5_spread_3.0_right” “xZ5_yaw_3.0; +right; wait; -right” alias “xZ5_spread_3.5_left” “xZ5_yaw_3.5; +left; wait; -left” alias “xZ5_spread_3.5_right” “xZ5_yaw_3.5; +right; wait; -right” alias “xZ5_spread_4.0_left” “xZ5_yaw_4.0; +left; wait; -left” alias “xZ5_spread_4.0_right” “xZ5_yaw_4.0; +right; wait; -right” alias “xZ5_spread_4.5_left” “xZ5_yaw_4.5; +left; wait; -left” alias “xZ5_spread_4.5_right” “xZ5_yaw_4.5; +right; wait; -right” alias “xZ5_spread_5.0_left” “xZ5_yaw_5.0; +left; wait; -left” alias “xZ5_spread_5.0_right” “xZ5_yaw_5.0; +left; wait; -left” alias “xZ5_spread_5.5_left” “xZ5_yaw_5.5; +left; wait; -left” alias “xZ5_spread_5.5_right” “xZ5_yaw_5.5; +right; wait; -right” alias “xZ5_spread_6.0_left” “xZ5_yaw_6.0; +left; wait; -left” alias “xZ5_spread_6.0_right” “xZ5_yaw_6.0; +right; wait; -right” alias “xZ5_spread_6.5_left” “xZ5_yaw_6.5; +left; wait; -left” alias “xZ5_spread_6.5_right” “xZ5_yaw_6.5; +right; wait; -right” alias “xZ5_spread_7.0_left” “xZ5_yaw_7.0; +left; wait; -left” alias “xZ5_spread_7.0_right” “xZ5_yaw_7.0; +right; wait; -right” alias “xZ5_spread_7.5_left” “xZ5_yaw_7.5; +left; wait; -left” alias “xZ5_spread_7.5_right” “xZ5_yaw_7.5; +right; wait; -right” alias “xZ5_spread_8.0_left” “xZ5_yaw_8.0; +left; wait; -left” alias “xZ5_spread_8.0_right” “xZ5_yaw_8.0; +right; wait; -right” alias “xZ5_spread_8.5_left” “xZ5_yaw_8.5; +left; wait; -left” alias “xZ5_spread_8.5_right” “xZ5_yaw_8.5; +right; wait; -right” alias “xZ5_spread_9.0_left” “xZ5_yaw_9.0; +left; wait; -left” alias “xZ5_spread_9.0_right” “xZ5_yaw_9.0; +right; wait; -right” alias “xZ5_spread_9.5_left” “xZ5_yaw_9.5; +left; wait; -left” alias “xZ5_spread_9.5_right” “xZ5_yaw_9.5; +right; wait; -right” alias “xZ5_spread_10.0_left” “xZ5_yaw_10.0; +left; wait; -left” alias “xZ5_spread_10.0_right” “xZ5_yaw_10.0; +right; wait; -right” alias “xZ5_spread_10.5_left” “xZ5_yaw_10.5; +left; wait; -left” alias “xZ5_spread_10.5_right” “xZ5_yaw_10.5; +right; wait; -right” alias “xZ5_spread_11.0_left” “xZ5_yaw_11.0; +left; wait; -left” alias “xZ5_spread_11.0_right” “xZ5_yaw_11.0; +right; wait; -right” alias “xZ5_spread_11.5_left” “xZ5_yaw_11.5; +left; wait; -left” alias “xZ5_spread_11.5_right” “xZ5_yaw_11.5; +right; wait; -right” alias “xZ5_spread_12.0_left” “xZ5_yaw_12.0; +left; wait; -left” alias “xZ5_spread_12.0_right” “xZ5_yaw_12.0; +right; wait; -right” // the toggle alias “+xZ5_attack” “+attack” alias “-xZ5_attack” “-attack” alias “xZ5_toggle” “xZ5_toggle_on” alias “xZ5_toggle_on” “alias +xZ5_attack +xZ5_beginattack; alias -xZ5_attack -xZ5_beginattack; alias xZ5_toggle xZ5_toggle_off; xZ5_select; motd_write Anti-Recoil Activated; xZ5_print; spk activated” alias “xZ5_toggle_off” “alias +xZ5_attack +attack; alias -xZ5_attack -attack; alias xZ5_toggle xZ5_toggle_on; xZ5_select; motd_write Anti-Recoil Deactivated; xZ5_print; spk deactivated” // the menu bind “mwheelup” “xZ5_mwheelup” bind “mwheeldown” “xZ5_mwheeldown” alias “xZ5_mwheelup” “xZ5_mwheelup_standard” alias “xZ5_mwheeldown” “xZ5_mwheeldown_standard” alias “xZ5_select” “motdfile xZ5_motd.txt” alias “xZ5_print” “developer 1; motd; developer 0” alias “xZ5_menu_left” “xZ5_menu8” alias “xZ5_menu_right” “xZ5_menu2” alias “xZ5_menu_choose” “” alias “+xZ5_menu” “alias xZ5_mwheelup xZ5_menu_right; alias xZ5_mwheeldown xZ5_menu_left; xZ5_menu1” alias “-xZ5_menu” “alias xZ5_mwheelup xZ5_mwheelup_standard; alias xZ5_mwheeldown xZ5_mwheeldown_standard; xZ5_menu_choose” alias “xZ5_load_famas_settings” “xZ5_famas_settings; xZ5_select; motd_write Famas Settings LOADED; xZ5_print” alias “xZ5_load_galil_settings” “xZ5_galil_settings; xZ5_select; motd_write Galil Settings LOADED; xZ5_print” alias “xZ5_load_m4a1_settings” “xZ5_m4a1_settings; xZ5_select; motd_write M4A1 Settings LOADED; xZ5_print” alias “xZ5_load_m4a1_settings_2” “xZ5_m4a1_settings_2; xZ5_select; motd_write M4A1 Settings LOADED; xZ5_print” alias “xZ5_load_ak47_settings” “xZ5_ak47_settings; xZ5_select; motd_write AK47 Settings LOADED; xZ5_print” alias “xZ5_load_bullpup_settings” “xZ5_bullpup_settings; xZ5_select; motd_write Bullpup Settings LOADED; xZ5_print” alias “xZ5_load_krieg_settings” “xZ5_krieg_settings; xZ5_select; motd_write Krieg Settings LOADED; xZ5_print” alias “xZ5_load_para_settings” “xZ5_para_settings; xZ5_select; motd_write Para Settings LOADED; xZ5_print” alias “xZ5_menu1” “xZ5_select; motd_write ->famas<- galil M4A1 M4A1_sil ak47 bullpup krieg para; xZ5_print; alias xZ5_menu_left xZ5_menu8; alias xZ5_menu_right xZ5_menu2; alias xZ5_menu_choose xZ5_load_famas_settings” alias “xZ5_menu2” “xZ5_select; motd_write famas ->galil<- M4A1 M4A1_sil ak47 bullpup krieg para; xZ5_print; alias xZ5_menu_left xZ5_menu1; alias xZ5_menu_right xZ5_menu3; alias xZ5_menu_choose xZ5_load_galil_settings” alias “xZ5_menu3” “xZ5_select; motd_write famas galil ->M4A1<- M4A1_sil ak47 bullpup krieg para; xZ5_print; alias xZ5_menu_left xZ5_menu2; alias xZ5_menu_right xZ5_menu4; alias xZ5_menu_choose xZ5_load_m4a1_settings” alias “xZ5_menu4” “xZ5_select; motd_write famas galil M4A1 ->M4A1_sil<- ak47 bullpup krieg para; xZ5_print; alias xZ5_menu_left xZ5_menu3; alias xZ5_menu_right xZ5_menu5; alias xZ5_menu_choose xZ5_load_m4a1_settings_2” alias “xZ5_menu5” “xZ5_select; motd_write famas galil M4A1 M4A1_sil ->ak47<- bullpup krieg para; xZ5_print; alias xZ5_menu_left xZ5_menu4; alias xZ5_menu_right xZ5_menu6; alias xZ5_menu_choose xZ5_load_ak47_settings” alias “xZ5_menu6” “xZ5_select; motd_write famas galil M4A1 M4A1_sil ak47 ->bullpup<- krieg para; xZ5_print; alias xZ5_menu_left xZ5_menu5; alias xZ5_menu_right xZ5_menu7; alias xZ5_menu_choose xZ5_load_bullpup_settings” alias “xZ5_menu7” “xZ5_select; motd_write famas galil M4A1 M4A1_sil ak47 bullpup ->krieg<- para; xZ5_print; alias xZ5_menu_left xZ5_menu6; alias xZ5_menu_right xZ5_menu8; alias xZ5_menu_choose xZ5_load_krieg_settings” alias “xZ5_menu8” “xZ5_select; motd_write famas galil M4A1 M4A1_sil ak47 bullpup krieg ->para<-; xZ5_print; alias xZ5_menu_left xZ5_menu7; alias xZ5_menu_right xZ5_menu1; alias xZ5_menu_choose xZ5_load_para_settings”

// Real anti-Recoil script

// timer
alias “xZ5_timer” “alias m_pitch xZ5_timer0.5”
alias “xZ5_timer0.5” “alias m_pitch xZ5_timer1.0; xZ5_pitch_0.5; +lookup; wait; -lookup; xZ5_spread_0.5; fps_max 101”
alias “xZ5_timer1.0” “alias m_pitch xZ5_timer1.5; xZ5_pitch_1.0; +lookup; wait; -lookup; xZ5_spread_1.0; fps_max 101”
alias “xZ5_timer1.5” “alias m_pitch xZ5_timer2.0; xZ5_pitch_1.5; +lookup; wait; -lookup; xZ5_spread_1.5; fps_max 101”
alias “xZ5_timer2.0” “alias m_pitch xZ5_timer2.5; xZ5_pitch_2.0; +lookup; wait; -lookup; xZ5_spread_2.0; fps_max 101”
alias “xZ5_timer2.5” “alias m_pitch xZ5_timer3.0; xZ5_pitch_2.5; +lookup; wait; -lookup; xZ5_spread_2.5; fps_max 101”
alias “xZ5_timer3.0” “alias m_pitch xZ5_timer3.5; xZ5_pitch_3.0; +lookup; wait; -lookup; xZ5_spread_3.0; fps_max 101”
alias “xZ5_timer3.5” “alias m_pitch xZ5_timer4.0; xZ5_pitch_3.5; +lookup; wait; -lookup; xZ5_spread_3.5; fps_max 101”
alias “xZ5_timer4.0” “alias m_pitch xZ5_timer4.5; xZ5_pitch_4.0; +lookup; wait; -lookup; xZ5_spread_4.0; fps_max 101”
alias “xZ5_timer4.5” “alias m_pitch xZ5_timer5.0; xZ5_pitch_4.5; +lookup; wait; -lookup; xZ5_spread_4.5; fps_max 101”
alias “xZ5_timer5.0” “alias m_pitch xZ5_timer5.5; xZ5_pitch_5.0; +lookup; wait; -lookup; xZ5_spread_5.0; fps_max 101”
alias “xZ5_timer5.5” “alias m_pitch xZ5_timer6.0; xZ5_pitch_5.5; +lookup; wait; -lookup; xZ5_spread_5.5; fps_max 101”
alias “xZ5_timer6.0” “alias m_pitch xZ5_timer6.5; xZ5_pitch_6.0; +lookup; wait; -lookup; xZ5_spread_6.0; fps_max 101”
alias “xZ5_timer6.5” “alias m_pitch xZ5_timer7.0; xZ5_pitch_6.5; +lookup; wait; -lookup; xZ5_spread_6.5; fps_max 101”
alias “xZ5_timer7.0” “alias m_pitch xZ5_timer7.5; xZ5_pitch_7.0; +lookup; wait; -lookup; xZ5_spread_7.0; fps_max 101”
alias “xZ5_timer7.5” “alias m_pitch xZ5_timer8.0; xZ5_pitch_7.5; +lookup; wait; -lookup; xZ5_spread_7.5; fps_max 101”
alias “xZ5_timer8.0” “alias m_pitch xZ5_timer8.5; xZ5_pitch_8.0; +lookup; wait; -lookup; xZ5_spread_8.0; fps_max 101”
alias “xZ5_timer8.5” “alias m_pitch xZ5_timer9.0; xZ5_pitch_8.5; +lookup; wait; -lookup; xZ5_spread_8.5; fps_max 101”
alias “xZ5_timer9.0” “alias m_pitch xZ5_timer9.5; xZ5_pitch_9.0; +lookup; wait; -lookup; xZ5_spread_9.0; fps_max 101”
alias “xZ5_timer9.5” “alias m_pitch xZ5_timer10.0; xZ5_pitch_9.5; +lookup; wait; -lookup; xZ5_spread_9.5; fps_max 101”
alias “xZ5_timer10.0” “alias m_pitch xZ5_timer10.5; xZ5_pitch_10.0; +lookup; wait; -lookup; xZ5_spread_10.0; fps_max 101”
alias “xZ5_timer10.5” “alias m_pitch xZ5_timer11.0; xZ5_pitch_10.5; +lookup; wait; -lookup; xZ5_spread_10.5; fps_max 101”
alias “xZ5_timer11.0” “alias m_pitch xZ5_timer11.5; xZ5_pitch_11.0; +lookup; wait; -lookup; xZ5_spread_11.0; fps_max 101”
alias “xZ5_timer11.5” “alias m_pitch xZ5_timer12.0; xZ5_pitch_11.5; +lookup; wait; -lookup; xZ5_spread_11.5; fps_max 101”
alias “xZ5_timer12.0” “xZ5_pitch_12.0; +lookup; wait; -lookup; xZ5_spread_12.0; fps_max 101”

alias “xZ5_lookdown” “xZ5_pitch; +lookup; wait; -lookup; fps_max 101”
alias “+xZ5_beginattack” “+attack; cl_bobcycle 0.0; wait; wait; xZ5_lookdown; xZ5_timer”
alias “-xZ5_beginattack” “cl_bobcycle 0.8; wait; -attack; alias m_pitch”

// Credits
// RedGhost (m_pitch anti-recoil and later interval)
// Peorth (motd echo emulation)
// LanceVorgin (m_pitch loop)
// Mind-Friend (I used his script as a base, and idea)
// Anakin (cl_bobcycle)

// Please tell me if i forgot to credit someone.
// If i forgot someone and someone tells it to me
// i wil change it as soon as possible

speak “ loading..activated..time..to..shoot.. echo ”
clear
// __________________
//——–( Admin )————————–
// ÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆ

// pause
alias pglpause pglp1
alias pglp1 “admin_pause; wait4; developer 1; wait4; echo Pause ON; wait4; developer 0; wait4; pause; wait4; admin_unpause; wait4; alias pglpause pglp0”
alias pglp0 “admin_pause; wait4; developer 1; wait4; echo Pause OFF; wait4; developer 0; wait4; pause; wait4; admin_unpause; wait4; alias pglpause pglp1”

// map start
alias svinit “wait4s ; admin_fadetoblack 0; wait4s ; admin_maxrounds 999999999999 ; wait4s ; admin_roundtime 1.75; wait4s ; admin_startmoney 800; wait4s ; admin_freezetime 10; waits4s ; admin_restart 1”
alias pglknife “admin_restart 1 ; wait1s ; svinit ; wait1s ; admin_say Prepare for KNIFE ROUND; wait1s ; admin_say Teams get ready to start; admin_restart 1; wait1s; admin_say GL and HF both teams; admin_restart 5; wait5s; admin_say Knife ROUND is ON. Drop your weapon and/or bomb at home!”
alias pglstart “admin_restart 1; wait1s ; svinit; wait1s ; admin_say 1st RESTART ; wait1s ; admin_say Teams get ready to start; admin_restart 1; wait1s; admin_say 2nd RESTART; wait1s; admin_say GL and HF both teams; admin_restart 5; wait5s; admin_say [!] The TraiNNeR // PCW GaMe Is On [!]”
alias warmup “wait4 ; admin_fadetoblack 0; wait4; admin_maxrounds 999999999999; wait4; admin_roundtime 1.75; wait4; admin_startmoney 16000; wait4; admin_freezetime 0; wait4”
alias pglwarmup “warmup; wait1s; admin_restart 1; wait1s; admin_say WARM ROUND”

// map aliases
alias cbble “developer 1; wait4s ; echo Loading de_cbble…; wait4s ; admin_map de_cbble; wait4; developer 0”
alias dust2 “developer 1; wait4s ; echo Loading de_dust2…; wait4s ; admin_map de_dust2; wait4; developer 0”
alias infer “developer 1; wait4s ; echo Loading de_inferno…; wait4s ; admin_map de_inferno; wait4; developer 0”
alias inferno “developer 1; wait4s ; echo Loading de_inferno…; wait4s ; admin_map de_inferno; wait4; developer 0”
alias nuke “developer 1; wait4s ; echo Loading de_nuke…; wait4s ; admin_map de_nuke; wait4; developer 0”
alias train “developer 1; wait4s ; echo Loading de_train…; wait4s ; admin_map de_train; wait4; developer 0”

//screenshot
alias snapshot “dev1; echo SNAPSHOT TAKEN; dev0; snapshot”

//…:::Silent Run:::…//

Alias “ducker” “+duck;wait;-duck;wait;wait;wait;wait;wait;wait;+duck;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;-duck”

Bind “MWHEELUP” “cl_righthand 1”
Bind “MWHEELDOWN” “+duck”

// Silent Duck-Running Script
// By timmeh, Q-bA11
alias +duck_run.fP3 “alias cl_rebuy duck_run.fP3; cl_setrebuy PrimaryAmmo; rebuy; duck_run.fP3”
alias -duck_run.fP3 “alias cl_rebuy; -duck; alias dr_cycle.fP3 dr_loop.fP3.00”
alias duck_run.fP3 “dr_cycle.fP3; wait; rebuy”

alias dr_cycle.fP3 “dr_loop.fP3.00”
alias dr_loop.fP3.00 “+duck; alias dr_cycle.fP3 dr_loop.fP3.01”
alias dr_loop.fP3.01 “-duck; alias dr_cycle.fP3 dr_loop.fP3.02”
alias dr_loop.fP3.02 “+duck; alias dr_cycle.fP3 dr_loop.fP3.03”
alias dr_loop.fP3.03 “alias dr_cycle.fP3 dr_loop.fP3.04”
alias dr_loop.fP3.04 “alias dr_cycle.fP3 dr_loop.fP3.05”
alias dr_loop.fP3.05 “alias dr_cycle.fP3 dr_loop.fP3.06”
alias dr_loop.fP3.06 “alias dr_cycle.fP3 dr_loop.fP3.07”
alias dr_loop.fP3.07 “alias dr_cycle.fP3 dr_loop.fP3.08”
alias dr_loop.fP3.08 “alias dr_cycle.fP3 dr_loop.fP3.09”
alias dr_loop.fP3.09 “alias dr_cycle.fP3 dr_loop.fP3.10”
alias dr_loop.fP3.10 “alias dr_cycle.fP3 dr_loop.fP3.11”
alias dr_loop.fP3.11 “alias dr_cycle.fP3 dr_loop.fP3.12”
alias dr_loop.fP3.12 “alias dr_cycle.fP3 dr_loop.fP3.13”
alias dr_loop.fP3.13 “alias dr_cycle.fP3 dr_loop.fP3.14”
alias dr_loop.fP3.14 “alias dr_cycle.fP3 dr_loop.fP3.15”
alias dr_loop.fP3.15 “-duck; alias dr_cycle.fP3 dr_loop.fP3.16”
alias dr_loop.fP3.16 “alias dr_cycle.fP3 dr_loop.fP3.17”
alias dr_loop.fP3.17 “alias dr_cycle.fP3 dr_loop.fP3.18”
alias dr_loop.fP3.18 “alias dr_cycle.fP3 dr_loop.fP3.19”
alias dr_loop.fP3.19 “alias dr_cycle.fP3 dr_loop.fP3.20”
alias dr_loop.fP3.20 “alias dr_cycle.fP3 dr_loop.fP3.21”
alias dr_loop.fP3.21 “alias dr_cycle.fP3 dr_loop.fP3.22”
alias dr_loop.fP3.22 “alias dr_cycle.fP3 dr_loop.fP3.23”
alias dr_loop.fP3.23 “alias dr_cycle.fP3 dr_loop.fP3.24”
alias dr_loop.fP3.24 “alias dr_cycle.fP3 dr_loop.fP3.25”
alias dr_loop.fP3.25 “alias dr_cycle.fP3 dr_loop.fP3.26”
alias dr_loop.fP3.26 “alias dr_cycle.fP3 dr_loop.fP3.27”
alias dr_loop.fP3.27 “alias dr_cycle.fP3 dr_loop.fP3.28”
alias dr_loop.fP3.28 “alias dr_cycle.fP3 dr_loop.fP3.29”
alias dr_loop.fP3.29 “alias dr_cycle.fP3 dr_loop.fP3.30”
alias dr_loop.fP3.30 “alias dr_cycle.fP3 dr_loop.fP3.00”

bind “space” “+duck_run.fP3″

// (c) 2002-2006 Professional Gamers League Romania – http://www.pgl.ro – http://www.counter-strike.ro

______________________________________________________________________________________________________________

clear
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echo ” <<<=====================>>>”
echo ” <<<=== Play hard and Go prO AIMERii diNN romaNNIa ===>>>”
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echo ”
echo ”
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volume 1

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